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    Thursday, July 30, 2020

    Ghost Recon - Never stop dreaming lads. Maybe one day we'll get it..

    Ghost Recon - Never stop dreaming lads. Maybe one day we'll get it..


    Never stop dreaming lads. Maybe one day we'll get it..

    Posted: 30 Jul 2020 05:42 AM PDT

    The Raid is so fn stupid. It makes me hate this game. Ubisoft had such an easy game with the GhostRecon franchise, but Ubi Paris did everything possible wrong with it. I call this highly incapable! If I want to gun bullet sponges, guess what, ubisoft already has a stupid franchise like that.

    Posted: 30 Jul 2020 03:35 PM PDT

    Farcry 6 wil have bullet sponge raids too? I mean it's Ubisoft.

    submitted by /u/Raven9ine
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    Me

    Posted: 30 Jul 2020 05:58 AM PDT

    Who Needs a Wingsuit Anyway

    Posted: 30 Jul 2020 09:56 AM PDT

    Thought this pic before I went into a base looked pretty cool

    Posted: 30 Jul 2020 05:33 PM PDT

    I’m dead ����. So accurate.

    Posted: 30 Jul 2020 04:33 PM PDT

    I made a meme

    Posted: 30 Jul 2020 07:08 AM PDT

    Had some fun in the Viper today

    Posted: 30 Jul 2020 04:45 PM PDT

    Ubilogic???

    Posted: 30 Jul 2020 08:43 AM PDT

    How do you screw up one of the most basic animations in a game and let it recur after almost a year worth of updates? (watch both)

    Posted: 30 Jul 2020 11:26 AM PDT

    Cmon ubi we just want them ghillie hoods and gas mask-helmet

    Posted: 30 Jul 2020 01:14 PM PDT

    Where did the Outcasts get a bunch of old cars with V8 HEMI engines?

    Posted: 30 Jul 2020 11:13 AM PDT

    Almost all of the cars on the island, prior to this event, were electric. Some of the military vehicles etc aren't, of course, but how did the Outcasts get a bunch of older cars with massive engines in them?

    submitted by /u/TheMCM80
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    I want the mk17 to end up like this in the game

    Posted: 29 Jul 2020 08:51 PM PDT

    No real point to this, but thought it was a cool area in Fen Bog for photos between the lighting, haze, rain and ambiance. It’s nice to stop and enjoy the environment. Having the AI squad is also proving to present unique opportunities for photos as well.

    Posted: 30 Jul 2020 07:40 PM PDT

    Gem locations

    Posted: 30 Jul 2020 06:34 PM PDT

    Does anyone know where I can farm for gems like Amethyst, Jade, Opal, Gold Nuggies, etc.? The Behemoths doesn't drop much loot (probably because I turned off gear score) so I needed to find an alternative way

    submitted by /u/McBlorgus
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    Reworking the Wolves

    Posted: 30 Jul 2020 03:22 PM PDT

    I put a lot of time into Breakpoint and Wildlands, but I still feel like UNIDAD was much more of a threat than the Wolves. I don't get why the Wolves are not a wanted system like UNIDAD. To me having a wanted system would add another layer to this game.

    Also loving this rebels update and the AI teammates.

    submitted by /u/jordancooktx
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    I know the game takes liberties with technology, but would you really want to be on a base with automated turrets? How do they know friend from foe?

    Posted: 30 Jul 2020 07:44 PM PDT

    They never really explain how those work.

    submitted by /u/Rob1150
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    What in the hell is this

    Posted: 30 Jul 2020 12:31 PM PDT

    AI Teammates Feedback Improvements - Bring back Ghost Recon 2001 Squads

    Posted: 30 Jul 2020 03:34 AM PDT

    AI Teammates Feedback Improvements - Bring back Ghost Recon 2001 Squads

    Hi Ghosts,

    For those of you who have not played Ghost Recon 2001, I would love to share with you one of the most enjoyable parts of the game that added depth to your squad.

    The Squad Selection

    1. As Ghost Lead, you have on your roster 8-12 ghosts whom you can select to be in a squad for a mission deployment. Each member has a small back story and a unique personality :) (not like the generic chatter we have today)
    2. You deploy a squad of your choice into the field. Maximum squad size is 4 and the minimum is 1. You can assign them into separate fire teams "Alpha", "Bravo" and "Charlie" which allows you to give each squad specific instructions. I.e. Alpha Squad hold position. Bravo on me.
    3. Each squad member has a story and personality (allowing you to grow attachment to them)
    4. Your squad can earn achievements and medals from their missions.
    5. While on mission, they earn XP just as you do. When they level up, you can increase their skills. Skill explained here: https://www.ghostrecon.net/html/statsreport.htm.

    Some notes about this feature:

    • If squad mates are "downed" you can administer first aid to revive them. However, if they have taken critical damage you will need to extract them. If you successfully extract them, they go into a "In recovery" status on the roster. When they are better, you can select them again to be part of the squad.
    • Unfortunately there is also perma-death of your squad mates who can be KIA, or you could not extract in time.
    • You can take control of each member individually in the field.

    Would love to see this feature re-introduced in a rebooted Ghost Recon game.

    This system adds a depth to your teammates. You build a bond and camaraderie with them as you embark on dangerous missions together.

    Bringing them back is just as important as the mission it self.

    What do you think? Would you like to see a system like this in the next Ghost Recon? What other features and additions would you like to see in the future of AI Teammates?

    submitted by /u/captdazzer
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    This is the reason for the current "copy-paste" problem with Ubisoft games.

    Posted: 30 Jul 2020 06:47 PM PDT

    When you stumble upon Outcasts and Sentinel fighting each other...

    Posted: 30 Jul 2020 06:49 AM PDT

    Bring it on...

    Posted: 30 Jul 2020 09:24 AM PDT

    Gun sounds and gunfight sounds

    Posted: 30 Jul 2020 03:40 PM PDT

    https://youtu.be/vOZ5CCqJu3c

    Gunfight sounds at around 1:37 on wards

    Suppressed gun fire sounds at 19:20 on wards

    Found this YouTube video and was impressed by the sounds he had edited into the gameplay, something like this in a future game would help a lot with the realism/immersion.

    I feel as if the suppressors are way to quiet to the point where it breaks immersion, for example clearing a room with a suppressed gun then people on the floor above/below didn't hear a thing. They suppressed sounds he included sounded better and would be nice to see in future games imo.

    Also the gunshot whistling and cracking during the fire fight at 1:37 was really cool and would add more intensity to fights. Rather then only hearing the sounds of the enemy's guns firing, it would be nice to hear the bullets flying past and hitting around you, as well as gunshots in the distance which could be suppressing you (the player)

    Credit to: stalker productions Check out his YouTube, there is a series of the video I linked if you want to see more.

    submitted by /u/InformationSeparate
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    In case yall didnt know what happened when you try to load a motorcycle on a boat...

    Posted: 30 Jul 2020 07:48 AM PDT

    Really want that plate carrier Ubisoft please :)

    Posted: 30 Jul 2020 06:12 AM PDT

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