Ghost Recon - Why adding a fence cutter if you can't cut through half of the fences or if there is a door with no one guarding it??? |
- Why adding a fence cutter if you can't cut through half of the fences or if there is a door with no one guarding it???
- In case the dev's need Inspiration for what items to put on the vests in a future update. Pleeaaaaaaaaaase
- Weapon attachments shouldn't been locked behind the raid at all
- When I read 'alternative silencers' in the TU notes, I was hoping for something like this.
- Been working on this for a while now. My ideal Ghost Recon game, not finished but figured I would throw up what I have already. It is in-progress so please forgive any spelling, grammar mistakes. Would love feed back from you guys! Thanks for reading, you may have to zoom in and scroll.
- At this point they should unlock golem island to explore.
- Not bad for a 20 year old Clancy game... what do you think?
- With tiered loot gone, nothing would improve gameplay more than an overhaul to the severely lacking AI.
- I really wish UBI would stop paying for crazy tie-ins and advertisements, pay for real world operators and gear / weapons...
- That's not how cars work ubi
- Really wished ubi listened as much as iw did.
- My attempt to make caveira from R6
- Optical camo really works fine in Wildlands
- Damn this game is beautiful
- Less than 6% of the entire Xbox playerbase has even attempted the raid, that’s a big oof for Ubisoft. Hope they learn from their mistake.
- I really tried to like breakpoint but IMO its shit. So back to bolivia time to remind the sicarios who the boogie bois are
- Doing what you can with what you got “Flannel Daddy”
- The greatest flaw of Breakpoint is the undercooked Gunsmith
- Where were you, when they built the ladder to heaven?
- Skirmish at speed always looks epic
- Combat in the nature
- BOPE Operator (Brazil- 2020 uniform) MK17 Short
- Rosebud was an invasive plant. Had to go.
- Ghost Recon: Jankpoint
Posted: 08 Apr 2020 07:34 AM PDT
| ||
Posted: 08 Apr 2020 04:05 PM PDT
| ||
Weapon attachments shouldn't been locked behind the raid at all Posted: 08 Apr 2020 06:14 PM PDT
| ||
When I read 'alternative silencers' in the TU notes, I was hoping for something like this. Posted: 08 Apr 2020 11:35 AM PDT
| ||
Posted: 08 Apr 2020 08:25 AM PDT
| ||
At this point they should unlock golem island to explore. Posted: 08 Apr 2020 09:47 AM PDT
| ||
Not bad for a 20 year old Clancy game... what do you think? Posted: 08 Apr 2020 07:26 PM PDT
| ||
Posted: 08 Apr 2020 06:14 PM PDT Constantly picking up and swapping out our enchanted pants was a tedious drag. Now that that's been removed, the most severe impediment to a tense, immersive gameplay experience is the way enemies fail to respond believably to players' actions. Here's a list of improvements we're in desperate need of. If there's anything I missed, let me know.
[link] [comments] | ||
Posted: 08 Apr 2020 07:44 AM PDT
| ||
Posted: 08 Apr 2020 01:27 PM PDT
| ||
Really wished ubi listened as much as iw did. Posted: 08 Apr 2020 01:49 AM PDT
| ||
My attempt to make caveira from R6 Posted: 08 Apr 2020 12:36 PM PDT
| ||
Optical camo really works fine in Wildlands Posted: 08 Apr 2020 06:56 AM PDT
| ||
Posted: 08 Apr 2020 03:18 PM PDT
| ||
Posted: 08 Apr 2020 04:00 AM PDT
| ||
Posted: 08 Apr 2020 11:25 AM PDT
| ||
Doing what you can with what you got “Flannel Daddy” Posted: 08 Apr 2020 06:45 AM PDT
| ||
The greatest flaw of Breakpoint is the undercooked Gunsmith Posted: 08 Apr 2020 07:37 PM PDT I really like Breakpoint. I have been enjoying the game lately and even though some of the bigger flaws of Wildlands weren't fixed, like how it can feel really clunky to climb mountain ledges, I'm okay with this, as going by my limited knowledge of Game development I understand that some of these things can be an absolute bitch to get right for the most experienced of studios. But if there is one thing I refuse to believe cannot be fixed, and NEEDS to be fixed, because it's one of the key elements of modern Ghost Recon, it's Gunsmith, which has been butchered in Breakpoint. I have a feeling that the developers underestimate the purpose of picatinny rails and RI systems like KeyMod; the universal compatibility between weapons and attachments. This is the only way I can explain how I can mount the Vented Angle Foregrip on my MP5, but for the Tac-50 and 416 it's off limits. And how I can not mount a Range Finder or MAWL-DA on the Tac-50 or P90 when it's no issue for the AK12. I could understand if that was done for the sake of PvP balancing, but not only does nobody take PvP seriously in this game, you also have the ability to flag attachments as incompatible in Ghost War. You already seperately balance guns themselves for the mode, so why not attachments as well. I want the ability to mount a bipod or a foregrip on my Five-seveN and a Grenade Launcher on my G28 because why the hell not. I want to be able to select a short barrel for my Tac-50 even though it would be inefficient to select a range-reducing attachment on the Sniper Rifle whose key advantage is that it has the greatest effective range of all sniper rifles, because why the hell not. And I want to have the ability to use all sights and scopes for all weapons that could theoretically mount them because it makes no sense that I can only mount russian scopes on an AK12 because that gun has the same topside rails as an MP7. I'm a Ghost. I took down a drug cartel wearing a flannel shirt and sneakers. So let me put a MAWL-DA on my Desert Eagle and be amazed at what I can do if you let me. [link] [comments] | ||
Where were you, when they built the ladder to heaven? Posted: 08 Apr 2020 05:16 AM PDT
| ||
Skirmish at speed always looks epic Posted: 08 Apr 2020 05:29 PM PDT
| ||
Posted: 08 Apr 2020 03:09 PM PDT I would like to have more combat in the nature. I would like some missions where I have to ambush a convoy in the forest, snipe a patrol in the snow, rescue some civilians through a swamp... The kind of situations where survival is required. Currently all missions are related to specific locations with buildings or man made structures. Everything I can do in the nature is to random enemies and without any story driven purpose. I bought this game because of the trailer that showed this kind of action and I'm really missing it. All the game is supposed to be about surviving in Auroa but, as soon as I got to Erewhon and put my hands on a chopper, the game started to feel more like a standard urban sandbox (but with buildings separated by hundreds of meters). What do you think? [link] [comments] | ||
BOPE Operator (Brazil- 2020 uniform) MK17 Short Posted: 08 Apr 2020 06:48 AM PDT
| ||
Rosebud was an invasive plant. Had to go. Posted: 08 Apr 2020 03:49 PM PDT | ||
Posted: 08 Apr 2020 11:26 AM PDT
|
You are subscribed to email updates from Ghost Recon - Official Subreddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment