- Ghost Recon Next - Part VI A.I. teammates can drive and pilot any vehicle, gameplay wise this adds the ability for us to shoot from vehicles (including aerial sniping), rappel from vehicles, call for an evac, etc. I feel this could bring alot to game with its open-world setting. (FARCRY 5 / MGS V)
- Dumping a mag...
- Some of the attachments I would like to see when we will have the gunsmith oberhaul
- GHOST RECON NEXT - PART VII So hear me out, and use your imagination a little, what about re-working Shadow of War's Nemesis system and Wildlands regional bosses together? (if you have never played shadow of war watch a video). I think it could give a lot player freedom and gameplay possibility.
- PSA: It's been 2 weeks since the last communication from the dev team
- Fallschirmjäger fürchten keine Gespenster oder Wölfe.
- My Favorite Part of the Game
- TF 141 IS BACK
- Overall I really like the battle belt. However it would be cool if we could equip/unequip it. It’s in the game as the sport zipped sweater has no the battle belt equipped.(undercover police loudout)
- Breakpoint Episode 3: Invasion
- Always watching
- Good Monday morning Ghosts!
- OPTICAL CAMO TEASED FOR GHOST RECON BREAKPOINT?!?!?!?
- An evening shot from my bird heading to the next mission.
- Better send in the Ghosts or maybe Sam Fisher
- Stop right there!
- No I won’t make out with you...
- Ubisoft why doesn't nomad look like this in the final game? Hopefully you guys get your act together and update his figure and the rest of the squad to look like they originally did in the debut trailer
- Gameplay question for real combat (not airsoft) veterans out there
- Does anyone know if kills by the engineer drone count for the inspired perk?.
- Help?
- German KSK in op on Golem Island
- Could we have this beautiful thing for the next game?
- A few things I would like to see added to Breakpoint (not core gameplay/ mechanics related)
Posted: 27 Apr 2020 08:44 AM PDT
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Posted: 27 Apr 2020 05:59 AM PDT
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Some of the attachments I would like to see when we will have the gunsmith oberhaul Posted: 27 Apr 2020 01:13 AM PDT
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Posted: 27 Apr 2020 09:27 AM PDT
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PSA: It's been 2 weeks since the last communication from the dev team Posted: 27 Apr 2020 01:40 PM PDT I know, I know, it's a dead meme by now. It's also been going on for years, but it's aggravating as a paying customer to have them pop in once or twice a month to give us bullshit bug fixes for issues no one reported, and have the major issues ignored. Hayve and Bard don't reply to comments, they don't reply when tagged, they don't participate in the community at all. In any way. I know I'm among a huge group of people who've made posts like this, but after this whole Breakpoint fiasco, I'm done with the Ghost Recon series unless another team takes it over and does it right. This game had so much potential - The gameplay and gunplay are great and responsive - but they fucked it all away with a bland story, no AI teammates, bugs that have been in since launch still being there 7 months later, going frustratingly silent on us for weeks on end, and constantly failing to deliver on their promises (AI teammates soon! AI won't scream when shot in the head! We're gonna fix that too!). I'm just tired of the utter lack of communication and RESPECT for the community. I'm tired of seeing gear requests, ideas that community members pour HOURS into to help the game, and some members spending hours photoshopping gear and guns to make this game better, just for it to be ignored by the dev team. They don't care, why should I? [link] [comments] | ||
Fallschirmjäger fürchten keine Gespenster oder Wölfe. Posted: 27 Apr 2020 12:24 PM PDT
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Posted: 27 Apr 2020 10:30 AM PDT
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Posted: 27 Apr 2020 04:58 PM PDT
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Posted: 27 Apr 2020 09:05 AM PDT
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Breakpoint Episode 3: Invasion Posted: 27 Apr 2020 05:21 PM PDT
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Posted: 27 Apr 2020 06:33 AM PDT
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Posted: 27 Apr 2020 03:10 AM PDT
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OPTICAL CAMO TEASED FOR GHOST RECON BREAKPOINT?!?!?!? Posted: 27 Apr 2020 07:30 PM PDT
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An evening shot from my bird heading to the next mission. Posted: 27 Apr 2020 05:40 AM PDT
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Better send in the Ghosts or maybe Sam Fisher Posted: 27 Apr 2020 12:33 AM PDT
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Posted: 27 Apr 2020 01:38 PM PDT
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No I won’t make out with you... Posted: 27 Apr 2020 05:18 PM PDT
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Posted: 27 Apr 2020 08:38 AM PDT
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Gameplay question for real combat (not airsoft) veterans out there Posted: 27 Apr 2020 04:02 PM PDT We see it a lot in modern games and its rampant in breakpoint: AI enemies strafing and simultaneously firing full auto rapid fire with deadly accuracy at 50 - 100 m away.... my question is: is this realistic or appropriate in a tactical shooter? My personal experience is limited to my SBR at the range and I can confidently say that if I were to strafe around and fire full auto at something down range, I probably wouldn't hit jack shit. Yet I'm finding this trend in modern "tactical" shooters a lot. I find it immersion breaking and nonsensical but maybe I'm wrong because after all I've never been deployed in combat. I always thought real combat was more about "stick and move": moving to a braced firing position, fire, move again, return effective fire from a stable base. Am I wrong about this? Are soldiers effectively dancing and strafing around while firing full auto at each other on the battlefield? If so are they actually hitting anything? My perception is that all this dancing around and firing is incredibly unrealistic and dissonant with the genre. They make the bullets less lethal so that you soak up more bullets up as the enemy dances around and fires full auto with deadly accuracy. I'm wondering why AI behavior in older tactical shooters seems more believable but in newer games, developers have thrown that aside for "dance around and spray your rifle" like its quake arena or counter strike. Maybe there was a major change in combat tactics since the 90s and I'm just out of touch? My inital guess was that developers are just lazily copying/recycling AI mechanics from games like quake and destiny and thinking that they're okay in a tactical shooter because the gear is "tactical". What are your thoughts on this? This isnt just a jab at ghost recon as I see it happening in a lot of newer titles, but it's definitely rampant in breakpoint. [link] [comments] | ||
Does anyone know if kills by the engineer drone count for the inspired perk?. Posted: 27 Apr 2020 06:22 PM PDT | ||
Posted: 27 Apr 2020 06:00 PM PDT Anyone here who plays on ps4 that can help me beat walker? Ive seen that its easier in groups because every time i try and do it by myself i get swarmed by him and like 6 wolves. My GT is sw1indl3sant0s [link] [comments] | ||
German KSK in op on Golem Island Posted: 27 Apr 2020 05:05 PM PDT
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Could we have this beautiful thing for the next game? Posted: 26 Apr 2020 08:22 PM PDT
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A few things I would like to see added to Breakpoint (not core gameplay/ mechanics related) Posted: 27 Apr 2020 06:14 AM PDT These are a few things I would like to see added to breakpoint that doesn't involve the core gameplay/ mechanics:
-improved detail on the on the gear in the game. It doesn't have to be a lot of detail, but a little bit more would be great as atm the gear and clothing is fairly bland. My character looks like an airsoft player, not a ghost.
Add more if you want or tell me why these ideas are shit. [link] [comments] |
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