Ghost Recon - When the comunity ask's Ibi Paris for some communication |
- When the comunity ask's Ibi Paris for some communication
- So this is how Nomad carries all that loot.
- Ghost War 2.0 - GHOSTS vs WOLVES
- Another thing that should come with the next battle pass is the FOREST GREEN color. Like there will be so many good combos with it. Also, if we can have plain red and blue, can we get a plain orange? There would be so many good combos for it
- It's frustrating that games with the polish and quality of Red Dead, God of War, The Last of us and potentially (from its looks so far) Ghost of Tsushima exist... And Ubisoft still delivers games where the helicopters can't even spawn the right way up.
- Welcome to 'Nam
- Wolf Hunting
- Can we talk about how Breakpoint really neutered Ghost War?
- Ubisoft, I'm 100% serious, you guys need to hire u/JonnyTest91 and u/McBillyin and this is why -
- Training Facility: AR/DMR Obstacle Course
- Training Facility: Attack on the Motorcade training. Lead/Principal Vehicle with Chase Vehicle in rear. Chase vic is taken out and Lead/Principal vic is disabled and immobile. Engage threats and extract VIP to waiting extraction.
- Proof that Nomad's SIG516 shorty exists in BP
- As much as I like Breakpoint, there's one thing I dislike...
- When a game is so rushed and unfinished they don’t even have time to finish modeling all of buildings
- I used to play the original Ghost Recon. What a great game in it's time. I liked the separate missions and the progression as one went along through the game. Wildlands is pretty good but gets pretty repetitive. Anyone here looking at going back to the original with this new mod?
- Why can’t Ubisoft give us this AVS 1000 pack that is attached to the back of the plate carrier?
- Comparing breakpoint and Wildlands
- Struggling finding players
- Ubisoft: Remove the Camera automatically "correcting" itself behind my character when I'm trying to look at him/her.
- Immersion update
- Follow the Greed
- Looking for Group: No HUD, Tactical. Comms needed. Xbox
- Found some unfinished geometry
- Suppressors in PVE?
When the comunity ask's Ibi Paris for some communication Posted: 19 Feb 2020 09:09 AM PST
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So this is how Nomad carries all that loot. Posted: 19 Feb 2020 11:20 AM PST
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Ghost War 2.0 - GHOSTS vs WOLVES Posted: 19 Feb 2020 11:48 AM PST
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Posted: 19 Feb 2020 06:08 PM PST Not a complaint, I just hope that Ubi sees this (hey Ubi if you see this add forest green) [link] [comments] | ||
Posted: 19 Feb 2020 04:46 AM PST It pisses me off knowing what ghost recon could be with that level of craftsmanship and quality. Look at Metal Gear V's gameplay compared to Breakpoint... It's actually laughable in 2020. There will be people making better tactical shooters in PS4's Dreams than Ubisoft soon. [link] [comments] | ||
Posted: 19 Feb 2020 06:52 AM PST
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Posted: 19 Feb 2020 05:56 PM PST
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Can we talk about how Breakpoint really neutered Ghost War? Posted: 19 Feb 2020 08:23 PM PST The community has a lot of issues with Breakpoint. Obviously. I'm one of the people who was disappointed in the PVE experience. But for a moment I want to talk about ghost war. I loved ghost war in Wildlands. I had a dedicated three man group and some occasional fourths who would play almost every night. It was thrilling and exhilarating and imo one of the best third person multiplayer vs experiences that didn't have bullet sponge mechanics. Breakpoint really dropped the ball on that. I'm not talking about chicken dancing your way to victory (although that's an issue) I'm talking about three things. 1. Tying the multiplayer to the base games four classes (and allowing multiples of the same class). At launch Wildlands ghost war contained 12 classes split into three categories. Now in breakpoint we currently have four. FOUR. And because it only launched with four they were forced to allow multiples of the same classes. But that doesn't matter because...
Maybe you say "but isn't increased freedom good?" Not exactly. Like in rainbow limited freedom within confines makes for a more exciting and competitive environment. Playing as a medic and knowing that you can't just run an AR and need to choose between a larger mag p90 or a more accurate mp5 was thrilling and it meant that players had to play to their classes and personal strengths together instead of just doing whatever every single match. Just like how rainbow 6 would be a totally different (and imo worse) game if every single operator could equip the same exact weapons and abilities. But even then the general way ghost war plays out has changed because...
These are my opinions of why Wildlands ghost war was better then Breakpoints and I think it's worth mentioning as most of the focus is on the single player comparisons. Hands down I think Wildlands ghost war was better in every single way. [link] [comments] | ||
Ubisoft, I'm 100% serious, you guys need to hire u/JonnyTest91 and u/McBillyin and this is why - Posted: 19 Feb 2020 03:38 PM PST They know what the community want. They have created fan concepts and designs that make your work on Breakpoint look frankly amateurish. They communicate with us MORE THAN YOU DO. They care about the community and the game which Ubi's upper management clearly don't. If you are serious about caring for your players then bring 2 of them into the team so they can show you what we want and how to implement and improve. At the very least make them official community management because God knows what your current ones do. Allow them to be the middlemen between us and you and actually show you what your main paying customers are willing to buy. Do it. Make it happen. They deserve it and so do we for buying the game in this state. [link] [comments] | ||
Training Facility: AR/DMR Obstacle Course Posted: 19 Feb 2020 11:29 AM PST
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Posted: 19 Feb 2020 11:45 AM PST
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Proof that Nomad's SIG516 shorty exists in BP Posted: 18 Feb 2020 10:46 PM PST
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As much as I like Breakpoint, there's one thing I dislike... Posted: 19 Feb 2020 12:51 PM PST And it's not purely a Breakpoint issue. A lot of Ubisoft games have it. I'm in the process of hiding a body and the AI, who has no reason to go outside of their pattern are like I think I'm going to walk this way now and I get spotted. Same goes for sniping. I snipe a guy, then suddenly three of them start walking in that general direction. And I feel like I've only felt this way with their games. Am I just seeing things or what? lol [link] [comments] | ||
Posted: 19 Feb 2020 01:33 PM PST
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Posted: 19 Feb 2020 08:52 AM PST
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Why can’t Ubisoft give us this AVS 1000 pack that is attached to the back of the plate carrier? Posted: 19 Feb 2020 12:22 AM PST
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Comparing breakpoint and Wildlands Posted: 19 Feb 2020 04:20 PM PST I recently finished off breakpoint by picking up the plat so I decided to go back to wildlands and give it a third playthrough. Right off the bat I'm noticing some stark differences that don't get enough love in breakpoint and some aspects of Wildlands that were missing in breakpoint. Also I'm going to talk about the bugs or pay to win any of those controversial topics, this is strictly gameplay based. First off is the gear score. I know a lot of people hate that (and I don't blame you) but in all honesty I love it. It kept me switching weapons and trying out new ones. On my second playthrough of Wildlands I pretty much skipped the first area, went and collected the MK17 assault rifle and L1182 sniper then never switched again. Even now on my third playthrouis. I'm just using an assault rifle and sniper because there's no reason to switch. Whereas in breakpoint I was always switching between various SMG's and occasionally using assault rifles. I even kept an LMG in my inventory for loud encounters. Overall I used every single type of weapon and enjoyed most if not all but wildlands I only ever used two. The story and the map. Right let's not pretend that Breakpoints story wasn't awful. So what was walker even there for? We saw him like 3 times. What a waste of an amazing actor. Whereas wildlands had an amazing story, so much lore, so many bosses, so many missions and ways to complete them. I still remember tactically taking over a prison in a ravine, knocking out all the alarms and snipers then finally deciding to go loud by freeing the rebels and providing sniper support. I don't remember a single mission in breakpoint other than the opening, the walker fight that I hated and the Josiah cave. As for the map I hate it so much. I think I spent maybe an hour total in every sector. Compare that to wildlands that has a story for almost every sector, collectables in every sector, weapons and parts, you name it. Every sector is different and has a reason to spend time there. I wanted to spend time in the snow in breakpoint so I picked up a few missions there only to be sent else where. Drones. OK how the hell are drones both useless and overpowered in breakpoint. You use them to scan everything so you end up knowing where everyone is at all times and they have no counter. Compare that to wildlands where sure it can do the same thing but the enemy has jammers. Jammers were amazing, they forced you to get close you couldn't just EMP the generator or jammer its self. It also left you guessing where the next enemy is. As for "its useless" other than scanning people or locations when do you use it? Never. Whereas in wildlands you're constantly using it, using it to cause chaos, sabotage, stop convoys. Its useful for so much more. Events. Yes breakpoint has only had one so far but it was horrible. It gave us a weapon that I hated against a bullet sponge enemy that has to be hit in a small spot on his chest while he keeps turning away. They also dealt a lot of damage so when you had to fight multiple it was a game of attrition and spamming syringes. That mixed with the end boss fight being against like 7 terminators in a crampt room made me really hate the event by the end. Compare this with Operation Silent Spade which was a stealth mission and a challenging hold your ground mission, or Operation Oracle, or the R6S mission. Wildlands had its blunders too with the predator and splinter cell missions being overly difficult (like for real no killing when infiltrating? Pfft when did Sam Fisher ever not kill someone) but what I'm hoping for is for breakpoint to go the same way with more story based, repeatable events with less grind. No AI Teammates. I like the no AI teammates in breakpoint, it gives off the "outnumbered, outgunned but not out matched" and "behind enemy lines" feel that the game deserved (yes Erewhon completely ruins that but let's no go into that otherwise it'll be a whole other rant post). It also felt like breakpoint didn't need teammates. In wildlands I found myself really relying on sync shot heavily and never really cleared a base myself. Where as in breakpoint I was always clearing out bases by myself. I was always picking my targets based on who I could actually hit and who was the biggest threat. Wildlands: that sniper is over 300m away can I hit him? I don't know but Midas can. Breakpoint: that sniper is over 300m away can I hit him? I don't know, is he the best target, will he see me later, will he see dead bodies, is it worth the risk? I used maybe 3-4 sync drones my entire playthrough and I'm glad because it actually made it a challenge. That said there does need to be an option for AI teammates, Ghost Recon has always been about squad play and teamwork so it makes sense to have a team backing you up. Especially with all these Ghosts running around Erewhon (seriously fuck that place) Rebel support spam, namely scouting. This also ties into the sensor darts/grenades. Rebel support is overpowered in Wildlands. You go to a base, look at it and call in a scout and poof you know where everyone is. Sure it needs to be upgraded but that takes like a few hours at most since you can just go from one area to another doing all the support missions. Compare this to breakpoint where sensor darts do a smaller area and you have a limited supply, they're also locked behind using a specific class. This makes them useful bug not overpowered. Breach torches. Best addition of the game....worst application ever. What's the point of adding this if you can't use it on 90% of the fences in the game. Seriously I remember asking for this when trying to infiltrate the Sam Fisher base in wildlands over a year ago. "I wouldn't it be cool if we could breach through this fence instead of being funneled through two narrow guarded entrances. Its such a useful tool in theory but since we can't even use it on most fences what's the point? Also why does it need to be in our gear wheel if it gives us the prompt anyway. Just let us keep it in out backpack and dig it out when we get the prompt. Gear wheel and backpack. This was a really good addition. The need to switch between what gear we're using depending on combat encounters is brilliant (yes its contradictory to what I just said but I feel like the breach torch is something that just shouldn't take up a slot). Need to fight a drone? Better switch to emp grenades and rockets. Need to infiltrate or distract? Better switch to diversion lures and sensor grenades. And the gear wheel is so much better than wildlands where you just scroll through a bunch of icons till you get what you need. Customisation. This ones a bit debatable but breakpoint has way better customisation. It has so many more items and so many different combinations. I think I've made probably 3-4 different outfits for my ghost which is something I rarely do, I usually find a style sick with it and just alter it. Whereas I struggled to even create my ghost in wildlands because most of the gear looked the same as did the characters. I wanted just a normal trimmed beard and had to either choose between a long unkept beard or a bunch of styled beards. Besides that most of the other possible chooses were locked behind crates. I just ended up buying an outfit from the ubi store and using that. Cqc takedowns. My God are the breakpoint ones so long. I've been outed so many times because I was in an animation so I couldn't get the guy who walked around the corner. Where's the good old neck snap from wildlands. They were quick, clean and cool while all the breakpoint cqc animations just feel overkill. Body cradle. This is something that both Wildlands and Breakpoint missed out on but it would be so useful. If you played Future Soldier you know what I'm referencing but essentially sneak up behind an enemy, put one in his head, catch his body then slowly drag to somewhere discrete. This would be amazingly useful even to just drag around corners out of sight. Especially since moving bodies is so damn slow in breakpoint. Anyway if you made it this far thank you for sticking through my rant. A lot of this has been bugging me for a while so I needed to get it off my chest. Sorry if its a bit confusing or long winded I did my best to separate each point. Anyway if you have anything to add, debate or discuss I'd love to read it. [link] [comments] | ||
Posted: 19 Feb 2020 06:03 PM PST For awhile now I have been on multiple LFG's and the ubisoft forums looking for people with a similar play-style to me. With some determination and luck I have snagged enough to make a full squad. Issue is with everyones schedule getting on all at the same time is very difficult. So my plan has been to expand the group to increase chances of getting a full team on as well as get it to a point that if a full squad is on and extras are on the sideline, they can get their own game going. This is proving to be extremely difficult..... Ive advertised our group as "light milsim" (maybe not the best term) and so far ive gotten a ton of people (not all) that run around, cant stick to a plan, talk too much, equip the most ridiculous camo choices, play as if they can do everything by themselves, or all of the above. Also get a ton of people "wanting to join!" that never respond or always not available. We have military in our group but by no means are a hardcore milsim. The group doesn't go overboard with terminology nor do we have ranks. We play on extreme with no hud (comms markers only). We write up and plan our own missions that start always from 2 base locations. Coordinate classes (classes have set load-out options), set gear/equipment/camos/vehicles. No matter what we do its done with purpose. Missions are sometimes done in complete stealth while some are full on assaults. Sometimes its a full squad on the ground, sometimes its just a sniper and spotter, all the way to having multiple attack choppers and a spotter on the ground. We have a variety of approaches we take but always shoot for a sense of realism. My rant is mainly this..... I don't get why its so hard to find like minded players in this community. I look on reddit and see so many begging for a more realistic experience and pissed there are no AI teammates (I am too!) but when I post that I'm looking for people I get players that just wanna dick around. Thanks for reading my rant! Also just want to say that people can play this game however they want and I support them fully! Wolf gear and gold guns all day if that makes you happy. 💪 [link] [comments] | ||
Posted: 19 Feb 2020 01:54 PM PST If I wanted the camera behind my character I'd do it myself. [link] [comments] | ||
Posted: 19 Feb 2020 08:20 PM PST when and what is the immersion update and where is a trailer. ive seen people talking about this but i havent seen any news or updates. can someone fill me in or link a trailer? [link] [comments] | ||
Posted: 19 Feb 2020 07:54 PM PST
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Looking for Group: No HUD, Tactical. Comms needed. Xbox Posted: 19 Feb 2020 03:24 PM PST | ||
Found some unfinished geometry Posted: 19 Feb 2020 04:31 AM PST
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Posted: 19 Feb 2020 11:13 AM PST In Wildlands suppressors (and shooting without them) had very specific limits - like all pistols would not be heard out side of 13 m or something, while smgs were 20m. I don't remember exactly. Has anyone done any tests or noticed how they work in Breakpoint? I've been surprised that pretty close shots with a suppressed AR don't alert enemies, but then sometimes I get a "Shot Heard" by an an enemy that is closer, or maybe using a different weapon - but I haven't done anything methodical. Also wondering about unsupressed DMR and sniper fire. I think about 250m away an unsupressed DMR isn't noticed. [link] [comments] |
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