Ghost Recon - I wish the takedown animations would be faster just like Splinter Cell |
- I wish the takedown animations would be faster just like Splinter Cell
- Ubisoft make the Helikon CPU Jacket avaible for store.
- Someone order a chopper?
- Ghost Mode: COMPLETE
- So I decided to play Wildlands because I’ve had it for almost three years now, and holy shit it’s so much better than breakpoint in my opinion. No sci-fi or any kind of friendliness, it’s so much better with AI teammates, and everything is just so much cooler
- Can we get functional bipods please?
- What I Want to See from the new Immersive Mode
- Infinity
- Wildlands vs Breakpoint
- I enjoy finding the orange side missions.
- Do you believe in ghosts?
- We are coming for you
- Why is the wrapped shemagh just one color?
- Pay Attention
- Raid rewards
- Which expansion
- Side Missions are terrible
- Will it be true?
- The silent overseer
- A screenshot
- Beauty amid the chaos
- It's bug NO. - Is balconing.
- Raids?
I wish the takedown animations would be faster just like Splinter Cell Posted: 15 Feb 2020 10:00 AM PST
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Ubisoft make the Helikon CPU Jacket avaible for store. Posted: 15 Feb 2020 01:40 PM PST there's no other way to get it thanks to your shitty bug [link] [comments] | ||
Posted: 14 Feb 2020 09:02 PM PST
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Posted: 15 Feb 2020 01:03 PM PST
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Posted: 15 Feb 2020 05:49 PM PST | ||
Can we get functional bipods please? Posted: 15 Feb 2020 03:42 PM PST
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What I Want to See from the new Immersive Mode Posted: 15 Feb 2020 08:57 AM PST Let my try a different approach with this... How much of this would you like to see in the next update? Realistic Gear - Gear score removed Cosmetics and Crafting Gear - A Mark system for gear to be added with 3 upgrade marks available where the player can choose from the following buffs for each Mark: Difficulty Settings Players now have granular control over difficulty settings: Detection Range (visual and audible): Reduce Detection in bad weather (on/off) - reduces detection range in rain or stormy weather Reduce Detection at night (on/off) - reduces detection range at night Reduce Detection with camo (on/off) - if the player has a perk for stealth on their gear (see above under gear crafting) and the average tonal value of the players gear is within a range of the terrain tonal average, there is a buff to detection Detection Range in Vehicles: Response Time: Realistic Injuries/Damage (on/off): A more realistic injury and damage system is available. Enemy Accuracy: Enemy Count: QRF: Immersion Settings - Option to enable Survival Mode - water, rations, and rest required at regular intervals or stamina is reduced, followed by mobility impaired (as with injuries) and ultimately death Map - Golem Island will now be accessible to solo players (but the RAIDs cannot be activated) Gunsmith, Weapons and Ammo - New Mag based ammo management - a superscript number appears next to your ammo remaining HUD display to indicate which mag is in use. Reloading cycles through mags which may be full, partially full, or empty. Visiting a Bivouac automatically consolidates and resupplies. Ammo capacity is based on mags (example for SMG/AR/DMR) - .50 Caliber ammo is added to the game (used by the TAC, M82, HTI) Camera Enhancements - Extend range in camera mode Permadeath Other Fixes [link] [comments] | ||
Posted: 15 Feb 2020 10:26 AM PST
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Posted: 15 Feb 2020 03:14 PM PST I've been watching YouTube videos on both titles but can't decide which one I should buy. They're both on sale rn for $20 but it's only on sale for the next 9 days so if you have experience in both please help Thanks in Advance [link] [comments] | ||
I enjoy finding the orange side missions. Posted: 15 Feb 2020 10:15 AM PST Just randomly driving around places and BAMMO there's an orange thing. Last one I did was the FSB/GRU whatever guy. [link] [comments] | ||
Posted: 15 Feb 2020 09:08 AM PST
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Posted: 15 Feb 2020 02:28 PM PST
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Why is the wrapped shemagh just one color? Posted: 15 Feb 2020 08:03 PM PST I don't really know whats up with some of the customisation in the game being only one camo. But with a shemagh? I know that the shemagh (not wrapped) can have a camo but why not the wrapped shemagh? [link] [comments] | ||
Posted: 15 Feb 2020 01:35 PM PST
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Posted: 15 Feb 2020 05:01 PM PST Heey im pretty new at raids and i noticed when i killed a titan for the second time i didnt get any gear. Is that normal or something like a glitch? [link] [comments] | ||
Posted: 15 Feb 2020 01:57 PM PST So long story short, I got breakpoint for free a while ago and actually really liked it. In fact I enjoyed it so much that I bought Wildlands a week ago and have been enjoying it so far My question is which has the better expansions? Since both games have their expansions on sale I was wanting to get it for one of the games, so which Ghost Recon has the best expansions? [link] [comments] | ||
Posted: 15 Feb 2020 07:28 PM PST Side Missions should be 1) Interesting 2) Be related to the world created and 3) Ideally affect the world The orange and green side missions are all very strange and useless side quests that have zero effect on gameplay. Who cares about securing plants for a scientist that will yield nothing but XP, when were already maxed out. None of them advance any kind of story or impact gameplay or have anything to do with the overall story/world. You cant say, oh, well we have plants in the world, so if we make players fetch them, that's immersion. Like, seriously? It worked for Odyessy, because that's what people did in Ancient Greece... Collecting flowers is NOT what people do on a remote island with murderous soldiers and drones. How about, blow the fuck out of the Aamon drone hive because we need parts to build one of our own that you can use later, Nomad. Also, itll temporarily remove Aamon drone patrols. Great! Sign me up! But no...... Ubisoft, have you not heard of MGSV? Came out 5 years ago.....5 years... Side missions directly affect the world (Soldiers lose helmets, lose rations and are weaker, or they increase heavy armor units, and turret emplacements). For being a MilSim game, how could you not even think to place that mechanic in game?! Why arent the enemies reacting to player action and playstyle?! This is the perfect game to do that with... Why cant side missions yield Skell tech to improve weapons? Why is it only repeats of guns, XP and Skell credits? There is no incentive to do any of them. They literally add nothing to the game. Why cant they add more units or subtract units on other nearby bases or have extra Wolves lurking, or increased drone activity. Nothing chains to anything, and it should because that's how a MilSim works... It makes me wonder at what point did someone at Ubi Paris say "Yeah, this is good." Or when someone who was just afraid to speak up, thought "Oh...shit..." Breakpoint is the equivalent of being invited to a formal dinner but walking out of the house wearing a floral shirt, blazer, whitey tighties, legwarmers and crocs, and having your parents say "People are gonna love this!" [link] [comments] | ||
Posted: 14 Feb 2020 10:21 PM PST
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Posted: 15 Feb 2020 06:36 PM PST
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Posted: 15 Feb 2020 02:48 PM PST
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Posted: 15 Feb 2020 03:19 AM PST
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Posted: 15 Feb 2020 05:30 PM PST
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Posted: 15 Feb 2020 04:45 PM PST Do you not get rewards for completing the same raid twice? I beat gargoyle 2 or 3 days ago and again today but didn't get any rewards. [link] [comments] |
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