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    Saturday, February 15, 2020

    Ghost Recon - I wish the takedown animations would be faster just like Splinter Cell

    Ghost Recon - I wish the takedown animations would be faster just like Splinter Cell


    I wish the takedown animations would be faster just like Splinter Cell

    Posted: 15 Feb 2020 10:00 AM PST

    Ubisoft make the Helikon CPU Jacket avaible for store.

    Posted: 15 Feb 2020 01:40 PM PST

    there's no other way to get it thanks to your shitty bug

    submitted by /u/HellionCosmos
    [link] [comments]

    Someone order a chopper?

    Posted: 14 Feb 2020 09:02 PM PST

    Ghost Mode: COMPLETE

    Posted: 15 Feb 2020 01:03 PM PST

    So I decided to play Wildlands because I’ve had it for almost three years now, and holy shit it’s so much better than breakpoint in my opinion. No sci-fi or any kind of friendliness, it’s so much better with AI teammates, and everything is just so much cooler

    Posted: 15 Feb 2020 05:49 PM PST

    Can we get functional bipods please?

    Posted: 15 Feb 2020 03:42 PM PST

    What I Want to See from the new Immersive Mode

    Posted: 15 Feb 2020 08:57 AM PST

    Let my try a different approach with this...

    How much of this would you like to see in the next update?

    Realistic Gear

    - Gear score removed
    - Random weapon and gear buffs removed
    - Weapon tiers remain to support the Mark system (White - Standard, Green - Improved, Blue - Advanced, Purple - High-end, Yellow - Elite)
    - Loot is assigned a tier randomly with higher tiers dropping less often than lower tiers
    - The Mark system is expanded to 5 Marks with the last two marks have a user selected buff from: accuracy, range, handling, mobility, or reload speed

    Cosmetics and Crafting Gear

    - A Mark system for gear to be added with 3 upgrade marks available where the player can choose from the following buffs for each Mark:
    - Helmets: injury resistance, drone evasion, stealth (detection buff based on camo)
    - Gloves: throwing range, weapon mobility, weapon handling
    - Vest: ammo capacity, injury resistance, stealth (detection buff based on camo)
    - Pants: ammo capacity, injury resistance, stealth (detection buff based on camo), drone evasion
    - Boots: stealth (detection), stamina, movement speed
    - Various gear clipping and color options have been corrected
    - Battle belt is now optional and color is customizable
    - Plate carriers now have plates in them and are correctly placed on the character

    Difficulty Settings

    Players now have granular control over difficulty settings:

    Detection Range (visual and audible):
    - Regular (no change)
    - Advanced (1.5x)
    - Extreme (2x)
    - Hardcore (3x)

    Reduce Detection in bad weather (on/off) - reduces detection range in rain or stormy weather

    Reduce Detection at night (on/off) - reduces detection range at night

    Reduce Detection with camo (on/off) - if the player has a perk for stealth on their gear (see above under gear crafting) and the average tonal value of the players gear is within a range of the terrain tonal average, there is a buff to detection

    Detection Range in Vehicles:
    - Arcade (high buff to detection in all vehicles)
    - Regular (buffed detection in all vehicles)
    - Advanced (buffed detection only in Faction vehicles)
    - Extreme (no change)

    Response Time:
    - Same options and results as difficulty settings today - Arcade/Regular/Advanced/Extreme
    - New Hardcore option that is 2x as fast reaction as Extreme

    Realistic Injuries/Damage (on/off): A more realistic injury and damage system is available.
    - Regenerating health is disabled
    - Plates and Helmets reduce injuries and kill shots
    - Shots to limbs or unprotected torso/head result in injuries that bleed out over time
    - Multiple such shots increase injury level until bandaged or dead (bled out)
    - Unprotected head shots result in instant death
    - Shots to protected areas covered by plates/helmets are grazing - do not contribute to injuries or death
    - Each injury level reduces movement speed and weapon use (as in the original game)
    - Syringes allow a player to regain full motor control despite injuries but do not heal
    - Toughness is a new setting that's part off this mode that determines how many non-head shots you take to die
    - Arcade (10), Regular (5), Advanced (4), Extreme (3), Hardcore (2

    Enemy Accuracy:
    - Advanced (can't hit a broad side of a barn)
    - Regular (no change)
    - Advanced (more accurate)
    - Extreme (aim bots)

    Enemy Count:
    - Regular (no change)
    - Hardcore (2x) - all Sentinel and Wolf patrols and bases have double the enemy count

    QRF:
    - Regular (no change)
    - Advanced (2x) double the response one time
    - Extreme (2x Recurring) double the response in waves until all enemies are dead
    - Hardcore (2x Unlimited) double the response with unending waves (e.g. Unidad)

    Immersion Settings

    - Option to enable Survival Mode - water, rations, and rest required at regular intervals or stamina is reduced, followed by mobility impaired (as with injuries) and ultimately death
    - Option to enable Encumbrance Mode - what and how much you carry impacts speed, mobility, and stamina
    - Option to enable load out changes only at Bivoacs
    - Option to toggle infinite bandages or limited bandages
    - Option to enable intel "i" HUD tags for enemies and civilians without tagging all enemies
    - Option to not despawn player vehicles upon death - keep one vehicle for the whole game
    - Option to turn off enemy status indicator ring on Minimap
    - Option to allow Night Vision only when NVGs are equipped
    - Option to remove other players from Erewhon
    - Option to turn off complaints from civilians
    - Option to disable sliding down slopes and instead force a slower movement rate
    - Option to set weather and moon phase (light at night) when exiting bivouac
    - Option to disable all drones in an area by taking out a nearby Drone Control Center/Tower
    - Option to disable respawn of enemies - after an outpost is taken no respawn even when the world is reloaded
    - Option to interact with the Faction leaders by mobile/laptop remotely - play cutscenes from within Faction mission menu - stay in the field
    - Option to select no class and buy skills without adding class perks
    - Option for escalating Azreal QRF (similar to Unidad)
    - Option to build your own Bivouac in any location (abandoned building, cave, out in the open, etc.)
    - Option to enable boat patrols
    - Option to buy and spawn boats
    - Option to reduce or increase Sentinel patrols and random encoutners (.5x, 1x, 1.5x)
    - Option to let primary weapon hang from sling (as used in some idle animations) or holster all weapons

    Map

    - Golem Island will now be accessible to solo players (but the RAIDs cannot be activated)

    Gunsmith, Weapons and Ammo

    - New Mag based ammo management - a superscript number appears next to your ammo remaining HUD display to indicate which mag is in use. Reloading cycles through mags which may be full, partially full, or empty. Visiting a Bivouac automatically consolidates and resupplies.

    Ammo capacity is based on mags (example for SMG/AR/DMR)
    - No vest = 2 + 1 (in the gun)
    - Vest = 6 + 1
    - Backpack = +6
    - If carrying two primaries using different calibers, these are split evenly between the two (e.g. Vest Equipped = 3+1 mags for each caliber)

    - .50 Caliber ammo is added to the game (used by the TAC, M82, HTI)
    - Weapon damage becomes more balanced based on caliber and platform
    - All attachments are available on all weapons
    - Enable gunsmith to change stocks, barrels and triggers among variants of the same gun
    - Bullet drop is more realistic (similar to the Ballistics skill)
    - Correct numerous ammo assignments to various guns
    - Correct numerous attachment rendering and clipping issues with the MK17 Assault and others

    Camera Enhancements

    - Extend range in camera mode
    - Option for HDR mode photos to be tone mapped to SDR
    - If NVG are enabled they stay in position during photo mode

    Permadeath
    - Uh NO! - you can just delete your save file yourself if you're that much of a masochist

    Other Fixes
    - Headshot victims make no sound
    - All loot flags in HUD are removed according to the setting
    - Vehicle sound adjusted so they don't all sound like they need exhaust work
    - Dirt bikes physics, handling and sounds modified to work like Wildlands
    - Battle pass rewards reinstated
    - Payers can choose from any current or past battle pass to earn rewards from
    - Faction missions now use a much greater variety of mission types and locations

    submitted by /u/Virtual-Chris
    [link] [comments]

    Infinity

    Posted: 15 Feb 2020 10:26 AM PST

    Wildlands vs Breakpoint

    Posted: 15 Feb 2020 03:14 PM PST

    I've been watching YouTube videos on both titles but can't decide which one I should buy. They're both on sale rn for $20 but it's only on sale for the next 9 days so if you have experience in both please help Thanks in Advance

    submitted by /u/Pooh97
    [link] [comments]

    I enjoy finding the orange side missions.

    Posted: 15 Feb 2020 10:15 AM PST

    Just randomly driving around places and BAMMO there's an orange thing. Last one I did was the FSB/GRU whatever guy.

    submitted by /u/derpdeederp84
    [link] [comments]

    Do you believe in ghosts?

    Posted: 15 Feb 2020 09:08 AM PST

    We are coming for you

    Posted: 15 Feb 2020 02:28 PM PST

    Why is the wrapped shemagh just one color?

    Posted: 15 Feb 2020 08:03 PM PST

    I don't really know whats up with some of the customisation in the game being only one camo. But with a shemagh? I know that the shemagh (not wrapped) can have a camo but why not the wrapped shemagh?

    submitted by /u/No_Honor_My_Lord
    [link] [comments]

    Pay Attention

    Posted: 15 Feb 2020 01:35 PM PST

    Raid rewards

    Posted: 15 Feb 2020 05:01 PM PST

    Heey im pretty new at raids and i noticed when i killed a titan for the second time i didnt get any gear. Is that normal or something like a glitch?

    submitted by /u/monkeyswagger
    [link] [comments]

    Which expansion

    Posted: 15 Feb 2020 01:57 PM PST

    So long story short, I got breakpoint for free a while ago and actually really liked it. In fact I enjoyed it so much that I bought Wildlands a week ago and have been enjoying it so far

    My question is which has the better expansions? Since both games have their expansions on sale I was wanting to get it for one of the games, so which Ghost Recon has the best expansions?

    submitted by /u/thehottness
    [link] [comments]

    Side Missions are terrible

    Posted: 15 Feb 2020 07:28 PM PST

    Side Missions should be 1) Interesting 2) Be related to the world created and 3) Ideally affect the world

    The orange and green side missions are all very strange and useless side quests that have zero effect on gameplay. Who cares about securing plants for a scientist that will yield nothing but XP, when were already maxed out. None of them advance any kind of story or impact gameplay or have anything to do with the overall story/world. You cant say, oh, well we have plants in the world, so if we make players fetch them, that's immersion. Like, seriously? It worked for Odyessy, because that's what people did in Ancient Greece... Collecting flowers is NOT what people do on a remote island with murderous soldiers and drones. How about, blow the fuck out of the Aamon drone hive because we need parts to build one of our own that you can use later, Nomad. Also, itll temporarily remove Aamon drone patrols. Great! Sign me up! But no......

    Ubisoft, have you not heard of MGSV? Came out 5 years ago.....5 years... Side missions directly affect the world (Soldiers lose helmets, lose rations and are weaker, or they increase heavy armor units, and turret emplacements). For being a MilSim game, how could you not even think to place that mechanic in game?! Why arent the enemies reacting to player action and playstyle?! This is the perfect game to do that with...

    Why cant side missions yield Skell tech to improve weapons? Why is it only repeats of guns, XP and Skell credits? There is no incentive to do any of them. They literally add nothing to the game. Why cant they add more units or subtract units on other nearby bases or have extra Wolves lurking, or increased drone activity. Nothing chains to anything, and it should because that's how a MilSim works...

    It makes me wonder at what point did someone at Ubi Paris say "Yeah, this is good." Or when someone who was just afraid to speak up, thought "Oh...shit..."

    Breakpoint is the equivalent of being invited to a formal dinner but walking out of the house wearing a floral shirt, blazer, whitey tighties, legwarmers and crocs, and having your parents say "People are gonna love this!"

    submitted by /u/NickFenix
    [link] [comments]

    Will it be true?

    Posted: 14 Feb 2020 10:21 PM PST

    The silent overseer

    Posted: 15 Feb 2020 06:36 PM PST

    A screenshot

    Posted: 15 Feb 2020 02:48 PM PST

    Beauty amid the chaos

    Posted: 15 Feb 2020 03:19 AM PST

    It's bug NO. - Is balconing.

    Posted: 15 Feb 2020 05:30 PM PST

    Raids?

    Posted: 15 Feb 2020 04:45 PM PST

    Do you not get rewards for completing the same raid twice? I beat gargoyle 2 or 3 days ago and again today but didn't get any rewards.

    submitted by /u/AlitaValley
    [link] [comments]

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