• Breaking News

    Friday, February 14, 2020

    Ghost Recon - [Maintenance] February 17, 2020

    Ghost Recon - [Maintenance] February 17, 2020


    [Maintenance] February 17, 2020

    Posted: 14 Feb 2020 08:28 AM PST

    Ghosts,

    We will be performing a small maintenance on our servers' loadbalancer on Monday, February 17th.

    Time: 09:00 CET / 03:00 EST / 00:00 PST

    Downtime: approx. 1 minute.

    • A small number of players will be affected by this and might be disconnected from the game. You'll need to reconnect again.

    Thank you for understanding.

    /Ghost Recon Breakpoint Team

    submitted by /u/Ubi_Hayve
    [link] [comments]

    Honestly, it’s not a bad name.

    Posted: 14 Feb 2020 05:42 AM PST

    “Beware of an old man in a profession where men die young”

    Posted: 14 Feb 2020 03:52 AM PST

    Funny bug: the Wolves figures’ headgear will still be applied in all cutscenes, even the flashbacks.

    Posted: 14 Feb 2020 03:04 AM PST

    I just tried GRW on my phone with GeForce NOW and it was amazing! If they added some fine touchscreen controls, it'd be a stunning experience!

    Posted: 14 Feb 2020 12:29 PM PST

    This could be my Reddit suicide, BUT....

    Posted: 14 Feb 2020 04:46 PM PST

    So Ijust recently grabbed Breakpoint for the hell of it. Im waiting for MLB the show and burnt out on everything else I have, and it was 20 bucks so I had nothing to lose. I have about 25 hours into it now and to be honest, I am having an absolute blast with it. I played wildlands as well, I liked that game but I got burnt out on it rather quickly. I dont have that feeling with Breakpoint at all.

    The world is one of the largest and detailed I have ever seen in a game, and packed with stuff to do. The constant progession is what makes it not get old like Wildlands did for me. There are endless customization options for your soldier, tons of weapons and attachments all with amazing attention to detail.

    So my question is, why do so many people seem to trash it? Is it because its not what Ghost Recon used to be? The older games if I can recall took a lot of thought and planning but I could be wrong, it was a long time ago for myself. Then again, wildlands has almost the same style of gameplay than Breakpoint, so that cant be the case?

    Closing question.... If GR Breakpoint was a new IP, the first Ghost Recon game ever made, would people still trash it? Or would they be able to take the blinders off and enjoy it for what it is? OR ...I am missing something, because I think the game is great, minus some minor gameplay bugs that can get me a little pissed off at times but not a deal breaker by any means. Help me figure this out because I dont see it yet. Sorry for the length, trying to get everything included!

    submitted by /u/MyssterNassty
    [link] [comments]

    Silent formation...

    Posted: 13 Feb 2020 10:47 PM PST

    At least the soap works

    Posted: 14 Feb 2020 06:14 AM PST

    Adios

    Posted: 14 Feb 2020 09:54 AM PST

    Roses are red, violets are blue; Goddamn I love the Barrett M82.

    Posted: 14 Feb 2020 08:17 AM PST

    Ever been to this one Archipelago my clone son’s been to? (This was inspired by another post by a guy whose name I can’t remember)

    Posted: 14 Feb 2020 03:01 AM PST

    Liberators

    Posted: 14 Feb 2020 12:32 PM PST

    Release Notes for the new Immersion Mode

    Posted: 14 Feb 2020 05:27 PM PST

    Ubisoft, you can just copy and paste these... right?

    Here, you go. You're welcome!

    Immersion Mode Release Notes

    Realistic Gear

    - Gear score has been removed
    - Weapon and gear buffs have been removed
    - Weapon tiers remain to support the Mark system (White - Standard, Green - Improved, Blue - Advanced, Purple - High-end, Yellow - Elite)
    - Loot is assigned a tier randomly with higher tiers dropping less often than lower tiers
    - The Mark system is expanded to 5 Marks with the last two marks have a user selected buff from: accuracy, range, handling, mobility, or reload speed

    Cosmetics and Crafting Gear

    - A Mark system for gear has been added with 3 upgrade marks available where the player can choose one from the following buffs for each Mark:
    - Helmets: injury resistance, drone evasion, stealth (detection buff based on camo)
    - Gloves: throwing range, weapon mobility, weapon handling
    - Vest: ammo capacity, injury resistance, stealth (detection buff based on camo)
    - Pants: ammo capacity, injury resistance, stealth (detection buff based on camo), drone evasion
    - Boots: stealth (detection), stamina, movement speed
    - Various gear clipping and color options have been corrected
    - Battle belt is now optional and color is customizable
    - Plate carriers now have plates in them and are correctly placed on the character

    Difficulty Settings

    Players now have granular control over difficulty settings:

    Detection Range (visual and audible):
    - Regular (no change)
    - Advanced (1.5x)
    - Extreme (2x)
    - Hardcore (3x)

    Reduce Detection in bad weather (on/off) - reduces detection range in rain or stormy weather

    Reduce Detection at night (on/off) - reduces detection range at night

    Reduce Detection with camo (on/off) - if the player has a perk for stealth on their gear (see above under gear crafting) and the average tonal value of the players gear is within a range of the terrain tonal average, there is a buff to detection

    Detection Range in Vehicles:
    - Arcade (high buff to detection in all vehicles)
    - Regular (buffed detection in all vehicles)
    - Advanced (buffed detection only in Faction vehicles)
    - Extreme (no change)

    Response Time:
    - Same options and results as difficulty settings today - Arcade/Regular/Advanced/Extreme
    - New Hardcore option that is 2x as fast reaction as Extreme

    Realistic Injuries/Damage (on/off): A more realistic injury and damage system is available.
    - Regenerating health is disabled
    - Plates and Helmets reduce injuries and kill shots
    - Shots to limbs or unprotected torso/head result in injuries that bleed out over time
    - Multiple such shots increase injury level until bandaged or dead (bled out)
    - Unprotected head shots result in instant death
    - Shots to protected areas covered by plates/helmets are grazing - do not contribute to injuries or death
    - Each injury level reduces movement speed and weapon use (as in the original game)
    - Syringes allow a player to regain full motor control despite injuries but do not heal
    - Toughness is a new setting that's part off this mode that determines how many non-head shots you take to die
    - Arcade (10), Regular (5), Advanced (4), Extreme (3), Hardcore (2

    Enemy Accuracy:
    - Advanced (can't hit a broad side of a barn)
    - Regular (no change)
    - Advanced (more accurate)
    - Extreme (aim bots)

    Enemy Count:
    - Regular (no change)
    - Hardcore (2x) - all Sentinel and Wolf patrols and bases have double the enemy count

    QRF:
    - Regular (no change)
    - Advanced (2x) double the response one time
    - Extreme (2x Recurring) double the response in waves until all enemies are dead
    - Hardcore (2x Unlimited) double the response with unending waves (e.g. Unidad)

    Immersion Settings

    - Option to enable Survival Mode - water, rations, and rest required at regular intervals or stamina is reduced, followed by mobility impaired (as with injuries) and ultimately death
    - Option to enable Encumbrance Mode - what and how much you carry impacts speed, mobility, and stamina
    - Option to enable load out changes only at Bivoacs
    - Option to toggle infinite bandages or limited bandages
    - Option to enable intel "i" HUD tags for enemies and civilians without tagging all enemies
    - Option to not despawn player vehicles upon death - keep one vehicle for the whole game
    - Option to turn off enemy status indicator ring on Minimap
    - Option to allow Night Vision only when NVGs are equipped
    - Option to remove other players from Erewhon
    - Option to turn off complaints from civilians
    - Option to disable sliding down slopes and instead force a slower movement rate
    - Option to set weather and moon phase (light at night) when exiting bivouac
    - Option to disable all drones in an area by taking out a nearby Drone Control Center/Tower
    - Option to disable respawn of enemies - after an outpost is taken no respawn even when the world is reloaded
    - Option to interact with the Faction leaders by mobile/laptop remotely - play cutscenes from within Faction mission menu - stay in the field
    - Option to select no class and buy skills without adding class perks
    - Option for escalating Azreal QRF (similar to Unidad)
    - Option to build your own Bivouac in any location (abandoned building, cave, out in the open, etc.)
    - Option to enable boat patrols
    - Option to buy and spawn boats
    - Option to reduce or increase Sentinel patrols and random encoutners (.5x, 1x, 1.5x)
    - Option to let primary weapon hang from sling (as used in some idle animations) or holster all weapons

    Map

    - Golem Island is now accessible to solo players (but the RAIDs cannot be activated)

    Gunsmith, Weapons and Ammo

    - New Mag based ammo management - a superscript number appears next to your ammo remaining HUD display to indicate which mag is in use. Reloading cycles through mags which may be full, partially full, or empty. Visiting a Bivouac automatically consolidates and resupplies.

    Ammo capacity is based on mags (example for SMG/AR/DMR)
    - No vest = 2 + 1 (in the gun)
    - Vest = 6 + 1
    - Backpack = +6
    - If carrying two primaries using different calibers, these are split evenly between the two (e.g. Vest Equipped = 3+1 mags for each caliber)

    - .50 Caliber ammo is added to the game (used by the TAC, M82, HTI)
    - Weapon damage more balanced based on caliber and platform
    - All attachments are available on all weapons
    - Enabled gunsmith to change stocks, barrels and triggers among variants of the same gun
    - Bullet drop is more realistic (similar to the Ballistics skill)
    - Corrected numerous ammo assignments to various guns
    - Corrected numerous attachment rendering and clipping issues with the MK17 Assault and others

    Camera Enhancements

    - Extended range in camera mode
    - Option for HDR mode photos to be tone mapped to SDR
    - If NVG are enabled they stay in position during photo mode

    Permadeath
    - This option was not implemented - you can just delete your save file yourself if you're that much of a masochist

    Other Fixes
    - Headshot victims make no sound
    - All loot flags in HUD are removed according to the setting
    - Vehicle sound adjusted so they don't all sound like they need exhaust work
    - Dirt bikes physics, handling and sounds modified to work like Wildlands
    - Battle pass rewards reinstated
    - Payers can choose from any current or past battle pass to earn rewards from
    - Faction missions now use a much greater variety of mission types and locations

    Coming Soon
    - AI Team
    - A single player campaign that follows from the prelude provided at launch
    - New side missions related to getting off the island and shutting down the drone infrastructure
    - A mission editor for the community to build and share missions

    submitted by /u/Virtual-Chris
    [link] [comments]

    Anyone else ever have this bug? This is the second time it’s happened to us... after my friend used his drone, for the rest of the session it always shows him holding the drone, even after dying/fast traveling. Ol’ Edward Dronehands we call him.

    Posted: 14 Feb 2020 05:48 AM PST

    living tissue repair over metal endoskeleton

    Posted: 14 Feb 2020 08:36 AM PST

    Pretty new to breakpoint

    Posted: 14 Feb 2020 10:53 AM PST

    My wife got me the game beginning of December but I just recently started playing it last month . I was a huge fan of wild lands and I know breakpoint gets a lot of hate but I actually enjoy it . Yeah there's defiantly some fixing to do , especially with the crazy amount of gear and having to switch loadouts every 5 seconds. But I really do enjoy the game far

    submitted by /u/bretwink
    [link] [comments]

    Auroa — While supposedly supporting the terrorist group self-named as "the Outcasts", foreigner military troops storm Auroa Parliament, stab, and shot dead several island's law enforcement personnel; ᴅɪsᴛᴜʀʙɪɴɢ footage shows (2m40s)

    Posted: 14 Feb 2020 08:19 AM PST

    Was taking out a big base

    Posted: 14 Feb 2020 09:44 AM PST

    Was sniping and I got a couple of good shots. Suddenly 2 smaller driving drones came from the base and started to flip out. 2 other flying drones came to. A helicopter was circling above me.

    I ran. Pull back pull back I screamed! Now 20 minutes later. 2 flying drones dead, two driving drones dead, 3 helicopters blown up, bandage on my legs and arm. I was screaming in pain when I got hit by a shell. Wow. Now back to clear that base. No hud advanced difficulty is my game.

    submitted by /u/denzao
    [link] [comments]

    Help with a mission

    Posted: 14 Feb 2020 07:31 PM PST

    I'm doing the Icarus Blue mission and I'm at the stage where I need to shoot down an Azrael drone. The guide say to explore any wilderness area and wait for it to appear, but is there any way to get it to spawn in quicker?

    submitted by /u/Lord-Dravakin
    [link] [comments]

    Even more immersion

    Posted: 14 Feb 2020 06:09 AM PST

    Buying Wildlands or Breakpoint for stealth?

    Posted: 14 Feb 2020 06:07 PM PST

    Seeing how both games are on sale for xbox this week, thinking whether either of these are worth picking up for some stealth gameplay? I like games like Deus Ex and Styx, and recently played Watch Dogs 2 and enjoyed the stealth options in that too.

    Just looking to pick either one (not both) to kill a bit of time this week, so game length / longevity / DLCs not really a consideration.

    submitted by /u/dx-dt-
    [link] [comments]

    When you’re not playing GR...

    Posted: 14 Feb 2020 09:40 AM PST

    What are you playing?

    submitted by /u/cordydan
    [link] [comments]

    No comments:

    Post a Comment