• Breaking News

    Sunday, February 16, 2020

    Ghost Recon - I take the “Recon” in Ghost Recon VERY seriously.

    Ghost Recon - I take the “Recon” in Ghost Recon VERY seriously.


    I take the “Recon” in Ghost Recon VERY seriously.

    Posted: 16 Feb 2020 03:15 PM PST

    I have no idea how they managed to mess up Breakpoint so badly.

    Posted: 16 Feb 2020 07:43 AM PST

    I've played through Wildlands 4 times and it's one of my favorite games of this generation of console. I've also played all the GR games from the last generation. When I saw the initial trailer for Breakpoint I was a giddy little elf for days.

    And then I saw the news about gear score....

    I held off buying Breakpoint until last week when it was on sale for $20. This game has done nothing but make me sad.

    1. Gear Score: whoever decided that a Ghost Recon game needed RNG should be fired and abandoned in the middle of the Sahara. The game is designed to pull you into clunky menus instead of being a Ghost. I caught myself in the middle of infiltrating bases pausing and replacing a level whatever helmet with a higher level beanie. Your gear is constantly changing. It's the opposite of immersive.

    2. Gun Smith: I've been playing the ever living shit out of Modern Warfare. The gunsmith in that game is incredible. The gunsmith in Wildlands was awesome. How, in a sequel, does it make sense to make a fan favorite feature shittier? I can't even put an ACOG on an AR (maybe you can eventually but I haven't been able to so far).I wouldn't hire the person responsible for this decision to be a fry cook.

    3. Always Online: Why? Just why? This trend has got to stop. Comcast is shitty in my area. When my internet is down, I play Wildlands instead of Modern Warfare. I guess I'll keep doing that?

    4. Copy Paste: First time I jumped from a helicopter I audibly said "oh for fucks sake". The sound and animation are the exact same as Wildlands. No creativity was put into this game...other than creating unique ways to try and make money.

    5. AI Teammates: Every ghost recon ever has had teammates that help you. The fan community was asking for AI teammate improvements. Like "hey it'd be cool to tell our AI teammates to breach and clear like in Rainbow Six Vegas" or "Man, it'd be cool to have a teammate fly a helicopter over a building so I can repel down a rope onto the target". Far Cry 5 kinda had that ability in a weird shitty way. Ubisoft's answer: NO TEAMMATES. BOOM! PROBLEM SOLVED.

    There are so many other things wrong with this game. I know Ubisoft won't respond to this post because it's negative but I hope they read it. They are going to ruin one of my favorite franchises. How does a Call of Duty game seem more tactical and realistic than a Ghost Recon game? I'm sad and angry. Hopefully they'll fix a lot of my complaints in this mythical "immersive" update that is coming at the end of this month. If they don't, this game is dead which may very well kill a beloved franchise. THANKS UBISOFT!!!!

    submitted by /u/wilby1865
    [link] [comments]

    Delta on Standby

    Posted: 16 Feb 2020 02:21 PM PST

    Finished the assault challenges and unlocked the AUG assault variant yesterday ����

    Posted: 16 Feb 2020 09:42 AM PST

    When you have no stamina and fall down a hill in breakpoint

    Posted: 15 Feb 2020 11:10 PM PST

    Delta Cleared to Engage

    Posted: 16 Feb 2020 05:08 PM PST

    For those who are looking for a better Ghost Recon experience...

    Posted: 16 Feb 2020 12:05 PM PST

    I just discovered it, I recommend getting a game called Black Day (Steam), it's singleplayer, has an AI squad you can fully customize, as well as a plethora of weapons to choose, as well as custom missions. It's developed by one person, but it's so refreshing to play, it's reminiscent of the older Ghost Recon games. Game Link: https://store.steampowered.com/app/696650/BLACK_DAY/

    (also first post here, so not sure whether this kind of stuff is allowed)

    submitted by /u/Redace83
    [link] [comments]

    When you SAVE your buddy's ass

    Posted: 16 Feb 2020 01:23 PM PST

    Gunsmith of an nowadays' game? I don't think so...unfortunately

    Posted: 16 Feb 2020 10:13 AM PST

    So I recently got back to playing wildlands again after finishing Breakpoint and dealing with the raids

    Posted: 16 Feb 2020 07:53 AM PST

    And oh my God am I having a blast out of wildlands, the biome diversity and views of wildlands are absolutely stunning me, the world is alive and and enemies and NPCs feel like they have a reason to live and have their own lives there, the world is beautiful in wildlands. Absolutely enjoying the shit out of exploring old places in Bolivia and oh boy am I enjoying it, I don't know why I didn't feel like this when I fist played wildlands before the release of Breakpoint but after experiencing Breakpoint wildlands is absolutely gorgeous. Really wish they made auroa as diverse and beautiful as Bolivia

    Hopefully Breakpoint will someday find the light that shined upon wildlands

    submitted by /u/Unknownghost17
    [link] [comments]

    QR code in game leads you to the GR website

    Posted: 16 Feb 2020 01:29 PM PST

    FBI OPEN UP

    Posted: 16 Feb 2020 03:01 PM PST

    Military Manual: SOPs, Combined Arms, and Marksmen

    Posted: 16 Feb 2020 04:20 PM PST

    Military Manual: SOPs, Combined Arms, and Marksmen

    MILITARY FEILD MANUAL

    Despite its many flaws, Ghost Recon Breakpoint (GRB) has one big strength: The sheer number of bases, tools, enemies, vehicles, and weapons available for use in-game.

    By providing an almost infinite number of possibilities when choosing how to approach any given mission or task, a player is able to play exactly the way they want. Personally, I like to employ real world military tactics and strategies because these have been tried and tested by millions of brave souls before me. However, this is still a game, and the contents of this manual merely represent my personal adaptation of these tactics and the liberties taken wherein.

    There is NO right or wrong way to play the game. This is just how I play it.

    https://preview.redd.it/5lwp10vzldh41.png?width=3840&format=png&auto=webp&s=a4fca03ba7c3daf8d899a49afad27c2762be566a

    01 ------ STRATEGIC RESPONSE TO ENEMY TYPES

    There are various recurring enemy archetypes in GRB (equipped with different weapons and tactics), so it makes sense to gather intel and generate Standard Operating Procedures (SOPs) to deal with each threat element. Keep in mind that there are countless ways to take down a target, but these are highly effective and proven strategies.

    i ------- Organic Enemies

    • Rifleman
      • This is the most basic and frequently encountered enemy type.
      • This enemy will attempt to outmaneuver and overpower you when in combat, but has little to nothing in the way of personal armor or protection.
      • They are usually equipped with a 5.56mm rifle and grenades.

    • Radio Operator
      • This archetype is essentially a rifleman whose primary responsibility is to request QRF once in contact with the enemy.

    • Rocket Gunner
      • This archetype is equipped with a recoilless rocket launcher and a side arm.
      • He will engage from a distance and use his rockets to flush you out of cover.
      • However, he is equally susceptible to range attack on his person or his explosive ammo pack.
      • At closer ranges, his combat effectiveness is almost entirely negated as he will not risk the splash damage of his primary weapon.

    • Breacher
      • This archetype is a variation of the rifleman, equipped with a shotgun and flashbangs.
      • They will mindlessly attempt to close the distance and engage at point blank range.
      • They have more personal protection, but can easily be stopped by well placed or high power rounds.

    • Sniper
      • This archetype performs overwatch of enemy installations; Rarely ever seen in the field.
      • They are equipped with high calibre long range rifles, and a side arm.
      • They are best engaged at range or in stealth, as they have the longest engagement range of any organic enemy archetype.

    • Drone Operator
      • This archetype's primary role is to launch drones into combat.
      • Probably equipped with a side arm (I am unsure as I usually engage at range).
      • They don't really pose an immediate threat, but must be taken out quickly once combat commences.

    • Heavy
      • This archetype is very heavily armed and armored - sporting full body protection and a minigun.
      • He will slowly lumber to close the distance and engage you head on.
      • His only weak points are his head, and the fact that his minigun will overheat after several rounds, creating a window of opportunity.

    • Captain
      • This archetype leads his team in combat, and should be the first one eliminated in combat (or perhaps just before).
      • He can be identified by his generic red beret, and his presence on the battlefield galvanizes his troops - his loss disorganizes them.
      • He can also be interrogated for relevant intel.

    https://preview.redd.it/ojz5w3q3kdh41.jpg?width=800&format=pjpg&auto=webp&s=0945af06dbdfa82a0dd0e0d4dc406ecbf5b267c1

    ii ------- Inorganic Enemies

    LAND

    • Behemoth
      • This is the most powerful mass produced drone in Aurora, and can only be found within specially designated zones, usually protecting critical Skell infrastructure.
      • It is heavily armed and armored - equipped with mounted guns, and a hydra rocket pod.
      • Most importantly, once the Behemoth acquires its target, it will continue to engage (regardless of distance) until its target breaks contact and successfully evades. I have personally been engaged at distances of over 700m by hydra rocket, because the Behemoth still had line of sight.
      • The biggest weak point of this monster is its aforementioned hydra pod. Shooting a high calibre round into the pod (just as it exposes for launch) will cause a massive chain explosion, disabling the drone.

    • Aamon
      • This attack drone has less armor and armaments than the behemoth, and is significantly smaller in size than its cousin.
      • However, it is still very deadly, and can be found patrolling Wolf bases or out on patrol with Wolf units.

    AIR

    • Azrael
      • A predator like drone; It is the watcher in the sky.
      • However, unlike the real life predator, ti lacks armaments.
      • Its job is not to engage the enemy, but to patrol the wilderness from high altitude and call in Wolf strike teams once an enemy presence has been detected by its thermal sensors.
      • It is weakly armored and can be taken down by large calibre rounds from the ground, or sustained machine gun fire in the air.
      • It likely possesses special stealth coating on its hull to prevent missile targeting systems from acquiring it.

    • Malphas
    • Stolas
    • Murmur
      • These three drones are similar in almost all regards except for size, armor and armament.
      • They may be quipped with an integrated side arm or sub-machine gun (SMG), but no ordnance.
      • They may be found either patrolling the wilderness or bases in a predictable manner.
      • However, their flight pattern shifts from predictable to erratic once in combat - and they will cycle through a search-and-destroy routine until the target is eliminated or evades.

    OTHER

    • T-800 - No introduction needed. Do not willingly engage for any reason.

    https://preview.redd.it/wcc6cagqkdh41.jpg?width=700&format=pjpg&auto=webp&s=ac17a0413cacb3684f4f7364c88a857c60f688e4

    iii ------- Enemy Units

    CONVOYS

    • Convoys are heavily armed transport formations.
    • In GRB, they usually comprise of 2x armored turret vehicles as the lead and rear elements, with the cargo vehicle in the middle.
    • These vehicles are manned by a total of about 10 operators, armed with 5.56mm assault rifles.
    • They are highly mobile and reactive - not hesitating to open fire at the slightest threat or provocation. As such, these units must be approached with caution.

    After identifying an appropriate choke point, an elaborate ambush (in one of the following ways) can be set up to address this threat:

    https://preview.redd.it/fw267hz5mdh41.png?width=3840&format=png&auto=webp&s=65bc36be8a859358b6deb95e8259d0c9bc83b5c6

    ROADSIDE AMBUSH

    • This is utilized when the target is on a known predetermined route.
    • This is most effective in heavily wooded/forested or swampy areas, and must be initiated by some type of controlled explosive device in order to disorient and shock the enemy into a brief state of inaction.
    • This can be done with remote C4 or pressure mines (amplified by stacking C4). Do not initiate an ambush with 40mm grenades (due to the time delay between launch and detonation) or belt fed machine guns.
    • The initial target is usually the lead vehicle, and must be disabled entirely.
    • Next, the operators concealed behind the tree line will open overlapping fire on the remaining combatants with small arms and machine gun fire. Recoilless rocket launchers or grenade launchers may also be used to eliminate secondary targets.

    AERIAL INTERCEPTIONS

    • This is mostly utilized when the target's movements are unknown, or the target is prone to flee.
    • One or more fast moving helicopters may be used to intercept the convoy and engage enemy combatants. This has the advantage of being a mobile ambush, but exposes friendly troops to more incoming fire and likely casualties.
    • This type of ambush is initiated by ranged weapons engaging the driver of the primary transport (cargo) vehicle.
    • Once this vehicle is disabled, the circling birds drop off their individual chalks on opposites ends of the roads and begin their assault towards the center.
    • Precision guided rockets may be used to eliminate secondary targets and minimize combat risks.

    NOTE: When engaging the enemy with extreme prejudice, and the entire convoy can be obliterated quickly by a well placed and concealed auto-cannon at the mouth of the road. Like the roadside ambush, this is best done in uneven or vegetated terrain.

    MAIN SUPPLY ROUTES (MSRs)

    With the exception of ambushes, MSRs should be avoided as much as possible, unless utilizing some type of mobile weapons platform. These routes are heavily patrolled by the enemy, and greatly increase the chances of contact. Utilize backroads and the open wilderness when moving from objective from objective. Moreover, by virtue of avoiding MSRs, military checkpoints can also be avoided.

    https://preview.redd.it/iixysudxkdh41.png?width=2552&format=png&auto=webp&s=116d8cf12ba9536b3abfc368ddc82a2a6f82bdd3

    FOOT PATROLS

    • These are usually squad sized elements (around 2-6), but may also be elite Wolves unit (2-3, often supported by drones).
    • They are tasked with long and short range patrols of their area of operations.
    • These units are frequently encountered across Aurora, and are best avoided.
    • Sometimes, stationary units are encountered in the field after having their machinery break down. They represent a target of opportunity, and may be exploited as such.

    HELICOPTER PATROLS

    • These overhead patrols usually carry about 4 operators (equipped with small arms) and will engage the enemy on sight.
    • The aircraft itself lacks armament and is lightly armored.
    • A well placed shot to the rotor assembly (or the pilot itself), or explosive rocket impact will bring this threat down fairly easily.

    QRFs

    • Once an enemy base is in contact with the enemy, the lookout will radio HQ for reinforcements.
    • This QRF will arrive by land in armed patrol vehicles, and by air with light unarmed helicopters, or gunships (Wolves).
    • These units should be taken out ASAP - before they have a chance to join the battlefield and turn the tide of battle.
    • Aerial QRFs can be addressed the same way aerial patrols are, but ground QRFs can be anticipated before combat starts.
      • Identify the likely ingress points to the objective and lay mines to block their approach.

    02 ------ COMBINED ARMS APPROACH

    The second part of this manual deals with the combined arms approach. This doctrine postulates that a military organization is more effective at combat when it integrates different combat arms to achieve mutually complementary effects.

    i ------- Air

    https://preview.redd.it/b648vzogldh41.png?width=3840&format=png&auto=webp&s=e654218e48e87dc73795bf51db6bbba244664b87

    HELICOPTER

    Vietnam saw the 'humble' helicopter become the new war horse - and due to its versatility, an inseparable part of both civilian and military operations today. In GRB, these vehicles can be armed with miniguns and/or rockets (target seeking or direct fire). On some lighter models, operators may still be able to utilize their individual small arms. Conversely, gunships trade mission versatility for firepower, and thus are better equipped for assault roles. Some of the in-game combat roles for the helicopter are as follows:

    AERIAL INTERCEPTION

    • This involves contacting the enemy from the air, and includes air-to-air/land ops.
    • This is the most basic application of this platform, but is extremely effective.
    • On lighter models, you may also utilize mounted weapons systems, or operators equipped with sniper rifles and LMGs.

    CLOSE AIR SUPPORT (CAS)

    By engaging enemies on the ground with the heavy armaments onboard helicopters and gunships, friendly ground troops will have access to devastating firepower that can quite literally reshape the battlefield.

    VERTICAL INSERTION

    This strategy turns the verticality of enemy structures into an asset, allowing the rapid deployment of troops at the top of a building (and bottom simultaneously) allowing for pincer movements to meet in the middle.

    EXFILTRATION and MEDEVAC

    • The ability of a helicopter to land almost anywhere provides extra options when planning exfiltration from an objective.
    • Even in times of emergencies, fast birds can provide near immediate MEDEVAC to wounded operators as long as a tactical LZ can be established.

    ii ------- Land

    https://preview.redd.it/2jtyj2holdh41.jpg?width=300&format=pjpg&auto=webp&s=9fda6c5db17defc302c9f6aa9a43285180e1fec3

    ARMORED TURRET VEHICLES

    • These are extremely useful when traversing an MSR.
    • They provide adequate cover and firepower for small to medium engagements, and can even be deployed in an urban setting.

    ARMORED PERSONNEL CARRIERS (APCs)

    • In addition to troop transportation, these vehicles can also function as a mobile artillery platform.
    • When placed on a clear vantage point, its effective range is maximized.
    • It can also be deployed along side an infantry unit to cover their approach to an objective in the wilderness or in urban areas.

    iii ------- Sea

    https://preview.redd.it/p6qh9rbqldh41.png?width=3840&format=png&auto=webp&s=39d6e9a532cc138bc955bba9a95f6808e8a8be76

    GUNBOAT

    The gun boat functions similar to the gunship - with the exception of its medium of operation and vehicle occupancy. As such, they can be used for similar roles. However, since very little marine action happens in GRB, these roles are limited to support roles around bodies of water.

    HOT INFILTRATION/EXFILTRATION

    • In some situations, it might be more effective to exfiltrate via water as opposed to air. As friendly operators approach the rendezvous point, the mounted miniguns can provide covering fire if needed.
    • In contrast, insertions can also be done via the water. The operators may be picked up in open water by a waiting gunship, after a nighttime (NVG) airborne jump off the coast.

    In truth, when considering a combined arm approach in-game, the possibilities are endless.

    03 ------ FORCE MUTIPLIERS

    Sniper/Marksman

    The marksman has been a mainstay of the battlefield since the first accurate musket was invented. Today, the sniper in an invaluable asset to the modern military, and their physical and psychological effect on the battlefield cannot be underestimated. From harassing the enemy to dictating their movement, the sniper wields considerable power - and definitely earns the classification of 'Force Multiplier'. On a side note, this is the only class to really stand out in GRB due to the way its plays, and is my personal favorite. For this reason, I think it deserves its own guide.

    The tactics outlined below are specifically for solo play (although this idea is extremely unpopular in real life), but may be scaled up to the squad level - with one major difference: In combat, the sniper's main job is to provide support to the fire team from range, taking out high value targets or heavy weaponry operators while the rest of the team close with the enemy and engages in close quarter combat. In solo, every enemy is your responsibility.

    https://preview.redd.it/b8s34pcwldh41.jpg?width=255&format=pjpg&auto=webp&s=cecc9aade4b64887f6a87ab6dba969c1637fcd7a

    OPERATING PROCEDURE

    • Assuming infiltration has been stealthily completed, the first step would be to pick and establish a 'Hide'.
      • This location may also be pre-determined with advanced intel.
      • The hide represents a concealed location/encampment where the sniper may safely observe and engage the enemy.
      • The hide may provide a 360 degree of vision (called an Eagle's Nest), or a narrower range to focus on a particular objective.
      • Wether an artificial structure or natural barrier, the Hide must be cleared of all hostiles and dangers before commenting set-up and reconnaissance. This is ideally done with a suppressed submachine gun or side arm.
    • Next, set up security.
      • This can be done by setting up C4 along different phase lines between yourself and the target, or mines at choke points. The terrain can also be greatly utilized to amplify this effect.
      • Setting your Hide on a high vantage point with an impassible slope will limit the enemy's movement to your location.
    • Set-up the primary long range weapon, map out the objective and range the various distances using obvious landmarks (green shed, water tower, etc).
      • The graduations on the scope should noted to compensate for bullet drop at various distances.
      • Wind, humidity and other advanced ballistics are not factored in GRB, so may be ignored.
      • I have also been unable to determine the maximum engagement distance for snipers in this game.
    • Next comes reconnaissance of the objective to determine the activity and disposition of the enemy.
      • This can be done using the S.A.L.U.T.E report.
      • This method outlines and relays relevant information to command (or other units) in a consistent and efficient way, and goes as follows:
        • Size (squad, platoon etc),
        • Activity (patrolling, transporting supplies, daily PT etc)
        • Location (relative to your own or other marker)
        • Unit/Uniform (are they regular state military, paramilitary, PMC, etc)
        • Time (you observed activity, not reported it)
        • Equipment (weapon types and other utilities).
      • This provides the best insight into the enemy's intention and strength at any given time.
    • One this insight is gained, the targets may be confirmed and prioritized - choosing what targets to engage and the order to engage them in.
      • In real life, you take the ONE shot, and begin your exfil to the designated rendezvous point.
    • After completing the primary objective, you may choose to wipe out the enemy or proceed to the aforementioned RZ.

    Yes, I understand that this post is very long, and some of you may think it unnecessary. But, I am merely trying to derive the most value I can from this game in a way I know best - and I know that there are others who feel the same. If you still feel like commenting negatively for the sake of it, I assure you your opinions are irrelevant to me. Otherwise, if you have any thing to add or correct, please sound off in the comments - we are all here to learn.

    submitted by /u/mokadiri
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    Is there a way to take down drones without giving away your presence?

    Posted: 16 Feb 2020 09:59 AM PST

    Me and my friend are trying to get back into breakpoint and we recently did a fairly successful base infiltration. The biggest obstacle by far was this one drone over the base that was flying all around. I ended up having to go in alone since I was the only one with cloaking spray, meaning my teammate was forced to wait for me to do the actual fun bit of sneaking around and gathering up intel.

    Is there a way to dispatch drones without them blowing up and alerting all of the enemies? This seems like a really dumb feature to add if there's no way to kill/disable the drones. It's also hindered us as we can't take out snipers or rooftop guards anymore without the drones seeing the bodies and notifying the base personnel.

    Sorry if this gets asked a lot, I'm just not sure how to deal with the drones outside of cloaking spray which feels like a temporary solution to a mission.

    submitted by /u/OldWorldBluesIsBest
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    Ghost desert

    Posted: 16 Feb 2020 07:04 PM PST

    Under the Gun

    Posted: 16 Feb 2020 02:30 PM PST

    Ghost Shot

    Posted: 16 Feb 2020 03:36 PM PST

    Wasnt Deep state suppose to be out by now? I bet they delay episode 2 because they want to make sure its polished lmao!

    Posted: 16 Feb 2020 07:14 PM PST

    Drone Down

    Posted: 16 Feb 2020 02:30 PM PST

    I found a great 15€ ghost recon breakpoint deal from g2a should i buy gr breakpoint key for 15€ or not? (another wildlands screenshot)

    Posted: 16 Feb 2020 03:49 PM PST

    I decided to make myself Flycatcher. P90 and all.

    Posted: 16 Feb 2020 01:44 AM PST

    is there an outage?

    Posted: 16 Feb 2020 04:34 PM PST

    able to launch the game but unable to connect to ubisoft servers.

    feb 16th PNW 4:30pm

    I checked the down page but ubisoft states a one-minute down planned on feb 17th.

    wondering if others are also affected.

    submitted by /u/laptopdragon
    [link] [comments]

    Still can’t play breakpoint

    Posted: 16 Feb 2020 04:16 PM PST

    Game opens up splash of the title on my desktop then it goes into taskbar like its ope and running but never actually opens up full screen and i can't click on it on my task bar. When i do nothing happens and i'm still sitting on a blank desktop

    I have cleared cache and reinstalled uplay and the game continues to just sit there running and not responding while not even opening...

    submitted by /u/kube_tube
    [link] [comments]

    All it needs is a fresh coat of paint and a can of WD40...

    Posted: 16 Feb 2020 07:55 PM PST

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