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    Tuesday, February 11, 2020

    Ghost Recon - The 6 Places with the Black Raid Crates

    Ghost Recon - The 6 Places with the Black Raid Crates


    The 6 Places with the Black Raid Crates

    Posted: 11 Feb 2020 07:48 AM PST

    BP isn't perfect, but I can't say I haven't had fun with it.

    Posted: 11 Feb 2020 04:48 PM PST

    Actual image of Breakpoint developers working on the next update

    Posted: 11 Feb 2020 04:13 PM PST

    This just made me laugh, its from the most recent Survey... What Engineer Class?

    Posted: 11 Feb 2020 08:20 AM PST

    Ubisoft, whats going on ?

    Posted: 11 Feb 2020 04:07 PM PST

    Alright I've wanted one of these rant posts for myself so i hope you can sit one extra out.

    Ubisoft your silence is killing this game, assuming it isn't dead already. Your game flopped and all you've got left are your loyal fans of the game yet you turn your back on us, leave us out in the dark and treat us like we're some music fans instead of actual customers.
    All we've got since the game launched is a raid and a 1 week limited terminator event which many of us couldn't even play. So besides the empty, hollow ass Island filled with brainless zombie AI which are mostly just target practices we got maybe 1-2 extra weeks to ''enjoy'' this game.
    You acknowledged you screwed up and told us you wanted to make things right and fix issues, announcing highly anticipated title update which got this whole sub sparking in life with excitement and what did we get ? Couple of bug-fixes.

    You show no interest or passion for this game, you share fuck-all with us, while other studios at Ubi have weekly state of the game videos of developers talking future plan and what's in the works, instagram pages filled with videos and pictures of them working on stuff, talking stuff and showing passion what the fuck is paris doing ? look for yourselves.

    Nothing but pictures of them eating, having movie nights, having gamejams where members of the studio use 3 days to create games with a common theme ? Wheres the fucking love for the ''triple a'' title people got scammed 60$+ on ? You've abandoned it and keep giving us hope announcing '' big things , title updates '' Yet you show us nothing and when these updates release we know everyone will be disappointed.
    I'm never trusting this studio with my money ever again, I've seen studios do bad but holy damn you take the gold medal here.

    And who the fuck thought it was a good idea to make a ghost recon game with fucking robots and broken, useless, bareboness ass rpg & survival system ? Do you not know your own product ? Was this an lazy attempt to reach more audience ? We want tactical, stealth, ''realistic'' experience and you gone thrown that out the goddamn window. You can barely stealth trough an outpost until some bullet sponge drone show the fuck up.

    /rant

    submitted by /u/tarkoveu
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    WEIGHT and BALANCE - Class and Gear Overhaul mockup

    Posted: 11 Feb 2020 11:27 AM PST

    WEIGHT and BALANCE - Class and Gear Overhaul mockup

    Weight and Balance

    In a previous post, I touched on an overhaul to change traversal and the player's relationship with the environment. This was originally intended for an Immersive Mode but would be a welcome addition to the base game over gearscore.

    The weapons you use, the ammo you carry, your class, and even the number of grenades you pack will affect how you move through Auroa and how you plan your missions.

    Each class has a Weight Threshold (WT) that affects how much you can carry and the drawbacks.

    • Assault can carry the most of all the current classes, and has less severe drawbacks to being over the WT (and fewer benefits to being underweight)
    • Sharpshooter and Field Medic can carry 75% of what the Assault class can carry and have more moderate benefits/drawbacks to being over or under the WT
    • Panther can carry 50% of the Assault class and has more noticeable benefits and drawbacks for being over and under the WT

    The Weight Bar

    The Weight Bar will appear blue while under or at your WT (the middle) and will turn red while over. It is located at the bottom of the Loadout screen.

    WT is affected by:

    • Equipped weapons and their attachments
    • Worn gear, like plate carriers and helmets
    • Equipped items, like grenades and rocket launchers, and their quantity
    • Carried ammunition

    Light Panther vs Heavy Assault on the same incline

    Being above or below your Weight Threshold (WT) affects:

    • Stamina regeneration speed
    • Base movement speed
    • Mobility with weapons
    • Stamina cost for actions
    • Balance on inclines

    These benefits/drawbacks will appear to the left of the Weight Bar.

    Overloaded Assault loadout

    This Assault player is carrying two heavy primary weapons, heavy armor, grenades, and a whole lotta ammo. He's going to have a harder time dealing with inclines and sliding but he's more prepared for assaulting bases and going loud, and his stamina drawbacks are less severe. Always plan accordingly.

    Underloaded Panther loadout

    This Panther player is keeping it light. He only has an SMG and his pistol, and is wearing lighter weight gear. He's carrying more ammo but fewer grenades. This Panther is more prepared for guerrilla tactics, able to traverse the terrain easier and with less sliding and move faster, though he's less protected. Always plan accordingly.

    Balanced Sharpshooter loadout

    This Sharpshooter player has carefully tuned his weapons and carried equipment to create equilibrium. He'll have fewer sliding issues and can handle more situations since he's less specialized (though he might not be as effective), and he has no drawbacks (or benefits) in terms of his stamina and mobility.

    Underloaded Assault class

    The Assault player has to cut more weight in order to get the same WT benefits as an underweight Panther player.

    Overloaded Panther loadout

    Panther players have more severe drawbacks for going over, and their low WT makes it easier to go over if they mismanage their weapons and ammo.

    Players can still use any weapon, armor, or item on any class, they just need to remember to always plan accordingly. Fine tune your weapons to trim off some weight (or add more; increasing the weight of your weapon in Gunsmith will reduce recoil), manage your ammo and grenades, and plan your routes to make the most of your character.

    And if you don't, firing off ammo and throwing grenades will progressively make you lighter!

    What do you guys think? Is this a system you'd like to see in Breakpoint, whether in the Immersive Mode or the base game? Let me know in the comments!

    I'm working on some additions to Ghost War right now, should be ready by next week. Stay tuned!

    submitted by /u/MCBillyin
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    The Division 2 just got New York as an expansion pack...

    Posted: 11 Feb 2020 12:51 PM PST

    And here I am waiting for Ghost Recon Breakpoint to just become a good game. I really hope they do a huge expansion that completely overhauls the game and adds a new part of the map as a sorry to the fans. Make a good trailer to get the hype and get people back and then we can all forget this ever happened.

    Please Ubi.

    submitted by /u/WeezyWally
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    Managed to capture a nice view today

    Posted: 11 Feb 2020 02:03 PM PST

    Am I the only one that thinks underwater diving would be cool?

    Posted: 11 Feb 2020 05:46 AM PST

    There's so much water in this game and we already have scuba suits so why not just let us dive underwater for a short amount of time or something?

    submitted by /u/DiamondCityMarket
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    Moonlight

    Posted: 11 Feb 2020 05:13 AM PST

    I love the panther class

    Posted: 11 Feb 2020 04:51 PM PST

    I can do everything. Just a well rounded choice. Any thoughts?

    submitted by /u/archman125
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    Okay, now it's clear lol

    Posted: 11 Feb 2020 08:38 PM PST

    How about some fast pistol takedowns now that we can chose to run pistol only builds? Or the option to select "sidearm" in the melee slot...

    Posted: 11 Feb 2020 12:42 AM PST

    Things that need to be fixed and suggestions

    Posted: 11 Feb 2020 01:22 PM PST

    Hello everyone, I made a list of things I feel should be fixed and some suggestions i think should be added into the game. I know some of these may not get fixed and added until later TU's and maybe not at all.

    Things that need to be fixed:

    1. Enemies still scream out in pain when shot in the head. (They said it was fixed in that last TU and it isn't.)
    2. Helicopter spawns in bivuoacs are broken.
    3. On the raid island, when passing by a large squad of enemies, the vehicle you are in will randomly disappear (Occasionally, but still an issue)
    4. Guns sometimes don't make a sound when firing
    5. When switching from a female character to a male character, the male character will make female noises and vice versa.

    Suggestions

    1. Add a wanted level for the wolves like unidad in Wildlands.
    2. Add more cosmetics and make the existing cosmetics better (fix clipping issues) ( They should add more realistic cosmetics like more helmets that are used by real spec ops. Also the crye airframe covered version would be sweet

    3. Add different classes of enemies (I would like to see a class of wolves that are stealthy, they sneak up on you and hunt you endlessly like all of them are supposed to. I also think a class of enemies that use LMG's should be added.

    4. Add another faction that will fight with you against the wolves and sentinel (maybe the outcasts could do this and be used like the rebels in Wildlands?) When the Terminator event was going on, it was new and fun to see someone else fighting the enemies besides you. It gave more life to the world in my opinion.

    5. Add new vehicles I think some new transport helicopters and planes would be cool. We definitely need more planes though. Some new ground vehicles would be nice as well, such as new attack vehicles and regular cars.

    6. Add new weapons and make existing weapons better. I think adding basically all the weapons from Wildlands and attachments in to breakpoint would be good. It would be sick to run around with an acr or an r5 rgp.

    7. Make gunsmith better. As of now, you can only add attachments to your weapons. What happened to equipping short or long barrels on your gun? Why can't I put an acog on my m4? I think we should be able to add cosmetics to our weapons besides camos, like adding netting or wraps around the stock or something.

    8. Make charactersmith better. Neckwear and facewear should be separated from each other. We should be able to have different patches on us. For example, I want to have the ghost recon skull on side of my helmet and the American flag on the other. It makes the game more realistic and immersive. We should also have an option to remove our battle belt and customize it however we like. There should be an option to customize what mags and pouches go on our vests, belts, and helmets. Also, we should be able to select two colors on our clothing. Most clothing icons are shown with two colors, for example, the heavy sentinel vest. It's shown as black and khaki. It doesn't make sense to me why this isn't already an option. We should be able to select a denim color on the jeans. The blue color looks nothing like what the icon shows. We should be able to select the color of our knee pads and elbow pads and night vision. I think we should have more Face and hair options for makes and females. The face options are nowhere near as good and as many as Wildlands. Maybe we could even be able to make a custom face for our character. We should have more hair options like wildlands. I would also like if we could have customization options like in the trailer, where fixit wears his shemag differently and has his headset around his neck. Finally for customization, We should be able to roll our sleeves up on any shirt. And one final thing, We need heavier jackets and shirts. I really want the fleece jacket and acu shirt from Wildlands to make it comeback. That's all I can think of for now, I'll add more later.

    submitted by /u/DiamondCityMarket
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    Felt like this belonged here

    Posted: 11 Feb 2020 12:01 AM PST

    Im done with this fucking raids bullshit loot reward system

    Posted: 11 Feb 2020 08:46 PM PST

    Ive killed about 31 bosses and still havent gotten the Walker vest or the Wolf mask. the only 2 fucking things i want. the RNG luck based peice of shit system has me at my breaking point. im fed up with having my entire party get what they want inclunding the walker vest. and what do i get? A Grip and fucking gloves. today i completed the raid and got 2 new things. out of the possible 4 i could have gotten. a grip and the S&S plate frame. to be honest i would rather spend real money to buy the walker vest and wolf mask from the ghost credit store. instead of gambling my time patients and anger trying to get those 2 items every tuesday. atleast let us start over once we complete it and not have to wait a week. or make the raid items avalable in marias shop for 100,000-150,000 skell credits. or put them in "raid reward bundles" in the ghost credit store so we dont have to waste 5+ hours killing repetitive bosses. PLEASE UBI MAKE THE RAID ITEMS AVALABLE IN ONE OF THE SHOPS. Either marias or the ghost credit shop please.

    submitted by /u/ThanosBlunt
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    Breakpoint crashing

    Posted: 11 Feb 2020 06:30 PM PST

    This hasn't happened to me until today, but I have logged into breakpoint probably 10 times only to be kicked back out and told I'm offline after 2 minutes

    submitted by /u/Baughcum_FF
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    Underwater

    Posted: 11 Feb 2020 03:44 AM PST

    when you get the baal lmg for the 9th time

    Posted: 11 Feb 2020 08:37 PM PST

    I'm not very knowledgeable in guns but isn't the m82 chambered in .50 BMG or .416 Barrett, Not .45?

    Posted: 11 Feb 2020 01:47 PM PST

    Breakpoint needs a desert island

    Posted: 11 Feb 2020 09:17 AM PST

    Oh boy am I missing the desert biomes from wildlands

    Breakpoint really lacks a lot of biomes when compared wildlands but most importantly the desert biome is not in auroa.

    There are too many desert camos in the game but not a desert and it's absolutely unacceptable. People have been talking about this but this discussion has never been broadly seen so here I am making this post and Ubisoft if you are seeing this then that island to the east covered by fog (MOA ISLAND) that better be a desert and be explorable in single player mode and not a raid island!

    C'mon guys we really want to explore a desert biome in Breakpoint so please consider this

    submitted by /u/Unknownghost17
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    BUG C4 not destroying objects while beyond certain distance.

    Posted: 11 Feb 2020 08:11 AM PST

    This is the fantasy, right? You sneak in, killing noone, plant the C4 on the first objective, move on to the other, plant them explosive bois on that one as well, exfiltrate, and watch them go boom from a hill.

    Well except despite C4 going off, the objectives are fine. And all you acomplished is alerting the base.

    submitted by /u/sipso3
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    Kotaku: My Failed Quest For A Terminator Truck Is Modern Gaming In A Nutshell

    Posted: 11 Feb 2020 10:18 AM PST

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