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    Ghost Recon - Raid "Project Titan" | Discussion and LFG | Megathread

    Ghost Recon - Raid "Project Titan" | Discussion and LFG | Megathread


    Raid "Project Titan" | Discussion and LFG | Megathread

    Posted: 28 Nov 2019 07:25 AM PST

    Raid will go live today @8pm UTC

    In this topic you can discuss the Raid and search for other players to join your team. Don't forget to mention your platform.

    submitted by /u/JohnnyTest91
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    Project Titan: First-Ever Raid In Tom Clancy's Ghost Recon

    Posted: 28 Nov 2019 09:08 AM PST

    Project Titan: First-Ever Raid In Tom Clancy's Ghost Recon

    WELCOME TO PROJECT TITAN

    On November 28, starting at 8 pm UTC, you will be able to face the hardest challenges in the game in the first-ever Tom Clancy's Ghost Recon® full four-player co-op raid: Project Titan.

    This free update will push your tactical and communication skills to their limits as your team works to take down the most advanced Skell drones on new territory!

    For those of you who are looking for a different experience, please be assured that we are still hard at work on the radical and immersive version of Tom Clancy's Ghost Recon® Breakpoint that we referenced in the Moving Forward letter.

    MISSION BRIEFING

    https://preview.redd.it/ybpsq7mllg141.png?width=960&format=png&auto=webp&s=cdce9a4955ea33577f0baceeddeed9ff4ac919cd

    A faction of Wolves, called the Red Wolves, have taken over Golem Island, the volcanic island developed by Skell Technology. Strategically placed away from the main island of Auroa, Golem Island was home to a military research unit specializing in the creation of experimental drones.

    Due to the sensitive nature of the research, Skell Tech implemented a self-learning AI to monitor the whole island and protect the valuable resources on it.

    https://preview.redd.it/brtae0zmlg141.png?width=960&format=png&auto=webp&s=062941e36dc03820037ad92d2993d4b0a6c96b4b

    Having infiltrated the area, the Red Wolves managed to refactor the self-learning AI. Now it works only to their advantage.

    Your team has received intel about four lethal prototype drones in final development. It's your job to find and destroy these drones before they reach full production, and to neutralize any remaining threats.

    HOW TO ACCESS PROJECT TITAN

    On November 28, you will be able to journey to an entirely new island with unique environments.

    https://preview.redd.it/fzjzt0kolg141.png?width=920&format=png&auto=webp&s=27c098bc31608d2f796f193d18b4de263eb95551

    Project Titan is free for all Tom Clancy's Ghost Recon Breakpoint players. The only requirements are that:

    1. You have a minimum 150 Gear Score.
    2. You have a full squad of four players.

    TIPS ON GEARING UP

    Once you've finished the main story mission, the fastest way to gear yourself raid-ready will be to complete:

    • Auroa Missions
    • Faction Missions

    It takes on average around 30 hours of gameplay (including the main story) to reach Gear Score 150.

    ASSEMBLING YOUR SQUAD

    A full four-player squad is required to access the raid. To assist with this, we offer private and public matchmaking for Project Titan.

    If you do not have a set party, you can find other Ghosts who are interested in the raid by going to Mood Matchmaking in the menu and selecting the Raid option.

    Keep in mind that communication is key to success. In order to avoid frustration, we strongly recommend that you have a mic activated to talk with your teammates.

    REACHING CHECKPOINTS

    The Raid will have predetermined checkpoints after each boss fight. Progress made between checkpoints will not be maintained between sessions.

    WEEKLY RESET

    Raid progress and rewards will reset every Tuesday at 9 am UTC.

    https://preview.redd.it/vvtxibmplg141.png?width=960&format=png&auto=webp&s=b72ac2d77db2c48158d491138eac9d32756e563c

    REWARDS

    When you beat each boss for the first time in the weekly cycle, you will receive a number of rewards from the raid loot pool, including weapons, gear, customization items, and more.

    Items that are not weapons and gear (customization, titles, emblems, attachments, etc.) will drop once.

    Weapons and gear can have duplicate drops; however, they will vary in Gear Level or passives for non-signature items.

    Replaying the bosses after you receive your weekly rewards will give you Skell Credits.

    Here's a look at some of the rewards we have in Project Titan.

    FOUR UNIQUE WEAPON MASTER PLANS

    • CTMMG Baal
    • Vector Control Room
    • KOBLIN
    • BOSG12

    https://preview.redd.it/1mz7eydqlg141.png?width=960&format=png&auto=webp&s=afd28b9602406aba139dd4f302099837e3838f9e

    These weapons have unique passive abilities and cosmetic appearances. As for all weapons in the game, our PvP team has normalized the weapon damage and the effect of the passives to ensure Ghost War PvP modes remain fair and balanced for all players.

    FOUR CLASS SETS

    Each set includes a mask, top, vest, gloves (except Panther), and pants, which will drop individually.

    • Assault
    • Panther
    • Sharpshooter
    • Field Medic

    https://preview.redd.it/7ijq0o2rlg141.png?width=960&format=png&auto=webp&s=9072dd811d79fd63df49d0903468a4cfb4cf2f73

    The sets are not restricted to the specific class for which they are named. For example, you can have the Sharpshooter set equipped and play Panther, Assault, or Field Medic.

    You will have a higher chance of getting items from the class set associated with the class that you are playing when clearing the boss.

    TIPS ON HOW TO BEAT PROJECT TITAN

    https://preview.redd.it/0olezmmrlg141.png?width=960&format=png&auto=webp&s=9c3d9f6a0e047cf3fcfc3b9e66b88108b99b8940

    Project Titan is designed to be an exciting, demanding challenge for experienced Ghost Recon players. Here are the biggest factors that will lead to your victory:

    • Strategic communication: Communication is absolutely essential in facing your opponents on Golem Island, as is your ability to successfully coordinate with the other Ghosts in your squad.
    • Environmental adaptation: Each of the bosses in the raid will introduce new gameplay mechanics that will require precision and teamwork to overcome.
    • Plan together: Rushing in without a plan will get you and your squad taken down. You will need to observe, learn, and adapt – don't expect to beat the Golem Island drones on your first try.

    BALANCING THE RAID

    Project Titan is meant to challenge even the most veteran Ghosts. That being said, we will of course be closely monitoring player data and feedback after it is live.

    We can make balancing adjustments if necessary, so please share your thoughts.

    THE FUTURE OF PROJECT TITAN

    Project Titan is our first major content addition since the launch of the game, and it will receive two additional modes in early 2020:

    • One mode will be an easier take, and therefore an ideal entry point for those new to raids. While it does not have the rewards of the standard version of the raid, you will be able to practice mechanics and gear up for higher levels of difficulty.
    • The other mode will be a brutal challenge for our most experienced players. This difficulty will come with exclusive rewards for those Ghosts brave and skilled enough to try.

    MISSION RECAP

    https://preview.redd.it/phddo4fslg141.png?width=960&format=png&auto=webp&s=0fcbfc8ac8faa584a6c5b418ac1aded685e31a77

    Things will start heating up on Auroa starting at 8 pm UTC on November 28, so keep an eye out in-game for an explosive kickoff to Project Titan.

    We've got a lot of exciting things coming up for Tom Clancy's Ghost Recon Breakpoint, so watch for updates on the Terminator Live Event coming soon!

    For the latest news on Tom Clancy's Ghost Recon Breakpoint, follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy's Ghost Recon Forums.

    submitted by /u/Ubi_Hayve
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    Are we playing Ghost Recon or Star Wars?

    Posted: 28 Nov 2019 10:33 AM PST

    Dear Santa...

    Posted: 28 Nov 2019 06:01 AM PST

    Stoner Compact Blueprint! And it can take the ACOG!!

    Posted: 28 Nov 2019 01:35 PM PST

    And the raid is ago

    Posted: 28 Nov 2019 12:14 PM PST

    A2 Shorty, from Golem island chests.

    Posted: 28 Nov 2019 03:10 PM PST

    MK14 Assault found in Golem Island

    Posted: 28 Nov 2019 06:06 PM PST

    Obligatory suit up for the Raid

    Posted: 28 Nov 2019 06:31 AM PST

    Last Picture before we got smushed to a puddle of steaming flesh

    Posted: 28 Nov 2019 04:03 PM PST

    For those who are confused as to what a raid is supposed to be

    Posted: 28 Nov 2019 11:39 AM PST

    Lmao the cutscenes in the raid show our customization

    Posted: 28 Nov 2019 01:09 PM PST

    And the campaign doesn't. This is ridiculous

    Bravo Ubisoft

    submitted by /u/Gonzito3420
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    M4 Shorty from chests

    Posted: 28 Nov 2019 03:48 PM PST

    Sector 1 completed, only took 3 hours to figure out from Landing to boss kill, actual boss fight 1 hour, but the kill run took 15 mins. Tried second sector but gave up as it’s 1am ��

    Posted: 28 Nov 2019 05:16 PM PST

    They need a leafy camo in Breakpoint. This is the G28 Rookie from Wildlands btw.

    Posted: 28 Nov 2019 03:36 PM PST

    What we need in Breakpoint

    Posted: 28 Nov 2019 08:33 AM PST

    Decided to attempt a Future Soldier look, as the game won't let me get in(FS). Shades are there just to simulate the cross-coms.

    Posted: 28 Nov 2019 01:25 PM PST

    First raid boss "Review"

    Posted: 28 Nov 2019 03:05 PM PST

    Ahead of time I was really worried about the drones being "bosses" in a raid in ghost recon. I thought it would be nothing but bullet-sponges and bullet sponges are not fun at all, sort of like the ground based drones you can find on Auroa, they're really boring to play against.

    However I was very pleasantly surprised. I'm not saying the raid is perfect content, but I actually had a lot of fun which I hadn't had in Breakpoint for quite some time.

    The boss didn't feel like a bulletsponge, it felt like a sort of "stress-management" party game, kinda. Like playing overcooked with friends, just that it was now in an action shooter.

    I found 3 guys from the community discord and we grouped up and worked our way through the first zone of the island. We ran into some questionmarks regarding exactly what was expected and the actual exploration of the zone wasnt very engaging, not gonna lie. It was just like going around on Auroa between bases and shooting people.

    However when we got to the boss it got fun and engaging. Trying to work out a working strategy was fun, trying to get used to what voice belonged to who became part of the challenge.

    Managing the transfer of laserbeams, having someone grab aggro on the tank and keeping its back exposed to the rest of the team and rotating through the aggro while also making sure to manage ads was pretty fun.

    Took us a couple of tries before we got it down, first time we pretty much insta-wiped, second time we figured out the mechanic of transferring laser beams, third to fifth attempt we got really close and we won on the sixth.

    Overall a far better boss-encounter than I had expected, I'm looking forward to trying out the other bosses and hope they have fun mechanics associated with them as well.

    Bit disappointed that the actual exploration of the first sector was a bit of a snooze that didn't really offer anything new (and of course I was unlucky with the drops too) but at least the boss was actually fun instead of feeling like a chore.

    Pleasantly surprised from my first impression, not sure how the rest of the sectors will be or how the replayability will be but it was better than what one would expect from this game.

    If I'd have to put a rating on the boss fight I'd actually put it somewhere around 8/10 or so. That's not counting the exploration of the first sector, just the boss. Far better than many bosses in shooters have been, solid stuff.

    Probably worth mentioning that until people have ran this boss many times and the community is used to the encounter it will likely be next to impossible without voice communication

    However I think it was definitely worth that they were okay with making a bossfight that will require communication, without that aspect of the fight it wouldn't be fun. People who want to experience this should just head to the community discord and find a group, that's what I did!

    submitted by /u/rwwrou
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    MPX Tactical (Golem Island blueprint)

    Posted: 28 Nov 2019 03:39 PM PST

    So Ubi, where exactly are Nomads watch and the teams other accessories? (Image from today’s Raid trailer)

    Posted: 28 Nov 2019 09:05 AM PST

    Could you post pictures of any new gear you find on the raid?

    Posted: 28 Nov 2019 03:22 PM PST

    I would like to know what gear I can expect, and it would be kind of nice to have a collection of the new stuff for others to find.

    submitted by /u/FTFxHailstorm
    [link] [comments]

    Multicam Tropic on Arcturus Warrior

    Posted: 28 Nov 2019 12:55 PM PST

    We now have raid like The Division, but we still can't deconstruct /sell equipment like The Division.

    Posted: 28 Nov 2019 06:36 PM PST

    Ubi dropping the new division 2 golem island raid today

    Posted: 28 Nov 2019 06:14 PM PST

    Anyone else got a closer View?

    Posted: 28 Nov 2019 12:06 PM PST

    Its been a very hard day and now I can finally sit back, relax and kill some Santa Blanca in this beautiful land of Bolivia��

    Posted: 28 Nov 2019 07:17 AM PST

    Bug: When shooting from the left shoulder, the left arm moves to the foregrip in camera/screenshot mode.

    Posted: 28 Nov 2019 05:38 AM PST

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