Ghost Recon - Bruh moment |
- Bruh moment
- Am I the only one?
- When you go to another province and have to do the same missions again
- What is the point of carrying downed allies in Breakpoint?
- Using camo during takedowns can look pretty cool
- Since everyone else is doing it, here's MY Ghost loadout.
- Some SOF weapon sets
- My Russian ghost hybrid thoughts?
- My favourite M4 build
- Working with low light pictures. Any advice?
- Working with the heavy gas mask
- When your foolproof plan ends in disaster, so you have to scheme up another one
- Showing some love to the Russian outfits
- Under the cover of fogginess.
- Does anyone know if these pants exist in the store, or are they presently ONLY on the enemy? 'Cause I'd LOVE to have these for myself and my squadmates either way.
- Tried something different. Still feel like something can be better.
- Why does the third echelon gear look so much worse the the skin Versions
- The Modern Day Three Musketeers
- sick effect with Servers and the optical camo.
- I was gonna write a funny caption but I'm just very confused and I have no idea what to say. My brain has malfunctioned.
- This game is breathtaking
- Big badda BOOM!
- Engineer needs a revamp
- Long Sound, Channels
- I have no idea what's going on here
Posted: 25 Nov 2021 09:48 PM PST
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Posted: 25 Nov 2021 12:15 PM PST
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When you go to another province and have to do the same missions again Posted: 25 Nov 2021 12:54 PM PST
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What is the point of carrying downed allies in Breakpoint? Posted: 25 Nov 2021 05:34 PM PST I haven't played Wildlands in a long time, so just asking about Breakpoint specifically because it takes what feels like 10 seconds to pick them up completely and to be able to move again. Healing them is either faster or the same amount of time. So in what scenario would you pick someone up instead of healing them? [link] [comments] | ||
Using camo during takedowns can look pretty cool Posted: 25 Nov 2021 09:55 PM PST
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Since everyone else is doing it, here's MY Ghost loadout. Posted: 25 Nov 2021 11:19 PM PST | ||
Posted: 26 Nov 2021 05:16 AM PST
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My Russian ghost hybrid thoughts? Posted: 26 Nov 2021 04:16 AM PST
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Posted: 25 Nov 2021 11:27 PM PST
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Working with low light pictures. Any advice? Posted: 25 Nov 2021 10:23 PM PST
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Working with the heavy gas mask Posted: 25 Nov 2021 09:53 PM PST
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When your foolproof plan ends in disaster, so you have to scheme up another one Posted: 25 Nov 2021 06:17 AM PST
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Showing some love to the Russian outfits Posted: 26 Nov 2021 12:31 AM PST
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Posted: 25 Nov 2021 02:41 PM PST
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Posted: 25 Nov 2021 10:30 PM PST
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Tried something different. Still feel like something can be better. Posted: 25 Nov 2021 08:26 AM PST
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Why does the third echelon gear look so much worse the the skin Versions Posted: 25 Nov 2021 02:47 PM PST
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The Modern Day Three Musketeers Posted: 26 Nov 2021 04:07 AM PST
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sick effect with Servers and the optical camo. Posted: 25 Nov 2021 04:43 PM PST
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Posted: 25 Nov 2021 04:14 PM PST
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Posted: 25 Nov 2021 10:38 AM PST
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Posted: 26 Nov 2021 12:17 AM PST
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Posted: 25 Nov 2021 08:10 PM PST The theme of this class feels inconsistent, it's suppose to be explosive oriented but the devs didn't do a good job at delivering that aspect for the Engineer. Supply Drone:
Defender Drone: I really think this Technique is trash, it has its moments but if you ever played The Division games you would be pretty baffled at how much reliable the drone is in that game compared to Breakpoint's drone. It's like they weren't even trying.
GRL Proficiency: Instead of limiting the class the one explosive weaponry, let the class get a radius increase to every explosion so there are some synergies involved. I played Assault, Field Medic, and Sharpshooter. I can't think of a single complaint for these classes because their theme as a class is all there. Engineer on the other hand feels like it wasn't well implemented. [link] [comments] | ||
Posted: 25 Nov 2021 10:25 AM PST
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I have no idea what's going on here Posted: 25 Nov 2021 08:36 PM PST
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