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    Friday, November 26, 2021

    Ghost Recon - Bruh moment

    Ghost Recon - Bruh moment


    Bruh moment

    Posted: 25 Nov 2021 09:48 PM PST

    Am I the only one?

    Posted: 25 Nov 2021 12:15 PM PST

    When you go to another province and have to do the same missions again

    Posted: 25 Nov 2021 12:54 PM PST

    What is the point of carrying downed allies in Breakpoint?

    Posted: 25 Nov 2021 05:34 PM PST

    I haven't played Wildlands in a long time, so just asking about Breakpoint specifically because it takes what feels like 10 seconds to pick them up completely and to be able to move again. Healing them is either faster or the same amount of time.

    So in what scenario would you pick someone up instead of healing them?

    submitted by /u/Canadyans
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    Using camo during takedowns can look pretty cool

    Posted: 25 Nov 2021 09:55 PM PST

    Since everyone else is doing it, here's MY Ghost loadout.

    Posted: 25 Nov 2021 11:19 PM PST

    Some SOF weapon sets

    Posted: 26 Nov 2021 05:16 AM PST

    My Russian ghost hybrid thoughts?

    Posted: 26 Nov 2021 04:16 AM PST

    My favourite M4 build

    Posted: 25 Nov 2021 11:27 PM PST

    Working with low light pictures. Any advice?

    Posted: 25 Nov 2021 10:23 PM PST

    Working with the heavy gas mask

    Posted: 25 Nov 2021 09:53 PM PST

    When your foolproof plan ends in disaster, so you have to scheme up another one

    Posted: 25 Nov 2021 06:17 AM PST

    Showing some love to the Russian outfits

    Posted: 26 Nov 2021 12:31 AM PST

    Under the cover of fogginess.

    Posted: 25 Nov 2021 02:41 PM PST

    Does anyone know if these pants exist in the store, or are they presently ONLY on the enemy? 'Cause I'd LOVE to have these for myself and my squadmates either way.

    Posted: 25 Nov 2021 10:30 PM PST

    Tried something different. Still feel like something can be better.

    Posted: 25 Nov 2021 08:26 AM PST

    Why does the third echelon gear look so much worse the the skin Versions

    Posted: 25 Nov 2021 02:47 PM PST

    The Modern Day Three Musketeers

    Posted: 26 Nov 2021 04:07 AM PST

    sick effect with Servers and the optical camo.

    Posted: 25 Nov 2021 04:43 PM PST

    I was gonna write a funny caption but I'm just very confused and I have no idea what to say. My brain has malfunctioned.

    Posted: 25 Nov 2021 04:14 PM PST

    This game is breathtaking

    Posted: 25 Nov 2021 10:38 AM PST

    Big badda BOOM!

    Posted: 26 Nov 2021 12:17 AM PST

    Engineer needs a revamp

    Posted: 25 Nov 2021 08:10 PM PST

    The theme of this class feels inconsistent, it's suppose to be explosive oriented but the devs didn't do a good job at delivering that aspect for the Engineer.

    Supply Drone:

    1. Instead of having players shoot the thing(Which I imagine people rarely do), allow players to manual detonate the drone so not only would it be used for ammo supply but it'll also be the Engineer's version of a C4
    2. The gadget DOESN'T work with Explosives Expert, the range isn't increased and I imagine the damage isn't affected as well. This should be looked at.

    Defender Drone:

    I really think this Technique is trash, it has its moments but if you ever played The Division games you would be pretty baffled at how much reliable the drone is in that game compared to Breakpoint's drone. It's like they weren't even trying.

    1. The range to tag people should be increased
    2. Being able to see its health would be nice
    3. It should fly faster
    4. The navigation needs more work, it gets stuck in a wall time from time
    5. Holding the tag button down should cause the drone to self destruct taking out enemies with it

    GRL Proficiency:

    Instead of limiting the class the one explosive weaponry, let the class get a radius increase to every explosion so there are some synergies involved.

    I played Assault, Field Medic, and Sharpshooter. I can't think of a single complaint for these classes because their theme as a class is all there. Engineer on the other hand feels like it wasn't well implemented.

    submitted by /u/xZerocidex
    [link] [comments]

    Long Sound, Channels

    Posted: 25 Nov 2021 10:25 AM PST

    I have no idea what's going on here ��

    Posted: 25 Nov 2021 08:36 PM PST

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