• Breaking News

    Wednesday, January 6, 2021

    Ghost Recon - Pretty Sure That's not how you do That.

    Ghost Recon - Pretty Sure That's not how you do That.


    Pretty Sure That's not how you do That.

    Posted: 06 Jan 2021 10:51 AM PST

    MP5, a 9mm SMG, has better stats and do a bit more damage than 416, a 5.56 rifle? Stats system is really weird.

    Posted: 05 Jan 2021 09:31 PM PST

    Yuri and Polito are really crazy with those tortures...

    Posted: 06 Jan 2021 10:12 AM PST

    NG+ campaign that uses missions to change world parameters

    Posted: 06 Jan 2021 08:54 AM PST

    NG+ campaign that uses missions to change world parameters

    88 pages covering the background, objectives, missions, and role-playing guide.

    I created this campaign to accomplish a few things...

    1. I want to try playing the Pathfinder Class and wanted a realistic way to justify it. So the first set of missions are based on enabling the Azreal uplink and the tactical cache drops. The character's background also make this very viable.
    2. I want to be able to start with all the world parameters enabled, and disable drones, Azreal, and helicopter patrols through missions. The same goes for the Resistance.
    3. I want to avoid Erewhon and the whole Ghost premise. I want to play a different set of characters for a change - a rogue lone Wolf.
    4. I want to have two characters, somewhat inspired by the Punisher TV series, where Nomad is the brawn, and another character is the brains to enjoy two very different play styles in one - one being a typical Tier-1 operator, the other a stealth CQC specialist.
    5. I want to play with some new constraints (no suppressors is the big one)

    I use in-game missions plus some of my own mission creations (you need to role play those ones) to build this campaign.

    If you check it out, let me know what you think. I'd be particularly interested in any missions that could be incorporated into the campaign that I've overlooked.

    Link to file download (200MB): https://drive.google.com/file/d/1StMaMgdmBbRhtxm2ZB0r65DchTESjLx9/view?usp=sharing

    submitted by /u/Virtual-Chris
    [link] [comments]

    Excuse me wha...... what the fuck?

    Posted: 06 Jan 2021 11:34 AM PST

    Nothing to see here, not betraying my team and joining the cartel at all...

    Posted: 06 Jan 2021 02:11 PM PST

    When you accidentally kill to many civilians

    Posted: 06 Jan 2021 07:23 AM PST

    Ubisoft made a stunning game

    Posted: 06 Jan 2021 07:58 AM PST

    Is breakpoint worth it now?

    Posted: 06 Jan 2021 05:27 PM PST

    I heard this game is a shitstorm. The ultimate edition is on sale on psn right now.

    submitted by /u/jvoc2202
    [link] [comments]

    What are the songs in Erewhon played on Maria's radio?

    Posted: 06 Jan 2021 01:32 PM PST

    Found this so far:
    Selectric - Cellular https://www.youtube.com/watch?v=nYL8E9GMo8Q

    There is the song when a dude screaming "I don't wanna go" and something about "sh-sh-sh-shots". There is a hard rock song about a rollercoaster (?) and there was some song with the mystic feeling. I would really like to know the name of those tracks.
    I have been googling a lot and seen older posts about it but none of them contained these song names. Any help is appreciated.

    submitted by /u/PiZZaPatriZZa
    [link] [comments]

    Gotta say, Smoke Grenades should be in Breakpoint...

    Posted: 06 Jan 2021 10:00 AM PST

    Danger close. What are your guys’ opinion on the UCPs?

    Posted: 05 Jan 2021 10:15 PM PST

    Oooh, teaser soon then? Live Event #3

    Posted: 06 Jan 2021 03:06 AM PST

    I think my pal played BP too much...

    Posted: 06 Jan 2021 03:39 PM PST

    Breakpoints: Some ideas of improvements

    Posted: 06 Jan 2021 12:24 PM PST

    Recently got back into play Breakpoint once again and it seems as updates been happening here and there, the game is starting to get better each time now. Personally I am enjoying it more, but there are some rough spots I think that could be addressed.

    The ideas so far I had (and feel free to add):

    -Redoing the weapon damage So far this is the weirdest I seen, especially when you get rid of gear scores. Enemies still feel sponge like at times and some weapons do more than others when logically should be reverse. The way guns perform lean more towards The Division style feeling than Ghost Recon.

    -Fixing AI vs AI To me, the fact that I witness AI enemies (Outcasts vs Sentinel), it's like watching toddlers fight. The AI needs to be beefed up against other AI. It's funny and sad at the same time to watch an outcast meme bet take 100 bullets from a mini gun mounted on a vehicle and still be fine. The way they were in Wildlands was slightly better in the sense they did more damage to each other.

    -Replacing the Heavy with a SAW gunner It seems weird for the game to be "realistic" and have juggernauts walking around like it's a logical combat option. I would prefer to have SAW gunners back instead since they would be fast and deadlier for range combat as well as reimplement the stealth fighting style since killing a Heavy at range isn't a good way to maintain stealth.

    -Redo Helicopters How they launch up is amazing to me because it's just so instant. Helicopters I feel need some rework because if an enemy gets spooked and take it, no chance in stopping it second it's high in the sky in 1 second from mounting up. Even Wildlands was a bit fast but this one is ridiculous.

    -Vehicle Rework Between the mounted weapon damage being very very disappointing to the fact how easy the get damage and explode, even if they are armored is something I find to be annoying. Mounted guns are already at the biggest disadvantage on vehicles because their accuracy is poor after shooting for more than a second. The damage on them is disappointing as well since shooting a regular soldier with one and him absorbing shots doesn't seem very useful. As well, vehicles that are suppose to be like MRAPs like the Exoshell and other armored vehicles get destroyed from small explosives like grenades so easily that it defeats the purpose of them being armored. Another thing to add, enemies recognizing you so fast when in a sentinel vehicle seems much where in Wildlands they didn't unless you were engaged or got too close to them for too long. As the final note on vehicles, why can't any of the armored vehicles have bullet proof windows?

    -Spawns I try to drive as much as I can in game and use fast travel very rarely, but enemies spawn exactly in front of my vehicle all the time. My internet may be potato sometimes but even on good internet they appeared right on top of me. I would rather have vehicles out and about like Wildlands where they spawned far ahead and appeared and disappeared far away. Would feel much nicer if I didn't get surprised by a starfield while doing a stealth mission or a foot patrol magically appearing while I'm running to a target.

    -More Military Customization I love the detail that had come in the game, to where I wish more gear and camouflage was there that was more operator based, especially more Ghost but also foreign gear. The splinter cell gear is fine but I personally would want some more realistic military equipment that is in service currently. As well, would ask they aren't locked behind Ghost War missions. (We still need a ghille hood, like come on.)

    As my last thing I personally think would help, -Rendering As I mentioned earlier, I do have potato internet at times but I still get rendering issues even on good internet. It almost looks like the roads in Florida during the Hurricane when you go get Taco Bell. The world in the game is beautiful, but the rendering speed seems to be slow at times, this I would say could use a boost.

    Again, feel free to add or talk about any of this. This is what I feel could bring some more enjoyment to the game and really bring a more immersive feel.

    submitted by /u/GeneSimmons32-31
    [link] [comments]

    Ranger Green please.

    Posted: 06 Jan 2021 04:57 AM PST

    Olive drab is not general enough of a green. Foliage maybe; ranger green needs representation as a major solid camo up next to solid Black and Tan.

    submitted by /u/Kandrewnight
    [link] [comments]

    I’m genuinely confused with Ghost Recon: Breakpoint

    Posted: 06 Jan 2021 07:04 PM PST

    I was seriously tempted to buy it when it gets heavily discounted but I am beyond confused by the fact some places are saying it's always online while others are saying you can play it offline... What is it?

    submitted by /u/IntoxicatinglyStupid
    [link] [comments]

    How does panthers tactical work exactly?

    Posted: 06 Jan 2021 06:14 PM PST

    As far as I know it's a smoke screen that makes you invisible but if I exit the smoke screen does the invisibility still continue for me even if I have exited the smoke?

    submitted by /u/Frozen1100
    [link] [comments]

    Can we please just duck inside vehicles while driving!

    Posted: 06 Jan 2021 05:48 PM PST

    How hard can it be Ubisoft? I hate having to jump out and hide or take a crazy turn every time an enemy vehicle approaches me., and why can't masks conceal us inside vehicles either?

    submitted by /u/SockMango
    [link] [comments]

    GRW

    Posted: 06 Jan 2021 05:02 PM PST

    Can someone tell me if i can jump out of an exploded plane or not ?

    and before u say "Just search it" i did and i got nothing

    submitted by /u/Iyadx4xReality
    [link] [comments]

    Tom Clancy's Ghost Recon Breakpoint - PlayStation 4 is 30% off

    Posted: 06 Jan 2021 10:40 AM PST

    The most recent breakpoint update was some well done polishing.

    Posted: 06 Jan 2021 05:26 AM PST

    Very well done in tuning the controls so well. Everything is much more responsive and snappy.

    The reduced drone option; amazing option that gives the players of the dilemma of choice between play types.

    The world event parameters again; well done; this should be expanded on with just in general texture changes, enemy behaviors and types. Imagine a zombie parameter, maybe with resistance, forsure survival;

    Pat on the backs; let the texture guys make some more pants and vests.

    submitted by /u/Kandrewnight
    [link] [comments]

    No comments:

    Post a Comment