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    Saturday, September 26, 2020

    Ghost Recon - Even with the addition of AI teammates I feel unsatisfied

    Ghost Recon - Even with the addition of AI teammates I feel unsatisfied


    Even with the addition of AI teammates I feel unsatisfied

    Posted: 26 Sep 2020 08:02 AM PDT

    Ubisoft should not drop support for Breakpoint but double down on it

    Posted: 26 Sep 2020 04:50 AM PDT

    DISCLAIMER: Ghost Recon Breakpoint failed hard at launch and it did rightfully so for all the reasons everyone and their mother knows and which I don't need to repeat again at this point. Still, Breakpoint is not the worst game ever that many try to make it sound like and actually has a lot of depth to it which sadly is often hidden behind mechanics we rarely get to see.

    From year two on, Ubisoft should double down on Breakpoint and treat it as the live service game they promised it would be.

    Like back with Wildlands, it seems Ubisoft still hasn't learned what the community really wants. It takes them three to six months for an update and still they often don't deliver what people asked or hoped for. It feels like there is only a small number of devs left working on the title and they mostly listen to Delta Company who as we all know from previous incidents are basically forced by contract to praise the dev team. I know that a lot of the feedback from this subreddit and the other social media channels can be really stressful and hurtful, but listening to rare feedback is the only way to really improve the game.

    Start listening to honest, rare feedback from the community which hasn't gone through several filters. Don't let yourself blind by your own pride or ignorance.

    As a matter of fact, fans don't ask the devs to change the whole game and every of its aspects. Ghost Recon Breakpoint has a solid base that makes people enjoy the game even in its current state. The community mostly asks for many small changes to improve authenticity, quality of life and replayability of the game. This feedback became so massive because so many of these small details were ignored in a game that has a community who demands these details to satisfy their immersion. Ghost Recon is not an RPG-franchise like Division in which exotics look super fancy and have nothing to do with their real life counterparts and people don't care as long as it adds to the gameplay. The Ghost Recon community demands details that basically do nothing to the gameplay but make the game feel more authentic, more immersive. And these details could have been in the game from the start with the same effort that it took to leave them out. Like you cannot tell me that it's harder to make the Honey Badger an ASR than it was to list it as an SMG. If you take a look at feedback topics, and I shamelessly take one of my own threads as an example here, you will see that there are so many things based around that which would be really easy to change or implement. We are talking topics like changing calibers, changing weapon categories, fixing animations that don't work or extend features that already exists to all weapons, etc. All these little requests could be done in small patches between major title updates.

    Ghost Recon is a franchise about authentic (not realistic) tactical third person gameplay in a setting that feels realistic. People want to be able to play the game casually or hardcore but always get the authentic immersion.

    One of the most important things for an eventual future success of Breakpoint would require Ubisoft to release patches more frequently. Every week or every month at least should have a small patch and every couple of months there should be a big title update that brings new features, major reworks, etc. to the game. Other games and studios are capable of this, why isn't a live service game capable of this? Patches could look like this:

    Example Patch Notes (Random examples from my feedback, it could be anything else)

    First patch after 1 week/1 month:

    Bug Fixes:
    * We fixed a bug where the LMG belt fed magazines didn't have an animation;
    * We fixed a bug where the HUD would disappear in PvP matches;
    * We fixed a bug where the game had no Cross Coms;

    Gameplay Changes/Additions:
    * We added a new sight attachment, the UH-1 reddot. It's availablt to all but handguns;
    * We added a new new cosmetic item, a Crye shirt with rolled sleeves;
    * We added stock option to the MK14 and all its variants;
    * We changed the weapon category of the Honey Badger to ASR to better reflect its real life counterpart;


    Second patch after 2 weeks/2 months:

    Bug Fixes:
    * We fixed a bug where the engineer and the echelon classes haven't had a default loadout equipped;
    * We fixed an animation where the characters arm seemed to be overstretched/broken while in combat mode. To achieve that, we changed the angle of the weapon to be hold like when you are in cover;

    Gameplay Changes/Additions:
    * We added a new grip category, which is magwell grips;
    * We added a new animation for magwell girps;
    * We removed magwell grips from weapons that had it pre-equipped as it is an attachment option now;


    Major title update after three/six months:

    Bug Fixes:
    * Tons of bugs fixes, see full patch notes;

    Gameplay Changes/Additions:
    * We added stock options to all weapons that are capable to change stock in real life, including variants;
    * We added all scopes and sights to all weapons that are capable to fit them in real life, including variants;
    * We added all grips to all weapons that are capable to fit them in real life, including variants;
    * We added missing default stocks to variants (like the default Scorption stock, the default MPX stock etc.);
    * We changed all calibers on weapons to reflect their real life counterparts more accurately. This is only a visual change at this point;

    Major Mechanic Additions:
    * We added rappeling and ziplining to the game;

    Major Reworks:
    * We reworked the raid to be playable solo or with friends. The first three bosses have been reworked, the last boss has been replaced by another more authentic activity;
    * We plan to add new raids based on this new approach in the future:

    Major Story Addition:
    * We added a new immersive story line to the game that is more grounded than our previous stories;

    New gear and weapons:
    * Added the MP5SD and MP5K to the game;
    * Added Cross Coms to the game;

    A live service game needs frequent patches to stay relevant. Small frequent patches don't need to feature a lot and could mostly focus on quality of life changes and immersion stuff.


    Ghost Recon Breakpoint can be fun. People like me and many others are mostly annoyed of the unused potential that the game has and of the complete ignorance for so many small details that destroy the whole premise of an authentic shooter experience. Ubisoft should realize that the Ghost Recon franchise is unique on the market and no other AAA-company has a game that goes in that direction. It would be completely stupid to drop a game like Breakpoint that has so much potential and only needs constant support based on community feedback to be really good. People want to play a game like this. People would put more money into a game like this. But people want the game to not waste its potential and be supported frequently and by a team that has passion and respect for the franchise, the theme, the lore and for what they do with it.

    Make Ghost Recon great again:

    submitted by /u/JohnnyTest91
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    Brazilian SOF, using a Ghost Recon path

    Posted: 26 Sep 2020 03:51 PM PDT

    This is my rifle. There are many like it, but this one is mine

    Posted: 26 Sep 2020 12:44 PM PDT

    They could put a weapon customization similar or better than the gunsmith of cod 2019. new types of gun barrels, which change visually.

    Posted: 26 Sep 2020 05:16 AM PDT

    Ghosts and a Division Agent after a firefight with the True Patriots. (Post edit)

    Posted: 26 Sep 2020 07:04 AM PDT

    Idk why but I think having the c clamp and mag well hand positioning when holding the rifle would be cool and also because I’ve seen the Ai do it

    Posted: 26 Sep 2020 01:07 PM PDT

    Another call to UBI to add in ALL the content in this game.. ESPECIALLY RAID CONTENT

    Posted: 26 Sep 2020 05:29 PM PDT

    Why can I use the T1/G33 on the UMP still? Actually why can't I use all attachments on ALL weapons yet?

    Ubisoft- As a purchase at launch/year 1 pass (on both wildlands and breakpoint) I EMPLORE YOU (shoutout to Arty Morgan) to understand that the people that are still here have been here since the beginning, we are your core audience.. we have stuck through it all.. the people that wanted to play the raid have already played the raid

    Release all content!!!

    submitted by /u/Jskillz713
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    My tu 3 weapon loadouts

    Posted: 26 Sep 2020 09:25 AM PDT

    Look at that Moon

    Posted: 26 Sep 2020 02:43 PM PDT

    Sniping is actually quite fun when you get into it

    Posted: 26 Sep 2020 02:14 AM PDT

    Morning raids

    Posted: 26 Sep 2020 01:46 PM PDT

    Ghost sightings should make the enemy presence escalate.

    Posted: 26 Sep 2020 07:20 AM PDT

    I just think that when your Ghosts get spotted more and more, the enemy should invest more powerful presence to the region. Making the missions harder to complete when enemy presence is bigger and putting more emphasis on sabotaging enemy communications.

    I just wish the world would be more dynamic in Breakpoint.

    submitted by /u/SuperArppis
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    Who needs fancy camo and gear when you can just blend with the enemy.

    Posted: 26 Sep 2020 03:45 AM PDT

    PS4 Players are you still able to dfasd dsfasdf dsaf or they fixed the game?

    Posted: 26 Sep 2020 05:07 PM PDT

    HEAT (post edit]

    Posted: 26 Sep 2020 09:25 AM PDT

    Loving the M4 Scout, worth the challenges in my opinion.

    Posted: 26 Sep 2020 05:37 PM PDT

    Idea: New customization slider for enemy count.

    Posted: 26 Sep 2020 06:47 PM PDT

    A new slider that allows us to customize enemy numbers.

    High, Medium and Low.

    For example, on Low, you have 2-3 man patrols.

    On Medium, you have 6 man squad patrols.

    On High, you have 10 man squad patrols.

    It affects QRF reinforcements as well. On Low, one Jeep. On Medium, Two Jeeps. On High, 3 Jeeps or 2 Jeeps and a helicopter.

    Also, each squad now has a radio man (even patrols) and by not taking him out they call reinforcements of another squad (that also has a radio man). This way you could daisy chain reinforcements forever (if you don't take out the radio man)

    submitted by /u/captdazzer
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    I found a locked door in a Fen Bog Sentinel Location with 2 special chests and an interesting map inside

    Posted: 26 Sep 2020 06:28 AM PDT

    Ubisoft appreciation post

    Posted: 26 Sep 2020 01:36 PM PDT

    I would just like to take a break from shiting on ubisoft all day and thank them for what they've done in the latest update

    Thank you for the fall and the AA12

    Thank you for making ar stock exchangeable

    Thank you for 2 new ghillie suits

    Thank you for giving us the option to paint Hills gear

    And thank you for the new camos

    Side note: make another ghillie head gear that's not raid exclusive please, I'll love you if you do and I'll make another one of these thanking you for it :) wich might not be a big deal but still

    submitted by /u/staszg117
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    Gee, thanks Vasily.

    Posted: 26 Sep 2020 12:07 AM PDT

    What are the missing VIP profiles? ive done every dlc/event, raid isalnd, rest of the map, these are new since TU3/red patriot release, all missions are done and still missing 5

    Posted: 26 Sep 2020 01:58 PM PDT

    Had an idea...after you max out your class rank, class challenges should stay and change often. Once you complete a set number of challenges, you'll be rewarded with skell credits. I think this will really bring a breath of fresh air to breakpoint.

    Posted: 26 Sep 2020 01:09 PM PDT

    Recreated my GRAW 2 model( 2 pics)

    Posted: 26 Sep 2020 09:23 AM PDT

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