Ghost Recon - Even with the addition of AI teammates I feel unsatisfied |
- Even with the addition of AI teammates I feel unsatisfied
- Ubisoft should not drop support for Breakpoint but double down on it
- Brazilian SOF, using a Ghost Recon path
- This is my rifle. There are many like it, but this one is mine
- They could put a weapon customization similar or better than the gunsmith of cod 2019. new types of gun barrels, which change visually.
- Ghosts and a Division Agent after a firefight with the True Patriots. (Post edit)
- Idk why but I think having the c clamp and mag well hand positioning when holding the rifle would be cool and also because I’ve seen the Ai do it
- Another call to UBI to add in ALL the content in this game.. ESPECIALLY RAID CONTENT
- My tu 3 weapon loadouts
- Look at that Moon
- Sniping is actually quite fun when you get into it
- Morning raids
- Ghost sightings should make the enemy presence escalate.
- Who needs fancy camo and gear when you can just blend with the enemy.
- PS4 Players are you still able to dfasd dsfasdf dsaf or they fixed the game?
- HEAT (post edit]
- Loving the M4 Scout, worth the challenges in my opinion.
- Idea: New customization slider for enemy count.
- I found a locked door in a Fen Bog Sentinel Location with 2 special chests and an interesting map inside
- Ubisoft appreciation post
- Gee, thanks Vasily.
- What are the missing VIP profiles? ive done every dlc/event, raid isalnd, rest of the map, these are new since TU3/red patriot release, all missions are done and still missing 5
- Had an idea...after you max out your class rank, class challenges should stay and change often. Once you complete a set number of challenges, you'll be rewarded with skell credits. I think this will really bring a breath of fresh air to breakpoint.
- Recreated my GRAW 2 model( 2 pics)
Even with the addition of AI teammates I feel unsatisfied Posted: 26 Sep 2020 08:02 AM PDT
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Ubisoft should not drop support for Breakpoint but double down on it Posted: 26 Sep 2020 04:50 AM PDT DISCLAIMER: Ghost Recon Breakpoint failed hard at launch and it did rightfully so for all the reasons everyone and their mother knows and which I don't need to repeat again at this point. Still, Breakpoint is not the worst game ever that many try to make it sound like and actually has a lot of depth to it which sadly is often hidden behind mechanics we rarely get to see. From year two on, Ubisoft should double down on Breakpoint and treat it as the live service game they promised it would be.Like back with Wildlands, it seems Ubisoft still hasn't learned what the community really wants. It takes them three to six months for an update and still they often don't deliver what people asked or hoped for. It feels like there is only a small number of devs left working on the title and they mostly listen to Delta Company who as we all know from previous incidents are basically forced by contract to praise the dev team. I know that a lot of the feedback from this subreddit and the other social media channels can be really stressful and hurtful, but listening to rare feedback is the only way to really improve the game. Start listening to honest, rare feedback from the community which hasn't gone through several filters. Don't let yourself blind by your own pride or ignorance.As a matter of fact, fans don't ask the devs to change the whole game and every of its aspects. Ghost Recon Breakpoint has a solid base that makes people enjoy the game even in its current state. The community mostly asks for many small changes to improve authenticity, quality of life and replayability of the game. This feedback became so massive because so many of these small details were ignored in a game that has a community who demands these details to satisfy their immersion. Ghost Recon is not an RPG-franchise like Division in which exotics look super fancy and have nothing to do with their real life counterparts and people don't care as long as it adds to the gameplay. The Ghost Recon community demands details that basically do nothing to the gameplay but make the game feel more authentic, more immersive. And these details could have been in the game from the start with the same effort that it took to leave them out. Like you cannot tell me that it's harder to make the Honey Badger an ASR than it was to list it as an SMG. If you take a look at feedback topics, and I shamelessly take one of my own threads as an example here, you will see that there are so many things based around that which would be really easy to change or implement. We are talking topics like changing calibers, changing weapon categories, fixing animations that don't work or extend features that already exists to all weapons, etc. All these little requests could be done in small patches between major title updates. Ghost Recon is a franchise about authentic (not realistic) tactical third person gameplay in a setting that feels realistic. People want to be able to play the game casually or hardcore but always get the authentic immersion.One of the most important things for an eventual future success of Breakpoint would require Ubisoft to release patches more frequently. Every week or every month at least should have a small patch and every couple of months there should be a big title update that brings new features, major reworks, etc. to the game. Other games and studios are capable of this, why isn't a live service game capable of this? Patches could look like this:
A live service game needs frequent patches to stay relevant. Small frequent patches don't need to feature a lot and could mostly focus on quality of life changes and immersion stuff.Ghost Recon Breakpoint can be fun. People like me and many others are mostly annoyed of the unused potential that the game has and of the complete ignorance for so many small details that destroy the whole premise of an authentic shooter experience. Ubisoft should realize that the Ghost Recon franchise is unique on the market and no other AAA-company has a game that goes in that direction. It would be completely stupid to drop a game like Breakpoint that has so much potential and only needs constant support based on community feedback to be really good. People want to play a game like this. People would put more money into a game like this. But people want the game to not waste its potential and be supported frequently and by a team that has passion and respect for the franchise, the theme, the lore and for what they do with it. Make Ghost Recon great again:[link] [comments] | ||
Brazilian SOF, using a Ghost Recon path Posted: 26 Sep 2020 03:51 PM PDT
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This is my rifle. There are many like it, but this one is mine Posted: 26 Sep 2020 12:44 PM PDT
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Posted: 26 Sep 2020 05:16 AM PDT
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Ghosts and a Division Agent after a firefight with the True Patriots. (Post edit) Posted: 26 Sep 2020 07:04 AM PDT
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Posted: 26 Sep 2020 01:07 PM PDT
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Another call to UBI to add in ALL the content in this game.. ESPECIALLY RAID CONTENT Posted: 26 Sep 2020 05:29 PM PDT Why can I use the T1/G33 on the UMP still? Actually why can't I use all attachments on ALL weapons yet? Ubisoft- As a purchase at launch/year 1 pass (on both wildlands and breakpoint) I EMPLORE YOU (shoutout to Arty Morgan) to understand that the people that are still here have been here since the beginning, we are your core audience.. we have stuck through it all.. the people that wanted to play the raid have already played the raid Release all content!!! [link] [comments] | ||
Posted: 26 Sep 2020 09:25 AM PDT
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Posted: 26 Sep 2020 02:43 PM PDT
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Sniping is actually quite fun when you get into it Posted: 26 Sep 2020 02:14 AM PDT
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Posted: 26 Sep 2020 01:46 PM PDT
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Ghost sightings should make the enemy presence escalate. Posted: 26 Sep 2020 07:20 AM PDT I just think that when your Ghosts get spotted more and more, the enemy should invest more powerful presence to the region. Making the missions harder to complete when enemy presence is bigger and putting more emphasis on sabotaging enemy communications. I just wish the world would be more dynamic in Breakpoint. [link] [comments] | ||
Who needs fancy camo and gear when you can just blend with the enemy. Posted: 26 Sep 2020 03:45 AM PDT
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PS4 Players are you still able to dfasd dsfasdf dsaf or they fixed the game? Posted: 26 Sep 2020 05:07 PM PDT
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Posted: 26 Sep 2020 09:25 AM PDT
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Loving the M4 Scout, worth the challenges in my opinion. Posted: 26 Sep 2020 05:37 PM PDT
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Idea: New customization slider for enemy count. Posted: 26 Sep 2020 06:47 PM PDT A new slider that allows us to customize enemy numbers. High, Medium and Low. For example, on Low, you have 2-3 man patrols. On Medium, you have 6 man squad patrols. On High, you have 10 man squad patrols. It affects QRF reinforcements as well. On Low, one Jeep. On Medium, Two Jeeps. On High, 3 Jeeps or 2 Jeeps and a helicopter. Also, each squad now has a radio man (even patrols) and by not taking him out they call reinforcements of another squad (that also has a radio man). This way you could daisy chain reinforcements forever (if you don't take out the radio man) [link] [comments] | ||
Posted: 26 Sep 2020 06:28 AM PDT
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Posted: 26 Sep 2020 01:36 PM PDT I would just like to take a break from shiting on ubisoft all day and thank them for what they've done in the latest update Thank you for the fall and the AA12 Thank you for making ar stock exchangeable Thank you for 2 new ghillie suits Thank you for giving us the option to paint Hills gear And thank you for the new camos Side note: make another ghillie head gear that's not raid exclusive please, I'll love you if you do and I'll make another one of these thanking you for it :) wich might not be a big deal but still [link] [comments] | ||
Posted: 26 Sep 2020 12:07 AM PDT
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Posted: 26 Sep 2020 01:58 PM PDT
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Posted: 26 Sep 2020 01:09 PM PDT | ||
Recreated my GRAW 2 model( 2 pics) Posted: 26 Sep 2020 09:23 AM PDT
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