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    Sunday, July 12, 2020

    Ghost Recon - Introducing AI Teammates to Tom Clancy’s Ghost Recon Breakpoint

    Ghost Recon - Introducing AI Teammates to Tom Clancy’s Ghost Recon Breakpoint


    Introducing AI Teammates to Tom Clancy’s Ghost Recon Breakpoint

    Posted: 12 Jul 2020 12:55 PM PDT

    Introducing AI Teammates to Tom Clancy's Ghost Recon Breakpoint

    On Wednesday, July 15, with TU 2.1.0, AI teammates will land in Auroa.

    https://reddit.com/link/hq0tuc/video/72s10au9eha51/player

    All of us here at the Ghost Recon team want to thank you for your patience and excitement since we announced the addition of AI teammates to Tom Clancy's Ghost Recon Breakpoint at E3 2019.

    We're thrilled to be able to share an in-depth brief on what our developers have been cooking up since last year.

    Before we jump in to what you can expect on July 15 when you meet your new backup, we wanted to share a few words from our game director, Elie Benhamou:

    We are very happy to release AI Teammates, and we know that expectations are high!

    We did our best to include them into the game and world of Tom Clancy's Ghost Recon Breakpoint, focusing our efforts on enhancing the combat experience, as well as bringing a whole new layer of customization for your role-play activities!

    HOW TO ACTIVATE IN-GAME

    After you download the update and log in, you will be introduced to your new backup through an introduction video that will also show you how to operate them with maximum efficiency.

    https://i.redd.it/v0b6e48v9ha51.gif

    The teammates can be activated or deactivated via the same menu at any time while in a solo session. It's entirely up to you to choose which way you want to play: backed up by your squad or as a lone wolf operator.

    If you're new to Tom Clancy's Ghost Recon Breakpoint, once you complete the onboarding missions and leave Erewhon for the first time, you will be shown the introduction video and given directions on how to activate them right away!

    You will have access to the AI Teammates in Regular, Immersive, and Custom mode so long as you are in a solo session.

    Once you activate your AI teammates, they will wait for you outside of Erewhon whenever you return to it. If you fast travel to a different location, they will be at the destination with you when you arrive!

    RAID

    You will not be able to access Project Titan with AI Teammates. The challenges in the raid require communication and coordination among players that will not be possible with AI teammates.

    AI TEAMMATES IN TOM CLANCY'S GHOST RECON BREAKPOINT

    CREATE YOUR SQUAD - NEW

    When you first activate your teammates, you will meet Fury, Fixit, and Vasily! They come with their own look and customization preset based on their spec-op background. You can read more about their backstories here.

    While their call signs will remain the same, you can fully customize their physical appearance:

    • Gender
    • Face
    • Eye Color
    • Hair
    • Facial Hair
    • Hair Color
    • Facial Details
    • Facial Paint
    • Arm Tattoos

    To create your perfect squad, go to the Squad Customization part of the Appearance tab.

    https://i.redd.it/7rn9jig3aha51.gif

    They will be able to use any customization item or full icons you own to create a cohesive squad aesthetic or highlight a unique look. We cannot wait to see the squads you will create! Be sure to share screenshots of you with your squad and tag us on Twitter.

    https://preview.redd.it/7a3xbjjcaha51.jpg?width=960&format=pjpg&auto=webp&s=cd4dfec11ee30aa2d1046d6b4c6fe3f543f6ebe1

    Please note that the stats of your teammates will not change based on the gear they have equipped, both in Immersive and Regular Mode. Any customization change is purely cosmetic!

    You can paste any customization you have on Nomad to each AI Teammate. However, you will not be able to mass apply a customization across all teammates at once.

    The Visual Palette system will also be available to the AI Teammates. Each of the teammates will have five visual palettes available for you to save your custom looks and swap between them easily.

    PRIMARY WEAPON CUSTOMIZATION - NEW

    Each teammate will always carry two primary weapons. The first, you will be able to change and customize. Their secondary weapon will always be a standard ASR to ensure they can execute a Sync Shot command if their primary is a shotgun or an LMG. Otherwise, the AI Teammates will use your chosen primary weapon for all engagements, including Sync Shots.

    https://i.redd.it/czw0e3ueaha51.gif

    Your teammates will automatically have their signature primary and secondary weapons as their starting equipment regardless of if you have found the respective blueprints in your game:

    • Fury: Primary – Vector | Secondary – 553
    • Fixit: Primary – M4 | Secondary – 805 Bren
    • Vasily: Primary – Scorpio | Secondary – 416

    You can change their primary weapon to any you have the blueprint for, excluding the Grenade Launcher. You will have access to the full Gunsmith for your teammate's primary weapon without mark upgrades or passive bonuses.

    If you want to roll out with a sniper squad, close range with shotguns, or anything in-between – that's all up you!

    The weapon family of your primary weapon of choice will impact your teammate's engagement distance, damage dealt, and firing pattern. However, do note that the attachments (including the Grenade Launcher underbarrel) added to the weapon won't have a gameplay impact.

    Your AI Teammates will have a handgun shown in their holster, but they will only engage with the primary weapon you have chosen for them, excluding select instances with the Sync Shot.

    SYNC SHOT WITH TEAMMATES AND DRONE - NEW

    Back from Tom Clancy's Ghost Recon Wildlands, we're excited to introduce one of the favorite features to Tom Clancy's Ghost Recon Breakpoint: Sync Shot with AI Teammates!

    You'll be able to utilize your new squad to quickly take down groups of enemies in a single moment.

    https://i.redd.it/iilpcicqaha51.gif

    You'll be able to use your teammate Sync Shot in conjunction with your Sync Shot drones. This will allow you to take out a maximum of seven targets!

    To activate the AI Teammate Sync Shot:

    • Aim at your target.
    • Tag them with your platform's button prompt.
    • Wait for your Teammates to take aim: their targets will be marked with A, B, and C.
    • Launch the Sync Shot by pressing your platform's button prompt or firing at a target.

    To activate the AI Teammates and Sync Shot drone simultaneously:

    • Aim at your target.
    • Tag them with your platform's button prompt.
    • Wait for your Teammates to take aim.
    • Open your item wheel and select Sync Shot Drone.
    • Aim at your drone targets using your platform's button prompt (at this point you should have your AI Teammate targets marked with A, B, and C, while your Sync Shot Drone's targets will be marked with 1, 2, and 3).
    • Launch the Sync Shot by pressing your platform's button prompt or firing at a target.

    Make sure you use this feature to quickly take out portions of a camp for a stealthy approach or to lighten enemy resistance as you prepare for a frontal assault!

    FOLLOWING THE LEADER

    Behavior

    The AI Teammates are built to follow your lead. Their movements and locomotion animation will depend on the type of terrain that you are traveling on.

    The AI Teammates will always follow your character's stance selection (stand, crouch, prone) and current situation (for example, if you engage in combat). You can adjust certain aspects of their behavior through the Order Wheel. For example, by telling your teammates they are "Cleared Hot," they will initiate combat even if you are prone/stealth.

    If you want to reach a high vantage point accessible by ladder to get a better angle on an enemy camp, they will appear at your location out of your line of sight when you arrive.

    Stealth

    If no order is given to engage and the enemy AI (Azrael or other) has no visual confirmation on your own character, the AI Teammates will never break your stealth.

    Your AI Teammates will copy your character's stance. If you go prone, they will also go prone. Do note that if your character enters prone camo, the AI teammates will just go prone. This will not have any impact on your character being spotted.

    ORDERS

    You'll have access to an order wheel that will give your teammates the following directions:

    • Cleared Hot: Teammates will engage enemies on sight and look for cover to the action.
    • Go To: Teammates will go to the designated location and look for cover once they've arrived.
    • Regroup: Teammates will return to you and follow your lead.
    • Hold: Teammates will look for the closest available cover and stop moving.

    You can access the Order Wheel through the Item Wheel, choosing your console's button prompt to Switch to Orders and selecting the instruction you wish to give.

    https://i.redd.it/7p31qlt1bha51.gif

    Giving Orders

    Any orders you give will apply to your whole squad. They will move to execute your command whether it's to engage the enemy, regroup, or hold position.

    If you ever want to adapt your orders after you've given them, you can select a new order to override the previous one you have chosen. For example, if you select "Go To" and then select "Regroup," your teammates will follow the "Regroup" order.

    Orders can be performed while aiming down sights, as well as while using the drone or binoculars.

    AI teammates will be able to cross breached fences in order to follow you as you infiltrate camps using all the tools at your disposal.

    ADAPTABLE ENGAGEMENT

    Distance - NEW

    Brand new with the AI Teammates in Tom Clancy's Ghost Recon Breakpoint, the weapon family you choose to equip will have a direct gameplay impact! Your teammate's engagement distance, damage dealt, rate of fire, and firing pattern will be determined by the primary weapon family they have equipped.

    • Engagement Distance: Distance at which the teammates will engage (i.e., having a sniper rifle equipped will result in a father engagement distance than having a shotgun equipped).
    • Damage Dealt: How much damage the weapon does to the enemy.
    • Rate of Fire: The frequency at which the weapon is fired.
    • Firing Pattern: Single shot, short burst, sustained fire, etc.
    • Reloading Logic: How long it takes for the weapon to reload based on its magazine type.

    https://i.redd.it/euxhx8wabha51.gif

    Vehicles

    The AI Teammates will still interact with vehicles the same way they did in Tom Clancy's Ghost Recon Wildlands. They will follow you into any non-individual vehicle and provide cover fire.

    If your vehicle is already full or you happen to be in a hurry and leave without them, they will reappear either in the vehicle or around you once you have reached your destination.

    In Tom Clancy's Ghost Recon Breakpoint, the AI Teammates will now be able to operate not only vehicle-mounted turrets, but also the remotely controlled turrets that certain vehicles have from inside!

    They will open fire if you order them or if you are detected by the enemy.

    Revives

    Even the best Ghosts get hit sometimes. If you do happen to go down, your teammates will always try to revive you. Their first priority will be to get rid of nearby enemies who would interrupt the revival, so they might take a few moments to get to you.

    You will only get one revive from your teammates, so make sure you don't go into any situations unaware! If you go down again after the first revive by the AI Teammates, it will be an instant KIA unless you are in the Field Medic class.

    As a Field Medic, you will have one revive from your AI Teammates and one from your class ability, if it is ready. After you have expended both, you will have an instant KIA if you go down.

    If you've been revived once by your teammates, you will be able to benefit from this again if you leave the camp/immediate area in which you went down or clear it of enemies.

    https://i.redd.it/6lbrmypdbha51.gif

    You will be able to carry your teammates to safety if one of them goes down. However, they will not be able to carry you.

    FURTHER IMPROVEMENTS

    While our team has been working diligently on the AI Teammates for a long time, we know there are a few minor issues with graphics that players may experience. For instance, swimming or getting in/out of water may trigger the incorrect animations in specific conditions.

    We'll continue to iron out the experience in future TUs!

    SHARE YOUR SQUAD!

    We're so excited to see all of your squads in the field! Be sure to send us your screenshots and videos of you and your AI Teammates in action on our Forums, the Ghost Recon Subreddit, or by tagging us on Twitter.

    We're also eager to hear your feedback, so please don't hesitate to share your thoughts as our team works to improve them further.

    submitted by /u/UbiBard
    [link] [comments]

    Wolves, the enemies that look badass, but sucks at trying to hunt you down. Ever thought of bringing reinforcements, ya' Grim Reaper looking bastards?

    Posted: 12 Jul 2020 10:55 AM PDT

    after the AI teammates announcement and the rebels event , while it still a long way, I think they are on the right path

    Posted: 12 Jul 2020 01:23 PM PDT

    I think the Wolves would be better if they were designed more like this concept art. They look a bit more realistic and with all the tech on Auroa, it would make sense for them to have something like this.

    Posted: 12 Jul 2020 02:05 PM PDT

    Cool A.I. teammates take initiative

    Posted: 12 Jul 2020 07:04 AM PDT

    What’s going to happen in the future of ghost recon games? I hope they go for a more realistic game set in a real world war zone

    Posted: 12 Jul 2020 11:43 AM PDT

    The AI Teammates Look Great!

    Posted: 12 Jul 2020 12:01 PM PDT

    Everything I really wanted out of this update regarding teammates was met, I wanted some better squad commands, customization right off the bat and weapon customization as well! FINALLY, we can make specific load-outs for our Teammates. The upcoming Live Event looks interesting too, hopefully it adds some needed life into the game, definitely gonna reinstall Breakpoint.

    submitted by /u/iangjohnson
    [link] [comments]

    Tribute to my Wildlands Ghost (Cosplay)

    Posted: 12 Jul 2020 03:46 PM PDT

    *rubs hands in complete happiness* AI Teammamtes? Hell yeah.

    Posted: 12 Jul 2020 02:07 PM PDT

    I dunno who drops these vehicles off, but they need to learn how to land. The windows are broken, every single time.

    Posted: 12 Jul 2020 04:37 PM PDT

    UBI FORWARD Ghost Recon: AI Teammates Announcement.

    Posted: 12 Jul 2020 11:37 AM PDT

    So they did this at Ubiforward

    Posted: 12 Jul 2020 11:40 AM PDT

    The intro to the game

    Posted: 12 Jul 2020 05:22 PM PDT

    Why is every soldier wearing not a single piece of armour or pretection other than a helmet even you. The character spawn with fucking suspenders on or some shit like that its just not immersive

    submitted by /u/Mcdoodledonk23
    [link] [comments]

    My style of play is almost 100% stealth. Tac50 to drop anyone outside, then Silver Stake to mop up, but regardless of the mission or location, THIS ASSHOLE DIES FIRST...

    Posted: 12 Jul 2020 01:38 PM PDT

    Trying something new (again)

    Posted: 12 Jul 2020 08:20 AM PDT

    I might be looking too much into this, but look at the helicopter. I'm pretty sure those only patrol on Golem Island. The trees also look like an area on Golem. Maybe we will be able to explore Golem with no raid missions.

    Posted: 12 Jul 2020 06:06 PM PDT

    Live Event: Resistance Announced

    Posted: 12 Jul 2020 01:32 PM PDT

    New Upcoming nightvision, Have the chance to obtain them! by answering questions at their site!

    Posted: 12 Jul 2020 11:40 AM PDT

    Freezeframe of a firefight

    Posted: 12 Jul 2020 06:48 AM PDT

    I saw a change my mind meme on the page and it inspired me to make this.

    Posted: 11 Jul 2020 08:58 PM PDT

    Huh, is that a new safety feature?

    Posted: 12 Jul 2020 05:19 PM PDT

    AI Teammates Trailer infodump

    Posted: 12 Jul 2020 12:16 PM PDT

    https://youtu.be/rA1gSJTbEv4

    TL;DR:

    • Very similar to Wildlands
    • Same 4 commands as Wildlands
    • Fully Customizeable
      • Including weapons and AI behavior depending on currently equipped weapon
    • Kitted with an Assault Rifle and a weapon of your choice (Attatchments and skins included) note their secondary weapon type is what changes their behavior
    • Can be toggled on and off

    Coming july 15th alongside "Resistance" update, -haven't seen that trailer yet.-

    Edit:

    https://youtu.be/3KwjuHtO-z8

    Resistance live event apparently brings back the rebels and their skills from wildlands and applies them to Breakpoint

    • July 16th to 29th
    • Trailer shows Outcasts fighting Sentinel alongside Ghosts

    Not much else shown.

    If I missed anything else i'll edit the post and put it in here

    submitted by /u/iParaddox
    [link] [comments]

    Future Ghost Recon games (and Ubisoft IP's in general) could very possibly be saved from shitty creative decisions, maybe even Breakpoint too.

    Posted: 12 Jul 2020 02:54 AM PDT

    Update about drops/rewards not working

    Posted: 12 Jul 2020 12:38 PM PDT

    We hijacked a helicopter under Unidad's nose and brought with the Unided lieutenant just to rub it in.

    Posted: 12 Jul 2020 11:36 AM PDT

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