Ghost Recon - For those who couldn't claim their free NVGs from UbiForward server issues, you can register on the Ubisoft support site to claim them |
- For those who couldn't claim their free NVGs from UbiForward server issues, you can register on the Ubisoft support site to claim them
- Tom Clancy's Ghost Recon Breakpoint - Patch Notes Title Update 2.1.0
- Those servers are gonna crash
- The one thing I asked for over and over... I made comments, I made memes... I’m pumped! thank you thank you ❤️
- Playing with the original character concepts adding a bit more of a realistic flair to their colour pallet
- I‘m hoping so hard that the Hill backpack will be integrated into vests! SO HARD!
- Love it when Nomad will randomly just check how many bullets are left in the mag. Little details like this are good. Also, short stubby vertical Foregrip for the 516 would be nice.
- A cool picture I took in Ghost Recon Breakpoint.
- Anyone want this look
- Searching for Skell. Nice house, but he had a lot of unwelcome visitors.
- More information on the Resistance Live Event!
- NOOOOOOOOOOO
- AI Team mates and night vision
- New enemy archetype: Sentinel SEALs
- Long Reload - Refilling Magazine
- Dumb Cosmetic Thing But I'm Excited to see Hill's Vest and Backpack Coming
- Squadmate Template: The Rogue Contractor. (Bio including below)
- Has anyone else stumbled upon unobtainable materials. Found what looks like some kind of Crystal deposit, maybe Emerald? It's located in Smuggler's Cove the middle of three points, Cemetery Forest, White Cross Peak and Discovery Mountain on the Land bridge.
- Tried making an ANZAC soldier from Vietnam (first post)
- Please be Square, Please be Square
- I'm loving it...
- Will ai teammates fill in for real players? Like coop with 2 ai teammates kinda thing?
- Wonder how much of this will be gone after the patch :D Noodle arm, activate!
- Reloading Logic added in the next patch.
- Definitely the most scariest moments in the game are fighting behemoths at night
Posted: 12 Jul 2020 11:34 PM PDT
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Tom Clancy's Ghost Recon Breakpoint - Patch Notes Title Update 2.1.0 Posted: 13 Jul 2020 09:36 AM PDT Ghosts, Our latest patch for Tom Clancy's Ghost Recon® Breakpoint, Title Update 2.1.0, will be deployed on July 15th at 9:00AM UTC across all platforms. In addition to highlights and information listed below, please note that our Known Issues List has also been updated. Thank you for taking the time to share your opinions with us as we continue to improve the game. DOWNLOAD TIME AND SIZE Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.
NEW FEATURES AI Teammates The long awaited AI teammates are joining Nomad's rank in the next TU. Teammates can be activated and deactivated from the lobby menu, and all of them can be customizable from the same menu.
To learn more about the AI Teammates, check out our deep dive article. Live Event 2 Like in TU 1.1.0, we are bringing new limited content for two weeks. Live Event 2 will start on July 16 and will end on July 29. This event will bring out 9 new missions:
Those missions will be available for players to pick in the Objectives Board. Each mission fills a gauge that will unlock exclusive time-limited rewards. The missions will be playable again by players once the event is over, but it will not grant more rewards. We will release our full mission briefing for Live Event 2 on Wednesday, July 15. Gunsmith & Weapon Update To improve the customization in the Gunsmith, we have added the ability for players to select a firing mode by choosing two kinds of trigger: single fire or burst. Whichever mode the player choses, it will only impact the shots fired and not have any impact on the damage done.
To read more about the updates coming to the Gunsmith and various weapons in TU 2.1.0, check out our dedicated article. Weapons & Attachments Objective Board Update In order to make the objective board menu more valuable and engaging to players, information about weapons and attachments is no longer hidden by default. Even if you have not discovered any intel about a weapon/attachment, it will now show up on the board as a grey tile with the name and silhouette to indicate the weapon family it belongs to. Once you have found intel on the weapon/attachment, it will now have a tag to easily indicate where it can be acquired. These tags include: PvP, Maria's Shop, Missions, Raid, Ubisoft Club, and Classes Rank 10. Alert Messages Players were missing alert messages in HUD due to settings, so visual improvements were made in the messages to fit the HUD settings. Messages were adapted to be displayed with a discrete visual. Immersive mode does not show alert messages anymore except for "warning" and "immediate action."
Project Titan: New Intel Gathering Phase Variations (out on July 21) New variations to the intel gathering phase between bosses have been added to the raid pool to bring players more variety. Those variations include new information about objectives and new intel for players to collect, which provide different associated stories for each raid boss. As a reminder, Project Titan resets every Tuesday at 9:00 AM UTC so there will be different intel, objectives, and stories each week for players.
Character and Customization New Items in Maria's Shop (Skell Credits)
New Live Event 2: Resistance Items
New Ubisoft Club Items | Ubisoft Forward\*
\Please note that the following items are only redeemable via Ubisoft Club to players who participated in the Ubisoft Forward stream on July 12 and have their Ubisoft Club account linked to their platform of choice. If you missed the stream, players will have a future opportunity to receive them. We will share closer to the date when players will be able to get them.* New Items in Store (Ghost Coins)
PvP Observer Mode Coming with the new TU is also the Observer mode in the Ghost War custom matches. The Observer mode will allow an extra person to have a global and individual view on the PvP game ongoing. It includes:
PvP UI Widgets To improve the quality of the PvP mode in the game, we added the option for players to show or hide several widgets and to modify a couple of settings:
Item Drop Item drop is also a new feature coming to improve the PvP mode in our game. Players are now able to drop items from the item wheel and allow other co-op players to pick them up. You can drop any consumable that is not a class-specific item or the drone. For example, if you've got an extra syringe, drop it for a hurt teammate to pick up and get back in the fight. Have an extra grenade? Spread the firepower to your teammates to corner your opponents. New Ghost War Missions Bringing out new content for our PvP players, we are integrating new Ghost War missions. Those new missions will include new challenges and achievements for our players:-
PATCH HIGHLIGHTS
Patch Notes
AUDIO
EXPLOITS
GAMEPLAY
ITEMS
MISSIONS
PC
PvP
RAID
UI
WEAPONS
--- © 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy's, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 13 Jul 2020 01:44 PM PDT
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Posted: 13 Jul 2020 11:27 AM PDT
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Posted: 13 Jul 2020 06:27 AM PDT
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I‘m hoping so hard that the Hill backpack will be integrated into vests! SO HARD! Posted: 13 Jul 2020 03:02 PM PDT
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Posted: 13 Jul 2020 05:08 PM PDT
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A cool picture I took in Ghost Recon Breakpoint. Posted: 13 Jul 2020 02:29 PM PDT
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Posted: 13 Jul 2020 02:05 PM PDT
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Searching for Skell. Nice house, but he had a lot of unwelcome visitors. Posted: 13 Jul 2020 12:33 PM PDT
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More information on the Resistance Live Event! Posted: 13 Jul 2020 02:31 AM PDT
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Posted: 13 Jul 2020 10:59 AM PDT
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AI Team mates and night vision Posted: 13 Jul 2020 02:43 PM PDT Anyone just hoping the team mates will lower their night vision at night. They never would in Wildlands, just hoping it's a detail someone thought about. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
New enemy archetype: Sentinel SEALs Posted: 13 Jul 2020 03:56 PM PDT
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Long Reload - Refilling Magazine Posted: 13 Jul 2020 06:25 PM PDT This is if you have enabled ammunition-loss upon reloading: A variant of reloading where holding R initiates a long reload with Nomad sticking individual bullets into the magazine. This long reload could be stopped at any time, like how shotgun shell reloading can be interrupted. We already have animations of Nomad idly ejecting the magazine to check how many bullets are inside. This can apply to assault rifles, DMRs, sniper rifles (with detachable magazines), submachine guns, and pistols. I am less sure how feasible/easy it is to manually load a drum magazine or LMG box magazine. I dislike starting off a fight at say 18/30 bullets, but at the same time I do not want to throw away 18 good bullets. That could be up to 18 dead enemies through well-placed headshots. Lower than 10/30 I may be more tempted to throw away, but if I have plenty of time beforehand I would like to top it up to 30/30 without losing anything. A mechanic to consider before Episode 3 releases, perhaps? [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Dumb Cosmetic Thing But I'm Excited to see Hill's Vest and Backpack Coming Posted: 13 Jul 2020 02:20 PM PDT Now it can feel more like a standard vest for Ghost issue, been wanting to wear the Ghost vest since the first flashbacks with Walker and Nomad [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Squadmate Template: The Rogue Contractor. (Bio including below) Posted: 13 Jul 2020 04:13 PM PDT
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Posted: 13 Jul 2020 03:57 PM PDT
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Tried making an ANZAC soldier from Vietnam (first post) Posted: 13 Jul 2020 01:08 PM PDT
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Please be Square, Please be Square Posted: 13 Jul 2020 06:46 PM PDT
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Posted: 13 Jul 2020 10:07 AM PDT
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Will ai teammates fill in for real players? Like coop with 2 ai teammates kinda thing? Posted: 13 Jul 2020 05:06 PM PDT | |||||||||||||||||||||||||||||||||||||||
Wonder how much of this will be gone after the patch :D Noodle arm, activate! Posted: 13 Jul 2020 06:18 PM PDT
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Reloading Logic added in the next patch. Posted: 13 Jul 2020 06:36 AM PDT
I saw this on the AI team mate info page, I hope this also applies to enemy AI, good news if so. After this, some more natural AI routines like sleep cycles would be good for future patches. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Definitely the most scariest moments in the game are fighting behemoths at night Posted: 13 Jul 2020 09:22 AM PDT
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