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    Tuesday, May 19, 2020

    Ghost Recon - If only fast roping and rappelling was in the game. OG Rainbow6 tribute

    Ghost Recon - If only fast roping and rappelling was in the game. OG Rainbow6 tribute


    If only fast roping and rappelling was in the game. OG Rainbow6 tribute

    Posted: 19 May 2020 06:54 AM PDT

    A different kind of wolf (dusty from Medal of Honor 2010)

    Posted: 19 May 2020 10:20 AM PDT

    “This is Echo-9, good effect on target”

    Posted: 19 May 2020 07:36 PM PDT

    “THAT LOOKS BAD.” - Jon Bernthal

    Posted: 19 May 2020 12:57 PM PDT

    Well I tried my best...

    Posted: 19 May 2020 05:15 AM PDT

    Howdy par'ners; Wildlands team in the wild-west

    Posted: 19 May 2020 12:00 PM PDT

    Making my way from sector 1 to sector 2 without using the bridge

    Posted: 19 May 2020 06:48 PM PDT

    I think even though Breakpoint has backlash and unpolished af. But it's the graphics and immersion is what keeps me going.

    Posted: 19 May 2020 05:33 PM PDT

    MARSOC Team

    Posted: 19 May 2020 05:30 PM PDT

    endgame content - faction missions, tweaks, use more of the map please

    Posted: 19 May 2020 05:08 PM PDT

    PVE single player and occasional co-op player (2 man team) here, I like that there are faction missions to do daily that change. I think these should always stick to core special forces mission types: hostage rescue (scientists and friendly faction members), patrols, raids (capture and kill etc...) vehicle interdictions, disrupting enemy infrastructure and installations etc...

    Use all of the worlds locations, I feel like the Faction Missions aren't using all of the map. Breakpoint has a lot of unique Skell Technology Locations, Cold War Sites, and Abandoned Sites, start putting squads that the Ghosts need to take out in interesting locations like old mines, old homesteader houses etc...

    Find and eliminate the squad:

    It would be fun if the squad size was bumped up to 10 (including 1 commander) and they were placed in old homesteader locations (like the old saloons and gambling houses), Skell housing, and placed on different floors instead of having them in the middle of an open field confined to a square and never move.

    Ghosts could also have an area where they would need to patrol to find multiple squads (also moving), maybe in the wooded areas.

    Find and Rescue the VIP(S):

    hostage rescue missions are fun, place the VIPs to be rescued inside structures with guards, instead of out in the open at a facility, so the team will have to clear structures, make it so that if the guards are alerted they try to escape with the hostages or hostages (which the team will have to chase) add in consequences for not getting to the hostage in time, or coordinating.

    Eliminate the Sentinel Commander:

    Put sentinel commander in a house, cabin, or put him in a convoy where the Ghosts have to stop a 3 vehicle convoy, the commander will fight, but will also try to run and call for support (helicopter or land vehicles) to extract him

    Protect the VIP:

    protect VIP in a structure, Ghosts must defend a structure then extract the VIP

    Capture The Sentinel Commander:

    Again, use the whole map, all the locations of interest

    submitted by /u/hellaradikal
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    More visual palates

    Posted: 19 May 2020 07:38 PM PDT

    5 visual palates are just too less, I want like 30 of them, how much do you guys want

    View Poll

    submitted by /u/TacticalYH
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    Holy shit I did it. I finally did it!! After years of trying I finally beat tier 1 mode in ghost mode.

    Posted: 18 May 2020 08:12 PM PDT

    "The sunsets there are the most beautiful in the world."

    Posted: 19 May 2020 03:04 PM PDT

    What's more important to this portion of the community? Being tacticool or having "tactical" gameplay?

    Posted: 19 May 2020 02:56 PM PDT

    To start off, I am fully aware that the two are not mutually exclusive, but as many have seen on this sub, there is clearly a division as fans hold one in higher regard over the other( whether they do it consciously or not).

    For example, GRAW all the way FS lean far more on the tacticool scale of things as their atmospheres, gear and overall narrative have a clear military focus, but from a gameplay perspective they are basic run of the mil third person shooters with very little in tactics being involved( in this example, the console versions of GRAW are used as they were the primary ones that were intended for release, specifically the Xbox ones).

    On the more tactical side, we have the original Ghost Recon as well as the PC ports of Graw. To a lessor extent Wildlands and Breakpoint can be included in this category( merely because they are open ended in nature and thus the player to an extent can decide how their gameplay experience is).

    Some of these can fit into both categories to a degree, but are overwhelmingly focused on one over the other. I'd like to see what the people on here believe is more important. I could have done this as a poll, but I personally prefer actual discussions on here.

    submitted by /u/Hamonate1
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    A discussion of what the next Ghost Recon game needs to be and have. Gameplay features, story ideas and concepts.

    Posted: 19 May 2020 05:08 PM PDT

    This are some of my ideas and some of the communities that I've seen across in videos and here on reddit for the next Ghost Recon title. This are for the Ubisoft developers. There in no order. Most are gameplay changing and story Ideas and concepts. The list is a bit long:

    •The next Ghost Recon title, IMO, needs to be "Wildlands 2". After Wildlands 1, before Future Soldier and Breakpoint.

    •If were doing Wildlands 2, we need more teamates. Looking at how the story would have played out with El sueño escaping U.S. custody and creating a new cartel in South America, there could be more Ghost teams in game. Hunter team or Predator team ( both from GR Future Soldier) and Nomads team at the same place, same objective. "Take down El Sueño and the new cartel for good". That would be great. Not only would we have a Wildlands sequel but also get a Future Soldier pre-quel.

    •Gear weight. I want backpacks to make an impact on gameplay. How much gear I put in them. Diferent/bigger backpacks have more room to store equipment but weight heavier.

    •More movement options are great. Sliding, crouch sprint, double sprint "like MW2019" and prone rolling. Normal sprint/slide, double sprint/dolphine dive. Also, with gear weight and stamina mechanics would balance these two movement options.

    •Yes on Breakpoints healing mechanics but improved and better implemented in gameplay. Smoother animations for example. Carry and drag animations needed.

    •Bigger and better stealth mechanics. The mud mechanics were a very good new element to the formula, so expand upon it and bring more to the table. Ropes for rappeling up and down buildings. Cutting fences. Pick lock tools to open doors. Drag and hide enemy bodies.Taking the enemy uniform and putting it on. Civilian clouth to blend in with the crowd. Ghilli suits to blend in with the environments. Put more focus on them in the open world design. Enemy bases, cities, etc. Look at Assassins Creed, Metal Gear and Splinter Cell for notes.

    •There needs to be an HQ or base of operations for the Ghost to regroup, plan missions and store vehicles, like how in GTA story mode you store cars in garages. We could capture that zone in the begining of the game. Bowman , if she comes back, would operate from there with other U.S. allies. Also we can see them in game and not only in cutscenes.

    •No more dialogue options that don't add or change anything in the story. Only keep them if they actually do something.

    •Cutscenes show my character and my teamates exactly how I've costumized them. No more of Breakpoints cinematics.

    •No more pop culture live events. Nobody asked for Terminator or whatever. So just stop wasting time on these types of events. Nobody likes them and they do nothing for Ghost Recon.

    •Main story missions need to feel unic. Some what scripted even. I don't want to finish a mission the most easy way out. Like right now, you could jump down from the sky, on to the boss and kill him like it was nothing. Thats just bad mission making and story planning. Future soldier had some scripted gameplay moments in mission and to this day I can remember them. They felt epic and needs to return. Not every mission needs them, just the big important ones. Give me set pieces. GTA 5 story heist missions are a good example of what could be done. You can select multiple ways the mission would play out. We need something like this for big story missions.

    •Gunsmith needs to be more like MW2019. But better. Tarkov is also a good example.

    •Crosscom gear needs to return. I don't care that Ubi took them out of the lore. There Iconic to the Ghost Recon franshice and needs to be brought back day one. I don't want to here any excuses.

    •Animations need to be realistic looking but smother. Breakpoint animations are good but they are slow. Find a better balance with them. Its a game at the end of the day...

    •Give me details! Big and small. Weapon sligs and how animations play out because of that. How the character reloading diferent types of weapons. How he hold them with diferent attachments.Weight on the character changes his poses and animations. Death Stranding is a good example for this sort of things.

    •No perks. No skilltrees and non of those artificial stats bs. Give me impactful gameplay. Old Tom Clancy games didn't need them and there great games, so why have them at all? Its 2020 people.

    •Stop with the infinite amount of magazines for ammo and reloads. Move to a magazine system where the amount of magazine you carry dictate the amount of ammo you carry.

    •More character customization. Chestrigs, chestplates, combat belts, leg harnesses, helmet detail customization. Diferent type of NVG's for on and off helmets. Etc, etc.

    •No night vision without actual NVG's on your head. It should count as gear that you choose to bring with you. Flashlight can be a good addition to the game. Helmet flaslights or mounted on your weapon.

    •More enemy types with diferent fighting mechanics.

    • A wanted system like Unidad in Wildlands can work and needs to be in the next game. It doesn't have to be "Unidad" exacly ofcouse, the setting and story dictate this.

    •No drones, unless there fair to fight againts and aren't annoying.

    •More vehicles of all types. Civilian and military. Cargo planes to do halo jumps, fighter jets to hop on and pilot. Give us new stuff to play with.

    •No call in a vehicle from thin aire. You ether bring them or steal them. The vehicles you take can be stored at the HQ. Fulton devices can be used to steal vehicles or to store back your own vehicle in the HQ.

    •Vehicle customization. Gun turrets of diferent types I'm talking 50.cal turrets, miniguns with diferent ammo types, grenade launcher turret. Bulletproof windows or no windows for you to shoot from, armour plating. Diferent paint jobs like solid colors or camos, etc, etc.

    •Underwater gameplay. Swiming, diving, stealth kills from the water. You should be able to fire your weapon while your in the water. Bullets don't go thru the water, it makes not sence otherwise.

    •Give me live events that not only fit the Tom Clancy universe/lore but that it also expands upon it. Like how Hawks and Ghost Recon Advanced Warfighter 2 interracted. RB6 and Splinter Cell are good forms of live events.

    •We need to be able to customize AI teamates. Not only looks but also gear, weapon loadouts and there attachments. Weaver is the marksman of the group, right? There for he only has sniper rifles amd DMR's for you to handpick, customize and equipe to Weaver. Same goes for Holts and Midas. There all specialist, reflect that in gameplay. Or hell go the other way and let me pick whatever gun I want him to use.

    •If "Rebel" forces return, they need to be impactful. More commands and unic quest mission. Maybe we build them from the ground up. Campaign story missions and rebel missions need to be diferent. Feel diferent even.

    •World exploration needs to be better and more immersive. Look at Zelda Breath of the wild and Ghost of Tsushima. Those games don't give you markers or nothing like that. You go and explore. No need to hold my hand Ubisoft.

    •AI teamate orders needs to improve and be expanded. I want to order them to drive vehicles, hop on turrets, breach and clear rooms. Order them to throw grenades of diferent types. Etc, etc. Look at old Socom games or RB6 games for examples.

    •Team play needs to be impactful. You, as Ghost lead, need to look out for your team. If your teamate gets downed and its not helped for some amount of time, he needs to be extracted out of area by a fulton device or call in a helicopter to exfil to the HQ, then he can recover for his injuries. Then you have to wait in game days until he can operate with you once again. Or if he gets left behind, a side mission pops up for you to rescue him. After you save him, then he can begin recovery. This is a punishment sistem for people who either play reckless, or hey shit hit the fan. It happens. Make my actions, decisions and orders matter.

    •No fast travel a cross the map. None, zero, nada. Call in helo for extraction. Like how MGS5 did it. There are multiple landing zones across the map.The helo goes to the location you marked. Then you chose where to go. A diferent landing zone in the map or to your HQ. You go through the whole ride in real time or have the option to take control of the helicopter mid flight.

    •Regions need to return. All with there own boss, levels of dificulty, diferent amount of enemy bases, concoys, landing zones, side missions and quest from local rebel forces.

    •Mission creator and mod support. The community wants so many things that its unrealistic to give us everything we want. Just look in this reddit page the amounts of "we want this gun or cosmetic in the game" type post, its insane. There for let us create them and you Ubi can focus on making bigger and better content drops. This helps the game and Ubisofts reputation soo much! It can't go wrong. Lets be honest, right now thats what ya'll need. It doesn't have to be on day one, but do keep that in mind. ;)

    I love Tom Clancy games and have been playing them my entire life. My dad was a big fan and he was the one who introduced me to them. I only wish the title to be better and awesome. Just like how it was a couple of years ago. Its a unic label, there aren't many tactical realistic AAA games out there right now. Don't forget that Ubisoft. More stuff can be added, feel free to comment down more ideas and concepts for the developers to read and take note of. Be respectful to everyone and thanks for taking some time and reading this.

    submitted by /u/sucker_punch26
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    another one.

    Posted: 19 May 2020 01:52 PM PDT

    does anyone know how to get more weapons on immersive mode.

    Posted: 19 May 2020 07:28 PM PDT

    Add-on Campaign for Breakpoint - Operation Silverstone - 111 Missions

    Posted: 18 May 2020 10:15 PM PDT

    Add-on Campaign for Breakpoint - Operation Silverstone - 111 Missions

    Welcome to Operation Silverstone

    Over the last few weeks I've been working on trying to address the problem that there's really nothing to do in this game. The provided campaign story is thin and terrible in many ways: you're all over the map, the NPCs are not great, voice acting is cringe, and many missions have super vague guidance, some involve raid style boss fights... it's just plain bad... certainly not worth playing multiple times.

    I enjoy the shooting but got tired and bored of clearing bases without any real purpose. So I decided to give myself a purpose and put together a campaign with four strategic objectives that make sense given the current situation. I then devised several missions organized by region, to accomplish this. I thought I would share it with the community in hopes someone else might be struggling with the same challenge to find something interesting to do.

    Strategic Objectives

    Of course, with the limited tools I have available, you're forced to role play whether you are successful or not. Hopefully you will find the missions make sense given the situation and that some of them are creative, interesting and/or challenging. They should support play on the hardest Immersion Mode settings as you often don't need to clear the entire facility to accomplish a mission. Thinking creatively can often mean you're in and out quickly and quietly. But any play style is possible.

    Do missions and explore region by region

    Missions are organized by region and by strategic initiative. You can move from one mission to the next or simply look up a mission for a point of interest near you.

    North East AO

    Each mission includes some intel, your objectives (written and visual), and an aerial view of the site.

    Not one of the more creative missions, but the objectives suit the location

    The full briefing pack is 360MB so it's a big file. I've also made just the intro available so you can see if this is something you're interested in... you can preview it on Google Drive without downloading it.

    Intro Only: https://drive.google.com/open?id=1jn0Tk7Fvw5Cun9My4en0bIj304FA09tB

    Full Briefing Pack File (PDF 360MB): https://drive.google.com/open?id=11eZNJuEaNb11Y76RzE0WVSmTEk0nCpwR

    A special thanks to https://swissgameguides.com for the fantastic interactive map.

    submitted by /u/Virtual-Chris
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    Unlocking Clothing?

    Posted: 19 May 2020 04:42 PM PDT

    So I just bought the game yesterday and went straight into immersive mode, but I noticed if I go into immersive mod I cannot access the daily clothing items. So in order for me to wear them I have to go back into regular mode and then buy the clothes, and then go back into immersive where it just lets me equip those clothing items. is there anyway to do this without this whole process?

    submitted by /u/Jimmyban
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    Black Crate Locations 19/05/2020

    Posted: 19 May 2020 05:45 AM PDT

    Skell Tech's newest lethal drone

    Posted: 19 May 2020 03:27 PM PDT

    WAR CRIMES - Here's what to do with that annoying base Sniper.

    Posted: 19 May 2020 03:07 PM PDT

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