Ghost Recon - Tom Clancy’s Ghost Recon® Breakpoint – Title Update 2.0.3 Patch Notes |
- Tom Clancy’s Ghost Recon® Breakpoint – Title Update 2.0.3 Patch Notes
- When the drones interfere with the wildlife... the Park Ranger has to get involved.
- Can we all agree Magnetic vision should make a comeback?
- Back to Bolivia with the boys! (It's good to be back)
- Snow Patrol
- We need full vest costimization
- Feel like night vision modes should be more than a simple unlock on the skills screen should be tied to the goggles but once unlocked you can visually override them so you can have any NVG have any NV (or other) views you want.
- Who think that we should have this for all guns
- Found a memorial in Windy Islands
- I really like the immersive mode in Breakpoint.
- “I wish I brought some skis”
- Ha, man go boom
- S.A.S Urban Operator inspired. ~ wish that we had GR:W jeans.
- Reflection
- When I try and buy Breakpoint off of the Ubi store.... am I missing something?
- The heart of the volcano of golem island
- Was Future Soldier good?
- Does anyone else feel the reload and recoil debuffs on most foregrips has ruined these attachments for them in Breakpoint?
- The only easy day was yesterday.
- Operation Elsa Slayer
- The injury system
- The damage received should be different depending where you get shot
- Can’t see a damn thing (breakpoint)
Tom Clancy’s Ghost Recon® Breakpoint – Title Update 2.0.3 Patch Notes Posted: 13 Apr 2020 09:04 AM PDT Note: Some edits have been made to the patch notes listed below. You can see these changes in color on our forums page. Ghosts, Our next patch for Tom Clancy's Ghost Recon® Breakpoint, Title Update 2.0.3, will be deployed this week. We will release the patch in two parts with the first patch on PC tomorrow, April 14. If everything is implemented as expected, we will have the maintenance on Wednesday, April 15, for Xbox One, PlayStation®4 system, and Stadia. We appreciate your understanding. DOWNLOAD TIME AND SIZE April 14th at 5 am EST/9 am UTC/11 am CET Platform(s): PC Estimated Duration: 2 hours April 15th at 3 am EST/7 am UTC/9 am CET Platform(s): Xbox One, PlayStation®4 system, Stadia Estimated Duration: 3 hours Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.
In addition to highlights and information listed below, please note that our Known Issues List has also been updated. Thank you for taking the time to share your opinions with us as we continue to improve on many aspects of Tom Clancy's Ghost Recon Breakpoint. PATCH HIGHLIGHTS
PATCH NOTESAudio
Ghost Experience
Items
PC
PvP
Raid
UI
Visual
Stadia
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When the drones interfere with the wildlife... the Park Ranger has to get involved. Posted: 13 Apr 2020 09:50 AM PDT
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Can we all agree Magnetic vision should make a comeback? Posted: 12 Apr 2020 09:14 PM PDT
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Back to Bolivia with the boys! (It's good to be back) Posted: 13 Apr 2020 05:35 AM PDT
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Posted: 13 Apr 2020 02:55 AM PDT
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We need full vest costimization Posted: 13 Apr 2020 12:53 PM PDT my idea is the vests and plate carriers are "base models" and when you select them it brings you to a "vest customization screen" you get to pick gear from all the vests in the game to make your own personolized realistic vest/ plate carrier. obviously it would not work on the unique wolves vest ie walker sylverback rosebud ect. but you would be able to select radios, knives, mag pouches actual kit, a chest rig holster. my aim is to have players have more freedom in customization and make something they are proud of. for example here. lets say i pick the cyre AVS plate carrier. i would then be prompted to pick 8 props. so i pick the basic mag pouches that were on the vest to begin with. i then select a strong arm knife to be put on the upper right side of the vest. then a holster to be put on the upper mid chest section. then a radio on the back of the vest, a few extra pouches and grenade holsters. it would be my own vest and would make me feel like a true ghost. [link] [comments] | ||
Posted: 13 Apr 2020 06:21 AM PDT
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Who think that we should have this for all guns Posted: 13 Apr 2020 05:43 AM PDT
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Found a memorial in Windy Islands Posted: 13 Apr 2020 10:50 AM PDT
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I really like the immersive mode in Breakpoint. Posted: 13 Apr 2020 04:56 AM PDT I know that the recent installment in the franchise got a lot of hate for having tiered loot and stupid shit like that. However I bought the game after the immersive mode came out. I don't really care a lot for the plot itself but I do like the missions, the world is really fun to explore. Drones can be annoying at times with the "Press H to focus" however just traversing the world , finding blueprints, one shot killing baddies with a sniper or a silenced pistol is fun. I am not sure what it is that makes me enjoy the game so much ( I usually get tired of ubi open worlds unless I find the story interesting) but I do and since this game gets a lot of hate I just wanted to write something positive about it. [link] [comments] | ||
Posted: 13 Apr 2020 12:22 PM PDT
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Posted: 13 Apr 2020 04:57 PM PDT
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S.A.S Urban Operator inspired. ~ wish that we had GR:W jeans. Posted: 13 Apr 2020 01:33 PM PDT
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Posted: 13 Apr 2020 05:27 AM PDT
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When I try and buy Breakpoint off of the Ubi store.... am I missing something? Posted: 13 Apr 2020 12:28 PM PDT
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The heart of the volcano of golem island Posted: 13 Apr 2020 06:58 AM PDT
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Posted: 13 Apr 2020 09:55 AM PDT I remember nearly hating it when it came out, it felt arcadey and linear and didnt like it compared to GRAW 1&2 but now I see this subreddit and people really like it apparently, should I give it another go? I was younger when it came out maybe I should've been more patient, I remember quiting in a snowy mission or something [link] [comments] | ||
Posted: 13 Apr 2020 06:51 AM PDT Like the title says, I rarely if ever use foregrips at this point, just because the debuffs they come with outweigh whatever buffs they're providing. The reload debuff cancels out the gain from the Close and Personal perk, and the recoil debuffs muddle the otherwise predictable recoil of most weapons, making the improvement they provide pointless. 99% of the time, with possible exception of LMGs I'm finding that I'm better off just running no grips at all. I really think we need a return to the Wildlands-style system where each attachment buffed the weapons in a different way or to a different degree without downsides. Heck, I'd even be fine with making attachments completely cosmetic. [link] [comments] | ||
The only easy day was yesterday. Posted: 13 Apr 2020 06:05 PM PDT
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Posted: 13 Apr 2020 10:13 AM PDT
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Posted: 13 Apr 2020 01:23 PM PDT I like the injury system, imo I feel like it should be implemented in other games where your character is likely to be maimed or killed. It makes you think twice about going in guns blazing or alerting enemies to your presence, although I can see how this may be annoying to casual players, so maybe have an on/off toggle in the options. I was wondering why hasn't anyone thought of actually having a knock out feature yet, it's been a few times when airsofting I've had the wind knocked out of me and was unable to move. I'm sure that kind of stuff would happen on a battlefield as well. Or maybe I'm pushing it? I may be asking too much, but it would be a cool feature imo. [link] [comments] | ||
The damage received should be different depending where you get shot Posted: 13 Apr 2020 07:37 AM PDT For example, getting shot in the leg does very little damage but might cause injuries, and getting shot in the head is a one-shot kill or a critical injury [link] [comments] | ||
Can’t see a damn thing (breakpoint) Posted: 13 Apr 2020 08:04 PM PDT Whenever I go into buildings the lighting goes to complete shit and I can't see into any rooms even when I'm standing one inch away from the doorway. Does anyone know a way I can mess with the display settings in order to see better? [link] [comments] |
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