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    Sunday, April 19, 2020

    Ghost Recon - There is a firework button next to the Skell Dam

    Ghost Recon - There is a firework button next to the Skell Dam


    There is a firework button next to the Skell Dam

    Posted: 19 Apr 2020 12:38 PM PDT

    My go-to ARs

    Posted: 19 Apr 2020 11:36 AM PDT

    SLING? I wish I could have this animation when switching to my pistol!

    Posted: 19 Apr 2020 01:08 AM PDT

    Com on Ubisoft, these are the attachments we want in Breakpoint

    Posted: 19 Apr 2020 05:06 PM PDT

    my favorite shot!

    Posted: 19 Apr 2020 02:33 PM PDT

    Rise and shine

    Posted: 19 Apr 2020 12:37 PM PDT

    We Al Need to Come Together to Get Ubisoft to Listen to Us. (Includes requests for Ubisoft)

    Posted: 19 Apr 2020 02:02 PM PDT

    Yes I know a lot of us are divided and people want more cosmetics, and others want bugs and gameplay issues fixed. But I think there's a middle ground here. I'm a mixture. The things I want done to the game are mostly gameplay related, such as nerfing drones removing their bullet-sponginess, making enemies less retarded and ending THEIR bullet sponginess. And fixing the shit ton of bugs here. NOT TO MENTION adding AI TEAMMATES. But I'd also like to see more semi "cosmetic" things done and having cosmetic issues fixed for immersion's sake. There are still functional pieces of gear the modern war fighter would have that aren't there for us. Such as: helmet mounted flashlights, already in the game. Sentinel uses them. You can't use Night Vision with most scopes, and what if you don't have one on and go into a dark area? Makes no sense having the night vision magically always be there. Mayyybe making the vests look a little more realistic looking and hold some more different types of gear and pouches on them like IFAKs and things like that. Making the ghillie suits function properly by having the hood up, having the option to put your hood up, BEING ABLE TO WEAR A HELMET WITH A GAS MASK. Yes it is extremely uncomfortable to do so, I know. However, it's impractical not to do so. You'd still have to put on your helmet with MOPP gear or whatever they call it these days. And for god's sake what I want most is a more updated and fuller/ more in depth gunsmith system. And I'm sure most people on the sub agree with me on these issues. See? I don't want airsoft shit. I want cosmetics fixed, I want bugs fixed, and I want a good gunsmith. I just want the game to be the REALISTIC TACTICAL SHOOTER it was advertised to be. I haven't given up yet. They'll still make updates. The next game is FAR down the line, folks. Thanks for listening

    submitted by /u/deluxe7755
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    Done.

    Posted: 19 Apr 2020 02:07 PM PDT

    Class Movement Speed Testing Report

    Posted: 19 Apr 2020 02:33 PM PDT

    Class Movement Speed Testing Report

    I originally posted this in r/BreakPoint as it is specifically relevant to that game, but was suggested to also post it here.

    As I'm sure many of you have noticed, in the Identity > Modifiers section of the menu there is a 'Movement Speed' stat which always reads 0/20 % no matter what class you are, or what perks and gear you have equipped (this must be a bug). This leaves some ambiguity as to what maximum movement speed can be achieved. 0 / 20% implies that movement speed can be increased to a maximum of 20 % above the Base Speed (see terminology below) with no perks or gear. However, it does not clarify whether or not base the movement speed increase included with the Panther class is included in this 20 %.

    Objective:

    The goal of this experiment is to determine whether or not the maximum movement speed that Panther can achieve is higher than the rest of the classes, or if the built in movement speed increase is included in the 20 % cap, meaning that all classes can achieve the same maximum movement speed through the use of perks and gear.

    Terminology:

    Base speed - Speed at which each class can move without any perks or gear boosts. This is different for Panther, but the same for the rest.

    Standard speed - The speed at which all non-Panther classes move without perk or gear boosts.

    Speed Multiplier - Factor that gear and perks increases movement speed by. E.g Burst forth is 1.1 multiplier.

    Procedure:

    The testing was carried out at the airfield in southern Liberty province, called 'Liberty airfield'. The distance was 266 m, as measured with the drone at the end point at the start point. The start point was the northern-most row of lights that appear on the west runway that is aligned North-South. The end point is a line of latitude that appears on the mini-map, the timer is stopped when the rear-most point of the player marker crosses the line of latitude.

    Test was carried out with Female 'Fury'. Weapons: Scorpion EVO3 CQC (Primary), Scorpio Scout (Secondary) and MK23 (HDG). The Handgun was held when doing the tests. I am fairly certain that none of this affects movement speed, but just giving the information in the case you want to repeat the test.

    Tests were carried out initially with Panther, then with Echelon for comparison. The Base Speed of Assault and Sharpshooter were also tested to ensure that Echelon conforms to the Standard Speed, as I was uncertain if the new classes may have a slightly different Base Speed.

    I used a stopwatch to time the tests.

    All classes used in the testing were level 10.

    The perks used for the testing were: Slim Shadow, Pistolero, and Ballistic Advantage. Where necessary, pistolero was replaced with Burst Forth. The Slim Shadow perk does add 10% agility, but was kept standard in all tests, so is not pertinent to the results.

    Ideally I would have had gear that provided an additional 10 % movement speed ( 5 % from both pants and boots), however I accidentally dismantled my elite boots and could not find another pair.

    Results:

    Figure 1. Experimental Data

    As the controller was operated with one hand to run, and the stopwatch with the other, there will be innaccuracies in the times recorded. I estimate that a maximum measurement error of 0.3 s, conforming to an reaction time is appropriate for being able to predict when the stop line would be crossed. This leads to a maximum error of ~ 1.27 % ( Maximum Error * 100 / Minimum Recorded value = 0.3 * 100 / 23.61 = 1.27 %). From Figure 1 we can see that Echelon conforms to Standard Speed as its average Base Speed is within the 1.27 % of the Base Speeds of Assault and Sharpshooter. Therefore using comparing Panther to Echelon for the remainder of the tests is a valid method. The average Base Speed for Panther is 25.78, this is within 1.27 % of 10 % faster than the Echelon Base Speed, this validates the test method and measurement as accurate enough.

    The Theoretical values calculated in Figure 1 are calculates as: (Base Average / Speed Multiplier). E.g For Burst Forth + 8 % Movement Speed from Gear the calculation was (for Panther): 25.78 / 1.18 = 21.85.

    Looking at the Burst Forth + 8 % Movement Speed from Gear section we can see that there is a significant difference between the Theoretical and Average values for Panther. There is a difference of ~ 8.31 %, which is very close to 8 %, suggesting that the 8 % movement speed from gear has made no difference on the result. This is further affirmed by looking at the Panther Burst Forth Average value, which is within 1.27 % of that from the Burst Forth + 8 % Movement Speed from Gear value.

    However, when we look at the Echelon section of Burst Forth + 8 % Movement Speed from Gear the Average and Theoretical values are within 1.27 % of each other, suggesting that the 8 % movement speed from gear is contributing to the movement speed as expected.

    Looking at the Burst Forth section for both Panther and Echelon, we see that the Average and Theoretical values are within 1.27 % of each other, showing that Burst Forth perk is working as expected.

    Conclusion:

    No matter which class is used, movement speed may not be raised any more than 20 % above the Standard Speed. Therefore we can see that for the Panther class if you have gear that provides 10 % total movement speed boost that also using Burst Forth will accomplish nothing (unless you want the Stamina Regen speed), and the perk slot should be used for something else. Also, any class can achieve the same maximum speed that Panther can when using Burst Forth and with 10 % total movement speed boost from gear.

    Do you think that the built in Panther speed increase should be included in the 20 % cap? Or should Panther be able to achieve a 30 % movement speed increase over the Standard Speed?

    submitted by /u/AssumeIdealFlavour
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    If only the A.I. teammates could ride bikes

    Posted: 19 Apr 2020 02:55 PM PDT

    Don't press me !

    Posted: 19 Apr 2020 04:03 PM PDT

    Cosmetic Update Please

    Posted: 19 Apr 2020 07:51 AM PDT

    More variations in colors? More pouches and detail on gear. More gear in general. Previous GR titles have pretty cool stuff that would be awesome if they were brought back in Breakpoint.

    submitted by /u/sgLW-X13_
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    Seriously why isn't there more characters inside tall offices buildings? You have these tall buildings in the majority of the maps but there's never enemies within the buildings. Battles inside these buildings could've been so much more epic

    Posted: 19 Apr 2020 08:06 AM PDT

    Breakpoint Creative Mode ON (sorry for bad video)

    Posted: 19 Apr 2020 03:17 PM PDT

    (Extremely) Minigun

    Posted: 19 Apr 2020 01:13 PM PDT

    Moa Island

    Posted: 19 Apr 2020 08:13 PM PDT

    What are your thoughts on Moa Island. Its by far the most mysterious island in breakpoint. its about 1/2 the size of the main Magna Nui Island. Is it Episode 3's island? is it the late second raid's island? or is it something else entierly. ubisoft. we want to know more about Moa Island. And we want to go to the island with no drone swarm. List your thoughts

    submitted by /u/ThanosBlunt
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    Cosmetics I’d like to see in BP, the more variety the better.

    Posted: 19 Apr 2020 07:42 PM PDT

    ACH with picatinny rails.... ubi pls.

    Posted: 19 Apr 2020 03:07 AM PDT

    Fellas idk what to do. It’s been like this for 20 mins and it won’t let me click anything. I can’t get past this screen.

    Posted: 19 Apr 2020 06:26 PM PDT

    Fast pistol switch?

    Posted: 19 Apr 2020 08:41 AM PDT

    Some of the animations in this game are really slow, and you can't seem to cancel them out.. For example, reloading an AR/LMG, etc.. One of the things I've always enjoyed about Division is how you can swap out to the pistol super quickly - lets you cancel a reload to defend yourself to (hopefully) take out an enemy or two so you can get to cover to reload your primaries.. Love to see this added to BP

    submitted by /u/sh0nuff
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    So there is clearly a divide within the cosmetic community here on the sub and I don't understand why.

    Posted: 19 Apr 2020 10:13 AM PDT

    Edit, so to clarify I'm Purley talking about cosmetics here not gameplay some people seem to think that wanting gameplay fixed and wanting more cosmetics can't come from the same person. Well.they can I want more cosmetics but I also want gameplay to be improved and bugs to be fixed.

    So my problem is there seems to be 3 camps.

    1st camp, these guys are the ones saying they don't want anymore 'Airsoft cosmetics' well okay but their aren't any in the game apart from 1 single mask. If you want down to earth real life cosmetics I'll give you a list of what you'd get in a GR game

    Ops Core helmet with or without mesh Crye Top one with rolled sleeves one without Crye pants 1 set of gloves 1 plate carrier 2-3 back packs 2 sets of glasses 3-5 face masks 3 headsets if you're lucky 1-2 types of NVG

    That's it by the way all that is in the game. If I put up 100 pics of SF from around the world they will all look near identical, the only variation would be camo/patches. Any modifications they made you wouldn't get because news flash that's what you've been calling 'airsoft'.

    On the other hand you guys are right to call out the over the top suggestions but you usually don't as there isn't really that many tbh.

    2nd camp is my camp we want the gear that's is reflective of real life; which majority of what is in the game is. But we are also happy to accommodate for other wider options because A. Soldiers in real life customise their own gear with stuff that 1st camp consider 'Airsoft gear' and B. We know if you don't like what's been added don't use it. We are also the ones who get attacked the most because of our stance.

    3rd camp or the people who want over the top gear that makes no sense to have but they rearly post anything because they are an extremely small section.

    Just for the record, I have a fair few friends in the military and see what gear they are issued and what custom gear they buy themselves and I'll tell you now most posts on here are not that far fetched.

    Let's say someone asks for a back pack with entry tools wether it's a halligan or bolt cutters they are used by SF and even regulars quite often in the Infantry world. Now if someone asks for ladders wether cosmetic or not they again are still used not as often but are still used.

    If you say you want something that you found in a pic online that's fine if you disagree that's fine but if you suggest that the gear been used is 'airsoft' or is 'proper tactical gear' without doing any research or knowing anyone from SF communities or knowing anyone from regular regimets then you don't have a right to say anything.

    submitted by /u/The_NomadicGhost
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    Dev's should add this gear to the next ghost recon game

    Posted: 18 Apr 2020 09:01 PM PDT

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