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    Thursday, April 30, 2020

    Ghost Recon - Taxi!!! 🚖

    Ghost Recon - Taxi!!! ��


    Taxi!!! ��

    Posted: 29 Apr 2020 02:40 PM PDT

    C'mon, UBI Paris do something...

    Posted: 29 Apr 2020 02:48 PM PDT

    Was RPing as the French Foriegn Legion and pulled off my proudest shot

    Posted: 29 Apr 2020 06:54 PM PDT

    Temperate

    Posted: 29 Apr 2020 12:01 PM PDT

    Did anybody else get this fantastic weather when they played Deep State?

    Posted: 29 Apr 2020 02:29 AM PDT

    Anyone else miss the flare gun? Had to wait for azreal to spot me for this

    Posted: 29 Apr 2020 07:54 AM PDT

    This was my Wildlands character

    Posted: 29 Apr 2020 11:28 PM PDT

    Nice Ubisoft... You did you fckin did it again��

    Posted: 29 Apr 2020 04:38 PM PDT

    All customization needs an overhaul

    Posted: 29 Apr 2020 06:54 AM PDT

    Ok so I'm a big fan of modern warfare and this game and just recently for modernwarfare I saw they updated the gunsmith, brand new customization options, you can take all parts from different blueprints for the same weapon and make blueprint hybrids and I'm thinking that's so cool, so I hop on to ghost recon and I'm like damn options are limited here and why does our character feel like naked with the clothing options they have and don't get me started on the limited number of plate carriers or the missing ability to roll sleeves, put up collars on shirts and have usable hoods, ya know looking at modern warfare and then taking a look at breakpoint it really feels like Ubisoft Paris needs to get this fixed ASAP

    submitted by /u/Minarchi21
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    Finally I took down Al Swayno and his gang, half of which I played on tier one level. Only need to beat the predator!

    Posted: 29 Apr 2020 08:40 AM PDT

    The Division 2 had a really good system for requesting backup from other players. Would any other Ghost Recon players like to see this implemented in current or future titles?

    Posted: 29 Apr 2020 05:53 PM PDT

    It just seemed to make playing together more focused. You're doing a mission, you get owned, you get on the radio and request back up. I don't know if I'm not getting lucky with public matchmaking in Break Point but it always seems to be pretty unfocused.

    submitted by /u/freetacorrective
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    Bang ��

    Posted: 29 Apr 2020 05:49 AM PDT

    If no human companion can we get a dog companion? Maybe a drone dog companion?

    Posted: 29 Apr 2020 11:24 AM PDT

    We need movement/gameplay like this in the next ghost recon game

    Posted: 29 Apr 2020 11:50 PM PDT

    Nomad, I'm pretty sure thats not how time works brother...

    Posted: 29 Apr 2020 10:57 AM PDT

    Ghost Recon: Next - Part VII Underwater game play. So this one is pretty self explanatory. Might not have one ready by tomorrow working on a couple bigger ones (Enemy A.I. and Controller layout)

    Posted: 29 Apr 2020 12:46 PM PDT

    While I do not want the gameplay to be similar (except Clean House mission) I would like the attention to detail, nighttime actually being dark, gun customization (i mean the stowed sling looks cool, plus the retro hand made "mag-pull" ) and general aesthetic to be what Ghost Recon strives toward.

    Posted: 28 Apr 2020 09:19 PM PDT

    What if every drone inside a base was tied to a generator?

    Posted: 29 Apr 2020 01:42 PM PDT

    All you have to do is sabotage a generator and all drones are offline. The enemy gets suspicious and investigates the generator so you have to be quick to take them out before they reactivate it.

    submitted by /u/-destination_unknown
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    What is your favorite Ghost Recon title so far?

    Posted: 29 Apr 2020 09:16 PM PDT

    Which Ghost Recon is your favorite? Feel free to comment which ones you have played.

    View Poll

    submitted by /u/JeanTiberiusArcher
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    Ok so the gas mask is a little wierd

    Posted: 29 Apr 2020 08:35 PM PDT

    Is there any way i can cover up a players hair when wearing the gas mask? If there isnt i think the balaclava sniper should be head protection, not gear after the immersive mode changes. Or put the gas masks there cause that would work too. They just make the hair all flat and make the outfit ugly.

    submitted by /u/hismam77771
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    Got some water on my lens with this one

    Posted: 29 Apr 2020 03:40 PM PDT

    A Redesign of how Azrael Drones Should Function

    Posted: 29 Apr 2020 04:20 PM PDT

    Azrael Drones on paper are a really cool idea and do help instil the idea that the player is the hunted in Breakpoint. The only main problem with them is that they're a random encounter that seems to happen more often than perhaps it should. And when they happen there's only two real endings for that encounter, either you hide and it doesn't spot you, or it does. Now there's nothing wrong with forcing the player to stop and hide, but for how frequent and random it is it begins to become quite boring when most of the time Azraels show up when the player's only goal is to get to point B asap. A while back a user posted a complete overhaul of the Azrael where as the player spends more time in a region the wolves become more aware of the players position and at a certain threshold of being spotted and having their position identified and Azrael drone flies over, and if successful in spotting the player, sends wolves to eliminate them. Now this was an excellent redesign to the Azrael done, but I fear it's not very tangible for the developers. I believe dumbing down this system a little can create a good balance as it remains a consequence of the player's actions, but isn't too complex that it's an unrealistic addition to the game.

    What I suggest is a little less complicated where there is a certain amount of times the player can be spotted, so engaged in combat, red ring around the mini map and all. And being spotted adds to a meter that once the player gets spotted X times (X needs to be determined through play testing) an Azrael Drone will recon the players position. No matter where the player is spotted. If it's in a base, on the road, in the wild, if that's the spot that maxes out the meter an Azrael drone will show up with a warning message that pops up saying "Azrael Inbound" / "UAV Inbound" / etc. (whatever the devs deem it) This makes Azrael Drone encounters not random which helps traversing the open world peacefully (disregarding helicopter patrols which should have their detection reduced to that they can't see the player if they're crouched) But it also adds an extra element to the combat of the game, as the consequence of being spotted in a large base, and then have an Azrael come by and spot you, sending wolves to the base can really up the challenge at no fault of anything but the player. Once the Azrael is deployed the meter resets and the cycle repeats itself. I don't know if the devs should communicate this meter with a UI element or not. Perhaps a vertical meter on the left side of the minimap that fills red every time the player's spotted, whatever it doesn't matter that much. I figured I'd share this, see what people think, what people can add that still makes it a realistic addition to the game that's satisfying for the player, but tangible for the developers.

    submitted by /u/MacluesMH
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    PSA: Wildlands is now $14.99 on the PSN Store until 5/12

    Posted: 29 Apr 2020 06:19 PM PDT

    If anyone is backwards like me and played Breakpoint but haven't played Wildlands yet, now on PS4 would be a great time to start for the price.

    submitted by /u/ImmortalHitman720
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    Do the stats on your clothes matter for Ghost War?

    Posted: 29 Apr 2020 08:26 PM PDT

    I have clothes with extra movement speed, do they actually boost my mobility in Ghost War?

    submitted by /u/sophicpharaoh
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    The only hard copy game I own. :)

    Posted: 29 Apr 2020 04:31 PM PDT

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