Ghost Recon - "smarter AI that will avoid places like stairs if they see a lot of bodies" |
- "smarter AI that will avoid places like stairs if they see a lot of bodies"
- One of my best photos in breakpoint
- Cool animation... Talking about positive post like someone told me in another post I made... I haven't seen this animation before so I don't know if it's new on this patch... Entering bivouac with an injury is awesome and I like it, wonder if it's only the bullet on the leg the standard animation
- "How'd a muppet like you pass selection?"
- Ubi please
- Wayyyy too many surveillance drones and helicopters since update
- I’m sorry but I see so many cool cosmetic items that I know for a fact can be implemented into the game I just don’t want it as a raid reward or ghost coin obtainable, id like it to be either found around the island or skell credits
- Ubisoft please give us the tactical vertical grip from the raid or let us be able to purchase it.
- Why you gotta be like that bro?
- No rifle should have 20 base damage
- Just Another Solid Snake
- 516 Shorty Xtreme CQ Build
- ACCS on Assault Rifles...
- If I kill the lights... Shouldn't be killed the ones in the generator too??
- Skids up in 10.
- Ubi, can we please get backpacks like these in game with entry tools on even if they are purely aesthetic
- Sam Fisher in Wildlands
- Could you guys please fix the texture issues on PS4 Pro? This looks really bad and it happens all the time in rocky areas. @u/Ubi_Hayve @u/UbiBard
- Gimped AI: with testing I've found that enemies are semi-blind unless they're in combat and semi-deaf unless they're at zero suspicion.
- Should you be able to pull out your pistol while swimming?
- Has anyone else come across a behemoth with gas weapons, or am I the first? (Btw it's called a byleth and I can't find it anywhere)
- This vertical grip still bothers me.
- Close Quarter Combat and turning quickly to aim and shoot is clunky and slow.
- I'll get back to you when I clear the area.
- Snipers need to be nerfed.
"smarter AI that will avoid places like stairs if they see a lot of bodies" Posted: 01 Apr 2020 02:51 PM PDT
| ||
One of my best photos in breakpoint Posted: 01 Apr 2020 05:23 PM PDT
| ||
Posted: 01 Apr 2020 08:24 PM PDT
| ||
"How'd a muppet like you pass selection?" Posted: 01 Apr 2020 02:13 AM PDT
| ||
Posted: 01 Apr 2020 07:29 AM PDT
| ||
Wayyyy too many surveillance drones and helicopters since update Posted: 01 Apr 2020 05:13 PM PDT The amount of helicopters and drones I have flying over me is ridiculous. During the mission to help Samuel with his traps (a short mission) I had 4 drones and 5 helicopters fly over. I love immersive mode but these flyovers are seriously ruining the fun [link] [comments] | ||
Posted: 01 Apr 2020 11:21 AM PDT
| ||
Ubisoft please give us the tactical vertical grip from the raid or let us be able to purchase it. Posted: 01 Apr 2020 08:38 PM PDT | ||
Why you gotta be like that bro? Posted: 01 Apr 2020 08:00 AM PDT
| ||
No rifle should have 20 base damage Posted: 01 Apr 2020 03:13 PM PDT It makes rifles like the 516 and AK12 considerably less efficient and fun to use than their counterparts. Personally I would prefer damage to be caliber based where a 5.56 always does the same damage and a 7.62 always does it's damage etc. At least in immersive mode. [link] [comments] | ||
Posted: 01 Apr 2020 04:06 PM PDT
| ||
Posted: 01 Apr 2020 04:51 PM PDT
| ||
Posted: 01 Apr 2020 09:00 PM PDT I think it would be awesome if Ubi gave us the ability to mount the ACSS on assault rifles. I like the fact they gave us the ability to put the ACOG on most ARs, but I would also really like having the ACSS on them as well. Thoughts? [link] [comments] | ||
If I kill the lights... Shouldn't be killed the ones in the generator too?? Posted: 01 Apr 2020 02:49 PM PDT
| ||
Posted: 01 Apr 2020 05:14 PM PDT
| ||
Posted: 01 Apr 2020 05:00 AM PDT
| ||
Posted: 01 Apr 2020 05:28 PM PDT I was so happy when I heard his voice and was like "yeah this is it. Now shits about to go dooownn" But that mission is the worst.. gawd dammit I hate it. "Yo sneak into that base and don't alert anyone or drop one" Waaay too much of a drag to get in there. And once you're finally in Sam says "yo if im gonna press that button. There will be an infinite amount of guards running at us and you have to shoot everyone of them. Oh, and if you die you have to sneak back in" What the fuck [link] [comments] | ||
Posted: 01 Apr 2020 05:21 PM PDT
| ||
Posted: 01 Apr 2020 12:26 PM PDT After observing a long series of oblivious non-reactions from Breakpoint's AI (all on Extreme, though difficulty only changes the rate at which Detection Meters fill) I've figured out more or less how their senses work during their varying states of alertness. My testing wasn't 100% exhaustive, so there may be some minor exceptions, but I've seen more than enough to offer general rules of thumb as to what they will or won't react to. What can enemies do with their vision outside of combat? They can
and that's about it. So what CAN'T they do with their vision outside of combat?
Now onto their hearing. What can enemies hear in a state of zero suspicion?
One thing I haven't pinned down exactly is the dialogue enemies use to transition into an individual combat alert, before it spreads base-wide. It's either 100% silent or it has an extremely short audible range of a few feet. Since that tends to be a hectic moment (you'll shoot at them and your bullets will travel/impact around them, or they might get a quick shot off at you) I haven't figured out exactly what triggers the alert to spread in their immediate vicinity before it spreads to the rest of the base. So what CAN'T they hear in a state of NON-zero suspicion? They can't
They can, however, hear bullets that pass right next to them just as well as they could during zero suspicion. In conclusion, all of this adds up to enemies who are rarely, if ever playing with a full deck. It makes anything less than all-out combat feel like a generally flat and unresponsive experience. I can't tell whether all of this is
It's possible that with drones in the game, at least the flying ones, fixing all of this would make stealth a bit impossible. But honestly, the current situation of enemies being oblivious to much of what happens around them kills my immersion and makes stealth feel flat and static instead of tense and dynamic, which are the things it needs to be to offer a compelling experience. [link] [comments] | ||
Should you be able to pull out your pistol while swimming? Posted: 01 Apr 2020 10:38 PM PDT I ask this, because the amount of times I've died while swimming, simply because a drone happened to spot (yes, I was stealth swimming) is way too many. I'll be in the water, trying to sneak into a Sentinel base, and one of those Succubus bastards will see me, and kill me before I can reach the shore. Which leads to the question, should you be able to pull out your pistol while swimming? It would certainly make things more interesting, and less frustrating. [link] [comments] | ||
Posted: 01 Apr 2020 08:04 PM PDT
| ||
This vertical grip still bothers me. Posted: 02 Apr 2020 01:15 AM PDT
| ||
Close Quarter Combat and turning quickly to aim and shoot is clunky and slow. Posted: 01 Apr 2020 06:07 PM PDT The animations are so slow, with your character taking up majority of the viewing space, consistent CQB is virtually impossible. [link] [comments] | ||
I'll get back to you when I clear the area. Posted: 31 Mar 2020 09:55 PM PDT
| ||
Posted: 01 Apr 2020 05:02 PM PDT PVE snipers are fine if you're on the ground. Reasonably accurate. I play immersive on extreme though. If you get spotted by a sniper while you're in a helicopter, suddenly they've got an aimbot. There is no possible way a sniper on the ground can take me out while I'm flying 200km/hr in a helicopter. Anyone else have this happen? [link] [comments] |
You are subscribed to email updates from Ghost Recon - Official Subreddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment