Ghost Recon - Battle Rewards have been cancelled |
- Battle Rewards have been cancelled
- Mud Fighter
- Big ups to Ubisoft for having your character take all their equipment off during cutscenes had to draw my fucking eye patch on
- Navy seals winter warfare
- Get rid of the raid ubi and add all the rewards to Maria’s store please. Focus on other parts of the game such as AI, AI teammates, improving customisation, live events etc.
- Keep all the new mechanics, skills and gadgets etc... All the immersive mode stuff, all the camera improvements...
- Breakpoint feels more like a weird reboot of Metal Gear 1/2 than a Ghost Recon story.
- Sorry, but Immersive Mode doesn't fix the broken AI and level design that ruins any shred of fun or stealth
- The very house whose owners deserve the most brutal reprisal (who knows, he will understand)
- Ghost Recon TU 3 concept: Immersive world update
- Am I the only one who would prefer weapons NEVER getting dirty as opposded to the bug?
- Loadout Vibe Check, Inspired by the NORTU 5 (Norwegian Task Unit) of my home country
- Sam Fisher judges you in new mission
- Interesting outfit
- How much can Ubisoft actually change and improve the enemy AI at this point?
- Imo, this would look badass if it was in game
- Customization in Breakpoint is lacking
- I was playing yesterday and suddenly realised something that makes the game feel more lifeless than Wildlands
- Feedback from u/caster regarding the AI
- I’m much much happier with Breakpoint now
- Ever since Launch, I have under-rated the power of a Shotgun... We need more in the Breakpoint!
- My attempt on The Punisher
- Enhanced medical system see comments for details. More realistic health system, making food and drink actualy usefull, faster animation, enemy injury, coop healing...
- Will playing "deep state" before i beat the game spoil the main ending?
- Wanted the Deagle blueprint, decided to parachute in and try and grab it fast and quietly. Did not go to plan. Felt like an action movie.
Battle Rewards have been cancelled Posted: 03 Apr 2020 03:28 AM PDT
From https://support.ubisoft.com/en-gb/Faqs/000050221/Battle-Rewards-in-Ghost-Recon-Breakpoint-GRB Announced here: https://forums.ubisoft.com/showthread.php/2211178-Are-Battle-Rewards-ever-Coming-back?p=14889068&viewfull=1#post14889068 [link] [comments] | ||
Posted: 03 Apr 2020 12:20 PM PDT
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Posted: 03 Apr 2020 01:21 PM PDT
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Posted: 03 Apr 2020 06:39 AM PDT
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Posted: 03 Apr 2020 03:09 PM PDT Went back on the raid today for the first time in months and my god it's the definition of AIDS. firstly hardly anyone has mics, just like before. The whole concept about the raid shouldn't be in a GR game. No one who plays GR want to fight a bullet sponge robot with 3 random people who don't communicate. Just scrap it. And the raid now feels 5x harder and is somehow less enjoyable. I didn't know it could get any worse. Just scrap it ubi and add all the rewards to the shop. Focus on other parts of the game. [link] [comments] | ||
Posted: 03 Apr 2020 08:51 AM PDT
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Breakpoint feels more like a weird reboot of Metal Gear 1/2 than a Ghost Recon story. Posted: 02 Apr 2020 11:15 PM PDT
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Posted: 03 Apr 2020 01:04 PM PDT I avoided this game like a plague like many here, but once Immersive Mode dropped and saw that the game was on sale for $15 I thought I'd bite the bullet... ...I wish I hadn't Just like in Wildlands, the awful AI in this game ruins any ounce of stealth, tactics, or fun to be had. There is no amount of tweaking to the settings that fixes this. Enemies go from brain dead stupid, to wall hacking terminators at the drop of a hat. - Enemies spot your drones? They move your position - Enemy finds a body? They move your position - Set of an explosive or a trap of some kind? They move your position - Change positions? Too bad because they eventually just move to your current position - Waiting for enemies to stop searching? Have fun waiting 10 minutes while they stand on the other side the wall you're on looking directly at your face - Enemies unloading hundreds of rounds of ammo at you without reloading, making it near impossible to effectively return fire in harder difficulties - Died by enemy or a cutscene plays? Your helicopter disappears. Have fun finding a vehicle to travel to your next mission 8km away! This is only made worse by the ABHORRENT amount of enemies that are all over the map! PLANES, HELICOPTERS, VEHICLES AFTER VEHICLES AFTER VEHICLES, PATROLS, DRONES DRONES DRONES DRONES DRONES that magically take half a mag to kill but GOOD LUCK getting your shot on them because they dodge your bullets with ease. This map is so painfully large, yet its filled with nothing but enemies constantly hunting you down to no end which ruins your mission if you don't clear them away first. The AI is both easily cheesed and unbearably cheap all at once, there is no middle ground. Ubi Paris has learned nothing from the awful AI from Wildlands, but it's made 3x as worse due to the sheer amount of drones and enemies all over the map. I enjoyed Wildlands, despite how fundamentally flawed it was, but Christ all mighty this game feels like it goes out of its way to waste your time and ruin your fun. I'm only a few hours in and this experience is painful. [link] [comments] | ||
The very house whose owners deserve the most brutal reprisal (who knows, he will understand) Posted: 03 Apr 2020 05:22 AM PDT
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Ghost Recon TU 3 concept: Immersive world update Posted: 03 Apr 2020 02:09 PM PDT
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Am I the only one who would prefer weapons NEVER getting dirty as opposded to the bug? Posted: 03 Apr 2020 06:33 AM PDT Tittle, it isnt particulary immersive to go for a swim and come out with my gun looking like the ground im standing in [link] [comments] | ||
Loadout Vibe Check, Inspired by the NORTU 5 (Norwegian Task Unit) of my home country Posted: 03 Apr 2020 01:11 AM PDT
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Sam Fisher judges you in new mission Posted: 03 Apr 2020 09:20 AM PDT If you get to him silently he'll say he's glad you haven't gotten soft since Bolivia. If you get caught he'll say that you lost a few steps since Bolivia. Just a fun detail I thought. [link] [comments] | ||
Posted: 03 Apr 2020 02:39 PM PDT
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How much can Ubisoft actually change and improve the enemy AI at this point? Posted: 03 Apr 2020 06:38 PM PDT Because that for me is the most immersion breaking problem with this game right now. Enemies just walk towards you firing mindlessly. They have no sense of self preservation. They are aim bots. It's just so boring and repetitive. [link] [comments] | ||
Imo, this would look badass if it was in game Posted: 03 Apr 2020 04:36 PM PDT
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Customization in Breakpoint is lacking Posted: 03 Apr 2020 05:09 AM PDT TL;DR - Customization shows potential but what is offered can be so much more. All of the details count immensely, it adds more style and shows personality. Which is what Ghost Recon Breakpoint severely lacks. These cosmetic items should also not be locked behind paywalls, guns I can understand however. For the one's that are Skimming, words in BOLD are the main details - (I'll try my best to point out crucial and specifics while also keeping it minimal.) But anyways, the game is amazing from what it has to offer in my opinion. It can be rough around the edges considering the mass of this game. But I really do enjoy this game. But I have a Very strong feeling of the GEAR customization being very very subpar. Especially compared to wildlands. 1. {First is pointing out details already in the game} - Gas masks cannot be paired with other head wear such as Beanies, Boonie hat, Head caps, Chapka, and most importantly are the Helmets. (I however may be wrong with the pairing of Gas masks and helmets) - Small details like the G3 Pants not having integrated Knee Pads, instead they have ACTUAL Knee Pads on TOP of the pants themselves. - Adjusting and adding proper color and patterns for accessions like the Shemagh instead of them being flat colors and patterns. (There may be more small mistakes I don't know of, but that's what I've seen) 2. {Secondly are the additions} |Adding Personal details, this is very important. You're stuck with your character. You always have to look at your character no matter who it is. It's very important to at least add little details to show your Personality. To express yourself and display that onto YOUR own character. Adding details such as an optional skull design on a Balaclava. Or ROLLED up sleeves or LONG SLEEVES OPTIONS on shirts/jackets. - Adding layers on your backpacks like: Attaching and detaching radio(s), signal disrupters, Tarps, Binoculars, and other small details that add character, to well, your character. Like Scarfs, knives, around limbs like legs, arms, thighs, etc. Most importantly is the POSITION and STYLE OF HOW IT'S WORN. Even the default outfits for the main characters are more detailed than what is offered to the player. - Adding separate color and pattern options for specific parts of gear. For instance, the knee pads are the same color as the pants. You should be able to add that contrast to your outfit and make other parts different colors. Wear and tear should be an option too. Wear and tear looks really good on weapons, so why isn't there something like that for Clothing and Gear? You're surviving, not dropping down on a mission like GR: Future solider. You should be able to show the damage you're taking. - Adding layers like goggles around the neck, on your head, or ON TOP of your helmet, etc. Adding gloves that only cover index, middle finger, and thumb. On top of adding different gloves should be watches, both separate or a combination of the gloves and the watch. Layers are very crucial, I cannot stress that enough. It had always bothered me WHY doesn't your operator have a watch. - Details on the skin. There's a lot more that can be done for the faces, but I only mean scars and face paint. The face paint should not be bought with real money so there's no stressful hoops to jump through, especially JUST FOR FACE PAINT. - But, all in all with these suggestions. There needs to be a heavy UI navigation layout change to compensate for such layers. Something very simple, there's no need for complications. - Lastly for this section, accessories need their own categories that are split up. You should also be able be to equip as many items as you want, but of course for certain sections of the body, one item should take up that slot. So there's no overlapping between gear. 3. {Suggesting adjusting gear in immersive and regular mode} |Lastly is the requirements of certain gear. Ubisoft, not everyone plays with other people, which is crucial for the raids and such. SOME people like single player only, such as myself. In immersive mode as well, there shouldn't even be a requirement like finding them since it doesn't add stats. It adds more chores to do just for the look of your character. The best solution I can conjure is having to buy them, so there's at least a feeling like you earned to buy what you wanted. The prices should NOT be through the roof. Especially since they are ONLY cosmetic in immersive mode and do not affect stats. - The regular mode is a different task. The accessories like scarfs should NOT add stats, the gloves and boots are fine. The four crucial parts of the armor is completely fine, as you need something to compensate for gear level. The requirements for certain gear should be like AC Odyssey, getting better gear but also can change the look whenever you can. YOU GUYS nailed that aspect. Furthermore, having to rely on a full squad of other people is a turn off for single players. At least make it so for the raids there are AI to protect you for solos. 5. {Closing} |There will be without a doubt a couple of ideas that I guess cannot be done, or doesn't make sense from a developer's perspective. I'd at least like Ubisoft to take more than just a glance into this if this ever gets enough attention that is. I believe they have the ability to follow through and have the resources, but there's doubt. - Finally, these items should NOT be locked behind paywalls. The guns I can understand, but the LOOK of cosmetic items SHOULD NOT BE LOCKED BEHIND PAYWALLS. [link] [comments] | ||
Posted: 03 Apr 2020 02:27 AM PDT I actually miss the random dialogue with the AI... I know it got repetitive but it made it feel like you weren't just driving round in an empty sandbox. Even tagging enemies with my drone I miss the "and baby makes 3". Wildlands just felt more alive in so many ways. [link] [comments] | ||
Feedback from u/caster regarding the AI Posted: 03 Apr 2020 09:35 AM PDT "Their patch notes don't give me a lot of confidence their AI people know what they're doing. Either that, or they aren't communicating effectively with their outward-facing people. As a strategy, "avoid places with lots of bodies" is a dumb heuristic. The actual problem with the enemy AI is in two parts. First, it is WAY too aggressive. Every single enemy will gladly charge towards the player to their deaths one at a time. That's... really never going to work. To address this issue the default behavior of the enemy AI needs to be defensive. A rifle-equipped enemy soldier might post up at a spot with good cover and stay there. Even if it does not presently have a direct shot at the player, its job is to cover the area within its field of fire. Naturally if you had only one soldier this strategy doesn't really work- but as a group of enemies collectively watching each others' backs and covering a compound, this will in general be a much safer and smarter overall strategy than always directly moving towards the player to engage at close range. Aggressive behaviors need to be the exception, not the rule. Second, factors like making noise, calling for help, enemy reinforcements, etc. are all so weak and ineffectual that the player effectively has almost no penalty for noise, or for time. Indeed the most consistent and effective method to clearing out a base is to select a nice, choke-pointy spot, and attract all the enemies into it so you can clean up. Then once everyone's dead you go about your business. Solution to this problem; more pressure must be applied to the player. Going loud and having the enemy call for reinforcements needs to be a major problem- an existential threat to the player that forces an immediate response. The player should need to be aggressive, push forward, and take risks, rather than posting up at a perfect defensible position and exploiting the dumb AI until there are no enemies left. This means the enemy is in the position of taking advantage of defensive terrain and choke points, not the player, because the player has mission objectives and limited time before enemy reinforcements come to kill them. If the player waits around forever, that strategy should inevitably result in them being dead. This will completely shift the strategies for how to engage the enemies away from extremely passive and slow methods that trade a lot of time for a lot of safety. Because huge enemy reinforcements are going to arrive and kill you, so you need to move your ass." [link] [comments] | ||
I’m much much happier with Breakpoint now Posted: 03 Apr 2020 01:03 PM PDT Wildlands is my fave game of last decade. Breakpoint broke my heart. After a few months out I come back to it and yup. It's now AWESOME. I love love love it! Now. Anyone else feel the same? [link] [comments] | ||
Ever since Launch, I have under-rated the power of a Shotgun... We need more in the Breakpoint! Posted: 03 Apr 2020 07:46 AM PDT
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Posted: 03 Apr 2020 07:54 AM PDT
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Posted: 03 Apr 2020 05:40 AM PDT
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Will playing "deep state" before i beat the game spoil the main ending? Posted: 03 Apr 2020 07:50 PM PDT So i picked up breakpoint a couple weeks ago and haven't beaten it yet(i just rescued skell and am doing the set of missuons right after that) was wondering if deep state contains (major) main story spoilers. [link] [comments] | ||
Posted: 03 Apr 2020 05:21 PM PDT
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