Ghost Recon - THIS MONTH IN GHOST RECON BREAKPOINT – NOVEMBER 2019 ROADMAP |
- THIS MONTH IN GHOST RECON BREAKPOINT – NOVEMBER 2019 ROADMAP
- Wildlands vs. Breakpoint
- How about just make Interrogative simple, no need to grab up enemies, easy, ask any information from any soldiers and more options interface like MGSV ?
- If this means it's actually possible they can get tiered loot out of the game, they just might be able to actually save this game
- Can’t even go down the kiddie ramp without falling
- “I’m not even in your damn personal space!”
- Vector "Shorty" Attachments
- Y’all remember them Desert biomes?
- It's happening...!
- Battle Pass Weapon Blueprints and Figures will be sold for Skrell Credits sometime after the Act is finished
- Fixit backpack in multicam?? I would love to see the fixit pants in multicam.
- Ever wonder what a fully loaded Nomad Weights? Here it is.
- Not a big fan of the auto-vault that forces you to jump off cliffs
- Stealth is about improvising
- Karen would like to see your manager.
- Preview of the upcoming Terminator Event. Looks amazing.
- I can live with this.
- Too close for comfort
- The screen I never thought I'd want to see
- I think it's fair to say that despite the games issues, the increasingly better communication from Ubi in the latest post should be commended. However...
- I just took the survey.
- Since there are big changes coming to the game, here's hoping that Ubisoft adds things like an improved gunsmith
- Snake Eater vibes.
- Find some cover and unleash the beast...
- Give ME all controls
THIS MONTH IN GHOST RECON BREAKPOINT – NOVEMBER 2019 ROADMAP Posted: 06 Nov 2019 09:07 AM PST Ghosts, In our Moving Forward letter, we shared with you our dedication to the franchise and our commitment to improve and support Tom Clancy's Ghost Recon Breakpoint in the long term. This month, our first step towards this objective is to integrate more changes and improvements you have requested with the release of two title updates. New content is also around the corner with faction missions and community initiatives! TITLE UPDATESYour experience will continue to improve through November with the release of two title updates. On November 12th, we will release Title Update 1.0.3, which addresses several issues such as drone deployment, fire rate, NVGs blocking crosshairs, Mission Completion notification pop-ups, and more. The full patch notes will be available soon; in the meantime, here are a couple more teasers: https://reddit.com/link/dsj94q/video/848vib37n3x31/player https://reddit.com/link/dsj94q/video/4igbfj37n3x31/player https://reddit.com/link/dsj94q/video/gncjnd37n3x31/player Since launch, our priority has been to gather your feedback and work on how best to integrate your requests into the game. Thanks to your support, we have been able to work on a patch which will address the most pressing issues, fix bugs and include further improvements requested by the community. Title Update 1.0.3.1 will be available by the end of the month. NEW FACTION MISSIONSTwo narrative missions will begin every three weeks, allowing you to follow an evolving story. The third chapter releases on November 12th, with two new missions. New! A DEADLY TRAPA strain of virus is set to hit the island and put Erewhon at risk. Your mission will be to help Homesteaders to prepare and gather enough supplies to survive the attack. New! WHISTLEBLOWERA list of potential rebels has leaked from Sentinel and their names have been put on a priority hit list. Your mission will be to cover their tracks and help them escape to reach the Outcasts. Remember, completing the missions will grant you battle points. COMMUNITY SURVEYWe always listen to your feedback on our official forums, Reddit, and on social media. But we want to allow each one of you to express your opinion and help us prioritize the future improvements and content of the game. To do this, we will release a Community Survey on November 8th that will allow you help shape the future of Ghost Recon Breakpoint! Thank you for your continued support and all the feedback you have given us. Please, keep it coming as we continue to improve the game; your voice and opinion are vital to us. Don't forget we are in this for the long run, as more exciting content is coming in the following months. See you in Auroa! From the official website. [link] [comments] | ||
Posted: 06 Nov 2019 08:04 AM PST
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Posted: 06 Nov 2019 07:51 AM PST
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Posted: 06 Nov 2019 03:53 PM PST
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Can’t even go down the kiddie ramp without falling Posted: 06 Nov 2019 12:06 PM PST
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“I’m not even in your damn personal space!” Posted: 06 Nov 2019 02:59 PM PST
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Posted: 06 Nov 2019 05:17 PM PST
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Y’all remember them Desert biomes? Posted: 06 Nov 2019 05:45 PM PST
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Posted: 06 Nov 2019 02:07 PM PST
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Posted: 06 Nov 2019 12:33 PM PST
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Fixit backpack in multicam?? I would love to see the fixit pants in multicam. Posted: 06 Nov 2019 12:41 PM PST
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Ever wonder what a fully loaded Nomad Weights? Here it is. Posted: 06 Nov 2019 05:50 PM PST For fun I threw an approximate list together, weights differ depending on source BLUF (Bottom Line Up Front): A fully Loaded Nomad is carrying around 453.18 pounds of gear (719.8 if he's carrying full size anti-tank mines). So if he's 186lbs that's 639.18 pounds rolling down hills. Here's the break down HK 416 - 7.5lbs Elcan Spectre (akakDigital Scope) - 1.45lbs Suppressor - 1.06lbs PAQ15 - 0.46lbs 13 magazines (390rds) - 13.20lbs * Barrett 82a1 - 29.7lbs 6x Scope - 2.05 lbs Suppressor - 1.75 .50 call ammo Ammo (empty mags weight 1.5bs, 108 rds weight 27.8, 5 round mags in the game gives you 108rds+22 mags for 60.86lbs 1911 .45cal pistol (lets say Sig Sauer) - 2.6lbs 45cal ammo 355rds. (8.6oz per magazine) 44mags 23.65lbs Suppressor - 1.1lbs Pistol Holster - 1 KBAR Knife - 0.7lbs 5.11 Ruch Backpack - 5.5lbs Helmet - 3lbs Gloves - 0.3lbs 6094 Plate Carrier - 3.3lbs Composite plates - 12lbs Boots - 3.7lbs Pants and Shirt - 4lbs Battle Belt - 3 Breaching Torches x 7 - 5.25lbs Syringes x10 ** - 3.75lbs Lures x 7 - 3.5lbs Flashbangs x 7 - 3.23lbs EMP Grenades x 13 - 6.9lbs Sync Drone Shot x 7 - 3.5lbs 84mm Carl Gustav recoiless rifle (rocket launcher) - 31lbs 84mm HEAT rounds x 7 - 61.72lbs Grenades x 11 - 9.62lbs Mines x10 (appear to be anti vehicle?) . Went for a smaller 2.2kg mine. An average Anti-tank mine is 14.3kg, x10 that's 315.2lbs in mines. So at 2.2kg say 48.5lbs C4 Charge x 10 - 12lbs INT Grenade x 6 - 3lbs Rations. When you total all the rations together there appear to be 49 of them. Using an average American MRE ration weight of 22oz thats - 67.3lbs 1L Water Canteen x3 - 3lbs Binoculars - 3lbs * Since nomad doesn't break open a box of ammo and load magazines I just went with the conjecture all ammo is loaded into mags. ** Total of mk1, mk2 and mk3 items [link] [comments] | ||
Not a big fan of the auto-vault that forces you to jump off cliffs Posted: 06 Nov 2019 05:59 PM PST
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Posted: 06 Nov 2019 06:27 PM PST
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Karen would like to see your manager. Posted: 06 Nov 2019 10:53 AM PST
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Preview of the upcoming Terminator Event. Looks amazing. Posted: 06 Nov 2019 04:47 PM PST
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Posted: 06 Nov 2019 06:49 PM PST
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Posted: 06 Nov 2019 10:17 AM PST
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The screen I never thought I'd want to see Posted: 06 Nov 2019 06:20 PM PST
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Posted: 06 Nov 2019 09:49 AM PST That doesn't mean all is forgiven. Keep this up Ubi, keep posting these updates with the video improvements, acknowledgement of feedback and road maps. We all want this game to succeed and we want to interact with you as developers to make that happen. But one or two good posts doesn't fix things. It's just steering the ship in the right direction, and we're all on board as long as it keeps its course. [link] [comments] | ||
Posted: 06 Nov 2019 07:42 PM PST I'm pissed. The obvious winner is going to be "improve the AI" or the ambitious and impractical "remove rpg/looter elements." That's fine, but I'm over here trying to make some real loud noise about the missing Wildlands mechanics and it's not on their radar at all. THEY HAVE YET TO ACKNOWLEDGE THE MISSING WILDLANDS MECHANICS IN ANYWAY. I need to be able to holster my weapons! I need to be able to drive by some bad guys in an enemy vehicle without them being alerted! I need to be able to put the camera just a little further behind me! I need to be able to choose when to deploy my parachute when base jumping! These mechanics were in Wildlands. You didn't replace them with anything, you just left them behind, and the game is inferior for it. [link] [comments] | ||
Posted: 06 Nov 2019 12:20 AM PST
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Posted: 06 Nov 2019 03:04 PM PST
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Find some cover and unleash the beast... Posted: 06 Nov 2019 06:30 PM PST
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Posted: 06 Nov 2019 06:39 AM PST Remove every fucking auto action from the game.I don't want my game to take all controls from me, that is just stupid and wasn't like that in earlier builds. You should remove
Also, let me switch shoulders in cover and stop my character from sticking out his head at the side of the cover! And, give us a damn camera tool so we can edit camera zoom and offset for in and out of combat. [link] [comments] |
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