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    Ghost Recon - Raid "Project Titan" | Discussion and LFG | Megathread

    Ghost Recon - Raid "Project Titan" | Discussion and LFG | Megathread


    Raid "Project Titan" | Discussion and LFG | Megathread

    Posted: 28 Nov 2019 07:25 AM PST

    Raid will go live today @8pm UTC

    In this topic you can discuss the Raid and search for other players to join your team. Don't forget to mention your platform.


    Some recent hot topics:
    https://www.reddit.com/r/GhostRecon/comments/e30tvv/project_titan_firstever_raid_in_tom_clancys_ghost/
    https://www.reddit.com/r/GhostRecon/comments/e2eput/skell_credits_compensation/

    submitted by /u/JohnnyTest91
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    This is what i call the real tactical reload.

    Posted: 30 Nov 2019 10:58 AM PST

    And the survey says...

    Posted: 30 Nov 2019 05:12 PM PST

    So me and my group committed genocide

    Posted: 30 Nov 2019 11:52 AM PST

    Ubisoft, this is the raid we’ve been waiting for, i present to you : Contingency Operation

    Posted: 30 Nov 2019 04:38 PM PST

    Would be a cool animation to have, just saying

    Posted: 29 Nov 2019 11:29 PM PST

    Assault vs Panther

    Posted: 30 Nov 2019 03:19 AM PST

    T1+G33 also a boss drop from Golem island.

    Posted: 30 Nov 2019 09:27 AM PST

    Sector 2 raid boss (GARGOYLE) - walkthrough, mechanics and tips

    Posted: 30 Nov 2019 12:20 PM PST

    In real life, Jace Skell is probably about 8 years old, and starting to get interested in programming, AI, and automation. Facing all the hazards of a near future operator, you will be fighting GARGOYLE, a nasty flying drone. In the age of space command and cyber warfare, special operators have to be smart. When fighting things that cause instadeath, tough no longer wins.

    Summary:

    This is a complicated fight, requiring good positioning and coordination among the group. Everyone has to do exactly what they are supposed to at exactly the right time, or they die, or everyone dies. You are trapped in a square arena with a few stacks of crates in each quadrant.

    Positioning:

    • Your normal, steady state positioning should have a person in each corner. Don't stand against the wall in the corner, or the lasers will insta-dead you when they spawn. Just pick a quadrant that nobody is in and try to stay fairly close to the corner.

    Phases:

    • DPS - DPS the blue port on the underside of the boss
    • Lasers - A laser starts at either side of the room and crosses the room in the opposite direction. Avoid them.
    • Red ring of death - Avoid it.
    • Drones - drones fly in. Kill them.
    • Port/shock phase - DPS the ports or everybody dies.

    Mechanics:

    • Like a Death Star, the killer drone designers have left one major flaw - the exhaust port. This is how you do main DPS on the boss. Shoot it to advance the phases.
    • Lasers will go from wall to wall on either end of the room. There are three lasers - low, middle and high. For high and middle, duck to avoid them. For low, climb on the crates.
    • After the laser phase, a couple of players will get targeted with red circle. If you are in the corner where you are supposed to be, just take run to the center. Keep running. Once the red circle freezes on the ground, run out of it and you are safe. Go res your dead teammate who stood in bad.
    • Small drones will regularly spawn. DPS should shift to downing the drones.
    • Keep DPSing the boss. Eventually his weak spot will turn red. Hit is a couple more times and he will move the center of the room. This is where it is critical that everyone is in their corner.
    • Four ports will open on the boss. They are marked with yellow triangles and fairly hard to see. They are under the wings close to the body of the boss - starboard and port, forward and aft. You have about three seconds once the port opens to shoot into them and disable them. The color changes slightly and the electrical arcs in that quadrant of the boss will top arcing. Shoot the one that is closest to you. If everyone is successful at shooting their ports, the arcing stops, and the boss wobbles a little. Then it is rinse and repeat. If not, everybody dies. This is an unforgiving mechanic.
    • At 50%, the boss will start spawning two lasers on the wall, which takes a little extra attention. Top and middle are still crouch/duck. Top and bottom are get on the crates and duck.
    • At about 15%, the boss goes into constant shock mode. The lasers, drones and red ring of death stop appearing. The raid must continue to alternate in shooting the ports and DPSing the boss down.

    Tips and tricks:

    • If you take the red circles to the center of the room, it keeps the corners open. If you don't have the red, try to stay in your corner. If you are standing in the center, oblivious, someone is going to slip red under you.
    • If you are really good with ports, you can kill two on one side. If someone is down, or is not shooting their port, try to take two for extra coverage.
    • Ammo management is critical. Don't spray and pray. Have two types of gun with different types of ammo equipped, so if you run out, you can switch. There is some precision shooting required, so spec and shoot for accuracy. Some groups get the boss to 10% and everyone is out of ammo.
    • Don't get stuck reloading when it is time to shoot the ports. I'm looking at you LMGer.
    • Mics aren't really required on this fight, but if you have one raid leader with a mic who knows what they are doing (like you who are now reading this), they can be the caller, and call each phase, position, laser avoidance, port shooting, etc. Just pray you say they right thing, and everyone speaks your language.
    • If you are trying to figure out where the ports are, watch the cinematic. Close to the beginning, you can see the yellow triangles on the boss in the cutscene. It looks like there are two on the nose as well, but those don't count - only the yellow triangles under the wings.

    That's all I can think of. Enjoy the fight!

    EDIT: Added 15% phase. Thanks P_Rossmore!

    submitted by /u/eyeSpy1
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    Ubi, please!

    Posted: 30 Nov 2019 02:17 AM PST

    Should Ubisoft "redo" Breakpoint's story?

    Posted: 30 Nov 2019 11:18 AM PST

    Haven't seen too many story discussion threads on here. I don't even know if a story re-write is possible or that Ubisoft would even consider it, not to mention the costs of getting Jon Bernthal back in, but I figured I'd put in my two cents:

    It's a joke. The villains are cartoonish Far Cry characters, from Sentinel beating both civilians and their own soldiers to death, to torture for kicks just to name a few highlights. Trey Stone acts like he desperately wants to twirl his mustache and even comes packaged with a stereotypical evil southern accent.

    Jon Bernthal, a huge selling point for the game, has a screentime of 20 minutes and none of his motivations are made clear in the few cutscenes he's in. He acts like Vaas or Pagan Min if they had binged The Punisher and doesn't even resemble what we've seen of him in the trailers or even Operation Oracle. He has a cool Wolf outfit that he wears once without the mask, and we learn he plays second fiddle to Stone and the CIA (or at least Peter Miles). The closest he comes to being the character we saw in the Live Action trailer instead of a "quirky Ubi villain" is during the flashback when Walker and Nomad are being grilled by a general, complete with Trey Stone doing villainous lighter tricks in the background.

    The other Wolves are wasted too and they go down without ceremony. It's even possible to kill Flycatcher by accident, and the regular Wolves just act like Sentinel soldiers with Vader voices (which they actually are, only Flycatcher, Silverback, and Rosebud are former Ghosts).

    We're told that we are one of the few survivors and we see countless Ghosts killed, yet there are always 32 Ghosts in Erewhon running around.

    Haruhi Ito bombs Skell Tech, leading to Jace Skell hiring Sentinel and Walker, and no one seems to care? All Nomad does is praise her for terrorism when she's the catalyst to this whole mess. Sure, maybe Miles would have found another way

    That's just a few of my story gripes, feel free to comment with your own, and whether or not you think the story could/should be redone. There's potential here, I just think it hasn't been utilized properly. I want to like this game, Ubisoft just seems to be deadset on making me hate it.

    submitted by /u/MCBillyin
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    Can the dynamic OTS switching be disabled somehow?

    Posted: 30 Nov 2019 03:22 PM PST

    In Breakpoint, I really do not like how the camera will dynamically switch shoulders in certain cases, and when it's over the left shoulder it feels really weird and uncomfortable. Can it be locked to the right side somehow? I can't find the option to do so.

    submitted by /u/Viper114
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    Even Ghosts have doubles

    Posted: 30 Nov 2019 09:50 AM PST

    GR Wildland Fallen Ghost DLC has a good enemy design. They don't make me think I'm playing Star Wars or Destiny 2

    Posted: 29 Nov 2019 08:55 PM PST

    Just change the name

    Posted: 30 Nov 2019 04:57 PM PST

    I want ghost recon to hit this vibe.

    Posted: 29 Nov 2019 10:13 PM PST

    60$ For This!?

    Posted: 30 Nov 2019 08:24 AM PST

    The fighting arena for Baal was a bad choice.

    Posted: 30 Nov 2019 09:25 AM PST

    I think a much better area would have been something similar to "Driftwood Islets Testing Zone" after all Baal is apparently "The city killer"

    submitted by /u/killingbites
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    All 4 Boss battles + Cutscenes

    Posted: 30 Nov 2019 01:20 PM PST

    As the title says, here are mostly unedited videos of all the boss encounters being completed.

    We are using communications throughout all encounters, however with the exception of the Super Computer I disabled recording them.

    Do note that the Super Computer encounter is not how the boss is supposed to be handled, but by oversight I imagine it is possible to bypass its mechanics by raw DPS output as we did.

    For finding a group I recommend having a look at the Ghost Recon Discord which is linked in this subreddit.

    For detailed guides and breakdown of mechanics I recommend eyeSpy1's posts on this subreddit, which I will link under each video here for convenience.

    Ghost Recon: Breakpoint Raid, Titan ALPHA - BAAL

    Ghost Recon: Breakpoint Raid, Titan BETA - SUPER COMPUTER

    Ghost Recon: Breakpoint Raid, Titan OMEGA - GARGOYLE

    Ghost Recon: Breakpoint Raid, Titan ZETA - CERBERUS

    • eyeSpy1's Guide (not yet made)
    submitted by /u/P_Rossmore
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    Two down, two to go

    Posted: 30 Nov 2019 10:38 AM PST

    Meet My Operator : Buck (Explosive Specialist/Close Quarters Combat Expert)

    Posted: 30 Nov 2019 03:20 AM PST

    A full list of all raid loot?

    Posted: 30 Nov 2019 07:04 PM PST

    Has Ubisoft released a list of the raid loot? It would be nice to see what i might want, rather than being surprised.

    submitted by /u/killingbites
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    Raid guide (Titan Alpha, Beta Omega, Zeta) and my thoughts and a little story

    Posted: 30 Nov 2019 05:25 AM PST

    Work in progress post (mostly done for today)

    I will add some screenshots and locations when I get home in about 24h from posting

    FEEDBACK

    The raid is challenging and a lot of fun with good communication and miserable with no communication And you need good communication aspecially for titan Beta. Unfortunately they don't drop anything for doing then the second time

    GUIDE

    Titan Alpha

    Recommended weapons:

    Preatty much anything will do

    General description:

    Big ass tank Spawns wolves with shotguns and a sniper after a sound que The only weak point is a small blue panel on the back

    Behaviour:

    Follows the last target to get withing about 5 meters of it Dash attack - easy to dodge as long as you keep moving Blue laster - scans a player if it reaches 100%, shoot a rocket and insta kills

    Behaviour change below 50% health (stage 2):

    Adds a second purple laser that behaves exactly like the blue one

    Strategy / tips:

    Run in front of a person that is being scanned by the laser it will switch target to you and start at 0% if that wasn't the person that gave you the laster the last time Basically switch laster agro in the following pattern, player A>B>C>A and it will keep you from ever reaching 100% and dying

    Titan Beta

    Recommended weapons:

    Stonner LMG with extended magazine and a assault riffle for the drones

    General description:

    Take your sweet time with this one as it only starts doing anything one you interact with "wifi pads", "nodes" or go to "control room" so get to know the arena, you need that knowledge. This is the one that needs the most communication and you will need to talk to do this one There are 3 computers you have to destroy with separate health bars but for the stage 2 it counts as one

    Behaviour:

    After you interact with anything or go to control room it will release toxic gas and will kill you after about a minute but you can delay it Spawns drones periodically

    Behaviour change below 50% (stage 2):

    Spawns more drones and stronger ones

    Strategy / tips:

    Recon the area, get to know the place, communicate and divide the map into sectors, for us we divided it into 3 sectors A (the upper floor) B (the side section) C (the middle section) and the control. Each of us was on duty in one of the sectors and in each sector there are 3 wifi pads. There is a map of wifi points that you need to activate in the control room and if you do you can delay the toxic gas by using the vent that is above the control room (there is a single use drone EMP and O2 button over there, use it wisely) But how to kill it... Start at one of the computers, 2 of you have to activate the nodes, all of you have to be there and damage it and you have to kill each of the computers in one go (use stoner LMG's with extended mags, it has the highest dps and enough ammo in the mag to last you for one computer), if you manage to kill it in one go, clear out the drones, do the wifi pads and proceed to the next computer and repeat

    Titan Omega

    Recommend weapons:

    LMG and ASR but it doesn't matter all that much

    General description:

    That's the one we had the most fun with Big flying drone

    Behaviour:

    Laser attack - one laster furring from both sides you have to get down or to the high ground depending on were I'd it firing from. Summons super easy to kill drones - just free ammo. Shock grannades - drops it on 2-3 random players and you can out run them but they leave an AOE afterwards so make sure it doesn't block the high ground for you. Insta kill attack - the big fucker flies to to middle of the arena and you have to shoot two panels (one on each side) within a shot time frame or you'll all die

    Behaviour below 50% (stage 2):

    Instead of one laser there are two

    Behaviour below 20% (stage 3):

    Flies to the middle and now has 4 panels to shoot

    Strategy / tips:

    Each of you should go to one corner and make sure you shot the panels when he gets to the middle, that's it Quite simple

    Titan Zeta

    Great description below in a comment by "Xeno2619"

    Recommended weapons:

    LMG and ASR

    General description

    3 flying things (idk what the hell is that) Weak points only show up when they are far apart. Spawns suicide bombers drones

    Behaviour:

    3 separate enemies that link and regenerate HP when the are close. They follow whoever gets within 5 meters of them, so that how to separate them. Flash attack - just turn you camera away from them Rocket attack - you can out run it. Rush attack - welp, you're fucked. Laser beam - just shoot at where it's coming from or brak the line of sight by running around another of those things. There was sth more but can't remember right now.

    Behaviour when one of them is below 50% (stage 2):

    They link with red laser that kills you if you pass though it

    Behaviour when one of them is dead (stage 3):

    He's not gone but slowly regenerates.

    Strategy / tips:

    Drag them apart and rotate around the arena (in our case clockwise) Drop all of them to 55%HP, then all to 5% And kill'em (Easier said than done we didn't manage to do it)

    If you have any questions, feel free to ask in the comments

    Hope that helps someone, for us it was a lot of trail and error (mostly error)

    If you liked the post or if you want to try Zeta with me or just team up for fun, feel free to add me on PC "iDeaZ99"

    submitted by /u/iDeaZ123
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    Lone wolf spotted in the wild

    Posted: 30 Nov 2019 06:03 PM PST

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