Ghost Recon - I really hope devs will add barrel and stock customization. (M4A1 Tactical with 416 Shorty barrel) |
- I really hope devs will add barrel and stock customization. (M4A1 Tactical with 416 Shorty barrel)
- We Need Slings!
- Despite the shit we give, Breakpoint has some genuinely beautiful moments.
- Runways in Breakpoint are infuriatingly wrong.
- They don't call us Ghosts for nothing.
- Melee Rework Request
- Is blind fire too much to ask for?
- We need these types of belts & details on our characters.
- More ..xrk type paint from MW
- Oh how i missed bolivia and the mk18
- Talos armor in breakpoint
- Not going to buy any Ubisoft product at launch
- To the bivouac.
- The “Extract Enemy Soldier” mission type has one grating flaw.
- What's the word on the 2nd November update?
- Anybody ever encounter a random crashed Gyps?
- To Buy or not to Buy..now
- Delta Force 2016-2019 Undisclosed Location
- "A Polite Conversation" & "Inquisitor Rex" Missions Need a Rework
- Breakpoint's biggest flaw - An opinion
- And these guys banter
- Mysterious Carillon trophy glitches?
- I used to be a sentinel like you , then took a karambi knife to the knee :D
- Story level barrier
I really hope devs will add barrel and stock customization. (M4A1 Tactical with 416 Shorty barrel) Posted: 22 Nov 2019 12:40 PM PST
| ||
Posted: 22 Nov 2019 07:28 AM PST
| ||
Despite the shit we give, Breakpoint has some genuinely beautiful moments. Posted: 22 Nov 2019 05:57 PM PST
| ||
Runways in Breakpoint are infuriatingly wrong. Posted: 22 Nov 2019 07:13 AM PST
| ||
They don't call us Ghosts for nothing. Posted: 22 Nov 2019 05:15 PM PST
| ||
Posted: 22 Nov 2019 06:47 PM PST I'm not sure how many of you find the melee and CQC aspects of Ghost Recon Breakpoint to be a point of fun and equal frustration, but I think I may have a solution. The issue is with any suggestion, there are a lot of resources that have to be funded or expended in order to bring a change to the game of this quality. But anything is worth a shot, and I love this game series enough I want to see another game after Breakpoint because some pretty cool improvements have been made to date - let's get to it. The issue: Melee consists entirely of long, drawn out animations, which in their own right can be pretty cool from time to time. I have heard from some of you that the melee animations are too long, and I can concur. Many times, I go for a melee kill and get shot to pieces while this animation plays without any ability to pause it or speed it up - or even cancel it. This is not exactly realistic, nor is it fantastic enough to make a fun video game mechanic. Unfortunately I never got to play Splinter Cell: Blacklist as it did not make it across the Xbox 360/Xbox One gap (to my knowledge) when I did. However, I have watched and studied the CQC gameplay and I have not seen anything that good, varied, and cool since the likes of Hitman. Now, I understand that the scope of SC Blacklist and GR Breakpoint are vastly different. But the ability to play Breakpoint how you want is where it shines. Moving forward, I'll direct your attention to the melee kill animations of Ghost Recon Breakpoint, in case you haven't seen all of them. In all honesty, they are very cool despite the large drawbacks stated above: Ghost Recon Breakpoint - Brutal Takedowns/Melee Kills (CQB Gameplay) This video comes to us courtesy of Nemsk. Please check out their channel by clicking the channel name. Now, on the contrary, let's look at what Splinter Cell: Blacklist brought to us in the realm of CQC stealth kills and knockouts: Splinter Cell Blacklist - TAKEDOWNS This video comes to us courtesy of endmover. Please check out their channel by clicking the channel name. Now clearly Nomad is no Sam Fisher, but Nomad should be pretty good at a few of the techniques Sam uses. Namely, kills that go straight into carries or drags, kills that involve pulling the enemy around or over the cover or corner respectively, etc. Take note of the ~3 minute mark of the Blacklist video: the grappling. Nomad should be able to grapple an enemy quickly (not just in a classic cheap hostage-taker/human shield animation), armbar the enemy and hold them and shoot at other enemies nearby... QUICKLY. Ghosts are pros too, but it's even more immersion breaking when I can't interrupt or speed up my own melee kill animation while taking rounds to the ribs from an AK47 *facepalm* The solution: Ubisoft owns the Blacklist code and the Breakpoint code. I believe (but I don't know) that these games are built on vastly different game engines, but wouldn't it be worth a try to request to bring some of the Blacklist magic forward and speed up the kills so we can be fast AND stealthy? Additionally, provide me with some options: can I knock some fools out and wake them back up later if they have something important to say? Shouldn't we be able to choose? Even if nothing can be brought in from another game, the fact remains that if significant functional improvements are made in a melee rework, the value of the game for new and existing customers is going to increase. Win-win. Some requests bullet-point style:
TO CLARIFY: Obviously as this is a multiplayer/coop game, there is no place for slow motion aiming sequences or automatic headshots as seen in Blacklist. That would ruin the good shooting mechanics the game already has and simply doesn't work when canoeing skulls with your buddies online. I get it - Nomad and Sam are not the same, so to reiterate, yes the game would be better if all of the moves from Blacklist were just slapped into Breakpoint, but I don't think that would benefit the current "character" of Nomad. Final Thoughts/Shameless Pandering: I just wanted to thank all of you for giving this post a few minutes as brevity is not my strong suit. I want to thank Ubisoft for this game - while some of the issues it released with are inexcusable, I still love this game series, and thoroughly enjoy the improvements made in realism (THANK YOU FOR THE DIVEROLL/DODGE ABILITY), survival and much more realistic character animations and movement programming. Please, Ubisoft - if you're listening, consider some improvements like this and come through for those of us who love this game despite it's blemishes. I know there are big plans in the works, but many of us will still be playing this game until the next (fingers crossed) Ghost Recon open world game releases - please make it worth our while. Fellow Ghosts: what do you think? I know it's a lot to ask for, but you only get to dip the bucket into the well once, so may as well ask for everything and hopefully receive a portion of it. Any other suggestions? Besides CQC, what additions would make this game better for you? Specifically, suggestions besides fixing the bugs and broken mechanics the game already has. Thanks again everybody, and don't forget the survey (if it's still up when you read this). It's super important for us to reciprocate when communication is opened by the developer! Keep calm and Ghost on! - Badger [link] [comments] | ||
Is blind fire too much to ask for? Posted: 22 Nov 2019 01:39 PM PST
| ||
We need these types of belts & details on our characters. Posted: 21 Nov 2019 08:10 PM PST
| ||
Posted: 22 Nov 2019 07:27 PM PST
| ||
Oh how i missed bolivia and the mk18 Posted: 22 Nov 2019 07:25 PM PST
| ||
Posted: 22 Nov 2019 07:52 AM PST
| ||
Not going to buy any Ubisoft product at launch Posted: 21 Nov 2019 11:46 PM PST As per topic, will wait a couple months and buy it a lot cheaper instead. [link] [comments] | ||
Posted: 22 Nov 2019 07:11 AM PST
| ||
The “Extract Enemy Soldier” mission type has one grating flaw. Posted: 22 Nov 2019 06:50 PM PST So I've been playing this faction mission for Fat Boy Madz, and the mission states to go into the complex and kidnap the enemy lieutenant. So that's what I do, I go in, stealthily kill the guys in my way and get him out. It was all fine and dandy, the drop point was only 500 meters away so I just walked it. The issue started when a helicopter flew over and spotted me, usually this wouldn't be an issue as I'd just shoot it down, but for some reason they don't have an option to let go of an enemy soldier, you can't even knock him out and carry him unconscious cause that counts as a "kill." (Even when he's the objective, such as the case of this mission) I did my best, the chopper kept shooting me and I tried weaving behind trees and stuff but it just flew around and kept shooting. Long story short, the asshole gets shot to death by his own men in the chopper and I get a mission failed. They need to implement a new mechanic where you can knock out enemy targets or at least shove their face in the dirt and go prone, this really frustrated me, I don't know if anyone else came across this but random fly over by choppers or god forbid a drone when you have no way to hide let alone protect yourself. The game has so many options as to approach a mission, so I feel adding stuff like this will just help missions like this feel less like a chore and much more tactical, realistic and just cooler. Thoughts? [link] [comments] | ||
What's the word on the 2nd November update? Posted: 22 Nov 2019 09:54 AM PST According to the roadmap we should be getting a pretty decent patch super soon right? I mean if it's roadmap-worthy, I should be excited and looking forward to it. That's what roadmaps are for, they're to let the community know what's coming down the pipeline and to build excitement. . . We've got 5 business days left before the end of November. . . And who would be so silly as to put a simple bugfix patch on a roadmap. . . [link] [comments] | ||
Anybody ever encounter a random crashed Gyps? Posted: 22 Nov 2019 04:10 PM PST
| ||
Posted: 22 Nov 2019 11:06 AM PST is this game ready to buy...50% off...or should I wait...I loved WL BTW [link] [comments] | ||
Delta Force 2016-2019 Undisclosed Location Posted: 22 Nov 2019 12:38 AM PST
| ||
"A Polite Conversation" & "Inquisitor Rex" Missions Need a Rework Posted: 22 Nov 2019 07:46 PM PST
| ||
Breakpoint's biggest flaw - An opinion Posted: 22 Nov 2019 01:35 PM PST I've been one of the minority. One of the people who've genuinely, despite the issues, enjoyed Breakpoint. I can put up with a lot of the niggles and teething problems, the goofy glitches, wrong magazine pouches, lack of gunsmith etc. The one thing, however, that's made me alt+f4 more often, and log in way less is this: Loss of control.Nobody likes this, Ubisoft. Not in any game, ever. And Breakpoint is absolutely packed with animations, transitions, glitches and scenarios that cause you to lose control of your character. This, for me, is the thing that might drive even me to toward that uninstall button. To name a few:
[link] [comments] | ||
Posted: 22 Nov 2019 07:27 PM PST
| ||
Mysterious Carillon trophy glitches? Posted: 22 Nov 2019 07:02 PM PST I found all 8 and shot them just like the video I saw, but it still hasn't popped up. How many glitched trophies are there? Seriously. [link] [comments] | ||
I used to be a sentinel like you , then took a karambi knife to the knee :D Posted: 21 Nov 2019 10:00 PM PST
| ||
Posted: 22 Nov 2019 05:08 PM PST Hi All I'm up to the final mission to take out walker, but the difficulty recommends 150+. (I recognise this is more of a guide than anything else). Thing is I'm a solo player and honestly can't be bothered with spending hours trying to exploit the dumbass AI and take the Airfield. However, I only have some side missions to do, which feel completely pointless. Does anyone have any ideas of actually fun things to do to continue to play the game because at this point I've run out of steam to bother continuing if there's only irreverent side quests. [link] [comments] |
You are subscribed to email updates from Ghost Recon - Official Subreddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment