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    Friday, November 8, 2019

    Ghost Recon - The Community Survey is a go, Ghosts!

    Ghost Recon - The Community Survey is a go, Ghosts!


    The Community Survey is a go, Ghosts!

    Posted: 08 Nov 2019 09:07 AM PST

    Since the launch of Tom Clancy's Ghost Recon® Breakpoint, we've received a considerable amount of constructive feedback from you all! Whether positive or negative, this is very important to us, as it is key in making our game better.

    Through the Community Survey, we wish to offer you a platform where you can voice your feedback in a quick and efficient way, allowing us to identify the game's elements we need to focus on first. To participate, head over to https://ubi.li/nFuue now and rank the categories you think need to be our priority when improving the game.

    The Community Survey will run for two weeks. Once it closes, we will compile your input and share the results with the community. The highest-ranked categories will receive dedicated communications and updates from our studio as they are being worked on.

    Rest assured, even if the topics you've ranked highly don't make it to the top – we will still provide updates on their status.

    Some of these topics will take time to improve, but we're committed to making the Tom Clancy's Ghost Recon Breakpoint experience shine.

    Make your voices heard, we're listening! VOTE NOW - https://ubi.li/nFuue

    The Ghost Recon Team

    From the official website.

    submitted by /u/ubiBorghal
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    When you have to interrogate one guy but there's an entire base of enemies around him

    Posted: 08 Nov 2019 03:30 PM PST

    Filling the survey

    Posted: 08 Nov 2019 07:34 AM PST

    You got to admit.. Explosions in BP are Beautiful

    Posted: 08 Nov 2019 02:27 AM PST

    Need this for those damn drones..

    Posted: 08 Nov 2019 02:40 PM PST

    Ubisoft: Give faction points for rescuing NPC's who are being questioned. So even though they are not necessarily our mission when we come across soldiers interrogating general NPC's. Give us something make it have an effect on our game. Even if it's only 15 points.

    Posted: 08 Nov 2019 07:59 AM PST

    Even if the name doesn't really make sense, I still enjoy playing Panther class the most

    Posted: 08 Nov 2019 04:42 PM PST

    Multi cam looking cool

    Posted: 08 Nov 2019 04:34 PM PST

    PSA: if this what your mic sounds like, do not play co-op. Goddamn.

    Posted: 07 Nov 2019 08:42 PM PST

    “Proceeding to target.”

    Posted: 08 Nov 2019 06:00 PM PST

    Tried to explain the Basejumping KIA Glitch to the squad, then successfully executed it.

    Posted: 08 Nov 2019 02:53 AM PST

    Look It Was Dark, Don't Judge Me. :)

    Posted: 08 Nov 2019 07:54 AM PST

    Land in a field of poppies and still manage to crack the helicopter windshield

    Posted: 08 Nov 2019 10:20 AM PST

    Minor and somewhat stupid request; Ripped combat shirt?

    Posted: 08 Nov 2019 05:52 PM PST

    It's been seen with real life SOF and it seems like a relatively easy inclusion; Especially compared to the Crye G3 shirt that looks nothing like the real thing unfortunately. Would look dope, and would make your character look more personalized and battle-worn IMO.

    Examples:

    British SAS trooper

    DEVGRU operator (RIP)

    SEAL Team TV show

    What do you guys think?

    submitted by /u/USMCLP
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    ExtrAct tHe COmmAndEr nononononono :/

    Posted: 08 Nov 2019 10:01 AM PST

    From someone who is usually lenient on games.

    Posted: 08 Nov 2019 02:04 AM PST

    Ubi Please Fix Reticles and Unrealistic Bullet Drop

    Posted: 08 Nov 2019 04:15 AM PST

    Example: 416 Scout with an Acog. Guard 200m away, straight shot. I lay prone and have the bipod attachment. I aim for the 200m mark, fire. Shot lands way way way short. Ok take off suppressor, that must be why (Which in real life is BS, surpressors don't add extreme bullet drop). Re-aim for 200m mark on Acog, fire. Bullet still lands way way way low. Ok wtf. I then just keep firing at each marker on the reticle until I discover I need to aim at the 600m mark to hit a target at 200m. Complete bullshit. I attached the ACSS as well and it was the 400m mark. I forget which optic it is, but one of them even says 5.56 on it.

    Also, why doesn't the ACSS have variable zoom????

    submitted by /u/Von_Satan
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    My Breakpoint Survey Feedback (for what it's worth)

    Posted: 08 Nov 2019 05:59 PM PST

    I thought I would share my reply. I would be curious to see if any of you feel the same way. I thought I would give them my 2 cents for what it was worth:

    Dear Ubisoft,

    Thank you for the recent survey concerning Ghost Recon Breakpoint. I appreciate the chance to offer my thoughts on a product I purchased from you. I would like to offer you a more thoughtful reply than a simple "disagree/agree" survey. While the survey contains many potential improvements, I am concerned that your development team does not understand what historically makes the Tom Clancy franchise unique in the market.

    While I can only speak for myself, indulge me in one assumption; you fundamentally don't understand your audience.

    Let's step back for a second and look at where this all started. Rainbow Six was released in 1998. It was a "thinking man's shooter". No health bars, no med packs, no ammo pickups, no buffs, no vehicles, and a very limited inventory of items you could carry. The joy of the game was carefully planning out your approach and executing it with speed, stealth, and precision. Being an "elite" soldier had nothing to do with round counts.

    The original Ghost Recon added a new variable to this formula; it was outdoors. Death could come from any direction. It wasn't that they could kill you quickly; they could kill you because you weren't prepared. That meant deploying your squad in smart tactical ways. A sniper with a good vantage point or a pair of machine gunners could suppress enemies while the player flanked the enemy. Or set them up to draw bad guys in to an ambush. Again, it was a "thinking man's shooter".

    Recent iterations have strayed from this concept in favor of a faster paced "twich" shooter. In some respects the recent Ghost Recon games feel more like Grand Theft Auto. A game where you can shoot down waves of helicopters, carry nearly a thousand rounds of ammunition, enemies soak up damage like they don't feel pain, and an assortment of grenades that puts Master Chief to shame.

    And that right there is the problem. Ghost Recon is nowhere near the realistic military shooter that it started off as. Nomad might as well be fighting demons in hell alongside the Doom marine. Or if he had a PhD in quantum physics then he could join Gordon Freeman. You can drop the Tom Clancy name at this point; call it "Modern Call of Battlefield Strike".

    You have developed a habit of releasing a product, seeking feedback, and releasing an update to address that feedback. We saw this with Wildlands and the Fallen Ghosts DLC. Stop it. You are wasting your own time and money making a product and figuring out what it should be later. In the process you are souring fans on your brand. Yes, Breakpoint "is a fresh take on the franchise". You could say adding cyanide to pizza would be a fresh take on pizza. That doesn't mean you should do it.

    submitted by /u/SteelCrucible
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    Bugs in Breakpoint

    Posted: 08 Nov 2019 11:59 AM PST

    I really appreciate what the devs have done in October with some bug fixes. It helped a lot and I think has put the game in a slightly better place. There are still some bugs that I think need to be addressed however.

    Taking cover behind certain objects can be really buggy and sometimes won't work. This is especially true in Ghost War. Also it needs to be easier to switch which direct you are facing in cover. Without having to move.

    I posted about this before, but when using the M1911 Promise that came with the Ultimate Edition, the ADS is not textured probably and does not work.

    When selecting weapons in the weapons menu there is sometimes only a small area to hover over to select.

    In Ghost War when you first spawn in you have to switch to another gadget and then back to your operator ability before you can actually use it.

    With these being listed I don't want this to seem like a list of complaints or me hating the game, as it is the opposite. I do enjoy this game and I just want these things to be improved.

    submitted by /u/JGM524
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    Update: Breakpoint—Helikon CPU

    Posted: 08 Nov 2019 07:25 PM PST

    It has been 30 days since I first posted about it and have still found no solution or answer but:

    It says in the description that you unlock the Helikon CPU by completing the Sharpshooter Certification II, yet when I completed the challenge, it gave me a pair of Goggles ACH. I am confused as hell so any help would be appreciated.

    Also as a side note, PLEASE STOP GIVING ME NOTIFICATIONS ABOUT A RAID THAT'S NOT IN THE GAME YET AND OTHER QUESTS I'VE ALREADY DONE!!!

    submitted by /u/haboglobotribin
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    British Task Force Black (SAS)

    Posted: 08 Nov 2019 07:11 PM PST

    Royal Marines on scene.

    Posted: 08 Nov 2019 08:09 AM PST

    Gunnin' It

    Posted: 08 Nov 2019 06:36 PM PST

    Customization suggestions

    Posted: 08 Nov 2019 10:14 AM PST

    Customization suggestions

    They should consider adding the Skull Wolf helmet, the overcoats, and the ballistic plates that can be seen behind Wolf vests. These are just a few of my suggestions for Breakpoints lack luster character customization.

    https://preview.redd.it/phe7xrxb7ix31.jpg?width=338&format=pjpg&auto=webp&s=2070a4629aaa5ca63289248c6b2ad4671fdaf375

    submitted by /u/KraftyBoi
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    It sure would be nice to have a working one... And one accurately scaled in size.

    Posted: 08 Nov 2019 08:02 AM PST

    So happy shotguns have been reworked from Wildlands and are actually viable now!

    Posted: 07 Nov 2019 08:42 PM PST

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