Ghost Recon - Ubisoft, please don’t get things twisted. |
- Ubisoft, please don’t get things twisted.
- Yves Guillemot
- No caption needed
- If you're considering buying Breakpoint, WAIT. Please.
- SAS Guy has resurfaced one Auroa
- You go into your menu for 2 minutes and the NPCs start sexually assaulting you...
- Half of the underbarrel attachments for the M4A1 Tactical are locked
- I almost finished the game and this message still appears every time i launch the game - how to stop it?
- Bought a new laser for my shop awhile ago, and decided to play around with it today.
- Found the Split Apple Rock, a re-creation of the real rock in Tasman Bay, New Zealand
- was going through old pictures and found this from my deployment on Auroa!
- when I think about changing my ghost’s camo
- The second coming of Jesus Christ
- Me in a few months legitimately enjoying Breakpoint after Operation: Ballzpoint is released
- It would be nice if difficulty and visibility (heat maps, enemy markers, minimap, specified hud elements) were set by the host. Multiplayer is not as fun when Rambo on easy with guided mode, heat maps, lowered detection rates etc leeroy jenkins their way into objectives.
- Is it possible for the devs to push "silent" updates?
- You KNOW someone on the team brought up these obvious caliber errors. This is just one. .338 M107 anyone? The question is why were they brushed off?
- Best Way To Kill Enemies
- +40% Injury resistance is the only worthwhile Bivouac buff
- Target Acquired
- Nomad PixelArt i made for a Charity Stream
- They seriously need to fix the bending IR laser that points directly at the crosshair regardless of where my weapon is actually pointing
- Is there a huge difference between Regular difficulty and Extreme like Yves says there is?
- Replaying Wildlands...
Ubisoft, please don’t get things twisted. Posted: 30 Oct 2019 01:49 PM PDT So I read that the CEO of Ubisoft Yves Guillemot said during the conference call a few days ago that the reason Breakpoint flopped was due to "not enough time between releases" and "not being different enough from the previous title in the franchise" Do you guys even pay attention to what players are saying about your games? Those two things your CEO listed as being the 2 big reasons why Breakpoint flopped is literally the furthest thing from the truth. Us Ghost Recon fans were ECSTATIC to get a new Ghost Recon title so soon after Wildlands. We were in love with what we saw during the initial May 9th reveal. Breakpoint flopping had absolutely NOTHING to do with that. Breakpoint flopped for a couple reasons. One obvious one being that you released the game broken and unfinished when it clearly needed at least another 6 months dev time at the very minimum. Another reason being that you implemented literally every single predatory video game mechanic that every player hates (MtX, always online, battle pass, etc). Finally, the last reason it flopped was because you guys veered too FAR away from the previous Ghost Recon titles. The problem wasn't that they weren't different enough, the problem was that they were TOO different. No one plays Ghost Recon when they want to scratch that looter shooter itch. Ghost Recon and looter shooter go together about as well as water and cereal. We didn't ask for any of this. We didn't want any of this. All you had to do was give us a Wildlands 2.0. Keep everything that's currently in Breakpoint and remove tiered loot, battle pass, always online, extremely egregious MtX, etc. Make every camo and cosmetic option available at the start of the game, and make us only have to find weapons out in the open world instead of weapons and cosmetics. Instead of spending so much time on the tiered loot aspect and all the balancing that goes with it, you should have spent more time polishing up the overall game and most importantly, improving the enemy AI. The basis of this game was supposed to be to be hunted by trained soldiers and former ghosts now Wolves. Not once have I felt like that. I really hope this new reimagined/revamped Breakpoint checks all of these boxes. Because my god it has so much f****** potential. [link] [comments] | ||
Posted: 30 Oct 2019 11:50 AM PDT
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Posted: 30 Oct 2019 03:39 AM PDT
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If you're considering buying Breakpoint, WAIT. Please. Posted: 30 Oct 2019 09:15 AM PDT I replied to someone else's post a few moments ago, but wanted to share my thoughts in their own thread. No. Wait. Seriously, my biggest regret was buying this game at launch. It was fun for a little bit, but then I realized that what I loved about Wildlands is completely absent in Breakpoint in its current state. I can't turn my character into the operator he was in WL because Multicam is locked until December and all the AOR (desert/woodland MARPAT) camouflage is locked behind a paywall. Most cosmetic items that took years to implement, (looking at you Crye Precision Top w/ Rolled Sleeves) are either exclusively available through micro-transactions or missing entirely. There are no AI teammates at the moment, the hostile AI is completely devoid of tactical prowess, the current Battle Point grind is being overhauled, and the overall state of the game remains "unfinished" at best. NVGs are so poorly implemented that I don't ever do night operations because it's so frustrating to use them. Hell, I haven't been able to use my drone for weeks and Ubisoft itself refuses to give hard timelines for crucial fixes because I genuinely believe they know they won't be able to keep them. I spent 120 USD on this product, enough to buy TWO separate games. I wish I had spent that money on Destiny's new expansion, Modern Warfare, Outer Worlds, etc. DO NOT buy this game right now. Coming from a veteran of the franchise, just wait until they fix the game's biggest technical issues, AI teammates are present, and they've addressed the rampant, justified criticisms. Please, I urge you to wait. You'll thank me later. [link] [comments] | ||
SAS Guy has resurfaced one Auroa Posted: 30 Oct 2019 03:20 PM PDT
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You go into your menu for 2 minutes and the NPCs start sexually assaulting you... Posted: 30 Oct 2019 10:13 AM PDT
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Half of the underbarrel attachments for the M4A1 Tactical are locked Posted: 30 Oct 2019 07:42 AM PDT
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Posted: 30 Oct 2019 11:23 AM PDT
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Bought a new laser for my shop awhile ago, and decided to play around with it today. Posted: 30 Oct 2019 02:29 PM PDT
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Found the Split Apple Rock, a re-creation of the real rock in Tasman Bay, New Zealand Posted: 30 Oct 2019 08:58 AM PDT
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was going through old pictures and found this from my deployment on Auroa! Posted: 30 Oct 2019 02:30 PM PDT
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when I think about changing my ghost’s camo Posted: 30 Oct 2019 05:35 PM PDT
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The second coming of Jesus Christ Posted: 30 Oct 2019 06:20 PM PDT
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Me in a few months legitimately enjoying Breakpoint after Operation: Ballzpoint is released Posted: 30 Oct 2019 05:45 PM PDT
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Posted: 30 Oct 2019 05:15 PM PDT | ||
Is it possible for the devs to push "silent" updates? Posted: 30 Oct 2019 12:45 PM PDT I'm wondering if some config were changed on the fly... because yesterday I played the game again and some things on the technical side didn't look and feel as bad as before.. maybe I'm just tripping. But curious if anyone noticed some differences on PS4/pro
[link] [comments] | ||
Posted: 30 Oct 2019 04:49 PM PDT
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Posted: 30 Oct 2019 07:31 PM PDT
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+40% Injury resistance is the only worthwhile Bivouac buff Posted: 30 Oct 2019 05:36 PM PDT | ||
Posted: 30 Oct 2019 12:12 PM PDT
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Nomad PixelArt i made for a Charity Stream Posted: 30 Oct 2019 01:55 PM PDT
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Posted: 30 Oct 2019 03:05 AM PDT It just looks so stupid aiming around cover seeing your laser bend a few degrees to stay in line with the crosshairs. Just keep the laser straight! It will line up when your aim lines up. [link] [comments] | ||
Is there a huge difference between Regular difficulty and Extreme like Yves says there is? Posted: 30 Oct 2019 05:25 PM PDT How much smarter is the AI on extreme compared to regular? Is the injury system more active in extreme? Do enemies throw grenades or flashbangs or anything? Do the enemies detect you faster? From what I've played.. it just seems like your health drops a lot quicker and that's it.. [link] [comments] | ||
Posted: 30 Oct 2019 05:16 PM PDT The voice acting was a lot better. A whole lot better. I missed Nomad's voice more than anything. It may have been cheesy, but even some of the villains had some memorable dialogue. Even hearing El Sueno justify or even explain himself was fascinating. Now we have... a knockoff punisher. [link] [comments] |
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