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    Sunday, October 20, 2019

    Ghost Recon - How could Ubisoft scrap this idea in favour of the current UI in the game????

    Ghost Recon - How could Ubisoft scrap this idea in favour of the current UI in the game????


    How could Ubisoft scrap this idea in favour of the current UI in the game????

    Posted: 20 Oct 2019 12:55 PM PDT

    This is kind of how I feel after preordering the gold edition of Breakpoint.

    Posted: 20 Oct 2019 06:35 AM PDT

    "It's perfect" - Ubisoft probably

    Posted: 20 Oct 2019 01:27 PM PDT

    My character across the Clancy-verse

    Posted: 20 Oct 2019 02:08 PM PDT

    Can we get uhhhh some attachment variety back? T1 for ASRs, the EGLM/M320 grenade launcher, functional Digital Scope, etc?

    Posted: 20 Oct 2019 10:50 AM PDT

    Although I am enjoying the game as is, thank you to you all that are fighting to make the game better!

    Posted: 20 Oct 2019 12:55 PM PDT

    STOP logging in ONLY for the Daily Challenges, here’s why.

    Posted: 20 Oct 2019 07:39 AM PDT

    This isn't a traditional post, but please give it the two minutes of your time it quite possibly deserves. If you're like me and you've all but ran out of patience with BP, the only thing that might keep you playing each day is the Faction Missions.

    Here's the problem with that. This track of items is only created to do two things, 1. Make you feel like you're going to miss out on something and 2. Manipulate Ubisofts shareholder data. A big claim but stay with me.

    The former preys on some basic and very real social anxiety we all have called fear of missing out. FOMO is an anxiety that the social group you're within will gain an advantage, value or be rewarded during your absence, so requiring you to continue to participate so that you may benefit from these things too. FOMO can have a negative impact on mental health and mood depending how susceptible an individual is. They're twisting the thumb screws of your mind by offering this battle pass with time-limited rewards, and creating more apprehension inside of you with gates such as only getting 400 points each day, slowing things down for you and increasing the likelihood of you not acquiring something others may.

    The latter is where it gets greasy. Let's say you ARE at the point where the game isn't offering you enough. Normally this is where people go to another game. There's no incentive to play, so you don't. Simple. This changes a data point called Retention Rate. Retention Rate is in games traditionally Day 1, Day 7 and Day 28. Retention Rate tells shareholders that whatever the developer is doing is working, or not working based on how many people continue to play the game past these dates. This will either please or displease them. And this will also shape future work of the developer because they'll be expected to reproduce results that had a high retention rate.

    In comes the Faction Rewards. You're still at that point, Breakpoint isn't fun for you, you're ready to move on, perhaps you already have. But wait, you just need to log on each day to get your reward points on the daily challenges, You want that Nomad skin, the gold paint, the 416 Shorty. And bam, you've fallen for the trap. You've rolled over onto your back and showed them your belly. By you logging in past the typical point in which you'd stop playing you've changed their data. Their daily retention rate is now higher, showing shareholders the game is successful. This says the game is working. This means the game won't change. For ALL the annoyances and irritations you have in the game, it doesn't matter. It's a case of "well it's not broken, why fix it" from their standpoint. If people are logging in, the games working.

    If you, the dedicated, passionate, loyal Ghost Recon player wants to see change in Breakpoint, to get the features you want and expected to see: Stop playing the game just for the sake of playing the game. Accept that the cost of this will be missing out on some weapons and cosmetics but know that your actions speak louder than words. Not playing the game makes shareholders apprehensive and will ask the studio "Why?", at which point they will have to explain the simple fact that the user base doesn't see enough value in the game for them to continue giving their time (and money) to it. The shareholders will then demand changes needed so that the game continued to profit. The shareholders also vote on executive bonuses too, so producing positive ($$$) results matters, it matters a lot.

    THIS is what will bring about the change you want to see, and only this.

    submitted by /u/burton1618
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    Jungle Pursuit

    Posted: 20 Oct 2019 02:50 PM PDT

    Ubi Can We Please Have This Outfit?

    Posted: 20 Oct 2019 08:19 AM PDT

    Remind me why I can't SHOOT through GLASS again?

    Posted: 20 Oct 2019 08:43 AM PDT

    In Wildlands, if I was boxed in and needed a quick escape, I'd run & gun a window so I could leap thru it. Why can't gunfire (or even an explosion--well-placed C4 if things go sideways, etc.) take out a window?

    submitted by /u/0685R
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    Wait, that's illegal.

    Posted: 20 Oct 2019 02:13 PM PDT

    Why can I only shoot out a few types of lights?

    Posted: 20 Oct 2019 09:56 AM PDT

    It's stupid that most lights are reinforced.

    submitted by /u/WolverineKuzuri93
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    If an AI can wear the Half Mask with goggles, how come the player can't?

    Posted: 20 Oct 2019 09:59 AM PDT

    When you have to extract a non-violent npc and someone asks if they gave you a hard time on the way over ~ my Ghost from Wildlands

    Posted: 20 Oct 2019 04:03 PM PDT

    She asked "What do you want? after saving her life.

    Posted: 20 Oct 2019 01:31 PM PDT

    My attempt to create a future soldier outfit in Breakpoint

    Posted: 20 Oct 2019 12:29 PM PDT

    So clearly Ubisoft already has proper jeans and hooded jackets modeled

    Posted: 20 Oct 2019 02:27 PM PDT

    Some MP7 fun

    Posted: 20 Oct 2019 07:13 AM PDT

    I know it's Wildlands, but I thought I'd share this screenshot

    Posted: 20 Oct 2019 08:20 AM PDT

    Im at a loss for words at this point.

    Posted: 20 Oct 2019 02:22 PM PDT

    This is the kind of evolution I expected from the gunsmith! Best since dr.noob

    Posted: 20 Oct 2019 02:02 PM PDT

    "Who is hunting whom?" (What is up with these capes? Looks like they are standing in a hurricane but nearby grass gently sways with the sea breeze)

    Posted: 20 Oct 2019 06:56 AM PDT

    Behemoth Overwatch

    Posted: 20 Oct 2019 03:21 PM PDT

    Flying drones shouldn't be able to detect dead bodies

    Posted: 20 Oct 2019 02:14 PM PDT

    Or, at the very least, the range that flying drones can detect dead bodies should be severely reduced.

    I'm a big fan of stealth games on high difficulty (I've played all the Splinter Cell, MGS, and the pre-Absolution Hitman games) and it is apparent that Breakpoint wants to lean very heavily into the stealth genre, but I just don't think that the way the drone detects dead bodies is fair enough to be fun.

    Breakpoint is a game where it can sometimes be impossible to fully ghost through a base without firing a single shot (sometimes you need to grab intel that an enemy is staring directly at, etc.); but, the way many of the bases with flying drones is laid out, it can be almost impossible in some scenarios to kill someone and hide their body in time to dodge drone detection, especially because it takes ages to pick up bodies.

    Sometimes I'll even melee kill someone on a rooftop and a flying drone will detect the dead body immediately even though the drone isn't even close enough to start detecting me.

    This wouldn't be a problem if you could take down the flying drones quietly somehow, but if you shoot the drone down enemies will hear the explosion and if you use an EMP grenade the drone will typically be too high to be affected.

    submitted by /u/neurotoxiny
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