Ghost Recon - “Sorry about this, brother” |
- “Sorry about this, brother”
- Hmmm
- Hey buddy look up!
- JSOC Special Mission Unit deployed to Auroa
- Dear CM’s….
- This thing's truly living up to its name - Inca All-Terrain Car
- We work in the dark to serve the light.
- PSA: The ASR 100 rounds magazine has a lot LESS recoil compared to standard magazine EVEN if it says +20% vertical recoil. Better to test than assume stats are right. I was surprised by this, huge difference. No aiming compensation at all in video.
- Breakpoint could have easily been so great..
- One of my favorite places in Pucara
- Bellyflop
- A list of some random features I think would be good
- Wildlands or Breakpoint
- Belgian Special Forces Group outfit
- Outpost Mechanics: How would you like to design it? Should it stay the way it is or should it be expanded upon?
- Wth is this!?
- Suboptimal Performance Regardless Of PC Settings
- How long does getting back a deleted character usually take?
- Acquiring P227 Blueprint Fast & Not Furious | Ghost Breakpoint | Behemoth Camp
- Things My brother and I want in a new ghost recon game. What does the community think? Anything I should be more specific about?
- The Classic, Ghost Recon Island Thunder!
Posted: 15 Sep 2021 11:56 AM PDT
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Posted: 15 Sep 2021 10:57 AM PDT
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Posted: 15 Sep 2021 01:37 PM PDT
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JSOC Special Mission Unit deployed to Auroa Posted: 15 Sep 2021 02:47 PM PDT
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Posted: 15 Sep 2021 04:32 AM PDT I hope you're well, and everyone at Ubi Paris. I'll get to the point, when are you going to give us info on Motherland? And the 20th anniversary stuff? Photo comps are cool, but (and I know am not alone here) information about the dlc would be much better. I'm not going to pester for it, but radio silence does have slightly worried / curious when we will get anything? For anything to change about this game, would be community reps engaging with fans more often, and trying to answer the question we ask to the best of their ability to do so within reason. It's not much, but it's the little things that matter. Peace 👍🏻 [link] [comments] | ||
This thing's truly living up to its name - Inca All-Terrain Car Posted: 15 Sep 2021 01:17 AM PDT
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We work in the dark to serve the light. Posted: 15 Sep 2021 03:32 PM PDT
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Posted: 15 Sep 2021 05:28 PM PDT
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Breakpoint could have easily been so great.. Posted: 15 Sep 2021 10:08 AM PDT The Icarus Blues mission should unlock the Pathfinder ability, then having to assault or sneak by Bohemoths to hack one of the big relay antenna which would only give you Armaros drone ability over a certain radius around the tower. Instead there are is no reason to even fight a behemoth besides chest pounding. Is there anybody with an imagination at Ubisoft or what? [link] [comments] | ||
One of my favorite places in Pucara Posted: 15 Sep 2021 07:47 PM PDT
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Posted: 15 Sep 2021 08:33 PM PDT
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A list of some random features I think would be good Posted: 15 Sep 2021 08:42 AM PDT Some random elements i think would be nice, without being overbearingly unrealistic and milsimmy like Drewski's vision for a new ghost recon - his was simply way, way too ambitious. Please feel free to discuss and debate these suggestions in the comments. To clarify a little more, these are my ideas for a new game, not updating what's in Breakpoint. -A greater variety of early game weapons near the start, so friends can jump in and already start making different roles for themselves (especially if the next game still has the class system) My suggestion would be: A submachine gun or short AR, two assault rifles, one in 5.56 and one in 7.62, a SAW of some kind (perhaps something that isn't a big machine gun, like the M27 with a larger mag), a breaching shotgun, and possibly some kind of DMR -Having night time be dark by default, accompanied by flashlights for the early game. The contrast switch should turn off when you have NVG on, so as to not make them useless. -A linear movement system similar to Wildlands, or an option to change it -More diverse and open-ended missions, like the faction missions already in BP, but many more of them and more of them on the map at once, and perhaps under a more strict time limit if you're near them. -Better support features like were present in Wildlands (reinforcements, mortars, etc) -Better long-range engagements with AI (this one goes in conjunction with the next one) that can spot you from further at high difficulties, and also have the world be less squished together so that 100 meters doesn't look like 25 anymore. -More expansive enemy AI customization. Being able to change AI sight range and speed separately from their damage and other stats, such as for example coordination, would make the game a much better experience for more people. -Better support options for AI and patrols to make reinforcements more dangerous. You should use the APCs and scout cars you already put in the game. -This one's a little out there, but I would like a more prevalent equipment weight system - your guns, and what you have in your equipment wheel (not so much your cosmetic equipment, in my opinion that should be kept separate) EDIT: I might think of more points later and those will be kept under here. -More AI counters to you using armor assets. There should be a few more guys around with counters to your APCs and other armored vehicles. My thinking is that there could be a new "Grenadier" soldier, with an underbarrel grenade launcher to pop your lighter armor, and the rocketman enemies should be more prevalent and more mobile (anything but being stationary lol), and able to kill you really quick in a vehicle, to make them priority targets. This would surely negate the "roll up with armor and be invincible while slaughtering everyone" strat and make using vehicles a more risky play. -Nerf the machinegunner enemy, or change how they work. I'd like them to be more prone to hanging back and staying low to suppress you (this would work in conjunction with making the fighting in general longer ranged, as I mentioned earlier - don't take this the wrong way, I'm not asking for you to program in enemies doing suppressing fire and shooting around you, I just want them to attempt to shoot you if you stick your head up too long) while their breacher buddies rush up and flank you to get the drop on you. Also, don't give them a minigun. Their armor as of now is fine by me, if a little too strong when bodyshotted, but they shouldn't also carry a minigun. Give them the firerate of a normal SAW. -Another new enemy type, a Marksman who carries an automatic DMR as sort of an in-between between snipers and machinegunners. This enemy type would be more mobile than the sniper, but have less DPS than the machinegunner due to firerate restrictions (would have more damage per shot). The only problem with this is, I'm not sure where it should be placed. My initial thought is that it could rarely replace the rifleman, but I think that might be a little unbalanced so I'd like to hear other people's thoughts. -Make enemy unarmed drones have the same mobility as your own, just for balance reasons. Those damn things are almost impossible to shoot on a controller (for me at least). If that makes them weak, I would give them faster spot time than other enemies to compensate. -Give the breacher enemies high RoF submachine guns more often than shotguns. The shotguns are a little annoying to deal with in general. (especially if the last point applies) -This might be a really contentious point, but at higher difficulties, the (individual) enemy and you should be equal in terms of fighting strength and endurance in my opinion - they should hit as hard as you, and last as long as you in terms of health. This might be already true in BP (I'm not sure off the top of my head), so please tell me if it is. [link] [comments] | ||
Posted: 15 Sep 2021 02:19 PM PDT I've put a lengthy amount of time into Wildlands back when it was released, and I really enjoyed my time with it. I haven't given Breakpoint much of a play through but in 2021, what would you prefer to play? [link] [comments] | ||
Belgian Special Forces Group outfit Posted: 15 Sep 2021 08:14 AM PDT
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Posted: 15 Sep 2021 08:25 PM PDT
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Posted: 15 Sep 2021 10:35 AM PDT
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Suboptimal Performance Regardless Of PC Settings Posted: 15 Sep 2021 07:07 PM PDT
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How long does getting back a deleted character usually take? Posted: 15 Sep 2021 06:01 PM PDT So I lost my main level 24 Echelon and around 48-53 hours of play. I contacted Ubi Support around 3:45 my time, they were kind and help full, asked me some questions then told me that they will Email me when they get my character back. Does anyone know how long the process usually takes? They didn't exactly say and just want to know when I should start expecting an email. Thanks to anyone whos got an answer or theory. [link] [comments] | ||
Acquiring P227 Blueprint Fast & Not Furious | Ghost Breakpoint | Behemoth Camp Posted: 15 Sep 2021 04:06 PM PDT
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Posted: 15 Sep 2021 11:37 AM PDT
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The Classic, Ghost Recon Island Thunder! Posted: 15 Sep 2021 12:40 PM PDT
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