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    Monday, June 21, 2021

    Ghost Recon - In space, no one can hear you say “Shitballs”

    Ghost Recon - In space, no one can hear you say “Shitballs”


    In space, no one can hear you say “Shitballs”

    Posted: 21 Jun 2021 06:49 PM PDT

    When you spawn a new helicopter but it decides to fight upside down with another one..

    Posted: 21 Jun 2021 07:51 AM PDT

    Meme

    Posted: 21 Jun 2021 11:38 AM PDT

    Really like how these turned out.

    Posted: 21 Jun 2021 12:56 PM PDT

    My SamFisher/BigBoss hybrid And some exploration/non-combat gear

    Posted: 21 Jun 2021 03:27 PM PDT

    *OPERATION STRIDER* New Breakpoint custom OPERATION. Intel and Ops Briefing in the comments. Will be dropping a July 4th themed Op that our group had a blast with soon. Stay tuned. Good Luck Operators!

    Posted: 21 Jun 2021 03:03 PM PDT

    My Longest Moving Snipe: 400m+

    Posted: 21 Jun 2021 02:19 PM PDT

    My MACV-SOG inspired Ghost Squad

    Posted: 21 Jun 2021 03:07 PM PDT

    Just a thought I had.

    Posted: 21 Jun 2021 07:00 PM PDT

    I was thinking to myself at work today about Breakpoint and possible new enemy ai stuff. What I was thinking of was what if the wolves and sentinel had new troops or better looking troops?

    My Idea for the new troops. Combat Medic / Medic His little trait could be he could heal injured allies or revive fallen allies every few seconds and could be equiped with either a shotgun or smg.

    Pilot This idea mainly was created off the want for enemy ai to use attack helicopters to attack you and the Pilot could literally only be seen at air bases and in heli patrols but it would give the patrols a little fear.

    NEW Radio Operator Instead of just calling in reinforcements the new RO could also call in stuff like an attack or support gunship or a mortar barage on a ghosts postion

    And finally looks. I dont know how anyone else feels but i personally hate the way the sentinel troops look. They are supposed to be semi professional military/security force and yet they wear tshirts and slacks and no camo. There is literally a Sentinel camo in the game yet the troops dont use it. I feel it would be a cool addition to the game where based on the environment the camo would change and the clothing would be thicker or thinner based on temp. Along with this the community could actually design this in like a community event where you have to design the outfit for the troops based off your nomad and then you submit a design to this page via screenshot.

    submitted by /u/Halfbl00dninja
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    Not very good at these but thought they looked kinda cool

    Posted: 20 Jun 2021 11:46 PM PDT

    Dumb Ghosts unit logo/banner idea

    Posted: 21 Jun 2021 02:39 AM PDT

    Some nice shots of cinematic nomad

    Posted: 20 Jun 2021 10:22 PM PDT

    My Dream Class (Commander)

    Posted: 21 Jun 2021 05:53 AM PDT

    UPDATED FOR BALANCING.

    I miss being able to call for a rebel squad support back in wildlands so I cooked up a new class idea.

    Introducing the COMMANDER class.

    The commander class is built for open big box warfare.

    This class comes with 5 Grenades that summons 8 Marines from the wasp. This squad stays with you until they are all dead or fast travel.

    • The squad:

    4 rilfemen, 1 breacher, 1 Scout, 1 heavy, and 1 rocket gunner and possibly a ground drone. -

    • The special ability:

    Summoning an attack gunship (YES GUNSHIP) that aids you in battle for 90 seconds or until shot down.

    • Passive perks:
    1. Allies (not squadies) do double damage (including to vehicles).
    2. Allies (not squadies) twice as resistant.
    3. Allies (not squadies) are more accurate when around you.
    • Additional notes:
    1. I would like to see a map mode with the Marines from the Wasp taking over for the resistance. But in more aggressive warfare (Assaulting bases, cities, and camps instead of just patrolling.)

    2. Freed resistance prisoners hack and repurpose turrets to be friendly.

    3. Enemy and Friendly gunship patrols instead of just the 4 pod choppers.

    4. The War Hound.

    5. Separate Dailies and have them on Golem as well as Moa when that opens up.

    6. Allow us to buy/be rewarded with launcher parts.

    7. All vehicles have a black or grey edition paint. Just black. Nothing flashy.

    submitted by /u/kingbankai
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    Gem Farming Locations compiled (Gold, Jade, Amethyst, Chalcedony, Obsidian, Opal)

    Posted: 20 Jun 2021 10:37 PM PDT

    Could not find a compiled list so I noted locations when I found. This is an extensive, but not comprehensive list of sellable resources based on my exploring, posts, comments and videos I have found. Apologies for not crediting the posts etc but there were far too many.

    Locations given are to an area to be searched. Quantities are what I found, there could be more or less depending on regen, settings etc. I use no HUD or markers so I probably missed a good number.

    Sinking Country

    Crater West of Small Channel - Jade (5)

    Mount Hodgson

    Lochnager Stream Start at source, head North then left fork to West - Gold (4-5) along the river, Saltpeter at the falls

    Cold Lake South West - Opal (2) North East - Gold (4)

    Wild Coast

    Lake Bulkington around the pipes - Jade (4-5). Top right corner along the path- Jade (3). Just under the N - Jade (2).

    Unnamed 2 part lake South West of Checkpoint Tiger Foxtrot. Upper lake NE corner - Jade.

    Beach to the right of Engine R&D Chalcedony.

    Two Lakes Valley, lower lake South West round to South East bank - Jade (8)

    Two Lakes Valley, upper lake, South to West bank - Jade (7)

    Good Hope Mountain

    Sun Lake North bank near the bridge - Gold, Jade (2-3). South East bank - Jade (1-2). South West bank - Gold (2-3) Opal (2-3).

    Moon Lake East bank - Gold (3) Opal (1). South East bank - Gold (3). West Bank - Opal (1)

    Seal Islands

    Coal Valley, waterfalls around the Aamon assault area and South down the stream - Jade (8-10)

    Beach South of Arrow testing zone, both sides of the river - Amethyst (5)

    Beach West of Hoppo Forest, the triangular shaped one- Amethyst (10-12)

    Smugglers Coves

    Crescent Island in Sunken Clipper Bay - Obsidian (2-3).

    Sand banks left of Maunga Nui - Chalcedony (3-4)

    Whalers Bay

    North East of Ancient Harbour on the river next to the Skell eTc location - Jade (3)

    Stream running West from Sun Lake, halfway between the two road crossings - Jade (2)

    Fanny Bay Port - Chalcedony (2) Saltpeter

    Stony River near railway crossing - Jade. Abandoned Site area - Jade

    Jackpot Falls lake North bank around building - Gold (2) Jade (5)

    Harpooners Bay, West of the "Nor'" at the road intersection - Chalcedony (2), from near the "Y" up to Stony River - Chalcedony (7)

    Channels

    Behemoth Passage, on the beach to the East and South East the Behemoth - Amethyst (15).

    Beach in Long Sound opposite Fuel Storage - Amethyst (9-10)

    Checkpoint Shark Charlie on the beach under the bridge - Amethyst (7)

    Silent Mountain

    Unnamed stream North/East of Submarine Cable Control - Opal (2) Gold (2-3)

    Southern branch Impetuous Stream at the bend - Opal

    Impetuous Stream going East to West - Junction of streams - Gold (4-5), Opal (2-3), downstream Gold (2-3) Opal (2). After the road crossing Gold (3) Opal (4)

    Jonah Cave - Gold (5)

    New Life Stream at the intersection with Merry Stream - Gold (2)

    New Argyll

    Y in river below Meat Packing Center - Gold (6+)

    Restricted Area 1

    Hidden Coomb lake North bank - Amethyst (8)

    Blackburn Ridge in the area from Gate 03 down to the "Blackburn". A lot where where the 4 rivers meet, also go South alongside Omega 01 - Gold (10-15)

    Stony Creek Village at the river - Gold (2), Saltpeter

    Merry Falls - Gold (3)

    submitted by /u/MrM0rphine
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    Am I high or is the game super cheap on the ubi store?

    Posted: 21 Jun 2021 08:23 PM PDT

    It says it is 9 bucks for the base game.

    submitted by /u/---Amon---
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    What do i do?

    Posted: 21 Jun 2021 09:47 AM PDT

    Guerilla Class

    Posted: 21 Jun 2021 04:18 PM PDT

    I saw someone post about a "Commander Class" and when I read about it it sounded like a lot of overpowered, let the game play itself type of suggestions for a class. But it got me thinking, cause I know people have asked a few times for the ability to call rebel support like in Wildlands, and I've also seen requests for smoke grenades. So as a more realistic and feasible piece of feedback I've come up with a new class idea that satisfies some requests, without outshining the other 7 classes.

    The Guerilla Class

    Proficiencies - Bonus ammo and loot from bodies and crates, Bonuses with LMG's.

    Class Item - Smoke Grenades: Deploys a thick smoke covering a 15n radius (equal to a flash bang) that prevents any enemies inside from seeing anything for up to 3m, prevents caught enemies from moving, and prevents enemies from seeing the player when on the other side, less they are engaged, in which the enemy will lose sight of the player, but will continue to shoot at their last spotted position.

    Special Ability - Calls upon rebel support of 8 Outcasts that when playing with squad mates will divide forces to provide equal support to each team member. Special Ability Guage is filled by eliminating enemies/damaging drones, freeing prisoners, and kills by teammates.

    submitted by /u/MacluesMH
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    Tall grass, lures, and a mine chain. Perfect way to clear the guards from a helo.

    Posted: 20 Jun 2021 09:45 PM PDT

    Early Raid Intel Skips - Critical & Regular - 22nd to 28th June - Project Titan Week 83

    Posted: 21 Jun 2021 01:26 PM PDT

    Courtyard secured.

    Posted: 21 Jun 2021 11:39 AM PDT

    New to the game

    Posted: 21 Jun 2021 07:00 PM PDT

    Hi I just started anything I can do to get some good stuff I have have the game for awhile just always die like I don't have good stuff any way I can join someone or do something to get op stuff

    submitted by /u/Conhawk85
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    Huh? Maybe breakpoint isn't that unrealistic..

    Posted: 21 Jun 2021 06:07 AM PDT

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