Ghost Recon - Thank God for Operation Archangel and Operation Amber Sky |
- Thank God for Operation Archangel and Operation Amber Sky
- So with everyone posting their Ghost as “Ghost” I went a different route...an Otter/Golem mashup (gear description under second to last pic)
- Artyom, from the Metro series
- Metro Exodus inspired character thanks to the new update
- “watch your microaggressions Bro” From when me and the homies got drunk and dressed up like south park characters
- Freezing
- The Honey Badger has been getting some play time
- Just wanted to express my great appreciation for what is a seemingly small detail: being able to separately color the NVGs. Thank you, Ghost Recon dev team. Been really enjoying the updates.
- Ashes of the Cold War
- Breakpoint is truly a beautiful game
- This is my warm-weather Echelon outfit. It's super simple, but I like it.
- Photo Dump
- Custom skins have recoloring option but not available for players. Missed opportunities again, Ubisoft?
- Pictures I took
- "What are you looking at?"
- Long time since I last posted in the sub, so here’s some screenshots I’ve taken recently!
- Aurora has been seeing Little Green Men.
- Customizable stocks was a great addition. Can we get customizable magazines next?
- M4A1 Survival: Chimera instead of wrapped Omega
- Vasily shows a duplicated old weapon
- Golem Island and Deep State hazards should be integrated into the main game
- oh it's a chick? love that line
- The MSR is bugged, exactly like the Scorpio & Scorpio Scout.
- "Hey buddy, whatcha doin' there? Here, have some lead" and some other stuff
Thank God for Operation Archangel and Operation Amber Sky Posted: 29 May 2021 10:01 AM PDT
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Posted: 29 May 2021 02:17 PM PDT
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Posted: 29 May 2021 12:59 PM PDT
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Metro Exodus inspired character thanks to the new update Posted: 29 May 2021 01:00 PM PDT
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Posted: 29 May 2021 04:04 AM PDT
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Posted: 29 May 2021 03:35 PM PDT
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The Honey Badger has been getting some play time Posted: 29 May 2021 07:26 AM PDT
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Posted: 29 May 2021 03:45 PM PDT
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Posted: 29 May 2021 12:26 PM PDT
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Breakpoint is truly a beautiful game Posted: 29 May 2021 04:35 PM PDT
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This is my warm-weather Echelon outfit. It's super simple, but I like it. Posted: 29 May 2021 04:40 PM PDT
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Posted: 29 May 2021 02:24 PM PDT
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Posted: 29 May 2021 02:00 PM PDT
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Posted: 29 May 2021 10:22 AM PDT
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Posted: 29 May 2021 09:18 AM PDT
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Long time since I last posted in the sub, so here’s some screenshots I’ve taken recently! Posted: 29 May 2021 11:58 AM PDT
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Aurora has been seeing Little Green Men. Posted: 29 May 2021 10:26 AM PDT
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Customizable stocks was a great addition. Can we get customizable magazines next? Posted: 29 May 2021 05:54 AM PDT
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M4A1 Survival: Chimera instead of wrapped Omega Posted: 29 May 2021 01:41 PM PDT
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Vasily shows a duplicated old weapon Posted: 29 May 2021 03:24 PM PDT
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Golem Island and Deep State hazards should be integrated into the main game Posted: 29 May 2021 12:25 PM PDT I was watching the Tactical Roundtable podcast last night when they brought up an idea that I think would breathe new life into the bases of Auroa: adding the landmines from Golem Island and the laser tripwires (without the poison gas traps) from Deep State. It would completely change our approach to taking down bases and, if they made them randomized, would keep us on our toes each time. [link] [comments] | ||
oh it's a chick? love that line Posted: 29 May 2021 01:21 AM PDT
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The MSR is bugged, exactly like the Scorpio & Scorpio Scout. Posted: 29 May 2021 02:25 PM PDT I'm reposting this basically from my Ubisoft Forums post just to try and get more people to confirm here and raise awareness. I reported the issue on the Scorpio Scout about a year ago, got a confirmation of the issue, and then nothing happened. Here's what I posted on the forums: -------- I reported the issue with the Scorpio Scout about a year ago, and now I'm getting the same issue with the MSR. I was also able to confirm it on the standard Scorpio after using it for a while. Occasionally, bullets will fly wide off the mark on these rifles until you switch away to another weapon (such as your pistol), fire a round, and then switch back. Here's the video I sent in previously of the Scorpio Scout: https://www.youtube.com/watch?v=WeKXT0B_foE And, here it is with the MSR: https://www.youtube.com/watch?v=LGnog_6aObg (you'll see it at about 10 seconds). I've yet to see this in the issue tracker, but it makes these rifles nearly useless, because you can't rely on them at all. I'd hardly consider this a feature, given that Breakpoint is far from a hardcore milsim game with accurate mechanics. Support had confirmed the original Scorpio Scout issue when I sent it in, but I haven't seen a single inch of movement on it, so I'm making a public post about it to get more people to confirm. It can take a lot of rounds to reproduce; I've put through hundreds of rounds in the MSR, and only saw it one other time, but when it happens, it continues to happen until you switch weapons as I noted before. [link] [comments] | ||
"Hey buddy, whatcha doin' there? Here, have some lead" and some other stuff Posted: 29 May 2021 04:37 PM PDT |
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