Ghost Recon - Just wanted to share with you guys a handful of my ghost recon inspired artwork. |
- Just wanted to share with you guys a handful of my ghost recon inspired artwork.
- Yo where tf Saddam at?
- Ummm.....Duck?
- I'm playing Fallen Ghosts as Sam Fisher and I'm having a blast, I miss Splinter Cell but it's nice to have something similar in Wild Lands.
- Theirs only room for one snake
- Trying to unfuck the car after driving it through hell.
- Day 2 - “3 ghosts on Sunday, 4 on Monday, announcement on Tuesday?” Thoughts?
- Sneak 100
- Solid Snake infiltrating Shadow Moses/Underwater Cable Station (MGS1 first mission tribute)
- A few random shots from my time on Auroa.
- A Dark night even for a Shadow
- Enjoying the views before the battle
- I hope there comes a ghillie hood with the new update!
- Mountain climbing gone wrong
- Now I Have Become Death, Destroyer Of Worlds.
- Will Cross Play happen
- Parachuting in buildings + ending
- "You won't see us coming"
- How to Expand the AI Teammate Systen
- I miss Splinter Cell so much, but Fallen Ghosts as Sam Fisher it's close to a Splinter Cell game because of the new gadgets, I if we could turn off teammates it will be perfect.
- Shadow Company on Station
- The Reaper - Breakpoint Outfit Ideas
Just wanted to share with you guys a handful of my ghost recon inspired artwork. Posted: 15 May 2021 07:58 AM PDT
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Posted: 15 May 2021 02:50 PM PDT
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Posted: 15 May 2021 12:05 PM PDT
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Posted: 15 May 2021 01:33 PM PDT
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Theirs only room for one snake Posted: 15 May 2021 12:38 PM PDT
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Trying to unfuck the car after driving it through hell. Posted: 15 May 2021 11:08 AM PDT
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Day 2 - “3 ghosts on Sunday, 4 on Monday, announcement on Tuesday?” Thoughts? Posted: 15 May 2021 08:34 AM PDT
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Posted: 15 May 2021 08:26 AM PDT
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Solid Snake infiltrating Shadow Moses/Underwater Cable Station (MGS1 first mission tribute) Posted: 15 May 2021 07:16 AM PDT
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A few random shots from my time on Auroa. Posted: 15 May 2021 09:17 AM PDT
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A Dark night even for a Shadow Posted: 15 May 2021 07:04 PM PDT
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Enjoying the views before the battle Posted: 15 May 2021 07:12 AM PDT | ||
I hope there comes a ghillie hood with the new update! Posted: 15 May 2021 01:20 PM PDT
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Posted: 15 May 2021 01:13 PM PDT
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Now I Have Become Death, Destroyer Of Worlds. Posted: 15 May 2021 11:28 AM PDT
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Posted: 15 May 2021 04:25 PM PDT I got some friends on PC and Xbox. We are wanting to play the raid together but I cant find a straight forward answer. Just some hearsay comments. If it will happen then when [link] [comments] | ||
Parachuting in buildings + ending Posted: 15 May 2021 06:11 PM PDT Okay, two things about this Breakpoint. First of all, after repeatedly getting wounded and also dying while trying to BASE jump off a "pontoon" that the game prompts you to jump off at the start of a mission, I gave up. I parachuted in general way less in BP than WL. However... ...during the end of Episode 3, while fighting the final boss, I reached the part where you need to hack 3 doors to unlock the door he's hiding behind. I attempted to climb over a railing to take a shortcut to ground level, and ran up to the railing while tapping X. I ended up accidentally BASE jumping **inside** the building. From like, floor 2 or 3 to ground level. I even took a friggin' video but I haven't looked at it yet. Not that BASE jumps should be absolutely restricted to certain points, as opposed to something you can do with relative freedom. But INSIDE A BUILDING? And if you know the building I mean, it's a small, cramped building, and at the time a bunch of enemies were moving in on us and the last thing I needed was several seconds without being able to shoot or control my character while I float down to ground level. I know BP has been criticized to death and at this point probably most of what can be said has been, but Jesus. Parachuting inside of a building during a boss battle. "Hey hang on buddy let me just strap on my harness real quick here so I can fight you" absolutely wild programming and real effort by the devs here. Okay, that's thing #1. Thing #2: Me at the end of Episode 1: okay, so we defeated the bad guys, now we'll get an awesome cutscene of a friendly amphibious invasion force coming to take back the island, right? Okay okay, maybe not a full fledged invasion, but an airmobile taskforce will come and seize an airport/seaport to make way for a larger follow-on force, right? Right? Okay okay okay, that didn't happen, but we'll at least get a few helos, right? After all, the USS Wasp has been offshore the entire time. There'll be some more Ghosts and some cosmetic changes to the island and reduced enemy presence to reflect our victory, right? Right? Right? Me after finishing episodes 2 and 3: ... Absolutely wild that you rip through all these high-ranking leaders, disable the enemy tech, help forge the Outcasts and homesteaders into a unified force allied with the civilian remnants of Skell, with access to a number of armed helos, drones, and even significant surface-to-surface missile capability, and the devs are just like "Yeah, Nomad is actually stuck on the island forever, and nobody comes to help. Nothing changes until the next Ghost Recon game. You defeated Sentinel, the Wolves, and Raven's Rock, toppled Golem Island and did this, that, and the other thing, but nothing changes." Glad my buddy and I got this game on sale for like $10 each lmao [link] [comments] | ||
Posted: 15 May 2021 08:34 AM PDT
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How to Expand the AI Teammate Systen Posted: 15 May 2021 05:14 AM PDT So that it functions like a proper mechanic, instead of the current crutch system they have been for several entries now. AI teammates need to be more distinct and customizable, meaning their primary weapon needs to impact how they perform in combat. If a teammate is equipped with a SNR or DMR they are limited to being effective at long and mid range engagement. To better strengthen the distinction between squad mates their classes and perks must be customizable allowing the player to fine tune their squad to their play style. The teammates should take advantage of their skills and perks and use them to assist the player. They should use their class item dynamically and appropriately. So when sneaking through a base that has drones present your panther teammate will apply their spray to stay hidden. Or your medic/engineer before entering a base will deploy medikits/supply drones to pick up before the assault/infiltration. Snipers will use their scanner to reveal enemies in the area. These features though need to be limited as to not have them taken advantage of, so a cooldown period for class item usage needs to be imposed on the teammates Odering your teammates individually is an important part of expanding their capabilities. When you can signal teammates to flank an area and then assault that area it provides the satisfaction and reward for good planning and tactical thinking. Functionally this is easy to accomplish. On console at least the controller layout offers itself nicely to accomplish individual squad orders. Right now to command the whole squad you open the item wheel and select "open fire" "regroup" "move there" "stay there" with the D-pad. These basic options when used on the whole squad doesn't work very well. Instead of commanding a squad of highly trained spec ops, you're a shepherd sending its heavily armed flock to fight the wolves. But when applied to individual members of the team it changes the depth of these four commands. Instead of the d-pad offering the commands when you open the item wheel it offers to select which member you want to order; Fixit, Fury, Vasily, or all. Communicated with their emblem in the UI. Once you select a teammate then you select what command to give them. And based on that command they need to either be spottable or unspottable. Right now teammates are invisible to the enemy when they have received no orders or the player is not detected. They cannot be spotted. This changes when the player gives them orders of any kind, sometimes ruining the usage of the "move there" command. So to prevent any heart ache from the AI screwing up and getting spotted during a "move there" command they should just remain hidden during any command that doesn't not involve them with the enemy. Less of course the base is already alert to enemy presence. Assuming a teammate. When the player is downed in combat the option to assume one of the teammates becomes available. While completely optional the player may choose to play as one of their teammates whom are still alive. In this state the player must revive Nomad or have one of the other teammates revive Nomad before the 60 second timer expires. When you assume a teammate you have the ability to use their class item once and their ability once. Losing a teammate. All this new power comes with a responsibility. If the player fails to keep their teammates safe and they go down and not get revived they become unavailable until the player rests at a bivouac or enters Erewhon. [link] [comments] | ||
Posted: 15 May 2021 01:56 PM PDT
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Posted: 15 May 2021 01:02 PM PDT
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The Reaper - Breakpoint Outfit Ideas Posted: 15 May 2021 11:35 AM PDT
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