Ghost Recon - You guys never fail me |
- You guys never fail me
- I don't have a title, I just thought the lighting was crisp here
- Prolly gonna get hate but you know what Wildlands is the better game
- My people need me
- Banner for upcoming group - "The Element"
- Fen bog can have awesome daybreaks and sunsets.
- Urban
- Peacekeeping in Villa Verde (Wildlands)
- I only told you to blow the bloody doors off!
- Recently came back after seeing the Road Map and man does it feel good
- I wouldn't venture out there fellas, this sniper's got talent....
- 2 beautiful images from Wildlands
- Is there a fashion group where I can post/get inspiration from?
- Swamp Ghost
- I’m hoping with the coming updates we see a lot more authentic SOF gear. Yes I realize the mk18 is another AR15/M16 variant, I don’t care. I’m also hoping to see more ghost recon content.
- 'Self flying' helicopters in single player that will hover so you can aim out of them and fly away when you jump/rappel out
- de nada amigo
- Tango down!
- New Group Work In Progress, ill be ready for members in a about a week but here is a sneak peak at some of the stuff we'll have incorporated. Hopefully I can get some of you guys to hop in, hoping to have some fun times here. Hit me up and I'll keep you updated
- Hit the f*cking deck!!
- Help with Echelon rank 9 (and future ranks)
- An Open Letter on the Improvement of Friendly AI
- Thought about picking up Breakpoint, but...
Posted: 12 Apr 2021 02:44 PM PDT
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I don't have a title, I just thought the lighting was crisp here Posted: 12 Apr 2021 07:30 AM PDT
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Prolly gonna get hate but you know what Wildlands is the better game Posted: 11 Apr 2021 09:33 PM PDT
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Posted: 12 Apr 2021 01:22 PM PDT
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Banner for upcoming group - "The Element" Posted: 12 Apr 2021 04:23 PM PDT
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Fen bog can have awesome daybreaks and sunsets. Posted: 12 Apr 2021 11:20 AM PDT
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Posted: 12 Apr 2021 04:16 PM PDT
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Peacekeeping in Villa Verde (Wildlands) Posted: 12 Apr 2021 05:12 AM PDT
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I only told you to blow the bloody doors off! Posted: 12 Apr 2021 04:13 PM PDT
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Recently came back after seeing the Road Map and man does it feel good Posted: 12 Apr 2021 02:20 PM PDT
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I wouldn't venture out there fellas, this sniper's got talent.... Posted: 12 Apr 2021 04:31 PM PDT
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2 beautiful images from Wildlands Posted: 12 Apr 2021 06:26 PM PDT
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Is there a fashion group where I can post/get inspiration from? Posted: 12 Apr 2021 11:49 AM PDT I'm looking for ideas for my own character, but I don't wanna go through Google images, looking at SF guys lol. [link] [comments] | ||
Posted: 11 Apr 2021 10:55 PM PDT
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Posted: 12 Apr 2021 04:26 PM PDT
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Posted: 12 Apr 2021 01:11 PM PDT Please Ubi. I want to halo jump into enemy bases but I hate that I have to crash an aircraft outside it's front door to do it. [link] [comments] | ||
Posted: 12 Apr 2021 05:49 PM PDT
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Posted: 12 Apr 2021 05:14 PM PDT
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Posted: 12 Apr 2021 02:44 PM PDT
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Posted: 12 Apr 2021 04:15 PM PDT
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Help with Echelon rank 9 (and future ranks) Posted: 12 Apr 2021 07:13 PM PDT I've been having some issues with Echelon rank 9. Specifically the objective of "kill 20 enemies without being detected". I've probably stealth killed at least 50 people, but I haven't ranked up. Its the last damn objective and I really want the damn Silencer Set. [link] [comments] | ||
An Open Letter on the Improvement of Friendly AI Posted: 12 Apr 2021 09:08 AM PDT I created a new account for this, so there's no baggage tied to any of my previous comments, and this is presented without bias. This is not a trend unique to Ubisoft; AI in games, especially AAA games, has gotten progressively dumber throughout the years. Friendly AI, never much more than cannon fodder anyway, have lost any semblance of intelligence they once had. Rank structure, at one time being significant in games, has become little more than aesthetic and health changes to enemies. Gone are the days of games such as Halo 3 and Halo: Reach when killing a commander would cause less disciplined troops to scatter like roaches in the light, and the days where enemies would surrender more readily like they did in SOCOM. I won't go in to who is to blame for this, because I believe there to be blame all around, journalists, consumers and studios alike, but I would like to talk about how this could be improved, specifically in Ghost Recon, but these concepts can be adapted for other games as well. We can start with friendly AI, henceforth called FAI. FAI in Breakpoint was obviously an afterthought, and hastily implemented. I hold no hope for the future updates correcting this, because I hold no hope that studios actually care, or actually understand HOW to fix FAI. For this reason, I'll be comparing what FAI do in Wildlands, and how that can be improved upon to produce a better product and end-user experience.
This post has gotten long, and while I intended to talk about enemy AI in this as well, I'm going to break that off into a separate post. I'm going to end it here, for now. I welcome feedback. I'll probably write up the enemy AI post shortly, and post it after the discussion on this, if any, has died down. One last thing, this is by no means a comprehensive list of what could or should be changed about AI or the game in general. I'm interested in the feedback the community has to see what their thoughts on AI changes are. [link] [comments] | ||
Thought about picking up Breakpoint, but... Posted: 12 Apr 2021 06:22 PM PDT ...downloaded the trial and the game crashed twice during the tutorial. Has this been a normal experience for people on PS5? Seems like a good enough game for $15, but crashing twice within an hour kinda turned me off to it. [link] [comments] |
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