Ghost Recon - Don't trust anyone. Not even yourself. |
- Don't trust anyone. Not even yourself.
- I finally did it
- A few of my screenshots from this weekend
- 22nd Special Air Service deployed in Auroa. Mike "Thatcher" Baker (Rainbow Six). John "Soap" MacTavish (Modern Warfare). Chris Craighead (From 2018's Nairobi Raid). Silly Myself trying to replicate the Unknown SAS Operator in 2017's Manchester bombing attacks.
- My Brazilian SOF squad
- Enjoying My Open World Splinter Cell
- Despite WL's bugs and glitches it does do something extremely well; and that is the gameworld which besides RDR2 is easily one of the best I've ever seen. I often stop murderising Cartel member to amire the view...
- HALO jumping only for the cinematic views.
- When trying to coordinate main missions with random players.
- Tears of the Sun
- "Soggy feet" anyone else love this time of day in wildlands?
- "Do you believe in Ghosts?"
- MOTHERLAND
- The most vicious takedown in Breakpoint. The brutal colonoscopy followed by a penectomy.
- Idea for a new class in breakpoint, future soldier
- Motherland you say!
- Marine SOF needs a little love
- My wishful thingking for an uograde for GR breakpoint
- Damn this sentinel had mad skillz. I stopped and appreciated his skills before sending him to eternity. RIP
- This syringe kicked me out of my boots
- Are side characters from Episode 1 coming back to that grand operation?
- Suggestion
- Why ubi
- Mothman
Don't trust anyone. Not even yourself. Posted: 11 Apr 2021 10:07 AM PDT
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Posted: 11 Apr 2021 06:54 AM PDT
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A few of my screenshots from this weekend Posted: 11 Apr 2021 07:14 AM PDT
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Posted: 11 Apr 2021 01:08 PM PDT
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Posted: 11 Apr 2021 02:16 PM PDT
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Enjoying My Open World Splinter Cell Posted: 11 Apr 2021 01:54 PM PDT
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Posted: 11 Apr 2021 10:28 AM PDT
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HALO jumping only for the cinematic views. Posted: 11 Apr 2021 07:25 PM PDT
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When trying to coordinate main missions with random players. Posted: 11 Apr 2021 01:07 PM PDT
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Posted: 11 Apr 2021 06:01 PM PDT
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"Soggy feet" anyone else love this time of day in wildlands? Posted: 11 Apr 2021 02:16 PM PDT
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Posted: 11 Apr 2021 08:38 AM PDT
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Posted: 11 Apr 2021 04:01 AM PDT
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The most vicious takedown in Breakpoint. The brutal colonoscopy followed by a penectomy. Posted: 11 Apr 2021 06:58 PM PDT
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Idea for a new class in breakpoint, future soldier Posted: 11 Apr 2021 12:27 PM PDT How about a future soldier class related to stealth. - His ability could be active camo that can be toggled on and off, could be charged with batteries you craft or find in caches. - His class item could be the batteries. - His proficiencies could be bonus stealth, picking up bodies faster. - maybe he could have a special quick takedown where you shoot an enemy and immediately carry them so u can move them quickly. I would love to see some future soldier content and this class would help bring it into the game. [link] [comments] | ||
Posted: 11 Apr 2021 12:07 PM PDT
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Marine SOF needs a little love Posted: 11 Apr 2021 06:04 PM PDT
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My wishful thingking for an uograde for GR breakpoint Posted: 11 Apr 2021 05:13 PM PDT ! WARNING LONG POST ! Actually i dont know if i should post this but, here we are. Came from the comment from a post that asks us, what improvements we want to see for the future of this game. And also don't know if hbi can see this or not, also not really sure to flair it for ubi pls, but, yeah, just my wishful thinking Feel free to add something/agree/disagree This is just my spitballing Like anyone says, the world that ever changing/dynamic world due to the story progression and how npc will react with nomad, resistance should go boom, having an outpost near the erewhon and settlements Enemy npc: Enemy npc outpost and strongholds should have an adaptive system like in mgsv (or maybe much elaborate than that) enemy archetypes vary of weather and population control of enemy ai (like how they patrol from outpost to outpost) should have an outpost/stronghold have some strong antenna that can be break to dismissed thier reinforcements Enemy ai should have also injuries, staggering, and also coordination with themselves, like when in engagement, some enemy out of sight will flank us in our general location Have also some strongholds specifics (like armory/food/security patrol/barracks/equipment supplies/medical supplies/telecom etc) that when we break ine, their cycle within a region could be crippled, the effect should be visible like,
We can also take some notes from wolves to provide for the resistance (we'll get into that later) Also we should see different animations of the enemy like
Ally npc could be having a revamp version from wildlands, that when we conquer an enemy outpost, We can send a resistance to establish there (like how nomad put devices under supplies to be retrive by the resistance) And this can be done (also a wishful thingking of mine, it feels like a new game to be honest but anyways) this could lead to a massive conquered region to begin an upgrade to the network/supply system within, like how they can manage to support the region without our presence, some enmy will steal the place and may result to losing the region or to win it (mostly lose when wolves are involved) Also harui ito and mads can coordinate as the big network to provide support for the whole resistance (i think they both have same motivatiin but different ways? I forgot but it can lead for them to team up for auroa) Notes taken from wolves can be used to improved the training and equipments for the resistance And as we take all regions, threats will be reduce This could happen for an event also, but it'll depend on how the story would work out Adding to this Ai teammates: Ai teammates should have much more dialogue with each other and with nomad (i like how they add something from r6 team with nomad, though lacking, but good) A more intricate command wheel (maybe make it in another button/key? Dunno if it'll affect console/controllers, if it does, maybe still the same, but can be seperated in keyboard/mouse setups) Commands could have a 3 major section which is
Assault commands:
Stealth commands: Can be used to have a better positioning and formation for stealth maneuvers like
Nomad: Animations: (this is niche and just sputballing, can be purely neglect but)
Controls:
Gears: (this would work if the whole looter shooter type of thing is vanished in existence, please remove it, i know some people enjoy it but its not good in ghost recon type game)
Thank you for reading this long post Potato [link] [comments] | ||
Posted: 11 Apr 2021 11:02 AM PDT
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This syringe kicked me out of my boots Posted: 11 Apr 2021 08:07 AM PDT
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Are side characters from Episode 1 coming back to that grand operation? Posted: 11 Apr 2021 02:27 PM PDT Skell, Mads and those other people have been chilling in that cave meanwhile Nomad has literally twice stopped the Nova 6 gas from taking over the entire island. Are they coming back for that operation that hopefully is the true ending to the game and has the cavalry arrive? [link] [comments] | ||
Posted: 11 Apr 2021 12:29 PM PDT You should make it that AI teammates are able to use the under barrel gadgets such as Grenade launchers and masterkeys. [link] [comments] | ||
Posted: 11 Apr 2021 08:20 PM PDT Why the fuck are you giving us ANOTHER crossover and an update for AI teammates that no one asked for since they did their job (all be it in a very boring way) they were fine they were customizable to weapon attachments and blueprints so really we don't even need this shit give us some more tactical stuff like: Rolled Sleeves Crye Combat Shirt, ghillie masks, and AOR1 for free. But no instead they give us half assed missions and updates that no one needed or even wanted in the first place, the only NEEDED update was the Ghost Experience Update that was the only update that had effort into it and the devs actually gave a shit about the game. [link] [comments] | ||
Posted: 11 Apr 2021 03:49 AM PDT |
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