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    Sunday, April 11, 2021

    Ghost Recon - Don't trust anyone. Not even yourself.

    Ghost Recon - Don't trust anyone. Not even yourself.


    Don't trust anyone. Not even yourself.

    Posted: 11 Apr 2021 10:07 AM PDT

    I finally did it

    Posted: 11 Apr 2021 06:54 AM PDT

    A few of my screenshots from this weekend

    Posted: 11 Apr 2021 07:14 AM PDT

    22nd Special Air Service deployed in Auroa. Mike "Thatcher" Baker (Rainbow Six). John "Soap" MacTavish (Modern Warfare). Chris Craighead (From 2018's Nairobi Raid). Silly Myself trying to replicate the Unknown SAS Operator in 2017's Manchester bombing attacks.

    Posted: 11 Apr 2021 01:08 PM PDT

    My Brazilian SOF squad

    Posted: 11 Apr 2021 02:16 PM PDT

    Enjoying My Open World Splinter Cell

    Posted: 11 Apr 2021 01:54 PM PDT

    Despite WL's bugs and glitches it does do something extremely well; and that is the gameworld which besides RDR2 is easily one of the best I've ever seen. I often stop murderising Cartel member to amire the view...

    Posted: 11 Apr 2021 10:28 AM PDT

    HALO jumping only for the cinematic views.

    Posted: 11 Apr 2021 07:25 PM PDT

    When trying to coordinate main missions with random players.

    Posted: 11 Apr 2021 01:07 PM PDT

    Tears of the Sun

    Posted: 11 Apr 2021 06:01 PM PDT

    "Soggy feet" anyone else love this time of day in wildlands?

    Posted: 11 Apr 2021 02:16 PM PDT

    "Do you believe in Ghosts?"

    Posted: 11 Apr 2021 08:38 AM PDT

    MOTHERLAND

    Posted: 11 Apr 2021 04:01 AM PDT

    The most vicious takedown in Breakpoint. The brutal colonoscopy followed by a penectomy.

    Posted: 11 Apr 2021 06:58 PM PDT

    Idea for a new class in breakpoint, future soldier

    Posted: 11 Apr 2021 12:27 PM PDT

    How about a future soldier class related to stealth. - His ability could be active camo that can be toggled on and off, could be charged with batteries you craft or find in caches. - His class item could be the batteries. - His proficiencies could be bonus stealth, picking up bodies faster. - maybe he could have a special quick takedown where you shoot an enemy and immediately carry them so u can move them quickly.

    I would love to see some future soldier content and this class would help bring it into the game.

    submitted by /u/Yoshablyat
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    Motherland you say!

    Posted: 11 Apr 2021 12:07 PM PDT

    Marine SOF needs a little love

    Posted: 11 Apr 2021 06:04 PM PDT

    My wishful thingking for an uograde for GR breakpoint

    Posted: 11 Apr 2021 05:13 PM PDT

    ! WARNING LONG POST !

    Actually i dont know if i should post this but, here we are. Came from the comment from a post that asks us, what improvements we want to see for the future of this game.

    And also don't know if hbi can see this or not, also not really sure to flair it for ubi pls, but, yeah, just my wishful thinking

    Feel free to add something/agree/disagree

    This is just my spitballing

    Like anyone says, the world that ever changing/dynamic world due to the story progression and how npc will react with nomad, resistance should go boom, having an outpost near the erewhon and settlements

    Enemy npc:

    Enemy npc outpost and strongholds should have an adaptive system like in mgsv (or maybe much elaborate than that) enemy archetypes vary of weather and population control of enemy ai (like how they patrol from outpost to outpost) should have an outpost/stronghold have some strong antenna that can be break to dismissed thier reinforcements

    Enemy ai should have also injuries, staggering, and also coordination with themselves, like when in engagement, some enemy out of sight will flank us in our general location

    Have also some strongholds specifics (like armory/food/security patrol/barracks/equipment supplies/medical supplies/telecom etc) that when we break ine, their cycle within a region could be crippled, the effect should be visible like,

    • when we break their equipment supply outpost/stronghold they can't sent or received a night vision to counter us at night, a helmet to counter headshot.

    • when we break their food supplies, there will be long time for them to receive, the only they can do is hunt the animals around their area, which can lead to slow reflexes no proper coordination, maybe some mental health/demoralized that they could fight one another (but this could be a big code or update to have, just a wishful thinking)

    • breaking barracks should affect the reinforcement of another oupost/strongholds, to cut their number

    We can also take some notes from wolves to provide for the resistance (we'll get into that later)

    Also we should see different animations of the enemy like

    • sleeping cycle (can affect intrrnal outpost/base/stronghold patrol)

    • training session (depends on base category/specifics)

    • carrying supplies

    • kidnapping and interrogating of their captives

    • etc

    • dragging injured teammate to a near cover

    • conducting medication on injured teammate/self (should be medic type of some sort) (damn why div2 has more enemy rypes than ghost recon)

      Ally npc/resistance:

    Ally npc could be having a revamp version from wildlands, that when we conquer an enemy outpost, We can send a resistance to establish there (like how nomad put devices under supplies to be retrive by the resistance)

    And this can be done (also a wishful thingking of mine, it feels like a new game to be honest but anyways) this could lead to a massive conquered region to begin an upgrade to the network/supply system within, like how they can manage to support the region without our presence, some enmy will steal the place and may result to losing the region or to win it (mostly lose when wolves are involved)

    Also harui ito and mads can coordinate as the big network to provide support for the whole resistance (i think they both have same motivatiin but different ways? I forgot but it can lead for them to team up for auroa)

    Notes taken from wolves can be used to improved the training and equipments for the resistance

    And as we take all regions, threats will be reduce

    This could happen for an event also, but it'll depend on how the story would work out

    Adding to this

    Ai teammates:

    Ai teammates should have much more dialogue with each other and with nomad (i like how they add something from r6 team with nomad, though lacking, but good)

    A more intricate command wheel (maybe make it in another button/key? Dunno if it'll affect console/controllers, if it does, maybe still the same, but can be seperated in keyboard/mouse setups)

    Commands could have a 3 major section which is

    • assault commands

    • stealth commands

    • traversal commands

    Assault commands:

    • it is focused on frontal and cleared hot situations, pertaining to execute frontal

    • this can make us plan and relocate ai teammates for how they flank enemies, and also flush them out

    • can be also used for breaching mechanics and setting up bombs

    • maybe special skills/abilities of other teammates can be controlled here

    • suppressing fire/cover fire to make us move while teammate pinning down enemy

    Stealth commands:

    Can be used to have a better positioning and formation for stealth maneuvers like

    • stacking formation, in which is good in linear interior hallways, as nomad the lead at front (changeable) and teammates left hand attached to the right shoulder of the front teamamte/nomad while pressing against a wall

    • another stacking variant (diamond formation) could be a continues walking in one direction path while aiming on their respective areas (nomad on front, 2 teammates in the middle for left and right, and one guy at the back facing backwards) the command should link the movement as one full squad moving using wasd/left stick

    • can command teammates to grab enemy/cqc stealth

    • can move teammates seperately one by one for precised positioning

    Nomad:

    Animations: (this is niche and just sputballing, can be purely neglect but)

    • im a sucker for knee slide (like in grfs), so maybe they can put it ( a knee slide to crouch)

    • rolling is cool but its animation here is stupid (maybe we can restrict it depends on class and inventory)

    • rolling could be like how resident evil 6 have, a roll to prone could be better but roll to to lay down face up is also cool)

    • rolling can affect what bag and equipemtns we carry

    • panther/echelon using smg and pistols (without bag/ small bag) can roll fully much more quicker with animation like in div2 (diveroll) or like in gtav roll (small roll)

    • lmg and sniper user cant roll but can use a roll to prone maneuver (like in re6 or grfs)

    • i dont know but maybe there can be more stances for holding a gun (can affect weapon handling in such cases)

    • blind fire from cover

    • weapon sling

    • from primary/secondary to Pistol should be fast switching (and switching while aiming will drop the primary gun hanging down from our front, like how in codmw/john wick done this, or just in real life)

    • enemy supressing us (like how the grfs enemy can supress us and pin us down in a cover) can be countered by a command to eliminate enemy suppressing nomad

    Controls:

    • maybe revamo cover to have a hard cover system? (Maybe some want it maybe some dont) so can have cover to cover maneuver

    • melee like in resident evil operation raccoon city (but not very martial art-y but the controls and camera could be used, and also can perform swift melee to pistol to grab movesets for cool stealth approach) (another of my wishful thinking): 1 tap for 2 melee hit combo (either gun buttstock or when using pistol, punch and kicks) hold for knife: enemy animation should be improved here, which can kead to stun for insta knife finisher or melee takedown (damn feels like an assassin creed or something, i dont really mean it but, hey wishful thinking)

    • 3 types of reload: 1 tap for normal reload (cycling magazines) , 2 tap for swift reload (discarding magazine, if it has ammo, ammo also be dumped, fast reload), press and hold for tactical reload, (wheel/scroll to the available magazines with ammo)

    • crafting should be in the wheel menu

    • wheel menu should have a grouping for multiple items (can scroll in rations, granades/throwables etc) (like how in gtav/rdr2 wheel menu having a scroll to same category)

      Equipments/gears/weapons:

    • goggle equipment should be depending on what type

    • nvg/thermal/pathfinder thermal should have a battery system (which can act like the gas mask system, reloadable)

    • also drones could have battery system (reloadable option)

    • drones should stay up, holding will call it (like how watch dogs works)

    • inventory system whould have weight system (gears also. In it later)

    Gears: (this would work if the whole looter shooter type of thing is vanished in existence, please remove it, i know some people enjoy it but its not good in ghost recon type game)

    • gears should have 3 categories (light, mid and heavy weight system) can be mixed and match. also an armor system (later)

    • light gears can improved running, sliding, rolling, diving much quicker, can also improve stamina regen and stamina consumption but its a glass canon, feels like not wearing gears at all

    • mid is, well, mid, a normal speed on everything, but can improved damage resistance a bit, stability on some sort

    • heavy, is reducing all speed and restricted on some movesets but gaining high damage resistance and capable if tanking much longer before armor breaks

    • gears and dress should have different insulation depending on the materials of the dress and gears (could act as a dress in rdr 2 but much more elaborate): wrong suit for a region with a different weather could cause weapin handling reduction (slight shake on stability on cold weather when not properly dressed)

    • armor sytem in the 3 categories (light mid and heavy)

    • armor system (like in div2 but not that regenerating armor and that number, though percentage could work) once break can be replenished (like in cod warzone armor system/escape from tarkov) needs a repair, a temporary armor pack or a backup in a duffle bag (though this could add new textures and model in different gears to match the status, broken armor can be seen, though they could make this just a ui like in div2)

    • Duffle bag system: act as a additional supplies that can be carried and drop at anytime (like the rucksack in the state of decay) can act as decoy or can be use to store some guns for emergency purposes, can also be used to store dress/gear loadouts

    • duffle bag can be commanded to be carried one of your teammates

    • weapons exposed too much in moist and dirt should have a risk of damage, also prolonged use without checkup and clean can cause jamming and weapon handling issue (maybe like how rdr2 have that dirt and cleaning weapons)

      Etc

    Thank you for reading this long post

    Potato

    submitted by /u/GT_Hades
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    Damn this sentinel had mad skillz. I stopped and appreciated his skills before sending him to eternity. RIP

    Posted: 11 Apr 2021 11:02 AM PDT

    This syringe kicked me out of my boots

    Posted: 11 Apr 2021 08:07 AM PDT

    Are side characters from Episode 1 coming back to that grand operation?

    Posted: 11 Apr 2021 02:27 PM PDT

    Skell, Mads and those other people have been chilling in that cave meanwhile Nomad has literally twice stopped the Nova 6 gas from taking over the entire island. Are they coming back for that operation that hopefully is the true ending to the game and has the cavalry arrive?

    submitted by /u/_MaZ_
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    Suggestion

    Posted: 11 Apr 2021 12:29 PM PDT

    You should make it that AI teammates are able to use the under barrel gadgets such as Grenade launchers and masterkeys.

    submitted by /u/Professional-Log9528
    [link] [comments]

    Why ubi

    Posted: 11 Apr 2021 08:20 PM PDT

    Why the fuck are you giving us ANOTHER crossover and an update for AI teammates that no one asked for since they did their job (all be it in a very boring way) they were fine they were customizable to weapon attachments and blueprints so really we don't even need this shit give us some more tactical stuff like: Rolled Sleeves Crye Combat Shirt, ghillie masks, and AOR1 for free. But no instead they give us half assed missions and updates that no one needed or even wanted in the first place, the only NEEDED update was the Ghost Experience Update that was the only update that had effort into it and the devs actually gave a shit about the game.

    submitted by /u/Tokyo_Kun_
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    Mothman

    Posted: 11 Apr 2021 03:49 AM PDT

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