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    Thursday, March 11, 2021

    Ghost Recon - bReAkPoiNT iS uNReAliStIc. Meanwhile in a Hulu commercial.

    Ghost Recon - bReAkPoiNT iS uNReAliStIc. Meanwhile in a Hulu commercial.


    bReAkPoiNT iS uNReAliStIc. Meanwhile in a Hulu commercial.

    Posted: 11 Mar 2021 09:26 AM PST

    Some of my favorite shots from the last 12 months. I love how the game came out to be with updates, but still. I miss the atmosphere and pedestrians of Wildlands (or how about the Bolivia map in Breakpoint?). Bring that atmosphere back Ubisoft. You are on the right track with the game.

    Posted: 11 Mar 2021 08:55 AM PST

    Alone.

    Posted: 11 Mar 2021 12:15 PM PST

    Team

    Posted: 11 Mar 2021 12:12 PM PST

    Did you say Monkey?

    Posted: 11 Mar 2021 02:55 PM PST

    Good morning from Bolivia. I'm still here ����.

    Posted: 10 Mar 2021 10:12 PM PST

    Stopping to smell the flowers

    Posted: 11 Mar 2021 09:42 AM PST

    Baby You Can Drive My Car: How to have a more meaningful, challenging and immersive experience with driving vehicles in ghost recon breakpoint.

    Posted: 11 Mar 2021 07:53 PM PST

    Baby You Can Drive My Car: How to have a more meaningful, challenging and immersive experience with driving vehicles in ghost recon breakpoint.

    Hi all, I posted a smaller version of this in a previous post but I wanted to expand upon it. It's a fun rule-set to make using vehicles more challenging and interesting in breakpoint. I've been playing this way for months and it works pretty good:

    Limited fuel:

    To simulate having limited fuel, all ground and water-based vehicles have a maximum travel distance of 3 km.

    Helicopters have a maximum travel distance of 5 km.

    When the maximum travel distance has been reached, the vehicle must be hidden and destroyed to prevent the enemy from discovering evidence of your presence.

    To keep track of distance, simply use your binoculars and mark a bivouac in the direction you want to travel. Pick whichever one is closest to 3 km For a car or boat, or 5 km for a helicopter. (Note that placed markers display distance in the game world)

    If you reach the maximum distance for your vehicle and find a gas can along the way, you may refuel your vehicle with a gas can. Gas cans cans are large plastic gas containers found scattered around cabins and facilities. To refuel the vehicle, Crouch at the gas can to "pick it up", stand, and move at walking speed from the gas can to your vehicles gas cap. Stand at the gas cap and wait five seconds to complete the refueling procedure. Congratulations, you have refilled your vehicle and now have three additional kilometers of travel distance (remember to mark your new distance with your binoculars!)

    You may also use a gas can to transfer fuel from one vehicle to another. For example, if you land your helicopter after you've exhausted it's fuel, and there is a gas can and a truck nearby, you may walk to the gas can to pick it up and then to the truck to fill up the can. With the can filled, you may walk it to the helicopter to refuel it.

    For additional immersion, you may also refuel your vehicle at the various gas pumps found around auroa. Simply back the vehicle up correctly to the pump and get out and stand near the gas cap and wait 5 seconds to "refuel". You may now add another 3km to your travel distance (remember to mark it with your binoculars!)

    Using radios to call In vehicle deliveries:

    With this rule set the garage is set to OFF for bivouacs. However, if you desperately need a vehicle and cannot find one in the world, you may hack a COMMS device such as a radio or an antenna tower to call in a vehicle delivery to a nearby bivouac. Comms devices come in many forms: Multi-pronged 5G antennas, microwave drum towers, large radar dishes, and CB radio's (these are the little two deck CB radios you find throughout the game, they have an horizontal orange light strip on the top deck and a handheld talking device to the left)

    To "hack" the comms device, stand in front of it and use the in game chat feature and enter the following command:

    (This example is for requesting a chopper at dead horse bivouac):

    "request chopper drop at dead horse bivoauc"

    (Hit enter and exit the chat window)

    Then make your way to the aforementioned bivouac and sit down. While in the bivoauc BRIEFLY enable "garage at bivoauc" in settings. Exit the menu and click the garage tab and pick the vehicle you requested. Then quickly enter the game settings again and turn off "garage at bivouac". Exit the bivoauc and wait one time increment and your vehicle will have arrived. Remember to set your travel distance with your binoculars before using the vehicle!

    submitted by /u/yotothyo
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    What are your predictions and hopes for this island if it becomes unlocked in the next update/dlc?

    Posted: 10 Mar 2021 09:58 PM PST

    “Trust in yourself, and the rest will fall in to place” “Good hunting” Black Powder Sector 3 Operator Samuraii

    Posted: 11 Mar 2021 12:07 AM PST

    "Blending in with the locals"

    Posted: 11 Mar 2021 12:29 PM PST

    Floating On A Motorcycle

    Posted: 11 Mar 2021 12:49 PM PST

    We done here?

    Posted: 11 Mar 2021 12:34 AM PST

    I think Ave Maria would fit this pic pretty well

    Posted: 11 Mar 2021 10:35 AM PST

    Breakpoint: Great game except for one thing: female characters

    Posted: 11 Mar 2021 10:52 AM PST

    Maybe this is fixed already, but I have noticed that the animated conversations do not check for M/F so all conversations are just "he" and "him."

    This is the first video game where the script wasn't written cleverly enough to remove references to character gender.

    I am a female character and it's really annoying when this happens as it suggests to me that this game was written for men only.

    I am typically not such a stickler for these types of things and can overlook all sorts of bugs, but this issue ruins immersion for me and I think there are enough video game players out there now of female genders that if you let me have my character be female, then also match the gender to it when you're talking about me.

    Just hoping they can take a look at this issue and fix it. Best is if script is written to ensure no gender needs to be mentioned in consideration for gender fluid persons as well.

    submitted by /u/ReddishZip
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    Victory Shot

    Posted: 11 Mar 2021 12:13 PM PST

    Bloodhound

    Posted: 11 Mar 2021 08:54 AM PST

    Ideal Sequel Thoughts for Breakpoint

    Posted: 11 Mar 2021 11:25 AM PST

    Hey All,

    This is just a writeup I did of an discussion me and some friends had while playing Breakpoint that evolved into a eight hour Powerade fueled madness of me coming up with the ideas of what a new Ghost Recon game could be with some envelope pushing.

    I'm a writer and this is entirely just a fun thought experiment for me to see what I could come up with for a plot and gameplay and just what I would absolutely love seeing in a Ghost Recon game in the far future. Probably the very far future since Breakpoint is still going strong!

    I don't expect these ideas are even actually feasible from a game development standpoint or could be put into a cohesive and actually fun to play package.

    Yet.

    Flaired as Ubi Pls for a someday, maybe? Hopefully? Down the line? And yes some of it's pretty derivative of past games. This is just for fun after all.

    Also this is a REALLY long post so, for you who don't want to read....

    TLDR; MOAR game! Wildlands + Breakpoint but MOAR!

    Overview and Plot

    The general gameplay would be similar to Ghost Recon: Breakpoint and Ghost Recon: Wildlands. Offering a massive wide-open sandbox for players to explore and fight in as ghost operatives. With in-depth stealth and combined arms gameplay that the series has never before explored.

    You play as one of six Ghost Operatives in the field with up to six player co-op available for all missions and a wide array of tools available to the player. Including Seven base classes that come with the game, taking massive cues from breakpoint and expounding on the ideas. Each player has access to Assault, Panther, Engineer, Field Medic, Sharpshooter, Drone Specialist, and Vehicle Specialist. Each class will give the player specific tools to assist them in their specific specialization. Allowing a more in depth cooperation and team planning then ever before.

    As well players will have access to an even wider array of vehicles than has ever been seen before in a Ghost Recon game. During the course of the game the player will be granted access to Tanks and even Jet Fighters to help them in their mission. With robust controls, mechanics and dynamic objectives depending on the player's involvement with the conflict's front line.

    The Ghosts are dropped in the middle of an armed conflict between United Nations Peacekeeping Task Force Aquila and the Federalist State of Argentina, or F.S.A., an insurrectionist movement supported by the Santa Muerte Drug Cartel. A criminal organization with ties to the long defunct Santa Blanca Cartel from Bolivia. Their objective, much like Bolivia, is to sneak into enemy lines and dismantle the Santa Muerte Cartel's infrastructure and disable their leadership to help U.N. forces in the conflict.

    However this is not the Ghost's only objective in Argentina. The F.S.A. is a powerful organization that through underworld connections has managed to acquire nuclear material and threatens to use these weapons to end the conflict once and for all. It is the Ghost's job to locate this material and destroy it before it can be used against U.N. forces.

    And the Ghosts are not alone in their mission. U.S. units within the larger U.N. Forces are able to provide assistants to ghosts in the form of air support, armored support, and even fire teams sent to the locations the Ghosts Provide to provide assistance in assaulting the enemy.

    Gameplay

    Classes

    Players have access to Seven classes they can switch to at any time in game. Five of which they may be familiar with veterans of the series and two will be an all new class for Peacekeeper.

    • Assault - A class focused on direct forceful engagements.
      • Bonuses to Shotguns, Assault Rifles, Grenades, and Increased damage resistance
      • Class Item: Gas Grenades
        • Lethal and Non-Lethal varieties

    • Panther - A class focused on stealth and surprise
      • Can reveal enemies using gadgets and has increased movement speed and proficiency with suppressed weapons.
      • Class Item: Cloaking
        • Allows the Panther to become invisible to most enemies for a limited time.

    • Engineer - A class focused around Support and Explosives
      • Bonuses to LMGs, Grenade Launchers, and Rocket propelled launchers
      • Class Item: Supply Drones
        • Provide ammo to your team. Can also provide special ammo.

    • Field Medic - A class focused around Support and Healing Teammates
      • Bonuses to Revives, Carry Body Speed, and access to a self revive
      • Class Item: Medical Drone
        • Provides healing to those in your party automatically and boosts their health.

    • Sharpshooter - A class focused on the use of DMRs and Sniper Rifles to take out targets
      • Bonuses to DMRs and Sniper Rifles. Access to Anti-Material Rifles
      • Class Item: Target Indicator
        • Allows Sharpshooter to detect enemies through walls and mark targets for allies at range.

    • Drone Operator - A class focused on hacking and controlling Drones
      • Bonuses to Hacking Speed, wide arrange of deployable drones for support
      • Class Item: Airstrike
        • Summons a drone that can fire either a single large HE missile or provide local autocannon support automatically.

    • Vehicle Specialist - A class focused on the manning and operation of all kinds of vehicles. Including Tanks and Aircraft.
      • Bonuses to vehicle damage resistance. Additional special controls and options in vehicles. Able to operate jet aircraft. Bonus to Submachine Gun Damage.
      • No Class Item
      • Special Options Based on Vehicle
        • Tanks - Smoke Screen, Artillery Firing Mode
        • Jets - TGP Targeting, GPS Cruise Missiles
        • Attack Helicopters - TGP Targeting, Sensor Jamming
        • Troop Helicopters - Fast Roping System, Sensor Jamming

    Injury and Movement System

    The Injury system is back with some minor tweaking. Like in Ghost Recon: Breakpoint Injuries can slow you down and reduce your effectiveness and must be healed as soon as possible. In addition to this the traversal system will also return. Affected by weather, stamina, and the character's health. Not planning your movements carefully can result in your character tripping, falling, and sliding down terrain. Broken legs will slow your character to a shamble. Whereas broken arms can render you off balance and cause you to fall as you run.

    Hideouts and FOBs

    Depending on what territory your ghost is in will adjust the availability of fast travel and safe areas. Hideouts are out of the way locations your soldiers can bivouac in when not actively being engaged. Some are sourced by the CIA and others are sourced by Ghosts directly as locations in the field to rest and rearm.

    FOBs on the other hand are United Nation Forward Operating Bases. As a United States ground asset in cooperation with the U.N. you have access to these facilities to be used for rearming and resupplying. As well as to acquire certain military vehicles for your missions.

    Warzones

    Argentina is an active war zone in Peacekeeper, and there is a very active front line between the forces of the F.S.A. and U.N. As the story progresses these front lines will shift. And the more objectives completed in Operation: RICO the less of a fight the F.S.A. will be able to put up against U.N. forces.

    These Warzones move back and forth across provinces and depending on size can be as small as ground troop engagements to large mixed arms combat involving air support and tank combat. While it is often recommended that Ghosts avoid getting involved directly in large warzone engagements, certain objectives may require a direct involvement in an active combat zone to complete said objective. This includes the extraction of high value targets, or the destruction of sensitive materials among other things.

    Flight System

    For the first time a Ghost Recon game will allow players to use jet fighters as the Vehicle Specialist class. Which handle completely differently than any other vehicle in the game and would be overhauled from the flight system in Wildlands. This will allow players to support friendly units on the ground with air strikes and strafing runs, in addition to a rapid ability to respond to enemy reinforcements as they approach friendlies.

    You're not the only pilot in the sky however. And the F.S.A. does employ a capable air force and will scramble fighters if an enemy plane is detected near their border. In addition to that SAM missile locations will actively track and attempt to shoot down your aircraft if you or the rest of the players do not destroy them first.

    However your abilities as a Vehicle Specialist are not limited to friendly vehicles. You and your strike team behind enemy lines can make off with enemy fighter craft and use it to wreak havoc on the enemy while they try desperately to bring you down.

    Helicopters as well will receive a flight system enhancement, allowing faster flight and deployment across Argentina and it's combat zones. Including the ability to fast rope from helicopters and deploy in seconds without the vehicle ever touching the ground.

    Locations

    Argentina is not a small country and the provinces being fought over have a massively varied landscape. From the peaks of the Andes to the west and the rolling flat lands of the Pampas. All the way to the South Atlantic coast. Huge varieties of landscape to explore and fight as the Ghosts missions take them all across Argentina to complete their objectives.

    And when not actively on a mission ghosts could return to the USS Gerald R. Ford off the coast near Buenos Aires. Serving as a hub for players to purchase new equipment and cosmetics as well as vehicles for use to be summoned at hideouts or FOBs later on.

    Customization

    Customization is back and better than ever. Create unique outfits with different camouflage patterns and patches. And thousands of different clothing options to mix and match so that you look fashionable while destroying an insurrectionist criminal cartel! With the ability to customize and change everything about your character on the fly! And even customize your AI Teammates with the same depth as your character.

    AI Teammates

    You have complete control over how many or how few AI Teammates you bring into combat. Do you want to go in with a full six man fire team of other ghosts? Or what about going it alone as the sole operator behind enemy lines? The choice is yours. Along with customizable classes for each teammate, and the ability to assign them to certain supportive tasks while remaining off site.

    For example, if you need air support but your operating too far from U.N. supporting elements? Task one of your squad as a pilot and have them provide all the air support you could need. Or need artillery or some heavy armor to back up an active mission? Call in another ally as a tank operator and rain steel on the enemy. But be careful! Air and Armor assets are high priority targets for the enemy, and if they are destroyed it will be some time before your teammates can come back and assist you.

    Raids

    The Santa Muerte Cartel are no pushovers, and they have ludicrous amounts of money. Despite being a criminal organization they have access to some of the highest tech money can buy and have reinforced the F.S.A. troops with drones and equipment that most modern governments could only dream of. It's up to the Ghosts to put down these threats before they can be unleashed on the U.N. forces and potentially turn the tide against the Peacekeepers.

    Customizable Difficulty

    Customize your game to be as intense or as relaxed as possible. With optional immersive elements added you can increase the difficulty to be a rigorous exercise. Put yourself on par with the enemy, or make them much, much, stronger than your ghost. To the point where breaking cover is almost certain death. The Injury and stamina system just too much? Or maybe not hard enough? Adjust everything from the in game menu to give you and your friends a true Ghost Recon Experience.

    -----

    In Universe Plot/Story Idea

    Overview

    May 2032

    The Argentine Republic in South America has suffered a coup at the hands of criminal syndicates from the Jujuy province. Using dirty money collected from the drug cartel's dealings throughout northwestern Argentina, the criminal syndicate has developed a large enough influence within the state military and political atmosphere to initiate a coup. Plunging Argentina into civil war in which the defending Republican government in Buenos Aires finds themselves outgunned and out funded. Forcing them to call for international aid to their internal crisis.

    The Federalist State of Argentina, or F.S.A., is the name of the new government based out of San Miguel in the Tucuman province. A Narco state in which the government is public run by high ranking figures within the Santa Muerte Cartel. An offshoot of the long defunct Santa Blanca Cartel from Bolivia, which borders the state to the north.

    Usually under these conditions, the neighboring countries of Paraguay and Uruguay would side with Argentina in the conflict and join forces. But, likely due to government back deals and corruption, these two states have opted to remain neutral and it is believed they are providing arms and weapons to the F.S.A. in secret. Supporting the insurrection.

    As a founding member of the United Nations, the Argentinian government and acting president Raul Kirchner has requested assistance from the international community. UN General Secretary, Manuel Nieto, has promised aid to the stricken nation. And with the assistance of the United States Army has facilitated a full on armed reinforcement of Republican forces. However, this aid only has finally come into action two years after the wars beginning in 2030.

    As of May 2032, the F.S.A. has pushed as far east as Rosario and the Parana River. And as far south as the La Pampa province , and is threatening to cut the Republican capital of Buenos Aires off from the rest of the country. Within the last six months the F.S.A. has also taken control of the Teofilo Tabanera Space Center in Cordoba, giving the Santa Muerte cartel access to Low Earth Orbit capable launch vehicles and facilities and work has begun on something big on site.

    ------

    5th SFG Involvement

    Officially the United States Government is providing volunteer infantry, armor, and air assets to the United Nations to assist the Republican military. Unofficially the United States has a vested interest in Santa Muerte's activities due to their relation with the Santa Blanca Cartel from Bolivia, and recent members being tied to international terrorist cells complicit in the theft of nuclear material. CIA assets in Argentina have reported numerous connections between the SMC and SBC former members.

    As of December 2031 it was determined by CIA assets on the ground in Argentina that the F.S.A. and by extension the Santa Muerte Cartel have come into possession of nuclear material capable of being weaponized into a nuclear bomb. And with the F.S.A.'s acquisition of the Teofilo Tabanera Space Center and it's orbital launch facilities and equipment, the United States Government is now urgently pushing for control in the region and the removal of nuclear assets from the F.S.A.'s hands.

    Publicly, this has resulted in condemnation of the F.S.A. for the proliferation of nuclear armaments. Demonizing the state in the public. Privately this has caused an urgent need for boots on the ground to take control of the situation. Causing the request of the 5th SFG to be deployed to the war zone for that specific task.

    Operational Objectives

    The Operational Objectives for the Ghosts is as follows.

    • Operation: Snap-Off
      • Ascertain the Location of the hazardous nuclear material
        • This material must be acquired or destroyed at all costs
    • Operation: RICO
      • The destabilization of F.S.A. resources and the SMC's command structure
        • Assassination of High Profile Targets
        • Destruction of High Profile Infrastructure
        • Providing Reconnaissance and Support to U.N. forces in the area

    Operation: Kick-off

    The objective of this operation is to locate the nuclear material or any weapons that may have been created of this material and destroy them before they can become a threat to the local conflict or the global community at large. This objective will also include the dismantling of infrastructure that may lead to the proliferation or continued WMD development within the F.S.A. for the duration of the conflict.

    Ghost teams must locate intelligence but will be assisted by reconnaissance and spy satellites from U.S. and U.N. forces. As well as CIA intelligence on the ground. However, much of the hard intel will likely be gathered by the ghosts themselves.

    Operation: RICO

    The objective of this operation is familiar to ghosts familiar with Operation: Kingslayer. The destabilization and destruction of the Santa Muerte Cartel's infrastructure and resources within the F.S.A.'s territories and beyond. This includes the assassination or acquisition of key figures within the cartel's command structure.

    This objective will be facilitated with the assistance of CIA operatives on the ground using contacts within the Argentinian government and the F.S.A. 's own organization for intel. The point of contact for Ghost units on the ground will be Karen Bowman, a veteran of Operation: Kingslayer and familiar with the region and cartel operations.

    Scope of Involvement

    Due to the 5th SFG's clandestine nature the unit is expected to follow all operational procedures of the 5th SFG's covert operations. This will include minimal involvement with U.N. forces or operations outside the scope of operations. However U.S. assets within the U.N. Peacekeeping forces have been directed to provide any direct assistance required to 5th SFG forces through CIA Liason Karen Bowman. This includes access to combined arms assistance in the nature of a large scale engagement with F.S.A. and SMC forces.

    Expected Assets for use with Ghost Teams include but are not limited to the following.

    • Access to U.S.Armored Tank Divisions
    • Access to U.S.Fixed and Rotary wing Air Access
    • Access to U.S.Drone Reconnaissance and Intelligence
    • Access to U.S.Troop Reinforcements for major engagements

    It is encouraged however that despite this plethora of available options, the 5th SFG makes every effort to minimize the overuse of U.S. resources in the field to avoid any and all detection.

    The role of 5th SFG is not to directly assist U.N. and Argentinian Republic armed assets in the combat zones, but to work behind enemy lines to achieve all operational objectives in the service of the wider war effort.

    Again TLDR; MOAR GAME than even technically possible! At least Three... possible Four MOAR

    submitted by /u/Ninavask
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    Target Eliminated

    Posted: 10 Mar 2021 11:48 PM PST

    I hope ubi gives us the option to turn enemy health up and down.

    Posted: 11 Mar 2021 10:36 AM PST

    It's so anoying to shoot a guy 3 times in the chest with 5.56, just for him to kill you with a shotgun.

    submitted by /u/Realistic-Ad-9483
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    Thank you Wildlands & Breakpoint!

    Posted: 11 Mar 2021 04:02 PM PST

    Thanks Ubisoft for ACTUALLY making a smooth game for once. My frame time in Valhalla constantly spikes when turning, but Breakpoint and Wildlands, ESPECIALLY breakpoint, are buttery smooth.

    submitted by /u/Fatal_Ligma
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