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    Friday, March 26, 2021

    Ghost Recon - Nomad after the Tomb Raider crossover kicks in

    Ghost Recon - Nomad after the Tomb Raider crossover kicks in


    Nomad after the Tomb Raider crossover kicks in

    Posted: 26 Mar 2021 10:13 AM PDT

    160th carrying some special bois somehere special ��. NSNQ ��

    Posted: 26 Mar 2021 02:30 AM PDT

    I'm sorry I could not resist

    Posted: 26 Mar 2021 07:08 AM PDT

    The Boys

    Posted: 26 Mar 2021 06:37 PM PDT

    Birds eye view of an hour long battle with Unidad.

    Posted: 26 Mar 2021 11:18 AM PDT

    A Few New But Unused Thumbnails

    Posted: 26 Mar 2021 01:29 PM PDT

    Great Potential for World Parameters

    Posted: 26 Mar 2021 03:31 PM PDT

    Giving people their own options to play this game is a superb idea. The inclusion of world parameters really hypes that potential for the player to determine how many enemies there are, what types of enemies, etc etc.

    I'm thinking we could benefit from options to make bases more densely populated by Sentinel soldiers, make wolves more vicious and numerous once they pick up the player's trail, and add more enemy road and helicopter patrols.

    Being able to turn down/off certain things is good, but I'd like the option of increasing the number of enemies, personally.

    submitted by /u/Baracuta90
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    What you see vs what they see

    Posted: 26 Mar 2021 09:46 AM PDT

    Night ops

    Posted: 26 Mar 2021 04:26 PM PDT

    Arriving at the facilities

    Posted: 26 Mar 2021 07:23 AM PDT

    Sentinel patrol, sorry for low quality

    Posted: 26 Mar 2021 06:33 PM PDT

    We will fight in every clime and place where we can take a gun.

    Posted: 26 Mar 2021 10:48 AM PDT

    We're ditchin this bird in the drink lads.

    Posted: 26 Mar 2021 11:22 AM PDT

    Can you permanently disable thermal vision in Breakpoint?

    Posted: 26 Mar 2021 02:23 PM PDT

    Pretty self explanatory with the title but I got the upgrade for thermal vision but I just don't like it, it's not that big of a deal to turn it off again but I'd much rather just have the ability to go between night vision and normal vision.

    submitted by /u/joshbrown04
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    Finally Gear Score 250 after 82 hours... I never want to see Camp Kodiak again

    Posted: 26 Mar 2021 02:58 AM PDT

    Fist bump

    Posted: 26 Mar 2021 03:55 AM PDT

    Amber Sky

    Posted: 26 Mar 2021 03:58 PM PDT

    Im debating quitting the dlc and not doing the last mission. This plane keeps dropping out of the sky randomly and wont turn, Im very close to just giving up and doing the terminator event.

    submitted by /u/Shidlid
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    They'll probably be fine.... I think (not sure what tag to put)

    Posted: 26 Mar 2021 07:07 AM PDT

    Silver stake tac AR

    Posted: 26 Mar 2021 06:34 PM PDT

    Why is this description so vague?? What bonuses does the talent increase and for how much, does anybody know?

    submitted by /u/Metal_Greg
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    WL setup to BP...

    Posted: 26 Mar 2021 01:07 AM PDT

    Possible Spoilers for those who haven't played Operation Oracle in Wildlands

    I played Operation Oracle for the first time in Wildlands tonight and realized how well the setup was for BP. It actually made me excited to play the "upcoming game," but then I remember how badly it failed...

    Fighting alongside Walker as he touted country and comraderie over Covert Ops. The feud with Bowman. Him still hesitantly "trusting" Nomad in the end. Then finding all the blueprints to the drones. Seeing the drone test facility in Bolivia. The invitations from Jace Skell. Going from crumbled buildings to a tech utopia. From a carnivorous cartel to murder machines with the foreshadowing of Walker in the center of it. What an exciting change of scenery and ideas!

    Then we get BP, and everything that we should have seen, was done before the game start. Why didn't we see Bowman in Auroa? She got an invitation. She would've been a great ally to have, calling the shots on the spot. Especially considering her and Walkers mistrust, putting Nomad again in the middle of it. Why couldn't Nomad, at BPs end, choose which way to go? Why weren't there any real decisions in BP for that matter? This was supposed to be Nomads finale. Why didn't Walker have Wolf "buchons" securing different areas of Auroa? Why couldn't we see the Wolves takeover of Auroa as we played? Would've made the whole thing seem like an uphill battle, further breaking down Nomads will, and making Walker the antihero/villain he deserved to be...and making Nomad the true badass he is.

    I could go on, but damn...playing Wildlands makes me want to play the Breakpoint we all deserved, not the empty shell that we got.

    submitted by /u/NickFenix
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    A few things that would help those of us who still fiddle around with Gear Score

    Posted: 26 Mar 2021 04:00 PM PDT

    1. Above all, get rid of the 250 cap for kit we buy from Maria's shop. Or at least introduce a Destiny-style 'infusion' system so that we can use higher-level drops to bring shop-bought kit up to that higher level.
    2. Any weapons we get from missions, Maria's shop etc. should have the possibility of being dropped by enemies once the relevant blueprint is unlocked, which would alleviate the problem identified in 1 (but not completely).
    3. Not original to me, but allow us to determine the grade of the weapon we get when buying a weapon on demand.
    4. I feel like killed enemies could drop loot more often. I don't know how often loot drops happen in other shooter games with loot mechanics, but I do seem to recall Assassin's Creed Origins having a fairly regular ratio of dropped loot to killed enemies, while here it seems like you could neutralise one patrol and get proper loot off most if not all of its members, then neutralise another two or three patrols after that and be lucky if a couple of guys out of those subseqeuent patrols drop some paltry Skell credits.
    5. Lastly, dismantled kit should provide weapon/gear parts associated with all inferior grades as well as parts associated with its actual grade. For example, the current arrangement for high-end and legendary weapons is that they now produce standard weapon parts as well as high-end or legendary weapon parts; under my proposal, this would be expanded to improved and advanced weapon parts being produced as well.
    6. A corollary to 5 - make the Better Dismantle skill actually do what it says. Right now it only seems to increase the chances of getting multiple parts when dismantling weapons as opposed to making all dismantled weapons produce multiple parts after you've acquired it.
    submitted by /u/dvaderv2
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    Spetsnaz Operator

    Posted: 26 Mar 2021 09:23 AM PDT

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