Ghost Recon - Nomad after the Tomb Raider crossover kicks in |
- Nomad after the Tomb Raider crossover kicks in
- 160th carrying some special bois somehere special . NSNQ
- I'm sorry I could not resist
- The Boys
- Birds eye view of an hour long battle with Unidad.
- A Few New But Unused Thumbnails
- Great Potential for World Parameters
- What you see vs what they see
- Night ops
- Arriving at the facilities
- Sentinel patrol, sorry for low quality
- We will fight in every clime and place where we can take a gun.
- We're ditchin this bird in the drink lads.
- Can you permanently disable thermal vision in Breakpoint?
- Finally Gear Score 250 after 82 hours... I never want to see Camp Kodiak again
- Fist bump
- Amber Sky
- They'll probably be fine.... I think (not sure what tag to put)
- Silver stake tac AR
- WL setup to BP...
- A few things that would help those of us who still fiddle around with Gear Score
- Spetsnaz Operator
Nomad after the Tomb Raider crossover kicks in Posted: 26 Mar 2021 10:13 AM PDT
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160th carrying some special bois somehere special . NSNQ Posted: 26 Mar 2021 02:30 AM PDT
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Posted: 26 Mar 2021 07:08 AM PDT
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Posted: 26 Mar 2021 06:37 PM PDT
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Birds eye view of an hour long battle with Unidad. Posted: 26 Mar 2021 11:18 AM PDT
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A Few New But Unused Thumbnails Posted: 26 Mar 2021 01:29 PM PDT
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Great Potential for World Parameters Posted: 26 Mar 2021 03:31 PM PDT Giving people their own options to play this game is a superb idea. The inclusion of world parameters really hypes that potential for the player to determine how many enemies there are, what types of enemies, etc etc. I'm thinking we could benefit from options to make bases more densely populated by Sentinel soldiers, make wolves more vicious and numerous once they pick up the player's trail, and add more enemy road and helicopter patrols. Being able to turn down/off certain things is good, but I'd like the option of increasing the number of enemies, personally. [link] [comments] | ||
Posted: 26 Mar 2021 09:46 AM PDT
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Posted: 26 Mar 2021 04:26 PM PDT
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Posted: 26 Mar 2021 07:23 AM PDT
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Sentinel patrol, sorry for low quality Posted: 26 Mar 2021 06:33 PM PDT
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We will fight in every clime and place where we can take a gun. Posted: 26 Mar 2021 10:48 AM PDT
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We're ditchin this bird in the drink lads. Posted: 26 Mar 2021 11:22 AM PDT
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Can you permanently disable thermal vision in Breakpoint? Posted: 26 Mar 2021 02:23 PM PDT Pretty self explanatory with the title but I got the upgrade for thermal vision but I just don't like it, it's not that big of a deal to turn it off again but I'd much rather just have the ability to go between night vision and normal vision. [link] [comments] | ||
Finally Gear Score 250 after 82 hours... I never want to see Camp Kodiak again Posted: 26 Mar 2021 02:58 AM PDT
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Posted: 26 Mar 2021 03:55 AM PDT
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Posted: 26 Mar 2021 03:58 PM PDT Im debating quitting the dlc and not doing the last mission. This plane keeps dropping out of the sky randomly and wont turn, Im very close to just giving up and doing the terminator event. [link] [comments] | ||
They'll probably be fine.... I think (not sure what tag to put) Posted: 26 Mar 2021 07:07 AM PDT | ||
Posted: 26 Mar 2021 06:34 PM PDT Why is this description so vague?? What bonuses does the talent increase and for how much, does anybody know? [link] [comments] | ||
Posted: 26 Mar 2021 01:07 AM PDT Possible Spoilers for those who haven't played Operation Oracle in Wildlands I played Operation Oracle for the first time in Wildlands tonight and realized how well the setup was for BP. It actually made me excited to play the "upcoming game," but then I remember how badly it failed... Fighting alongside Walker as he touted country and comraderie over Covert Ops. The feud with Bowman. Him still hesitantly "trusting" Nomad in the end. Then finding all the blueprints to the drones. Seeing the drone test facility in Bolivia. The invitations from Jace Skell. Going from crumbled buildings to a tech utopia. From a carnivorous cartel to murder machines with the foreshadowing of Walker in the center of it. What an exciting change of scenery and ideas! Then we get BP, and everything that we should have seen, was done before the game start. Why didn't we see Bowman in Auroa? She got an invitation. She would've been a great ally to have, calling the shots on the spot. Especially considering her and Walkers mistrust, putting Nomad again in the middle of it. Why couldn't Nomad, at BPs end, choose which way to go? Why weren't there any real decisions in BP for that matter? This was supposed to be Nomads finale. Why didn't Walker have Wolf "buchons" securing different areas of Auroa? Why couldn't we see the Wolves takeover of Auroa as we played? Would've made the whole thing seem like an uphill battle, further breaking down Nomads will, and making Walker the antihero/villain he deserved to be...and making Nomad the true badass he is. I could go on, but damn...playing Wildlands makes me want to play the Breakpoint we all deserved, not the empty shell that we got. [link] [comments] | ||
A few things that would help those of us who still fiddle around with Gear Score Posted: 26 Mar 2021 04:00 PM PDT
[link] [comments] | ||
Posted: 26 Mar 2021 09:23 AM PDT
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