Ghost Recon - Golem Island Update: Solo Exploration & More |
- Golem Island Update: Solo Exploration & More
- Tom Clancy’s Ghost Recon® Breakpoint – Ghost Experience Update
- Of all the great things in this update, this is the one that excites me most
- Ability To Remove Drones From Auroa Hint [Ghost Recon Twitter]
- Tom Clancy's Ghost Recon Breakpoint: Ghost Experience Update Trailer | Ubisoft [NA]
- Finally! it took Ubisoft a year to understand what "Listening to the Fan" actually means
- Found my Delta inspiration photo
- It'd be nice if we could collapse the SPAS-12 stock like it was in Wildlands
- Regarding HDG customization in the next TU.
- They fucking did it
- Tom Clancy’s Ghost Recon® Breakpoint – Major Bug Fixes Coming to TU 3.0.3
- They suspect nothing
- Possible New NVG headpiece Spotted in Trailer
- Does this mean there’s a next gen port for breakpoint
- Delta kit
- They did it, those sons of bitches did it.
- Weapon Holstering from Ghost Experience 2.0 Trailer
- Wintergames
- So is it just me or is BP starting to look more like WL ever since the immersive mode update?
- Thank you Ubi!!!
- What I think the Sentinel should look like. Their original design to me is just bland.
- Feedback for Breakpoint!
- New Trailer for TU3.0.3, I did get to Early Capture it, but I can't show anything yet! What do people think of the upcoming changes?
- Are we finally going to have guns and gun variants from the raid without participating in it?
- Callsign Reaper
- New Update for the game, seems awesome
- Hopefully finaly the colour customization from pistol slides !?
Golem Island Update: Solo Exploration & More Posted: 05 Nov 2020 09:09 AM PST Ghosts, we're happy to share the changes you will see coming to Golem Island with TU 3.0.3. Prepare yourselves for two exciting new modes and the ability to explore the island solo. With these new modes also come changes to enemy level, game modifiers, and more. Each raid difficulty will also now have its own sub-section in the objectives board. Solo Exploration Gear Level Requirement: Accessible to all players after completing the No Way Out mission and talking to Jericho in Erewhon. As you complete challenges, another challenge will be available immediately. Loot - Solo Exploration Golem Island Missions:
Golem Island Chests:
Raid Threat: Critical Gear Level Requirement: 150 will remain the minimum gear score. Weekly Game Modifiers - Threat: Critical Major:
Minor:
Exclusive Loot - Threat: Critical Unique Weapons:
Titles:
Raid Threat: Low A change in enemy level and modified boss patterns are just two of the ways you will be able to decrease the difficulty. Gear Level Requirement: 150 will remain the minimum gear score. Don't miss out on further information about TU 3.0.3! Follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy's Ghost Recon Breakpoint Forums. [link] [comments] | ||
Tom Clancy’s Ghost Recon® Breakpoint – Ghost Experience Update Posted: 05 Nov 2020 09:10 AM PST On November 9, we will be releasing the Ghost Experience Update. We are very excited to share what the team has been working on, and we want to thank you for your continued feedback and support. Title Update 3.0.3 will be building on the Ghost Experience foundation, this time focusing on adding more depth to the Enemy AI and opening more possibilities for solo and stealth experience. Finally, you will be able to choose the density of drones in the world! New Features Stealth This update brings significant improvements to the stealth playstyle, aiming to ease stealth exploration and cover multiple game systems. While undetected, players will now be able to deal increased damage to both drones and NPCs. This excludes heavy NPCs as they are equipped with heavy armor. You'll also see enemies running out of ammo and reloading – this will apply to all enemies with ASRs. This opens additional possibilities for you and your squad to launch counter attacks and adjust your strategy. We have also rebalanced the detection time and radio communication time to allow you to react to enemy tactics. Additionally, we have reduced the enemy mortar strike accuracy when you are detected. As for drones, many changes have been applied to their detection and destruction behaviour. Changes include, but are not limited to, reduced investigation movement speed, new vertical destruction trajectory, reduced destruction sound, more pauses between attacks, and no more erratic hit animations, among other changes. The full list of changes will be added to the patch notes. We have also added new settings to the aim assist in order to provide more granularity in your experience. Bullet Lure, Grenades, and C4 Continuing with the changes we made to the gameplay mechanics, we have added a new item to your inventory, the bullet lure. This will allow you to lure one enemy at a time without triggering large groups of enemies. It is important to note that this is not a replacement to the existing Diversion Lure, which works best with bigger groups of enemies as it has a large area of effect. The bullet lure will be accessible from the item wheel, and you'll have an infinite amount of it – no need to manage that. We've also added a community-requested feature when it comes to grenades: cooking grenades – available in both PvE and PvP. This will work side by side with the other features introduced with this update. This will allow you to be more precise with grenades and will leave no room for the enemy to react, resulting in a more effective execution. Lastly, and to add more freedom for C4 usage, you will be able to pick up Ghost-placed C4 and mines for reuse. Syringes Based on feedback from players, we have added one last option to the way syringes work in-game: you can now choose whether syringes heal your injuries or not – this setting is off by default while in immersive mode. Darkest Night We are happy to introduce our new setting: Darkest Night. This tactical setting will offer the darkest nights ever seen in Tom Clancy's Ghost Recon Breakpoint. Immerse yourself, adjust your HUD settings, and make sure you have your NVG and thermal vision on standby! Cleaning Weapons Another highly requested community feature is the ability to clean your weapons from mud, dirt, and snow. We understand how important this is for our players and we can confirm that you will be able to do so from the loadout menu. Inventory management
Golem Island Solo Exploration Thanks to all the feedback, discussions, and suggestions we saw from our players around the Raid and Golem Island, we are thrilled to announce that Golem Island is now open for solo exploration! Prepare to explore this iconic location with 15 different settlements, 50 wild mysteries, and 12 missions all available in solo mode. For all the details on the Raid update, check out our dedicated article here. World Modifiers As we promised earlier this year, the rebels and Terminators will be coming back to Tom Clancy's Ghost Recon Breakpoint! This time around, you will be able to activate/deactivate these parameters in the world as you please. You will be able to toggle several other settings affecting the world as well, including drones and helicopter patrols. Event Parameters
You can only have one active Event Parameter at any given time. Enemy Population Based on all the feedback we received regarding drones, players will be able to determine drone presence and helicopter patrols in the world!
Minimal presence: you will only encounter drones that are tied to missions and behemoths. Other modifiers
Players will be able to find these modifiers in the settings menu – the instance will reload after any changes to the world parameters. UI – Item Wheel We took the opportunity to rework some aspects of the item wheel to make it easier to use, including making the wheel larger and allowing for more accessibility and customisation – as requested by our community. Item wheel
Accessibility
Remapping
Class Progression Update With seven classes now in-game, the class rank limit has been increased to Lvl20. Rewards from the regular Raid difficulty have been added to the class progression rewards to offer multiple unlock conditions and more accessibility to all players. Assault class:
Sharpshooter class:
Panther class:
Medic class:
Engineer class:
Echelon class:
Pathfinder class:
Don't miss out on the full patch notes for TU 3.0.3 for the full list of new items, rewards, and bug fixes. Follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy's Ghost Recon Breakpoint Forums. We look forward to hearing your thoughts! [link] [comments] | ||
Of all the great things in this update, this is the one that excites me most Posted: 05 Nov 2020 11:57 AM PST
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Ability To Remove Drones From Auroa Hint [Ghost Recon Twitter] Posted: 05 Nov 2020 07:44 AM PST
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Tom Clancy's Ghost Recon Breakpoint: Ghost Experience Update Trailer | Ubisoft [NA] Posted: 05 Nov 2020 09:02 AM PST
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Finally! it took Ubisoft a year to understand what "Listening to the Fan" actually means Posted: 05 Nov 2020 11:10 AM PST
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Found my Delta inspiration photo Posted: 05 Nov 2020 01:19 PM PST
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It'd be nice if we could collapse the SPAS-12 stock like it was in Wildlands Posted: 05 Nov 2020 06:57 AM PST
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Regarding HDG customization in the next TU. Posted: 05 Nov 2020 03:27 PM PST
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Posted: 05 Nov 2020 09:09 AM PST Nice improvements!!! Great content Ubi!! u/Ubi_Hayve u/UbiBard - I'm super hyped for this and especially for the new stealth options! Thx for the continued support!! [link] [comments] | ||
Tom Clancy’s Ghost Recon® Breakpoint – Major Bug Fixes Coming to TU 3.0.3 Posted: 05 Nov 2020 09:18 AM PST
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Posted: 05 Nov 2020 08:03 AM PST
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Possible New NVG headpiece Spotted in Trailer Posted: 05 Nov 2020 02:13 PM PST
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Does this mean there’s a next gen port for breakpoint Posted: 05 Nov 2020 09:06 AM PST
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Posted: 05 Nov 2020 01:24 PM PST
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They did it, those sons of bitches did it. Posted: 05 Nov 2020 11:05 AM PST Let me start off by saying im glad this game has started to improve with these recent updates, i hope updates like this are what make this franchise come back to life. I now have a good reason to download it again lol [link] [comments] | ||
Weapon Holstering from Ghost Experience 2.0 Trailer Posted: 05 Nov 2020 06:37 PM PST
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Posted: 05 Nov 2020 01:32 PM PST
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So is it just me or is BP starting to look more like WL ever since the immersive mode update? Posted: 05 Nov 2020 11:24 AM PST I'm not hating, I'm just saying.
[link] [comments] | ||
Posted: 05 Nov 2020 04:09 PM PST I think it's safe to assume everyone is gonna have darker nights on right? This update looks amazing and thank you again developers for supporting this game [link] [comments] | ||
What I think the Sentinel should look like. Their original design to me is just bland. Posted: 05 Nov 2020 09:05 AM PST
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Posted: 05 Nov 2020 06:25 PM PST I bought this game for $10 back in late June/Early July. I read the reviews and decided for $10 ill take a shot. Man!!! So far I have around 150-160 hours and around 6,000 kills, apparently from the Ubisoft e-mails I receive. I would have gladly paid the original price. I even bought it for my little cousin and he told me that thanks to this game he is behind on homework. I had a serious talk with him. But on a serious note this game is very fun and time consuming. I am playing it on the easiest level and with a 6-pack of Goose Island IPA's I sometimes forget it's 4am. [link] [comments] | ||
Posted: 05 Nov 2020 10:14 AM PST
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Are we finally going to have guns and gun variants from the raid without participating in it? Posted: 05 Nov 2020 12:56 PM PST As with many others on this sub, I'm excited for the November 9th update. But I'm curious about the announcement of class rewards being extended to include raid gear. Does this mean we will finally have weapon blueprints available for us solo players, such as the MK17 Shorty, the A2 shorty, Tavor Assault, STONER Compact, BOSG12 shotgun, or M4 Shorty Shotgun? [link] [comments] | ||
Posted: 05 Nov 2020 08:03 AM PST
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New Update for the game, seems awesome Posted: 05 Nov 2020 09:04 AM PST
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Hopefully finaly the colour customization from pistol slides !? Posted: 05 Nov 2020 03:46 PM PST
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