Ghost Recon - Ghost Recon Breakpoint: Latest Intel |
- Ghost Recon Breakpoint: Latest Intel
- When all of the sudden, Nomad.
- Tom Clancy’s Ghost Recon Breakpoint - Patch Notes Title Update 3.0.3
- “Guerilla”
- Waiting for Golem Solo Explore...Hell yeah...so excited about the next update. Can’t stop, won’t stop playing this game. I think it has to much potential to dump it.
- Can't wait for the darkest night setting I always felt like nvgs weren't needed unless I put my brightest really low,this update makes me reallly happy
- Some outfits I made. Can’t wait for the new update
- I wanna see more of you guys post your gear load out. You ready for some solo exploration on golem island?
- If you were Given the Chance to Play TU3.0.3 Early, what would you like to see first?
- [Maintenance] November 9, 2020 - TU 3.0.3 Deployment
- Looks like we’re getting either a Nvg or thermal scope
- I have to give Ubi some damn praise
- Don't mind me, just hangin' out
- The only thing that I think ghost recon could take from ARMA.
- Climb to Glory
- Situational awareness: low
- 2 seconds from disaster
- More AI teammate functions?
- we're off on an adventure
- Anyone else worried the new update will make stealth too easy for advanced players?
- Looks like wonderland to me
- Nomad working his way in
- Important question for ghost recon breakpoint
- My Ghost Squad With A Rouge Wolf!
Ghost Recon Breakpoint: Latest Intel Posted: 06 Nov 2020 09:48 AM PST This is a post to redirect you to the latest information: Updated 11-06-2020 [link] [comments] | ||
When all of the sudden, Nomad. Posted: 06 Nov 2020 10:49 AM PST
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Tom Clancy’s Ghost Recon Breakpoint - Patch Notes Title Update 3.0.3 Posted: 06 Nov 2020 09:01 AM PST Ghosts, Our latest patch for Tom Clancy's Ghost Recon® Breakpoint, Title Update 3.0.3, will be deployed on November 9 at 9:00 AM UTC across all platforms. In addition to patch notes and information listed below, please note that our Known Issues List has also been updated. Thank you for taking the time to share your thoughts with us as we continue to improve Tom Clancy's Ghost Recon Breakpoint. Patch SizePlease note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.
New FeaturesGhost Experience UpdateTitle update 3.0.3 brings major improvements and adds more depth to the Ghost Experience. For the full details on the Ghost Experience update, you can check out our dedicated article here. PlayerStarting with the main character, players will be able to do the following:
Inventory Management
World ModifiersEvent Parameters\*
*You can only have one active Event Parameter at any given time. Enemy Population
* Minimal presence: you will only encounter drones that are tied to missions and behemoths. Other modifiers
UI – Item WheelItem wheel
Accessibility
Remapping
Raid UpdateWe are thrilled to share the changes you will see coming to Golem Island with TU 3.0.3. Prepare yourselves for two exciting new modes, Threat Level: Critical (Hardcore) and Threat Level: Low (Easy), and the ability to explore the island solo! With these new modes also come changes to enemy levels, game modifiers, and more. Each raid difficulty will also now have its own sub-section in the objectives board. For all the details on the Raid update, check out our dedicated article here. PvP
Drone Behavior and Enemy AI BalancingEnemy AI
Drone Behavior
Dragonfly-type drone include: Malphas, Succubus, Stolas and Murmur. Ogre-type drones include: Aym, Incubus, Andras, Aamo. Character and CustomizationNew Items in Maria's Shop (Skell Credits)
New Raid Rewards Solo Exploration (from the regular difficulty Raid)
Threat Level Critical (Hardcore Mode) Exclusive Rewards
Class Progression Unlock Items – Lvl 10 to Lvl 20 Class rank limit has been increased from Lvl 10 to Lvl20:
Patch NotesPatch Highlights
Full Patch NotesAI
AI Teammates
Clipping
Customization
Gameplay
Missions
PvP
Raid
Rewards
Vehicles
Weapons
World
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Posted: 06 Nov 2020 12:16 PM PST
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Some outfits I made. Can’t wait for the new update Posted: 06 Nov 2020 04:24 PM PST
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Posted: 06 Nov 2020 03:35 PM PST
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If you were Given the Chance to Play TU3.0.3 Early, what would you like to see first? Posted: 06 Nov 2020 09:24 AM PST
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[Maintenance] November 9, 2020 - TU 3.0.3 Deployment Posted: 06 Nov 2020 09:02 AM PST Ghosts, The servers will shut down for a scheduled maintenance on Monday, November 9, at 10:00 CET / 04:00 EST / 01:00 PST to deploy TU 3.0.3 on all platforms. Estimated downtime: 4 hours. Patch size:
TU 3.0.3 patch notes can be found here. Please follow the Forum thread for any updates on the maintenance progress. Thank you/Ghost Recon Breakpoint Team [link] [comments] | ||
Looks like we’re getting either a Nvg or thermal scope Posted: 06 Nov 2020 10:29 AM PST
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I have to give Ubi some damn praise Posted: 06 Nov 2020 01:23 AM PST This game launched shit, the updates were sparse at first but recently y'all motherfuckers pulling it out the bag damn boi. Before anyone starts whining about 'well this how the game should of launched' bitch please, none of the features they are adding were ever requested loads after wildlands. Most of you were sat crying like babies because of cosmetics and useless shit. Maybe if we didn't get 100+ cosmetic requests per day, the Devs would be able to see suggestions quicker. Intact Mods I have no idea if we have one but can we have a mega thread for gameplay improvement ideas ( Excluding things like rappelling ) I just want to say thank you to the Devs for sticking it out, the game is a decent game and these updates help, so fucking much, keep it going lads n lasses. [link] [comments] | ||
Don't mind me, just hangin' out Posted: 06 Nov 2020 05:54 PM PST
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The only thing that I think ghost recon could take from ARMA. Posted: 06 Nov 2020 02:28 PM PST The editor and Zeus. Something like These two would make this game have 10000x more replay ability and let the players make the game for themselves. There is not much to do, in the game other than the missions that aren't that great, so why not let US make our own missions? For those who are not ARMA players like me or don't know what it is, Zeus is a real time type of editor that allows you to place units and move them around with waypoints basically you create a mission while it happens for the players, it's how most missions are done since it lets someone basically play the role of the AI commander. Eden editor is a static editor that lets you make missions, similar to Zeus but it's not real time and there is scripting (I don't propose scripting for this game btw). If there could be a mission maker, I think this game could have a lot more longevity and have a lot more to offer. Maybe also have a way for custom missions to be uploaded and played with others. So many people whine about not having the newest crye gear and whatnot, forgetting that those items do not fix any of the problems with the game one of the biggest being there's nothing to do other than the same thing over and over, a lacking story and crap missions to go along with it. Another thing that would be great is to have larger lobbies, maybe 5 people or something like that which would accommodate room for one mission maker. What do you guys think? [link] [comments] | ||
Posted: 06 Nov 2020 06:10 PM PST
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Posted: 06 Nov 2020 03:48 PM PST
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Posted: 06 Nov 2020 10:53 AM PST I think it's great we have the teammates just like we had in wildlands but why not be better then that? Give us more detailed orders for them like individual order locations aka Vasily has a sniper let me position him on a hill for overwatch while furry can follow me with a shotgun etc Maybe let them use classes like pathfinder on Vasily and I can tell him to use his drone for overwatch and such Or maybe let them get injuries like us and we can tell them to keep fighting or fall back and heal Possibly tell them to drive a vehicle/chopper/boat to a location that you marked on the map while u sit on the minigun or passenger seat I'm just thinking out loud guys, do you lot have any ideas? [link] [comments] | ||
Posted: 06 Nov 2020 12:51 AM PST
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Anyone else worried the new update will make stealth too easy for advanced players? Posted: 06 Nov 2020 06:44 PM PST Title. The new update sounds amazing! One thing that worries me as an advanced player are the changes to making stealth "easier"...specifically doing more damage while in stealth and that sort of thing. As a no HUD hardcore player, I like having to put a few rounds into an enemy in a tight stealth situation. The game tends to be a little easy already for advanced players. Then again, maybe the AI improvements will compensate for that? Or perhaps it can be a toggle or something in the future? I guess there is no way to know without playing it. Cant wait to try it out!!! [link] [comments] | ||
Posted: 06 Nov 2020 07:49 AM PST
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Posted: 06 Nov 2020 10:15 AM PST
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Important question for ghost recon breakpoint Posted: 06 Nov 2020 02:47 PM PST Hey guys, i've played wildlands many times but I unfortunately never got my hands on breakpoint because of the economic crisis in my country. And i heard a dlc dropped(idk when). Got to play it on my cousin's ps but some stuff is still unclear. So weaver is dead, holt is paralyzed or is he injured for the moment? And heard you save midas in the dlc, is he brainwashed or does he still remember everything, because some people say he got brain damage and forgot a lot of stuff. So am i right? Or am i wrong abt some stuff? Thank you and have a good day! [link] [comments] | ||
My Ghost Squad With A Rouge Wolf! Posted: 06 Nov 2020 06:52 PM PST
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