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    Friday, November 6, 2020

    Ghost Recon - Ghost Recon Breakpoint: Latest Intel

    Ghost Recon - Ghost Recon Breakpoint: Latest Intel


    Ghost Recon Breakpoint: Latest Intel

    Posted: 06 Nov 2020 09:48 AM PST

    When all of the sudden, Nomad.

    Posted: 06 Nov 2020 10:49 AM PST

    Tom Clancy’s Ghost Recon Breakpoint - Patch Notes Title Update 3.0.3

    Posted: 06 Nov 2020 09:01 AM PST

    Ghosts,

    Our latest patch for Tom Clancy's Ghost Recon® Breakpoint, Title Update 3.0.3, will be deployed on November 9 at 9:00 AM UTC across all platforms.

    In addition to patch notes and information listed below, please note that our Known Issues List has also been updated. Thank you for taking the time to share your thoughts with us as we continue to improve Tom Clancy's Ghost Recon Breakpoint.

    Patch Size

    Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

    • PC: ~8 GB
    • Xbox One: ~8 GB
    • PlayStation®4 system: ~8 GB

    New Features

    Ghost Experience Update

    Title update 3.0.3 brings major improvements and adds more depth to the Ghost Experience. For the full details on the Ghost Experience update, you can check out our dedicated article here.

    Player

    Starting with the main character, players will be able to do the following:

    • Cook grenades
    • Pick up Ghost-placed C4 and mines
    • Throw a bullet by hand to lure enemies
    • Deal more damage to enemies while in stealth
    • Clean weapons (dirt, mud, and snow)
    • Choose whether syringes heal injuries or not
    • Toggle and adjust the aim assist settings

    Inventory Management

    • Mass sell resources: Players can now mass sell resources at Maria's shop.
    • Weapon dismantling: Players can now dismantle weapons when near a crate without picking them up – only in Immersive mode.

    World Modifiers

    Event Parameters\*

    • Terminator presence toggle
    • Rebel presence toggle

    *You can only have one active Event Parameter at any given time.

    Enemy Population

    • Drone presence modifier: minimal* / classic
    • Azrael presence modifier: none / classic
    • Helicopter patrol frequency modifier: none / classic

    * Minimal presence: you will only encounter drones that are tied to missions and behemoths.

    Other modifiers

    • Tactical – Darkest night: adjusts the intensity of the night
    • Interface – Item shader: toggles on / off the shader highlighting items and crates

    UI – Item Wheel

    Item wheel

    • New slots: two new slots added to the item wheel
    • New item: hand-thrown bullet
    • Item categories: no more distinction between defensive / offensive items
    • Added AI teammates order shortcuts to the item wheel (controller only)

    Accessibility

    • Players can choose to press or hold the button to open the item wheel

    Remapping

    • Players can set a shortcut to directly open the order wheel (all platforms except Stadia)
    • Players can set a shortcut to directly open the item wheel (all platforms)
    • Players can set a shortcut for each wheel slot: mouse and keyboard / controller (all platforms)
    • Players can remap the SyncShot teammate input (all platforms)

    Raid Update

    We are thrilled to share the changes you will see coming to Golem Island with TU 3.0.3. Prepare yourselves for two exciting new modes, Threat Level: Critical (Hardcore) and Threat Level: Low (Easy), and the ability to explore the island solo! With these new modes also come changes to enemy levels, game modifiers, and more. Each raid difficulty will also now have its own sub-section in the objectives board. For all the details on the Raid update, check out our dedicated article here.

    PvP

    • New! 1 Mission Milestone:
      • Scavenger: As a Pathfinder, loot 40 Class Items or Adrenaline shots.

    Drone Behavior and Enemy AI Balancing

    Enemy AI

    • Reloading: Enemies will now reload after running out of ammo – this applies to all NPCs wielding ASRs, including: Riflemen, Drone Operator, Radio Operator, Support Unit, Commander and Wolf Rifleman.
    • Detection: Increased enemy detection time; added 0.2s to 1s depending on the distance and the alert status.
    • Radio comms: Enemies now take longer to communicate to the radio after sighting a Ghost;
      • Time between sighting and communication is increased from 8s to 12s
      • Voice maximum range reduced from 20m to 15m
      • Voice spread slowed down
    • Enemy Mortar: mortar strikes will be less precise when the player is detected.

    Drone Behavior

    • Air drone behavior adjustment:
      • Dragonfly:
        • Removed erratic hit animation
        • Death trajectory is more vertical
        • Death explosion sound reduced
        • Investigate movement speed reduced
      • Dragonfly and Ogre:
        • 360° body detection range is reduced
        • Movement sound detection range is reduced
    • Air drone attack patterns adjustment:
      • Dragonfly:
        • More pauses between attack patterns
      • Dragonfly and Ogre:
        • Movement speed between attack patterns has been decreased
      • Dragonfly and Drone Op:
        • Charge attack patterns have been replaced with side flanks

    Dragonfly-type drone include: Malphas, Succubus, Stolas and Murmur.

    Ogre-type drones include: Aym, Incubus, Andras, Aamo.

    Character and Customization

    New Items in Maria's Shop (Skell Credits)

    • Emblems
      • Eagle Eye | Female
      • Savior | Female
      • Knife Combat | Female
      • Hot Pursuit | Female
      • Eagle Eye | Male
      • Savior | Male
      • Knife Combat | Male
      • Hot Pursuit | Male
    • Flag Patch
      • Serbia Flag
    • Items
      • FLIR Nyx 7

    New Raid Rewards

    Solo Exploration (from the regular difficulty Raid)

    • Mission Rewards:
      • Heli Helmet
      • Wolf Mask
      • PASGT Helmet
      • Revision Bullet ANT Goggles
      • Wolf Fingerless Gloves
      • Sentinel Knee Pads
      • Walker Vest
      • TAC Tailor Operator Pack
      • MICROT1 +G33 Scope
    • Chests:
      • Tactical Vertical Foregrip
      • Vented Angled Foregrip
      • Oakley Halo Goggles
      • 5.11 Burner Sunglasses
      • Heavy Duty Gas Mask
      • Revision ComCenter2 Headset
      • Wolf Gloves
      • S&S Plate Frame
      • Eagle Industries Chest Rig
      • Blackhawk Lightweight Knee Pads
      • MK17 Shorty
      • TAVOR Assault
      • Stoner Compact
      • M4 Shorty
      • RU12SG Assault

    Threat Level Critical (Hardcore Mode) Exclusive Rewards

    • Weapons:
      • M82 | Cerberus
      • MGL | Quantum
      • MK17 CQC | Gargoyle
      • C-SFP | Baal
    • Titles:
      • Heroic Dragonslayer
      • Heroic Giantslayer
      • Heroic Kingslayer
      • Heroic Mindslayer
      • Heroic Titan

    Class Progression Unlock Items – Lvl 10 to Lvl 20

    Class rank limit has been increased from Lvl 10 to Lvl20:

    • Assault class:
      • Judge gear set
      • A-TACS IX gear camo
      • AK47 Assault
    • Sharpshooter class:
      • Commissar gear set
      • A-TACS FG gear camo
      • MK14 Assault
    • Panther class:
      • Flayed gear set
      • A-TACS AT-X gear camo
      • Scorpion EVO3 Tactical
      • A-TACS AT-X weapon camo
    • Medic class:
      • Golem gear set
      • A-TACS AU gear camo
      • MPX tactical
    • Engineer class:
      • Architect gear set
      • MK48 SAW
      • A-TACS AU weapon camo
    • Echelon class:
      • Silencer gear set
      • A2 Shorty
      • A-TACS FG weapon camo
    • Pathfinder class:
      • Pioneer gear set
      • TAVOR Scout
      • A-TACS LE weapon camo

    Patch Notes

    Patch Highlights

    • Fixed an issue where players could not loot Pathfinder items in Raids.
    • Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.
    • Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
    • Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player's arm.
    • Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.
    • Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
    • Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
    • Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.
    • Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.

    Full Patch Notes

    AI

    • Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
    • Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.

    AI Teammates

    • Fixed an issue where AI teammates Fixit and Fury would not follow orders.
    • Fixed an issue where vehicles would stop abruptly when an AI teammate teleports to gunner position.
    • Fixed an issue where AI teammate Fury's backpack would sometimes be stretched while in water.
    • Fixed an issue where AI teammates would not shoot while being in specific vehicles. Vehicles involved with this issue were: CV-1 and Path Watcher.
    • Fixed an issue where AI teammates would not shoot while in specific boats. Boats involved with this issue were: Bullshark and Odyssey.
    • Fixed an issue where AI teammates would still have their parachute open after landing in water.
    • Fixed an issue where AI teammates' weapons paint color could change after a reboot of the game.
    • Fixed an issue where winter weather was not affecting AI teammates.

    Clipping

    • Fixed several clipping issues on customizable items. These fixes affect the following accessories: Safariland TABC 3 headset, Crye Compact Assault Ghillie, Steel Skull Ballistic mask, Maritime Operations pack.
    • Fixed several clipping issues on customizable items. These fixes affect the following pants: Tactical Dry pants, Third Echelon pants, Fourth Echelon pants.
    • Fixed several clipping issues on customizable items. These fixes affect the following tops: Bodark shirt, Crye JPC vest, Third Echelon top, Judge Plate | Assault, Bodark Load Bearing vest.
    • Fixed issues where the color could not be changed on the Third Echelon Vest and Wolf Armor.

    Customization

    • Fixed an issue where camo pattern would not apply to EMOD stock.
    • Fixed an issue where patches would not be displayed on 5.11 AMP24 and Versatile backpacks.
    • Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
    • Fixed an issue where red stains would appear on the back of Punk jeans.
    • Fixed an issue where Paladin Nine Top's Belt would disappear when being equipped with any vest.
    • Fixed an issue where Crye Ghillies would not appear correctly when being equipped with some vests.

    Gameplay

    • Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player's arm.
    • Fixed an issue where players could slide down the stairs near Camp Tiger.
    • Fixed an issue where players could get stuck after being killed on a ladder when playing in co-op or in a PvP session.
    • Fixed an issue where new weapon's ammo would be empty after being equipped at a Bivouac.
    • Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.

    Missions

    • Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.

    PvP

    • Fixed an issue where a PvP session could get stuck if both teams die at the same time and a player is auto-kicked for being AFK.
    • Fixed an issue where players could get stuck on the Tacmap page before the beginning of a PvP session after opening Player info card.
    • Fixed an issue where Rank 10 Pathfinder Class Challenge could not be unlocked.
    • Fixed an issue where Flawless Victory mission would not grant the SVD-63 patchwork reward after being completed.
    • Fixed an issue where the PvP round would sometimes not end after the host leaves as squad in PvP custom match.
    • Fixed an audio issue where partial sound loss could be noticed in buildings of R&D Center map.

    Raid

    • Fixed an issue where players could not loot Pathfinder items in Raids.
    • Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.

    Rewards

    • Fixed an issue where some players could not get the PSN trophy after completing Act 3.

    Vehicles

    • Fixed an issue where Opheis Mk. II helicopter would explode after spawning at Kelso Field Bivouac.

    Weapons

    • Fixed an issue where PEQ-15 laser would not be visible when being equipped on SVD-63.
    • Fixed an issue where "Target Acquisition" audio is missing when using Strike Designator.
    • Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
    • Fixed an issue where M4A1 Tactical AR suppressor would be unequipped.

    World

    • Fixed an issue where players could see under the map at Shark Base.
    submitted by /u/Ubi_Hayve
    [link] [comments]

    “Guerilla”

    Posted: 06 Nov 2020 12:16 PM PST

    Waiting for Golem Solo Explore...Hell yeah...so excited about the next update. Can’t stop, won’t stop playing this game. I think it has to much potential to dump it.

    Posted: 06 Nov 2020 01:14 AM PST

    Can't wait for the darkest night setting I always felt like nvgs weren't needed unless I put my brightest really low,this update makes me reallly happy

    Posted: 06 Nov 2020 12:09 PM PST

    Some outfits I made. Can’t wait for the new update

    Posted: 06 Nov 2020 04:24 PM PST

    I wanna see more of you guys post your gear load out. You ready for some solo exploration on golem island?

    Posted: 06 Nov 2020 03:35 PM PST

    If you were Given the Chance to Play TU3.0.3 Early, what would you like to see first?

    Posted: 06 Nov 2020 09:24 AM PST

    [Maintenance] November 9, 2020 - TU 3.0.3 Deployment

    Posted: 06 Nov 2020 09:02 AM PST

    Ghosts,

    The servers will shut down for a scheduled maintenance on Monday, November 9, at 10:00 CET / 04:00 EST / 01:00 PST to deploy TU 3.0.3 on all platforms.

    Estimated downtime: 4 hours.

    Patch size:

    • PC: ~8 GB
    • Xbox One: ~8 GB
    • PlayStation®4 system: ~8 GB

    TU 3.0.3 patch notes can be found here.

    Please follow the Forum thread for any updates on the maintenance progress.

    Thank you/Ghost Recon Breakpoint Team

    submitted by /u/Ubi_Hayve
    [link] [comments]

    Looks like we’re getting either a Nvg or thermal scope

    Posted: 06 Nov 2020 10:29 AM PST

    I have to give Ubi some damn praise

    Posted: 06 Nov 2020 01:23 AM PST

    This game launched shit, the updates were sparse at first but recently y'all motherfuckers pulling it out the bag damn boi.

    Before anyone starts whining about 'well this how the game should of launched' bitch please, none of the features they are adding were ever requested loads after wildlands. Most of you were sat crying like babies because of cosmetics and useless shit.

    Maybe if we didn't get 100+ cosmetic requests per day, the Devs would be able to see suggestions quicker.

    Intact Mods I have no idea if we have one but can we have a mega thread for gameplay improvement ideas ( Excluding things like rappelling )

    I just want to say thank you to the Devs for sticking it out, the game is a decent game and these updates help, so fucking much, keep it going lads n lasses.

    submitted by /u/HappyDementor_
    [link] [comments]

    Don't mind me, just hangin' out

    Posted: 06 Nov 2020 05:54 PM PST

    The only thing that I think ghost recon could take from ARMA.

    Posted: 06 Nov 2020 02:28 PM PST

    The editor and Zeus. Something like These two would make this game have 10000x more replay ability and let the players make the game for themselves. There is not much to do, in the game other than the missions that aren't that great, so why not let US make our own missions?

    For those who are not ARMA players like me or don't know what it is, Zeus is a real time type of editor that allows you to place units and move them around with waypoints basically you create a mission while it happens for the players, it's how most missions are done since it lets someone basically play the role of the AI commander. Eden editor is a static editor that lets you make missions, similar to Zeus but it's not real time and there is scripting (I don't propose scripting for this game btw).

    If there could be a mission maker, I think this game could have a lot more longevity and have a lot more to offer. Maybe also have a way for custom missions to be uploaded and played with others.

    So many people whine about not having the newest crye gear and whatnot, forgetting that those items do not fix any of the problems with the game one of the biggest being there's nothing to do other than the same thing over and over, a lacking story and crap missions to go along with it.

    Another thing that would be great is to have larger lobbies, maybe 5 people or something like that which would accommodate room for one mission maker.

    What do you guys think?

    submitted by /u/throwaway656565167
    [link] [comments]

    ��

    Posted: 06 Nov 2020 06:10 PM PST

    Climb to Glory

    Posted: 06 Nov 2020 02:40 PM PST

    Situational awareness: low

    Posted: 06 Nov 2020 02:38 PM PST

    2 seconds from disaster

    Posted: 06 Nov 2020 03:48 PM PST

    More AI teammate functions?

    Posted: 06 Nov 2020 10:53 AM PST

    I think it's great we have the teammates just like we had in wildlands but why not be better then that?

    Give us more detailed orders for them like individual order locations aka Vasily has a sniper let me position him on a hill for overwatch while furry can follow me with a shotgun etc

    Maybe let them use classes like pathfinder on Vasily and I can tell him to use his drone for overwatch and such

    Or maybe let them get injuries like us and we can tell them to keep fighting or fall back and heal

    Possibly tell them to drive a vehicle/chopper/boat to a location that you marked on the map while u sit on the minigun or passenger seat

    I'm just thinking out loud guys, do you lot have any ideas?

    submitted by /u/ScottishW00F
    [link] [comments]

    we're off on an adventure

    Posted: 06 Nov 2020 12:51 AM PST

    Anyone else worried the new update will make stealth too easy for advanced players?

    Posted: 06 Nov 2020 06:44 PM PST

    Title.

    The new update sounds amazing!

    One thing that worries me as an advanced player are the changes to making stealth "easier"...specifically doing more damage while in stealth and that sort of thing.

    As a no HUD hardcore player, I like having to put a few rounds into an enemy in a tight stealth situation. The game tends to be a little easy already for advanced players.

    Then again, maybe the AI improvements will compensate for that? Or perhaps it can be a toggle or something in the future?

    I guess there is no way to know without playing it. Cant wait to try it out!!!

    submitted by /u/yotothyo
    [link] [comments]

    Looks like wonderland to me

    Posted: 06 Nov 2020 07:49 AM PST

    Nomad working his way in

    Posted: 06 Nov 2020 10:15 AM PST

    Important question for ghost recon breakpoint

    Posted: 06 Nov 2020 02:47 PM PST

    Hey guys, i've played wildlands many times but I unfortunately never got my hands on breakpoint because of the economic crisis in my country. And i heard a dlc dropped(idk when). Got to play it on my cousin's ps but some stuff is still unclear. So weaver is dead, holt is paralyzed or is he injured for the moment? And heard you save midas in the dlc, is he brainwashed or does he still remember everything, because some people say he got brain damage and forgot a lot of stuff. So am i right? Or am i wrong abt some stuff? Thank you and have a good day!

    submitted by /u/AsumaSarutobiBaby
    [link] [comments]

    My Ghost Squad With A Rouge Wolf!

    Posted: 06 Nov 2020 06:52 PM PST

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