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    Thursday, September 10, 2020

    Ghost Recon - TU 3.0.0 Changes to Gunsmith in Tom Clancy’s Ghost Recon® Breakpoint

    Ghost Recon - TU 3.0.0 Changes to Gunsmith in Tom Clancy’s Ghost Recon® Breakpoint


    TU 3.0.0 Changes to Gunsmith in Tom Clancy’s Ghost Recon® Breakpoint

    Posted: 10 Sep 2020 12:03 PM PDT

    TU 3.0.0 Changes to Gunsmith in Tom Clancy's Ghost Recon® Breakpoint

    Ghosts,

    As we mentioned in TU 2.1.0, more improvements will be coming to the Gunsmith. Alongside Episode 3, TU 3.0.0 will add more customization freedom and improvements to the Gunsmith experience.

    CUSTOM STOCK

    With TU 3.0.0, custom stocks will become available. You can choose from 15 stocks:

    Stock M4A1 416 516 553 Scorpion EVO3 CQC Scorpion EVO3 Tactical UMP CQC MPX Tactical
    A2-M X x x x
    ARM x x x x
    CTR x x x x x x x x
    CTR-SLK x x x x x x x x
    Core CP x x x x x x x x
    E1 x x x x x x x x
    EMOD x x x x x x x x
    HMM x x x x x x
    IMOD x x x x x x x x
    M-BRS x x x x x x x x
    MS-U x x x x x x
    Mini-CQB x x x
    Socom-1 x x x x x x x x
    TACLite x x x x x x x x
    UBR Gen2 x x x x

    These custom stocks will also have the same compatibility across the different weapon variations that are listed above.

    https://i.redd.it/8s6bpc31wcm51.gif

    SHARED STOCK ACROSS WEAPON VARIATIONS

    For select weapons, you can use stocks from different variations of the same weapon base. For example, the MK17 stock will be available on the MK17 Shorty and MK17 Assault and vice versa.

    • MK17 stocks are shared between:
      • MK17
      • MK17 Shorty
      • MK17 Assault
    • IA2 stocks are shared between:
      • IA 2
      • IA 2 Shorty
    • G36 stocks are shared between:
      • G36
      • G36 Scout
    • M4 stocks are shared between:
      • M4
      • M4 Shorty
      • M4 Assault

    https://i.redd.it/6kftv59lwcm51.gif

    SHARED STOCKS ACROSS DIFFERENT WEAPONS

    For the following weapons and variations, we enabled cross compatibility for stock customization. For example, the AK47 stock will be compatible with the RU12SG and the SAG12 and vice versa. These weapons include:

    • AK47 and its assault variant
    • AK74 and its assault and scout variants
    • RU12SG and its assault variant
    • SAG12

    https://i.redd.it/kelzeektwcm51.gif

    UNDER-BARREL GRENADE LAUNCHERS

    We saw plenty of feedback and discussion on expanding the compatibility of some attachments to cover more weapons. Thus, we widened the compatibility of the GL1 and the GL GP25 as follows:

    GL1 is now compatible with:

    • Tavor
    • Tavor Assault
    • VHSD2
    • AUG
    • AUG Assault

    GL GP25 is now compatible with:

    • AK47
    • AK74

    https://i.redd.it/n3d5ure1xcm51.gif

    UNDER-BARREL OPTIONS

    To provide you with more options for under-barrels, we will be integrating the Universal Under-barrel System. This system will allow all foregrips to be compatible with all assault rifles, submachine guns, and shotguns. The only limitation is the rail size capacity, and will be available on most special weapons and weapon skins.

    https://i.redd.it/6w8rop47xcm51.gif

    Bipods

    We understand that bipods have a good share of the community discussion, and while we have made some improvements – and we continue to do so – functioning bipods will not be added to the game. However, with TU 3.0.0, we added bipods and range finders on the tactical variations of the M4A1, MPX, and the Scorpion EVO3. Additionally, we added bipod compatibility for the 7.62 caliber weapons, which include:

    • 805 BREN
    • MK17
    • ARX200

    https://i.redd.it/g9i27hdexcm51.gif

    NEW BARRELS

    With this Gunsmith update, you will find new barrels added for weapon customization. These new barrels will be available as listed below:

    Medium barrel now available for:

    • MP5
    • MP5 Division

    Short barrel now available for:

    • ARX200
    • Paladin9 SNR
    • RU12SG
    • RU12SG Assault

    ADDED IN TU 3.0.0: NEW & VARIANT WEAPONS + UNIQUE COSMETICS

    Red Patriot Adventure

    https://i.redd.it/8bixp2wzxcm51.gif

    • 553 Scout | Sentinel

    https://i.redd.it/sd2uohv4ycm51.gif

    • AK74 Assault | Survival

    https://i.redd.it/7t5rs6o8ycm51.gif

    • Honey Badger | Brown (Free Mission Reward!)

    Maria's Shop: Skell Credits

    • M4A1 CQC
    • Paladin 9 SNR
    • UMP CQC
    • ACS12
    • FAL
    • Honey Badger

    Pathfinder Class Rank Reward

    • M4A1 Scout

    Tactical Cache

    • AUG Scout
    • Mk17 Scout

    In-Game Store: Ghost Coins

    • 416 Assault |Custom
    • M4A1 SCT | Custom
    • 516 | Survival
    • HTI | Brown
    • VHSD2 | Sentinel
    • TACT50 | Wolves
    • ACS12 |Custom
    • M82 | Survival

    TU 3.0.0 GUNSMITH/WEAPON IMPROVEMENTS & BUG FIXING

    In addition to the wider customization options, you can expect more improvements and bug fixes to the Gunsmith with TU 3.0.0.

    Additional Improvements

    • Added suppressor to the RU12SG
    • Gunsmith explode animations updated on various weapons
    • Quality update to all stock textures
    • Various optimizations

    Bug Fixes

    • Fixed an issue with the M4A1 ASU Sentinel skeleton barrel
    • Fixed an issue where firing with a weapon equipped with laser dot attachment while moving the camera would make the laser go in the wrong direction
    • Fixed an issue where restarting the game would take away equipped weapon's ammo
    • Fixed an issue where the AK12 built-in iron sight would be off-centered in ADS mode
    • Fixed an issue where the weapon's laser dots would appear as a black opaque square on several surfaces in Night Vision. Lasers concerned by this issue were: MAWL-DA and PEQ-15
    • Fixed an issue where SLX5 Sight would not trace the bullet's direction when attached to STONER LMG

    We are thrilled to share the TU 3.0.0. changes to Gunsmith, and we are looking forward to your feedback!

    Don't miss out on the full patch notes for TU 3.0.0, follow us on Twitter and join the discussion on the official Tom Clancy's Ghost Recon Breakpoint Forums.

    © 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy's, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

    submitted by /u/UbiBard
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    Tom Clancy’s Ghost Recon® Breakpoint Episode 3: Red Patriot

    Posted: 10 Sep 2020 12:03 PM PDT

    Tom Clancy's Ghost Recon® Breakpoint Episode 3: Red Patriot

    Your next task will surely be a challenge, Ghosts. Your mission begins on September 15, and we hope you're prepared.

    Your assignment will begin with contact from Scott Mitchell, the long-time leader and commanding officer of the Ghosts. Mitchell has discovered that Trey Stone has been working with the Russian separatists, Raven's Rock, who are led by Major Pyotr Bukharov. But that's not all. The Bodarks, once an elite Soviet special ops unit, are Raven's Rock agents, and they are planning a terror attacks on US soil with the use of nerve gas.

    Their plan is to use Skell's drone technology to dispatch the nerve gas quickly and efficiently. Your job is to eliminate all men implicated in Stone's plan and take down Raven's Rock top Bodark agents. Along the way, you will experience new activities and earn new rewards as you progress.

    See the full Red Patriot Adventure Trailer Here.

    RED PATRIOT – THE ADVENTURE

    Two of the missions will be free for all players to enjoy, but players who have the Red Patriot Adventure or Y1 pass will have immediate access to explore the remaining content as it unfolds. You can also have access to the rest of the content by purchasing the full Adventure in the store for 1,900 Ghost Coins. All players who own either of these can invite up to three friends to play with them.

    This engrossing experience contains hours of new content to enjoy, filled with 10 story missions and 26 high-quality Adventure rewards to earn along the way. Enjoy a compelling story, featuring old friends and enemies from the Tom Clancy's Ghost Recon universe. Gather your intel and do your recon, the road to the final mission is up to you!

    EXCLUSIVE REWARDS

    A task like this won't leave you unrewarded, Ghosts. Each mission comes with exclusive rewards, providing you with more tools to get the job done as you follow the trail and take on the final face that stands in your way.

    These high-quality rewards will include:

    • Costumes: Pyotr Bukharov costume, Trey Stone costume, Claro Gentile costume + mask, and Scott Mitchell costume + top

    https://i.redd.it/72jvqp4g3dm51.gif

    • Bodark Gear: Bodark Mask, Bodark Mask B, Bodark Mask C, Bodark Mask D, Bodark Mask E, Bodark chest rig, Bodark shirt, Bodark gloves, Bodark pants, Bodark boots, Bodark load bearing vest, Bodark coat, Raven's Rock gear patch, and Bodark gear camo

    https://i.redd.it/2lxq4woj3dm51.gif

    Weapons: 553 Scout, Sentinel (AK74 assault), Survival (Honey Badger), and Brown

    https://i.redd.it/f9lbs27n3dm51.gif

    Vehicles: Opheis, Raven's Rock (MC-1 restraint), Raven's Rock (boson), and Radiation

    https://i.redd.it/o60my0rr3dm51.gif

    The Fireworks and In Deep Waters mission rewards, which includes the Claro Gentile costume + mask, Bodark Mask E, Bodark gloves, Bodark coat, Honey Badger weapon, and Brown weapon, are obtainable by all players whether they own the Y1 pass or not.

    It is possible for Y1 pass owners and Adventure owners to invite up to three friends to play through the missions with them. Rewards can be granted retroactively to those players who complete the missions by picking up either the Red Patriot Adventure or Y1 pass in the store themselves.

    NEW CLASS – PATHFINDER

    https://i.redd.it/vht14zpw3dm51.gif

    This new class coming to Tom Clancy's Ghost Recon® Breakpoint is for players who want to have a versatile approach in combat. It includes a set of special abilities and skills that will help players deal with various types of enemies. In addition, Y1 pass owners will also get the opportunity to experience this class one week early. Check out the full specifications of the Pathfinder Class here.

    PvP – NEW CONTENT

    Episode 3 also brings fresh content for PvP players to enjoy within the to the Ghost War experience:

    • New 1 Map: Riverbank
    • New 2 Mission Milestones: Both new missions are related to the Pathfinder Class
      • Overwatch: Scan or mark 30 enemies with the Azrael Drone
      • Alpha Pathfinder: Kill 1 of each class using the Pathfinder
    • New Pathfinder Class Adaptation

    We look forward to seeing you accomplish the task at hand. Don't miss out on Episode 3 intel for Tom Clancy's Ghost Recon Breakpoint! Be sure to follow us on Twitter and join the discussion on the official Tom Clancy's Ghost Recon Forums!

    © 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy's, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

    submitted by /u/UbiBard
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    Ubisoft giving players Russian gear like they ask but now getting hated for not giving Future Soldier Gear

    Posted: 10 Sep 2020 12:17 PM PDT

    Upcoming update is okay, it's just that game is too generic with lack immersion. Maybe Wildlands 2 will be closer to this

    Posted: 10 Sep 2020 12:58 PM PDT

    Please explain why I can't have an LVPO on a HK416, URGI, or MK18 style rifle in this game. The HK416 DMR doesn't count!!!

    Posted: 10 Sep 2020 01:31 PM PDT

    The dev-update on UPLAY for breakpoint has Division 2 screenshots lmao

    Posted: 10 Sep 2020 12:52 PM PDT

    The Virgin Breakpoint Vs. The Chad Wildlands (All joking aside, I love both games ❤)

    Posted: 10 Sep 2020 04:28 PM PDT

    Reasons why I love wildlands

    Posted: 10 Sep 2020 01:38 AM PDT

    Thought I’d take some photos while I patiently wait for ghillie hoods to be added to Breakpoint

    Posted: 10 Sep 2020 07:13 AM PDT

    Tom Clancy's Ghost Recon® Breakpoint – Pathfinder Class

    Posted: 10 Sep 2020 12:03 PM PDT

    Tom Clancy's Ghost Recon® Breakpoint – Pathfinder Class

    Ghosts,

    We are happy to present the latest class, the Pathfinder! In addition to the new class, TU 3.0.0 will add a new world element: Tactical Caches.

    Tactical Caches

    Tactical Caches are scattered everywhere in the wild by the Outcasts to provide tactical equipment. These caches also integrate with the Pathfinder Class, offering special items that are used to refill the class' special ability as the Pathfinder can identify and locate them easier than the other classes in-game.

    Make sure to look for these well-hidden caches to access high-quality and exclusive items, including:

    • AUG Scout

    https://preview.redd.it/iufjnvolqcm51.jpg?width=960&format=pjpg&auto=webp&s=a9a1f0a27cd41b2ae05621003e054a49f0a59e09

    • MK17 Scout

    https://preview.redd.it/e54mc64rqcm51.jpg?width=960&format=pjpg&auto=webp&s=0ccaf0e5fbe6313f1154e2e9c158440fd8b495b1

    • Tree leaves Ghillie Top

    https://preview.redd.it/hb6t5g61rcm51.jpg?width=960&format=pjpg&auto=webp&s=11eadf6812d9c0ac76981afd36b7537657b4d79c

    • Tree Leaves Ghillie Pants

    https://preview.redd.it/h41t6s15rcm51.jpg?width=960&format=pjpg&auto=webp&s=45af8c8c05ec4af4774ab0dca3e66ad3b92c7479

    Pathfinder Class

    The Pathfinder Class will act as a versatile scout in comparison to the other classes. Utilizing the class' abilities and tools, players will discover new approaches to plan and execute their missions. Additionally, the Pathfinder will offer unmatched support for your squad through its unique passive skills, Scout Vision, and various functions of its special ability.

    • Armaros Interface (Special Ability): Call a rogue Azrael Drone at a high altitude, where you can:
      • Scan: detect enemies and mark them for allies.
      • Lure: distract patrols to control a stealth approach.
      • Flash: flash or stun enemies.
      • Strike: deploy a tactical strike.

    • Uplink Protocol (Special Tool): Refills the Pathfinder skill gauge (found only in Tactical Caches).
    • Passive Skills:
      • Tactical Cache Identification: locate Tactical Caches easily with visual and audio feedback.
      • Scout Vision: black and white thermal vision that can also highlight Tactical Caches.
      • Wild Metabolism: ration effects are buffed and last longer:
        • +50% at Pathfinder Rank 1
        • +100% at Pathfinder Rank 2+

    https://preview.redd.it/ep4hdhvyrcm51.jpg?width=960&format=pjpg&auto=webp&s=60e503e5af8cd97ae39fd883599b28eebfa64918

    Pathfinder Class in Ghost War

    We made a few adjustments to the Pathfinder Class to make sure it is balanced with the existing classes in Ghost War.

    • Armaros Interface
      • Uplink Protocol and Adrenaline shots will fill the gauge by 25%; while the Sacrifice Perk fills 13%.
      • Adjusted duration, damage and number of charges.
      • In PvE, the drone will always see the enemies, this will be disabled while in PvP.
      • Lure: creates sound markers in PvP.
    • The Scout Vision: White-hot vision, will be disabled in PvP.
    • Tactical Caches: NOT present in PvP; Uplink Protocol will be located on the map like any other class item.

    The Pathfinder Class will be free for all users, but Year 1 pass owners will get an instant unlock of the class at launch, no skill points needed, as well as one-week early access.

    Don't miss out on Episode 3 intel for Tom Clancy's Ghost Recon Breakpoint! Follow us on Twitter and join the discussion on the official Tom Clancy's Ghost Recon Breakpoint Forums!

    © 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy's, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

    submitted by /u/UbiBard
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    Wonder why everyone wants E3 nomad gear?

    Posted: 10 Sep 2020 02:49 PM PDT

    Its because its got STUFF ON IT.

    Y'know. Shotgun shells and mag pouches, knife holster, pouches, radio ect

    Looks as close as we're gonna get to a actual combat Rig.

    Can we get some of that PLEASE ffs at this point I'd rather the community develop this shit instead of Ubi the game isn't bad it just pisses me off how lazy it is

    submitted by /u/OperatorDavey
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    Tom Clancy's Ghost Recon Breakpoint: Red Patriot Trailer | Ubisoft Forward 2020 | Ubisoft [NA]

    Posted: 10 Sep 2020 11:38 AM PDT

    It would be nice having a real battle belt, instead of a halo attached to my waist. And having mags on it instead of just a canteen

    Posted: 10 Sep 2020 07:32 PM PDT

    How I get missions accomplished when I get “stuck”

    Posted: 10 Sep 2020 01:59 PM PDT

    When I tell people experiencing bugs in other games to visit this sub

    Posted: 10 Sep 2020 11:32 AM PDT

    Hot brass

    Posted: 10 Sep 2020 12:40 PM PDT

    R.I.P. Those who were waiting on Future Soldier Gear

    Posted: 10 Sep 2020 04:51 PM PDT

    R.I.P. Those who were waiting on Future Soldier Gear

    People in this Reddit being sad that there's possibly no FS gear in the new title update, me ready to be the cheekiest breeki to ever set foot on Aurora...

    https://preview.redd.it/xs88fdk4rem51.jpg?width=917&format=pjpg&auto=webp&s=234ea64d642705f258f8a5dd21634402bf20a616

    submitted by /u/Nox-Anima
    [link] [comments]

    British SAS Night Ops. Hoping the full patch notes say we can attach flashlights to our rifles, have IR Beacons on the helmet, and able to change Hill’s vest & backpack to other camo colours.

    Posted: 10 Sep 2020 03:58 PM PDT

    Took a couple of atmospheric shots for my PS4 background. Thought I’d share’em.

    Posted: 10 Sep 2020 06:45 PM PDT

    Scene a lot of these on here recently so I figured I'd contribute mine from 2 years ago

    Posted: 10 Sep 2020 05:46 PM PDT

    With every expansion, there seems to be one set in the missions, and two sets on the MTX store. I wonder if they'll have Future Soldier gear, for one or both, of the store gear sets instead?

    Posted: 10 Sep 2020 01:52 PM PDT

    Title.

    also, we know what gear is in the missions, but have they mentioned anything about what comes to the store? Like have I been a dumbass and completely missed that?

    Edit: Also I forgot that this was the standard for the resistance update also. some stuff in game, and two gear sets in the store. so there is a pattern

    submitted by /u/JonThePipeDreamer
    [link] [comments]

    I deep dreamed an image of sentinel getting crisped

    Posted: 10 Sep 2020 06:24 PM PDT

    White hot thermal with pathfinder class!

    Posted: 10 Sep 2020 12:24 PM PDT

    Looks like I'm only playing as pathfinder moving forward! Between the airstrike capability and white hot thermal, I'm sold

    Scout Vision: black and white thermal vision that can also highlight Tactical Caches

    submitted by /u/WhizzleTeabags
    [link] [comments]

    MARSOC

    Posted: 10 Sep 2020 01:12 PM PDT

    Having fun with my boys and making some fancy selfies

    Posted: 10 Sep 2020 01:03 PM PDT

    When you're disappointed about no Future Soldier gear but then you see your favorite PDW return (Also here's a screenshot called: "Valiant Foe" because I'm not a complete monster who just makes a low effort meme)

    Posted: 10 Sep 2020 05:51 PM PDT

    Any word on more cosmetic save slots?

    Posted: 10 Sep 2020 03:02 PM PDT

    Five slots isn't nearly enough. Please Ubi.

    Especially considering you are adding more cosmetics.

    submitted by /u/RDS
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