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    Thursday, September 24, 2020

    Ghost Recon - Hot Fix postponed until monday: have 1200 Skamcreds and a Desert Eagle Custom.

    Ghost Recon - Hot Fix postponed until monday: have 1200 Skamcreds and a Desert Eagle Custom.


    Hot Fix postponed until monday: have 1200 Skamcreds and a Desert Eagle Custom.

    Posted: 24 Sep 2020 10:12 AM PDT

    The Sharp Thunder is a Smith& Wesson 629 Stealth Hunter

    Posted: 24 Sep 2020 08:43 AM PDT

    Concept Art For Wildlands and Breakpoint

    Posted: 24 Sep 2020 05:58 AM PDT

    It's a mop head not a ghuilie hood, get it right ubi

    Posted: 24 Sep 2020 01:48 PM PDT

    Yea what is up with that anyway?

    Posted: 24 Sep 2020 01:59 PM PDT

    "Break's over Roach. Let's go."

    Posted: 24 Sep 2020 08:01 AM PDT

    Self preservation in the enemy AI would massively overhaul the atmosphere and feel of this game

    Posted: 24 Sep 2020 12:49 PM PDT

    It's the biggest problem with this franchise since Wildlands and the open world formula. The human AI just feel robotic. They mindlessly rush you creating an artificial feeling of difficulty. There's no firefighting, no sense that these are actually trained enemy soldiers.

    As soon as you are spotted, they go into instant kill mode. They feel almost like terminators. What should happen is that an enemies number one priority is not to die.

    I've literally had situations on the hardest difficulty where enemies just walk into choke points in a line, watching their friends die and still waking right through a corridor into my fire.

    When there is a two man patrol and you kill one guy, the other guy shouldn't just stand there and shoot at you. He should bolt for the nearest cover as soon as he sees his buddy drop. That's job one. Once he's no longer in the firing line the next step is to assess. What is the best way to deal with this problem? Is the player out in the open? Are they behind cover? Flush out with a grenade. Am I outnumbered? Focus on getting reinforcements. Once the best tactic has been decided, the AI should go to step 3: Engage with the best tactic based on these variables.

    This would make such a profound difference to the gameplay loop. It would shift the entire paradigm of the game from shooting mindless human drones to fearing enemies that actually want to survive and stop you.

    I'm not a programmer. I don't know if such a change is possible. But currently I veiw the AI thought pattern as:

    Engage, rush the enemy, die

    It should be:

    Get to the best possible cover, assess variables, employ most effective counter

    submitted by /u/WolverineKuzuri93
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    The only game that makes my cat do this is Wildlands

    Posted: 24 Sep 2020 06:04 PM PDT

    I really like the way AFO Neptune looked in medal of honor. It was a great story and I wish we could see a remaster. As far as Breakpoint this is a kit I wish we could duplicate. We truly need true fleece or soft shell like the one in wildlands. That would look awesome in Breakpoint.

    Posted: 24 Sep 2020 12:59 PM PDT

    No HUD, Extreme difficulty - Actual Tom Clancy vibes, good job Breakpoint.

    Posted: 23 Sep 2020 08:57 PM PDT

    I can only dream of being THIS cool:

    Posted: 24 Sep 2020 10:47 AM PDT

    En route to enemy FOB

    Posted: 24 Sep 2020 07:01 PM PDT

    Can we hang both our weapons like in wildlands vasily can do that bruh

    Posted: 24 Sep 2020 02:53 PM PDT

    Well, the laser bug is back. It keeps thinking its still mounted to the side rail lol. Geeze how is that bugs come back?

    Posted: 24 Sep 2020 03:57 PM PDT

    Russian soldier. Reminds me of the one looking for the kids in modern warfare.

    Posted: 24 Sep 2020 01:03 PM PDT

    This game made my xbox crash again. Not the game but my xbox. It wouldn't even respond to resets, I had to unplug the power, clear the cache then power it up? WTF?

    Posted: 24 Sep 2020 04:23 PM PDT

    At this point I'm afraid this game could brick my console!

    submitted by /u/Fox281r6D
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    Still my favourite way to take out a guy who sneaks up on you

    Posted: 23 Sep 2020 08:47 PM PDT

    ��

    Posted: 24 Sep 2020 10:57 AM PDT

    Ghosts in the graveyard..

    Posted: 24 Sep 2020 08:24 PM PDT

    Kudos to the devs for actually listening to the community in regards to Episode 3, Red Patriot.

    Posted: 24 Sep 2020 05:48 PM PDT

    Many people prior to Episode 2 and 3 were unhappy with all of the robots and drone fighting happening early on in the game's development, especially with the raid, saying that it isn't true ghost recon type stuff.

    People have commented and suggested that we need good story plots, hoatage rescues, base infiltrations, searches, etc.. and they delivered that in Episode 3. Very pleased with how it is turning out so far. Build upon these story lines and keep going in this direction.

    submitted by /u/ImmortalHitman720
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    A collection of a few of my favorite shots over the past couple of weeks. Can't get enough of the photo mode!

    Posted: 24 Sep 2020 08:53 AM PDT

    Event missions should be automatically available in the game for new players even if the event is over

    Posted: 24 Sep 2020 11:05 AM PDT

    It's not really a big deal but wished Ubisoft had made it so that the event missions are still available in the game even if the events are over. Right now you have to go to the intel screen and "replay" them even if you just bought the game, which is dumb.

    In Wildlands, all the Special Operation missions and the audio triggers were available in the game for new players even though the events were over and you didn't have to go to the map screen to replay them.

    I personally didn't realize that Schulz and Ito had actual faction story missions because they never came up when talking to them until I viewed their intel pages.

    submitted by /u/_MaZ_
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    Only special forces operators can do THAT

    Posted: 24 Sep 2020 01:23 AM PDT

    Has anyone heard any word on the return of the Resistance fighters across the map?

    Posted: 24 Sep 2020 12:28 PM PDT

    They brought so much fun to the open world

    submitted by /u/yotothyo
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    Good morning from Bolivia

    Posted: 24 Sep 2020 06:20 AM PDT

    EP3 ending - Most anticlimactic ending ever (Hardest difficulty)

    Posted: 24 Sep 2020 01:00 PM PDT

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