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    Tuesday, September 15, 2020

    Ghost Recon - Ghost Recon Breakpoint - Update 3.0.0 Feedback Megathread

    Ghost Recon - Ghost Recon Breakpoint - Update 3.0.0 Feedback Megathread


    Ghost Recon Breakpoint - Update 3.0.0 Feedback Megathread

    Posted: 15 Sep 2020 09:54 AM PDT

    The maintenance is finally over, update 3.0.0 is here. Please use this topic for your feedback, bug reports and requests.

    DISCLAIMER: This is NOT a post about Red Patriot. Please don't spoiler anything story-related in here.

    submitted by /u/JohnnyTest91
    [link] [comments]

    C'mon guyd

    Posted: 15 Sep 2020 05:58 AM PDT

    So the Pathfinder’s Armaros Drone is actually badass

    Posted: 15 Sep 2020 11:12 AM PDT

    On the hunt for Cyclops

    Posted: 15 Sep 2020 04:08 PM PDT

    And another one...

    Posted: 15 Sep 2020 06:58 AM PDT

    Man, everyone wants the Cross-Com glasses and all this Future Soldier stuff. I just want a new Hybrid sight....

    Posted: 15 Sep 2020 06:24 PM PDT

    Sadly though we all probably knew this would happen

    Posted: 15 Sep 2020 05:10 AM PDT

    So it is possible to have ghillie type of headgear, but they just don't want to make it

    Posted: 15 Sep 2020 03:10 PM PDT

    All of us right now

    Posted: 15 Sep 2020 05:02 AM PDT

    I'm still mad that a lot of weapons from wildlands werent added to Breakpoint. They could just copy paste them, it's the same engine.

    Posted: 15 Sep 2020 05:31 PM PDT

    Ki Ki Ki

    Posted: 15 Sep 2020 05:13 PM PDT

    fr tho the new missions are really nice

    Posted: 15 Sep 2020 12:24 PM PDT

    For all the Splinter Cell fans

    Posted: 15 Sep 2020 05:49 PM PDT

    All the headgear/face wear with the splinter cell goggles change the night vision from green to white.

    submitted by /u/Tenabrea
    [link] [comments]

    Fun Fact: There is now a bug when you combine Vasily’s Sniper Shirt and a Crye AVS vest that creates the (in my opinion) the BEST top in the entire game. *PLEASE DONT PATCH THIS* or maybe add it as a shirt, I don’t care!!

    Posted: 15 Sep 2020 12:15 PM PDT

    Visual glitch at the bivouac presented an M26. Future content?

    Posted: 15 Sep 2020 05:06 PM PDT

    First thing I'm buying

    Posted: 15 Sep 2020 07:14 AM PDT

    Ubisoft extending maintenance time be like

    Posted: 15 Sep 2020 07:22 AM PDT

    When you wanna play Breakpoint before work but the Maintenance Time keeps increasing

    Posted: 15 Sep 2020 05:18 AM PDT

    Comprehensive Feedback List - Update 3.0.0 and forward

    Posted: 15 Sep 2020 05:00 PM PDT

    • Pistol holding animations in-combat | ANIMATION | FEEDBACK:
      It's astonishing how you manage to make animations even worse. Revert the holding animation for the pistol in combat from before the patch. "Holding animations" as in the positioning of the arms away from the body. Leg animations are better now for normal movement, not as spread anymore as before. The pistol idle animation and pistol sprint animation remain to look horrendeous, as soons as possible you should completely replace these with new animations;

    • Nomad still not standing straight | ANIMATION | FEEDBACK:
      Idk if your animation makers have severe knee problems, but a human being - except for Kurt Angle maybe - doesn't stand with their knees bend so much -> Let Nomad stand straight, also affecting the movement animations;

    • Upper body movement too stiff | ANIMATION | FEEDBACK:
      Movement animations still look incredibly unnatural, which is probably because the upper body movement is really stiff. Add more live/motion to every movement animation;

    • Male Nomad uses female animations in Erewhon and cutscenes | ANIMATION | FEEDBACK:
      ... give our boy male animations;

    • General weapon holding | ANIMATION | FEEDBACK:
      You really need to rework the holding on so many weapons. It's just lazy and embarassing that there is basically one holding animation that you applied to all weapons. Looks so ridiculous especially on shotguns. AAA-quality? Not even close;

    • LMG Animations still broken | ANIMATION | FEEDBACK:
      Here we go, here we have our Wildlands flip scope animation of Breakpoint. How can these game be close to A YEAR on the market and LMG still having completely stiff reload anims and chains not moving?!?

    • Underbarrel grenade launcher holding and reloading | ANIMATION | FEEDBACK:
      The underbarrel launcher animations suck. There is neither a holding animation for the launcher when you switch to it nor is the reload correct. You don't put the grenade in from the front -> add appropriate animations;

    • Feet inwards rotation while sprinting | ANIMATION | FEEDBACK:
      While sprinting, the characters feet rotate too much to the inside;

    • Leaning backwards on sprint | ANIMATION | FEEDBACK:
      When the character starts to sprint, they often lean back for a moment. Remove that;

    • Crouching down hill | ANIMATION | FEEDBACK:
      Crouching down a steep looks dumb. The character should stand up more;

    • Retractable stocks | ANIMATION | REQUEST:
      Make stocks that have that functionality irl retractable/foldable. Would be dope if it was an in-game action like attaching the suppressor, but it would be totally fine if it was only a gunsmith option;

    • Slide to crouch | ANIMATION | REQUEST:
      Watch_Dogs Legion will have a great "slide to cover" animation. Breakpoint should have something similar but it should be a "slide to crouch" animation. When you press the crouch button while sprinting, the character should perform a short arm supported slide to the crouch stance. Similar to the jump to prone mechanic when you transition from sprinting to prone;

    • In-combat direction change | ANIMATION | REQUEST:
      Add a side step animation to the in-combat movement. Currently, it looks pretty stiff if you abruptly change direction to dodge enemy fire (or for whatever other reason) with a/s/d -> there is a side step animation in the game already, this should be used for in combat movement direction change;

    • Dialogue idle pose | ANIMATION | REQUEST:
      Make Nomad hold their weapon with one hand facing downwards on the side -> Animation is in the game already. Currently, Nomad's dialogue animations looks really stiff, give him some movement;

    • Unlock all knife animations | ANIMATION | REQUEST:
      Many of the knife animations in the game are never visible to player because they are locked to certain slopes -> unlock these for all situations. Even better would be if you included more animations that are shorter;

    • Contextual execution animations | ANIMATION | REQUEST:
      There should be animations for executing enemies out of cover, around edges etc. Also there should be execution animations with pistols;

    • NVG aiming animation | ANIMATION | REQUEST:
      While having NVGs active, the aiming down sight animation should be over the side of the weapon, using a laser sight if attached. Modern Warfare 2019 shows how to do it;

    • Magwell grip animation | ANIMATION | REQUEST:
      Some weapon variants have magwell grips as cosmetic additions. Remove that and make it a grip option with magwell holding animations;

    • C-Clamp grip animation | ANIMATION | REQUEST:
      Add a handstop grip that makes the character hold the weapon with a c-clamp animation (if it makes sense for the weapon);


    • Inventory/map button for exit action | CONTROLS | FEEDBACK:
      Currently, you have to use ESC to exit menus you entered with the map or inventory button. Pressing <inventory key> or <map key> and then <inventory key> or <map key> again should also exit the menu;

    • Swamps and small waters are too deep | ENVIRONMENT | FEEDBACK:
      You have that really cool animation in the game that Nomad holds up their weapon over the water. Problem is, most waters are so deep that Nomad starts swimming all the time -> Make many of the swamps and small waters less deep to have said animation more often;

    • More breachable fences | ENVIRONMENT | FEEDBACK:
      Basically, make every fence in the game breachable. Give the players freedom to be creative. If that breaks some missions etc. that is a good thing! You should always give players as much freedom as possible. If they break your missions you can use that information to find new ways to make missions interesting;


    • Color options for special suppressors | CUSTOMISATION | FEEDBACK:
      The special suppressors (like the hive suppressor) have cool models, but look absolutely dumb with their textures. Give us the option to choose camos like on every other attachment on them;

    • AI-teammates synch shot unreliable | GAMEPLAY | BUG:
      Without any indication why, AI-teammates synch shot ability often just doesn't work;

    • No default loadout for the new classes | GAMEPLAY | BUG:
      The whole loadout system still is hugely bugged. One obvious bug is that for the two new classes (Engineer and Echelon) there is no default loadout. That breaks equipped loadouts when you switch between classes. You have to reselect the loadout slot every time you equip either the engineer or the echelon class or it will use the last equipped loadout from your previously selected class. When you enter the bivouac, the loadout also gets deselected if you have either the engineer or the echelon class equipped. That also affects your appearance - the magazines on your vest reset to assault magazines no matter what primary you have equipped. You need to go to the tactics screen and select the loadout again to have the correct magazines shown again;

    • Breach kit as ability not gadget | GAMEPLAY | FEEDBACK:
      The breaching kit should not be a gadget that we have to equip but an ability that we can use whenever we want;

    • AI-Teammates need to be separately selectable | GAMEPLAY | FEEDBACK:
      The AI-Teammates right now feel too similar to their Wildlands counterparts in terms of functionality. To make best use of the new engagement distance, we need to be able to command them separately. For example, while in the command wheel, pressing a key could cycle through the AI <1>, <2>, <3>, and <all>;

    • AI-Teammates need better pathfinding | GAMEPLAY | FEEDBACK:
      Especially in close areas like indoors, the AI-Teammates have big problems to follow you at all;

    • AI-Teammates need more character, banter | GAMEPLAY | FEEDBACK:
      Currently, the AI only has a few sentences to say and especially the silencer comment will be annoying very soon. Like yesterday. What we really need is a proper setup for the AI-teammates, missions to find them, backstory and LOTS of banter and comments to each mission;

    • Attachment paint on weapons with camo options | GAMEPLAY | FEEDBACK:
      We cannot change or renew the paint of weapon attachments on weapons with fixed camos. Let us at least renew the attachments paint on these weapons;

    • Enemy AI should check on dead bodies more reliably | GAMEPLAY | FEEDBACK:
      Right now, enemies use to just drive passed dead bodies. They should be way more aware of what they see and check on dead bodies. If they find dead bodies, they shouldn't just get back into the car when they find nothing. They should report over radio like "Ghosts in this sector" which then should trigger extensive enemy appearance in that region;

    • Helicopters and planes need autopilot when players exit | GAMEPLAY | FEEDBACK:
      Give us a rebel co-pilot for our helicopters and planes who will bring the vehicles down savely when we exit. It's so dumb that someone would let such an expensive vehicle just crash. Especially because your "stealth parachute landing" would be completely ruined by a big helicopter exploding nearby;

    • Tactical caches at distinctive places | GAMEPLAY | FEEDBACK:
      Atm, it seem like Tactical caches are just randomly scattered in the world. That's fine, but there should be special caches at special locations to make them feel more special and give a reason to explore them. Right now, the game has too many generic loot locations without anything special;

    • Add a "refill all gadgets" button | GAMEPLAY | FEEDBACK:
      It's really tidious to refill everything one by one. There should be a button to refill every gadget with one click;

    • Add minigames to hacking computers | GAMEPLAY | REQUEST:
      There are so many missions in which we need to hack a computer, cut a cable, sabotage something. And it's all just a button press and done. How is that a mission? Add some minigames to it like in Alien Isolation, some quick time events and stuff like that;

    • AI-Teammates need to be able to drive/drive alone | GAMEPLAY | REQUEST:
      The AI-Squad should be able to drive, at least find to simple locations set by the player. Also, they should be able to follow you with a vehicle when you drive in a vehicle without enough seats for everyone;

    • Give option to craft specific rarity | GAMEPLAY | REQUEST:
      At some point it's just dumb that I cannot decide what rarity the weapon I craft will have -> Add options to craft different rarities of weapon blueprints for adjusted prices;

    • New enemy types | GAMEPLAY | REQUEST:
      We need some new challenges. Add some more enemy types, maybe some like those from Fallen Ghosts;

    • Rappelling and ziplining | GAMEPLAY | REQUEST:
      With all it's abrupt terrain changes, the game needs a rappelling and ziplining ability. It could be implemented as an ability or a gadget similar to the new mortar. Should work sandbox-like, means you can attach it everywhere you want. Functionality is more important than avoiding clipping!

    • Sight/Scope positioning | GAMEPLAY | REQUEST:
      Some sights and scopes have really weird positioning on the weapon rails. Let us customise the sight position on the rail ourselves;

    • First person mode | GAMEPLAY | REQUEST:
      Third person view is cool and all when you want to look at your gear and stuff. But like Fallout, TES, PUBG and other games, Breakpoint should let the player choose between third and first person. PvP would highly benefit from a first person option;


    • No options for teammates on minimap only | HUD | FEEDBACK:
      Right now, icons for the AI-teammates on the HUD are bound to the in-world icons -> Add options to have minimap icons only:

    • Cooldown mortar bound to icons | HUD | FEEDBACK:
      Right now, mortar cooldown indicator is bound to ally in-world icons -> Separate them;

    • No cooldown indicator for AI-teammates synch shot | HUD | FEEDBACK:
      There is absolutely no indication for the AI-teammates synch shot cooldown;


    • Sell all option for specific resources | MENU | FEEDBACK:
      Resources need a sell all option. But not for an option that sells all your resources, but an option that sells all of a specific resource;

    • Option to zoom out on menus | MENU | REQUEST:
      We need an option to zoom out on the objectives board and the skill menu;


    • Remove the dumb music from the bivouac in the open world | SOUNDS | REQUEST:
      Gosh this one annoys me so much. It's great that in Erewhon you just go into and out of the bivouac without music. This is a Ghost Recon game, we are a tactical unit, go away with that dumb music when entering/exiting bivouacs!

    • Sentinel pants color | VISUALS | FEEDBACK:
      Brown pants looked better. Why would soldiers wear jeans?

    • Special silencer/suppressor textures | VISUALS | FEEDBACK:
      Remove the weird pattern skins from those silencers. Make them stand out by their models and give them normal textures which patterns we can choose like with any other attachments. This is Ghost Recon not Destiny 2 with shiny fantasy weapons;

    • Customisation for all Ghosts | VISUALS | REQUEST:
      Let us customise the AI-teammates before we start into the story. Pick those three as templates for the other Ghosts in the choppers, at the helicopter crashsites and in Erewhon. Let us look like a true elite soldiers!

    • Color option for all gear | VISUALS | REQUEST:
      Every gear item should have color options. Doesn't make sense that we cannot for example change the color on the new Bodark stuff;

    • Primary and secondary color slots | VISUALS | REQUEST:
      Some gear items should have two color slots at least;

    • Belt, vest and gloves customisation | VISUALS | REQUEST:
      Add customisation options for belts (different belts, different setups), for vests (different setups) and gloves (right/left, watches/compass etc.)


    • Stats in Ghost War STILL resetting | MISC | FEEDBACK:
      It's embarassing that so many months after release you still didn't fix Ghost War stats resetting.

    • Deploy cutscenes at match start in PvP | MISC | REQUEST:
      When a match starts in PvP, the Ghosts shouldn't just spawn. Make some cool deploy cutscenes like landing from parachuting, rappelling from a helo or brought in by a truck etc;


    TBC

    submitted by /u/JohnnyTest91
    [link] [comments]

    Why is the honey badger in the smg category while it should be in the asr category?

    Posted: 15 Sep 2020 09:54 AM PDT

    Going after the Oracle

    Posted: 15 Sep 2020 06:18 PM PDT

    I’m sure many of you have noticed this adjustable stock glitch and I hope it doesn’t get fixed because I love being able to collapse the stock on the MP5 and MP7!!

    Posted: 15 Sep 2020 10:20 AM PDT

    I was so excited to play a little before school:(

    Posted: 15 Sep 2020 07:06 AM PDT

    About the scramble his brains

    Posted: 15 Sep 2020 05:14 PM PDT

    This feels mildly relatable.

    Posted: 15 Sep 2020 05:28 PM PDT

    Calm Before The Storm In San Mateo

    Posted: 15 Sep 2020 01:05 PM PDT

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