Ghost Recon - Ah yes another flawless getaway |
- Ah yes another flawless getaway
- SAS Commando Cold War Era
- And for that reason, I’m out.
- A pretty eerie stretch along the northeast coast of Golem Island
- M4A1 Scout: Goodbye Pathfinder & your nonsensical challenges!
- Can we get universal optics for assault rifles in the next gunsmith update. This was in wildlands, really hope it makes a return e.g 1 western optics on AKs e.g 2 micro T1 on assault rifle
- Got inspired by u/pieisgiood876 so I made something similar
- Old Team and New Team
- Night should be darker or have an option to
- I swear we’re not good
- Why aren’t there shells on vests? The mags change for SMG, LMG, and SNR but shotguns just use the assault rifle mags. There’s even 40mm shells for the MGL!
- EX-UNIDAD Team got a bit of an Upgrade
- Please give more options already!
- Dammit, i just want to collapse my MP5 stock Ubi :(
- Future titles should use multiple handcrafted sandbox maps, rather than one large open world
- New outfit: Ghost 2.0. Got that Futuristic vibe.
- Lone Survivor
- The inferno
- I can't stress enough how bored I'm getting of the same takedown animation over and over again
- Made this while I was suffering in the Raid, at 3 AM
- Securing an emergency LZ
- TPP is better optimised for a 3rd person game and more robust, it's basically what yall asking for
- Fuck you and your armored convoy
- Goomba or Wolf problem? Call the Super Ghosts Bros.
Ah yes another flawless getaway Posted: 22 Sep 2020 09:34 AM PDT
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Posted: 22 Sep 2020 12:25 PM PDT
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Posted: 22 Sep 2020 12:29 PM PDT
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A pretty eerie stretch along the northeast coast of Golem Island Posted: 22 Sep 2020 12:58 AM PDT
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M4A1 Scout: Goodbye Pathfinder & your nonsensical challenges! Posted: 22 Sep 2020 02:58 PM PDT
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Posted: 22 Sep 2020 07:34 AM PDT
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Got inspired by u/pieisgiood876 so I made something similar Posted: 22 Sep 2020 11:42 AM PDT
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Posted: 22 Sep 2020 10:49 AM PDT
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Night should be darker or have an option to Posted: 22 Sep 2020 10:39 AM PDT | ||
Posted: 22 Sep 2020 03:22 PM PDT
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Posted: 22 Sep 2020 05:55 AM PDT
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EX-UNIDAD Team got a bit of an Upgrade Posted: 22 Sep 2020 06:42 PM PDT
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Please give more options already! Posted: 22 Sep 2020 04:04 PM PDT
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Dammit, i just want to collapse my MP5 stock Ubi :( Posted: 22 Sep 2020 08:11 PM PDT
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Future titles should use multiple handcrafted sandbox maps, rather than one large open world Posted: 22 Sep 2020 10:24 AM PDT I think the large open world formula just doesn't really work for the level of detail required to do spec ops missions justice. I'd rather have 5 or 6 really well crafted sandbox maps, similar to the design philosophy of Hitman even the older Splinter Cell games, but larger. Each map would have different insertion points, extraction points, destructible environments, unique geometry and structure. You could have snow bases, urban cityscapes, jungles... There are many opportunities to give each place its own flavour. Plus, it's easier to program AI in a more controlled, less generic environment. You could have set peice action for story moments such as Tomb Raider style escapes. You could have environmental hazards, using things like hanging barels, shooting out lights, using C4 on weak walls, using coop manoeuvres such as boosting eachother over walls. Structured mission design offers all these things. I'm just tired of trudging from one copy past base/objective to the next. I want to feel like I'm on a mission. Set my gear, weapons and loadout, get a breifing, get in, complete the objective and extract. That's what spec ops games should be about. This type of design philosophy would have a lot more replayability because you could have mission modifiers, side objectives, new missions using the same sandbox in a new way and so on. Just my opinion, but sometimes less is more. Not every game needs to be open world. [link] [comments] | ||
New outfit: Ghost 2.0. Got that Futuristic vibe. Posted: 22 Sep 2020 08:24 PM PDT
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Posted: 22 Sep 2020 07:53 PM PDT
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Posted: 22 Sep 2020 06:27 AM PDT
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I can't stress enough how bored I'm getting of the same takedown animation over and over again Posted: 22 Sep 2020 12:17 PM PDT I play very up close and personal. Probably closer to a Splinter Cell gameplay style than a Ghost. Sometimes I don't even use a primary and just stick to a sidearm and takedowns. There are some really badass takedown animations in this game using different straight-blade and Karambit techniques. Too bad I only ever get to see 1% of them because I'm not in a Bush, in combat or at a slightly higher angle of elevation to my enemy. Seriously Ubi. You literally already put in the work for these animations to be in the game. Just remove the stupid requirements for them to trigger, because I can only see that same triple stab so many times before going insane. Let your animators work shine. [link] [comments] | ||
Made this while I was suffering in the Raid, at 3 AM Posted: 22 Sep 2020 01:35 AM PDT
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Posted: 22 Sep 2020 12:21 PM PDT
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TPP is better optimised for a 3rd person game and more robust, it's basically what yall asking for Posted: 22 Sep 2020 12:36 PM PDT
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Fuck you and your armored convoy Posted: 22 Sep 2020 07:13 AM PDT | ||
Goomba or Wolf problem? Call the Super Ghosts Bros. Posted: 21 Sep 2020 08:10 PM PDT
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