Ghost Recon - [UPDATE] Rebel Presence |
- [UPDATE] Rebel Presence
- What kind of car is this?
- Postcards from the edge
- Wolves hunted level
- I like having the rebels in the game, it adds a little variety, but as someone who plays almost 100% stealth, they have a way of showing up at the worst possible time.
- Remember when in wildlands we had tons of random dialogues with AI teammates? This is one of my favorite
- BREACH !
- Can we all agree that lighting needs to be fixed? Someone from Ubisoft made a comment about this but nothing has been done.
- Got this bug a few days ago. Colour customisation for Raid gear, anyone?
- [Maintenance] August 10, 2020
- Are Raif cosmetics going to be buyable
- Breakpoint with Sicario's Music
- AR-18 anyone ?
- Spetsnaz boys.
- Wildlands - If I was King for a Day [Fixing the Endgame!]
- dont know what to do after beating ghost recon breakpoint
- Short scene select I made with Wildlands
- Shadow Company in Auroa
- Ideas and Questions about a more in depth survival mode
- North korean spec ops in combat
Posted: 07 Aug 2020 09:03 AM PDT Thank you for your participation in Live Event 2: Resistance! As of today's maintenance, the event is completed, which means that you will no longer be able to receive the rewards from the Live Event aside from the Strike Designator. However, you can still play the missions any time you'd like. We've been thrilled to see the positive feedback from our community around the rebel presence in the world. Based on this feedback, our team has decided to keep the toggle present in the game through the weekend so you can have a few more days with the Rebels in Auroa! We know that it has been a popular request to keep them in the game permanently, however, we need some more time to test their interaction with upcoming content to ensure the experience is as smooth as possible. With this in mind, we are working on an update for a future TU that will allow players to enable the Rebels from the very start of the game without having to play the missions. We'll give you more info closer to the release date. We will have another maintenance on Monday, August 10 @ 9 AM UTC that will deactivate the toggle. /The Ghost Recon Team [link] [comments] | ||
Posted: 07 Aug 2020 05:39 AM PDT
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Posted: 07 Aug 2020 01:05 PM PDT
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Posted: 07 Aug 2020 02:58 PM PDT Just like in Wildlands if you attacked Unidad and didn't back off more come for you with an increasing wanted level. Allow the same concept to be with the Wolves, but Sentinel can also call them in with their radio operators. The level of difficulty could be their presence in sector of the world to increased drone presence, ambushes and roadblocks like shown in the initial trailers. [link] [comments] | ||
Posted: 07 Aug 2020 04:18 PM PDT So now the base is on alert, and I haven't even DONE anything yet. [link] [comments] | ||
Posted: 07 Aug 2020 03:22 PM PDT
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Posted: 07 Aug 2020 03:09 PM PDT So I'm playing wildlands right now , and I've been doing a few of the network station breach and clear missions and I just thought to myself "What a great idea for breakpoint" Think about it , 4 guys in a room (sentinel or wolves) surrounding , EG: a hostage , supplies , new gear. Your character places a c4 or a breach charge on a wall or door and clears the room. Tell me your opinions on this [link] [comments] | ||
Posted: 07 Aug 2020 08:07 AM PDT This is the comment from a post 9 months ago. You are literally unable to see indoors when you're outside. It's like the sunlight stops at the door. The moon is too bright. Sometimes when it's raining the shadows are too dark. [link] [comments] | ||
Got this bug a few days ago. Colour customisation for Raid gear, anyone? Posted: 07 Aug 2020 12:29 PM PDT
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Posted: 07 Aug 2020 09:21 AM PDT Ghosts, We will be performing a scheduled short maintenance on Monday August 10h, on all platforms. Time: 11:00 CEST / 05:00 EDT / 02:00 PDT Downtime: approx. 5 minutes. Player facing changes; Kindly follow the forum thread for all the maintenance updates. /Ghost Recon Breakpoint Team [link] [comments] | ||
Are Raif cosmetics going to be buyable Posted: 07 Aug 2020 08:56 AM PDT Pretty dumb that the good looking gear is locked behind an online only raid [link] [comments] | ||
Breakpoint with Sicario's Music Posted: 07 Aug 2020 08:02 AM PDT
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Posted: 07 Aug 2020 01:14 PM PDT Please tell me some of you boys use the AR-18 , I pretend it's some sort of FAL when it's in single fire [link] [comments] | ||
Posted: 07 Aug 2020 07:45 PM PDT
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Wildlands - If I was King for a Day [Fixing the Endgame!] Posted: 07 Aug 2020 07:29 PM PDT This is a vent post. The most disappointing aspect of Wildlands is the lack of an end game. Random Convoys with resources that I don't need? Why? Gamey, mundane, lame, and boring Daily Challenges? Not fun. If I was king for a day I would use a system similar to The Divisions 'Contracts'. Rather, randomly generated missions that would serve as the Daily Challenge. These missions would:
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dont know what to do after beating ghost recon breakpoint Posted: 07 Aug 2020 06:25 PM PDT so recently my friend stopped game sharing mw with me so i came to ghost recon breakpoint but i have no clue what to do after beating the game since i dont rlly have friends to do a raid with and im still new to the game id like some advice on what to do now that im done with the main story [link] [comments] | ||
Short scene select I made with Wildlands Posted: 07 Aug 2020 05:28 AM PDT
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Posted: 07 Aug 2020 06:42 AM PDT
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Ideas and Questions about a more in depth survival mode Posted: 07 Aug 2020 12:26 AM PDT So I was thinking about where Ubi could go with the survival elements and not sure if it could be incorporated for Breakpoint or whether this would need to be for the next game, but here goes. I think having more focus on survival in Breakpoint would be an improvement, similar to RDR2, where not maintaining different needs would apply debuffs to your character. You would actually need to eat, drink and sleep to keep your Ghost at 100%. Hunger would debuff your health regen. Thirst would debuff stamina regen. Fatigue/tiredness would debuff xp gain & accuracy. To go along with this the bivouac system would need changing. I would remove all bivouacs and instead place one, or two, rebel outposts in each area. These would be the designated safe zones and where you could eat, drink, sleep and shop for items or get vehicles. You could then also introduce a camping system, so you could make your camp almost anywhere on the map, but picking your spots would have benefits. For example if you decide to camp in a patrol area, there's a higher chance you will be captured while sleeping. You would wake in a heavily defended base with less resources and have to break out with no weapons, and free your ai teammates before they can join you again. Hot/cold areas could also be used for survival, I know most of us use the loadout slots to have hot and cold outfits, these could now have a use. With this if you were in cold areas with just a tank top and shorts on as you could at the moment, your hunger, thirst, fatigue levels will drop much faster and when they are depleted your health would then drop also until you freeze and die. Thoughts on this were clothes would have a warmth value assigned, for cold areas you would need to have a certain warmth score to not suffer the debuffs. Perks could lower the warmth score, 'warm blooded' off the top of my head. On the opposite of this if you were to go into warm swampy areas in too high a warmth score your thirst and fatigue levels with drop faster to simulate heat exhaustion. So that you can't just change an outfit mid hike, you would only be able to edit outfit loadouts in a camp, and only have access to 2 loadouts at a time. You can switch which loadouts you want active at any camp. Interested to know your guys thoughts on this. I know another post has detailed survival elements such as weapon maintenance which I also think is a great idea. [link] [comments] | ||
North korean spec ops in combat Posted: 07 Aug 2020 04:07 AM PDT
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