Ghost Recon - Tom Clancy’s Ghost Recon Breakpoint Known Issues [Updated: August 06, 2020] |
- Tom Clancy’s Ghost Recon Breakpoint Known Issues [Updated: August 06, 2020]
- When you still can't have NVG down in photo mode
- That's a SKIN Pack I'd pay for. (Classic Ghots)
- I still don't understand why the accessories are not all available for all weapons, as they were in the wildlands for example.
- Be cool if we could make our own signature weapon.
- Combining 2 of my favourite things. Motorsport + Ghost Recon = this fantasy livery on the Lexus RC-F GT500. Hope you guys like it!
- Gotta bring the boy back
- GRBP - Poster Art
- Drones, Bases and Stealth: A Concept On How To Make It Work
- Battle belt toggle on/off!
- Lone Survivor
- Medic!!
- Nomad meets Edward Kenway
- Was AWP to hard to say?
- Can we have Bibpods on ASR's
- Spitballing ideas for both a singleplayer endgame and a (sort of) return of the old Battle Pass
- INVISIBLE GLITCH
- Proposed Expansion for AI Team Commands - That's Easy to Implement
- Roadtrip with the boys
- Episode 3
- Creepy image of a dead pilot. Is that what 3rd degree burn looks like? o.O
- Returning player: Whats ghost war like in breakpoint?
- Throwback: Ghostly Apparition
- Ok, I guess.
Tom Clancy’s Ghost Recon Breakpoint Known Issues [Updated: August 06, 2020] Posted: 06 Aug 2020 01:22 PM PDT Ghosts, Please find below the known issues list. In addition to the issues noted below, we are relying on your feedback to help us be reactive and prioritize anything pressing that arises. We'll do everything we can to provide you with visibility into the timing as soon as possible. AI TEAMMATES
ANIMATION/VISUAL
AUDIO
EXPLOITS
FUNCTIONALITY
ITEMS
MISSIONS
PC
PvP
WEAPONS
/The Ghost Recon Team [link] [comments] | ||
When you still can't have NVG down in photo mode Posted: 06 Aug 2020 03:53 PM PDT
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That's a SKIN Pack I'd pay for. (Classic Ghots) Posted: 06 Aug 2020 05:39 AM PDT
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Posted: 06 Aug 2020 08:49 AM PDT
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Be cool if we could make our own signature weapon. Posted: 06 Aug 2020 05:56 PM PDT
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Posted: 06 Aug 2020 07:23 PM PDT
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Posted: 06 Aug 2020 06:30 AM PDT
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Posted: 06 Aug 2020 10:08 AM PDT
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Drones, Bases and Stealth: A Concept On How To Make It Work Posted: 06 Aug 2020 08:26 PM PDT DISCLAIMER: I do not expect any of these things to be implemented. This is, largely, just a for-fun/discussion-generating topic centered on my idea on how to make both drones and stealth workable. I also don't claim to have the be-all winning idea here, and I'd actually love to see people come forward with their own ideas and give their own constructive critiques to this one. I don't really think I need to go into why drones ruin the stealth infiltration when it comes to bases, so we can skip right over that. But generally speaking, I think most of us agree that they were a decent enough concept that, like many things in the game, was rendered largely unworkable due to an insistence on implementing a realistic bullet sponge enemy for the quasi-RPG elements that have been so decried since the game's launch. They are at their worst when put into bases, as they largely make stealth impossible as they cannot be dispatched quietly and often can't be killed fast enough to not spot and engage the player before going down. Personally, I feel removing the drones altogether is a bit too radical a step, as when it comes to combat, the drones are generally something you can deal with, even if they are a bit of a pain to do so. A couple of people have floated other ideas, so I figured I'd throw my own hat into the ring based on an idea I shared in another comment section: Drone dispensers tied to the enemy's alert status. The idea I have is this. Sentinel versions of the current "police" drone models, the Cheribums, are the basic level of drone-based security in Sentinel bases and installations. These are honestly fairly well-implemented already. You can shoot them down without alerting every nearby enemy and they can be dispatched swiftly enough that you won't instantly alert every enemy in the area when they go down. These are largely good as-is, with the only possible edit being a slight delay on how they alert enemies across the base once they see a player or spot something suspicious. The second level are tied to the dispenser idea. Small containers akin to container crates or small garages hold the armed drones, which only activate when the enemy alert level rises to high alert (orange) status. Once this is done, they deploy either Amon or Malphas drones (or any of their variations as deemed appropriate) to hunt the players. These would be, in terms of concept, fairly similar to the ones encountered during the Deep State DLC. Only one land drone or two air drones maximum from each dispenser, which could be small enough to place in multiple places in a base depending on the size. Finally, these dispensers are--like the turrets--tied to the base's generator system. Taking out the generators prevents the drones from leaving their dispensers and thus adds another layer to the stealth game. I feel like this is a good way to encourage stealth gameplay while also permitting a bit of aggressiveness and still incorporating the drones as they are a big part of the game's core theme and identity, for better or for worse. This would also do a lot to cut down on the persistent problem I've been seeing these last few updates where there are absurd numbers of these highly durable and damaging enemies just roaming around the bases to the point where they start to match or even outnumber the human occupants. [link] [comments] | ||
Posted: 06 Aug 2020 12:50 PM PDT It used to be that when you remove your tactical vest then the belt come off too which was a very nice touch. This was because there was more you could do with outfits and it gave a cooler look to our nomad. However for months now that's not been the case as the battle belt is now permanent...why? What's the point in adding new vanity items to the game when the belt will just ruin the look and makes no sense especially on tops that have jackets. Please upvote this so someone at Ubisoft can see this because to make a toggle should be a simple task compared to all the work they put into the game. [link] [comments] | ||
Posted: 06 Aug 2020 01:05 AM PDT
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Posted: 06 Aug 2020 07:06 PM PDT
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Posted: 06 Aug 2020 05:12 PM PDT
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Posted: 06 Aug 2020 11:32 AM PDT
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Posted: 06 Aug 2020 05:41 AM PDT
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Spitballing ideas for both a singleplayer endgame and a (sort of) return of the old Battle Pass Posted: 06 Aug 2020 10:44 AM PDT One think I feel Breakpoint lacks is a proper endgame. There is the Raid, sure, but a) it's multiplayer only and b) the vast majority of players haven't even attempted it. So, I thought I'd spitball some ideas for what one could look like. My idea is there should be some kind of additional progression system that you can sink time into, giving us something to work towards after completing the story. Format-wise, I'd imagine it looking something like the old Battle pass, except lacking all the limited time stuff (I think I speak for all of us when I say we hated that aspect of it). So: Once you reach Level 30, you get access to a new set of pseudo-faction missions. Each one of them is given by an existing character, and would have appropriate rewards: (NB: these are all just suggestions)
I'd also hope for some kind of Rainbow Six-themed one if they ever do a crossover again. The general idea would be similar to the existing faction missions, you get an amount of points for each one you complete. Each character has several tiers which you work through, and you get a new item every time you finish one. Missions are given in sets of four, like the current ones, but rather than being on a daily rotation, you get four new ones once you've finished those, like the Ghost War missions. Would you like to see something like this? It's personally my biggest hope for the game's future, especially if they added more characters giving missions over time. Having a bunch nice cosmetics and weapons to work towards once you've completed the story and reached the endgame would really be enough to keep my playing a lot in future (I'm worried I'll eventually lose interest once I've done all the side missions and the Raid- it's a nice game, but there's nothing to work towards once you've done the story and class challenges). [link] [comments] | ||
Posted: 06 Aug 2020 05:54 PM PDT We are tired of this bug! It's more than time for you devs identify and correct things like this. I mean, c'mon! We've never had these problems before, and it's unexcusable for an AAA studio deliver that content after later patches of the game. This is PvP guys! Things like that make people never come back again to game and report people for false cheating. This sometimes happens with you being invisible to enemy, sometimes enemy being invisible to you. You can quick fix (most of the times) pressing alt+tab a few times to resync players back on the match. I think the game have a huge potencial, like Wildlands had and you guys delivered to us, with later (and unexpected) content. I know Ubisoft studios can do better to fix problems like that. This one particularly, is ASAP. I don't know where else to post, and I want to have a little attention from someone inside. [link] [comments] | ||
Proposed Expansion for AI Team Commands - That's Easy to Implement Posted: 06 Aug 2020 11:36 AM PDT
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Posted: 06 Aug 2020 06:07 AM PDT
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Posted: 06 Aug 2020 02:28 PM PDT With episode 3 right around the corner I've decided to make this post as a dedicated thread for ideas and discussion regarding episode 3's content. Chiefly, the Transcendence DLC. (please keep it civil) u/Ubi_Hayve [link] [comments] | ||
Creepy image of a dead pilot. Is that what 3rd degree burn looks like? o.O Posted: 06 Aug 2020 10:03 AM PDT
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Returning player: Whats ghost war like in breakpoint? Posted: 06 Aug 2020 04:05 PM PDT I like a lot of people left abruptly after the launch of the game due to its atrocious state upon release but have returned since I've heard some good things about it. Never got into ghost war and wondering how it plays, worth getting into, if it's highly populated, etc. thanks [link] [comments] | ||
Posted: 06 Aug 2020 06:24 AM PDT
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Posted: 06 Aug 2020 09:49 PM PDT
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