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    Wednesday, August 5, 2020

    Ghost Recon - Please sir, I want some more outfit slots. 5 just isn't enough... ten would be great.

    Ghost Recon - Please sir, I want some more outfit slots. 5 just isn't enough... ten would be great.


    Please sir, I want some more outfit slots. 5 just isn't enough... ten would be great.

    Posted: 05 Aug 2020 02:40 PM PDT

    Anyone felt same? :( I hope you like my mem'! xD

    Posted: 05 Aug 2020 03:52 AM PDT

    I tried the guerilla mode again in wildlands, shame it keeps crashing all the time

    Posted: 05 Aug 2020 02:12 PM PDT

    Rate My Papa Smurf

    Posted: 05 Aug 2020 01:38 PM PDT

    Bug: Vasily pants have a "spike" coming out of one leg. It happens quite a lot.

    Posted: 05 Aug 2020 03:18 PM PDT

    Just started playing wildlands yesterday and I’m liking it so far

    Posted: 05 Aug 2020 02:51 PM PDT

    A long list of things that would be great additions to Breakpoint.

    Posted: 05 Aug 2020 07:27 AM PDT

    What I have made here is a very long list of every weapon, skill, attachment, and cosmetic I could think of that would be great additions to the game, as well as a few other gameplay items. Some of these are my own, but I have also added some frequently requested things I have seen in the community. I have been working on this for a while, so that is a part of the reason for the length.

    Weapons

    Assault Rifle:

    XCR-M

    HK443

    SC 4000

    AK107

    SR-3M

    G3A3A1

    Groza

    XM8

    XM29

    MSBS Grot

    ASh-12.7

    REC7

    Famas G2

    Mk16

    ACR

    LVOA-C

    Mk18

    MCX Virtus

    FN FAL

    M16A4

    Shotgun:

    M590A1

    DP-12

    590 Shockwave

    590M

    Origin 12

    AA-12

    Submachine Gun:

    PP-19

    FMG 9

    MX4

    APC9

    MP5SD

    Light Machine Gun:

    M240 Lima

    CETME Ameli

    HK21

    Mk46

    M60E6

    IMI Negev

    MG3

    MG 6.8

    LWMMG

    MG4

    LSAT

    Designated Marksman Rifle:

    Mk20 SSR

    L129A1

    SR-25

    WA 2000

    Mk12

    OTs-03 SVU

    Sniper Rifle:

    M200 Intervention

    Orsis T-5000

    MRAD

    AXMC

    DSR-1

    JNG-90

    Omen Match 3.0

    Steyr Scout

    M40A5

    XM109

    MSR

    SV-98

    700 Tactical

    Tormentum V

    CS5

    Steyr SSG M1

    Sidearm:

    MP17

    Model 686 Plus

    P226

    PL-14

    MP443

    Skorpion

    UCP

    PP2000

    PMM

    Uzi

    DroneGun MkIII (Will shut down the drone for 5 seconds and deal low damage. Can shut down generators from range without explosion)

    Explosive:

    LG5/QLU-11

    XM25

    M320

    M79

    AT4

    FIM-92 Stinger

    RPG-7

    Mk 153 SMAW

    FGM-148 Javelin

    Special Weapon:

    MCX Spear

    Traits:

    30 round magazine

    Takes 6.8x51mm ammo, with a 250 round carry capacity.

    Very high mobility, 700 rpm, stable recoil, and above average power.

    Equipped with this, and will have a 2-6x toggle zoom.

    Sight will have a rangefinder, with a small UI telling you the range your reticle is pointed at.

    Mk Upgrade Perks:

    Mk 1: +15 Accuracy

    Mk 2: +3% Movement Speed

    Mk 3: +20 Mobility

    Ability:

    1. Gains accuracy (10%), range (10%), and stability (15%) when suppressed. Only loses 15% damage when suppressed.

    Unlock:

    To counter the rifle being very powerful, it will be very hard to unlock the blueprint for. The challenge will go as follows.

    1). Get each class to rank 5.

    2). Kill 5 Behemoths with each class.

    3). Get 100 kills with each class.

    After those are completed, you will be given 3 side missions. Each one will have you infiltrating a heavily defended base, getting to a computer for intel, and going to a random Skell tech location with the crashed shipping container.

    Upon completing those 3 missions, the blueprint will be available to purchase for 50,000 Skell Credits, and will cost 1,400 to craft.

    Attachments:

    Sierra 3 BDX (8x scope)

    Trijicon MG Optic (5x with reflex sight on top)

    Romeo H8 (1.5x optic)

    Tango 6T (2-4.5x scope)

    RMR Type 2 (Pistol reflex sight)

    Razor AMG UH-1 (1.5x zoom optic)

    Razor AMG UH-1 w/ Magnifier (1.5-3.5x toggle optic)

    REAP-IR (4-6x scope)

    Strikefire ll (2x optic)

    Strikefire ll w/ Micro 3x (2-3.5x toggle optic)

    D-EVO (1.5-4.5x optic)

    ATN ThOR (4.5x optic)

    SLX w/ Canted Sight (5x optic with canted red dot)

    ThermoSight R-Series (2-4x optic)

    TA31H w/ Reflex Sight (4x optic with reflex sight on top)

    Pulsar Helion XP (5.5x scope)

    BRAVO4 (4x optic)

    Razor HD (4.5-7.5x scope)

    ACSS w/ Canted Sight (4x optic with canted red dot)

    Mark 4 HAMR (4x optic with reflex sight on top)

    Leupold Mk6 (1-3.5-6x scope)

    Leupold Mk6 w/ Canted Sight (6x scope with canted red dot)

    Spitfire 3x Prism (3x zoom optic)

    552 w/ G33 (1.5-3.5x toggle optic)

    MGRS (1.5x optic with a wide view

    MGRS w/ Magnifier (1.5-3x toggle optic)

    NGAL w/ Flashlight

    PEQ-15 w/ Flashlight

    Covered Suppressor

    AMTAC Suppressor (Overbarrel Suppressor)

    Daniel Defense Vertical Grip

    Coupled Magazines

    General Weapon changes:

    There will be an ammo type for every caliber, even if only 1 gun takes it. This will allow for more weapon combos that don't pull from the same ammo pull, and will add a fair bit of needed realism.

    Increase muzzle velocity on all guns. Many guns have to be lead on moving targets even at close range, which should never be the case.

    Remove the "after a kill" Mk upgrade perks. It puts guns that have them at disadvantages over those that have bonuses that are active more often.

    Allow for elite traits to roll on Signature weapons. They are very limited by not being able to have traits like added mobility or handling.

    Increase mobility for all guns. A buff of +40-60 depending on the weapon. The movement while ADS is very slow, even when using everything to increase it.

    Fix magazine capacities. The DMRs should have 20 round mags as standard, many of the pistol capacities are too low, and the Mk17 and ARX200 should have 20 round mags as standard, with 30 in extended mags.

    Improve attachment stats. Two attachments in particular are the RVG Vertical Foregrip and PEQ-15. The RVG has its pros vastly outweighed by its cons and the PEQ-15 only has 1 very weak stat and is beat out by the other attachments in the slot.

    New Skills:

    +15% Drone Evasion

    +20 Mobility

    +10 Handling

    +10% Injury Resistance

    +15% Drone Damage

    Increased convoy loot

    Faster bandaging speed

    Increased body pick up speed

    Improved spotting efficiency and zoom with binoculars

    Increased Pistol draw speed

    Longer combat roll (Improved distance and time to recover)

    New Perks:

    Add two additional perk slot skills, allowing for 5 to be equipped.

    New: Sentry: +15% damage resistance; +20% injury resistance; +20% ammo capacity.

    New: Stalker: +35% speed and +40 stealth while crawling.

    New: E.O.D: +35% Explosive Resistance; +30% injury resistance from explosives.

    New: Breacher: +40 Mobility and +15% Reload Speed with shotguns; +30% flashbang radius.

    Buff: Increase "Close and Personal" to +35 mobility.

    Buff: Increase "Sensor Hack" to +15% damage to drones.

    Buff: Increase "Explosives Expert" to +30% AoE.

    Items:

    Separate Mk2 skills for every item.

    When Mk2 item perks are unlocked, the Mk1 item will be replaced.

    Increase Mk2 carry capacity to Mk1 carry capacity.

    Breaching Tool will not need to be equipped. When applicable, the prompt and number carried will appear.

    Mk2 Breaching Tools will be able to cut open doors locked behind enemy scanners.

    Mk2 Binoculars will have a much higher zoom, spotting efficiency and area, rangefinder, and a clearer view. It will resemble an Oscar5 HDX Spotter Scope.

    The Rocket Launcher will be a weapon and not an item.

    Cosmetics:

    Vest:

    First Spear M.A.S.S.

    Spartan Armor Sentinel Legion XL (w/ side plates)

    Atlas T7 Extended Coverage

    Safe Life Defense FRAS

    FirstSpear Strandhogg (w/ side plates)

    FirstSpear Strandhogg w/ Hoplite Shoulder Plates (w/ side plates)

    IBA (From Wildlands)

    Heavy IBA (IBA with shoulder armor)

    Armored IBA (Heavy IBA with groin guard)

    Armored Wolf Vest (Wolf Armor with shoulder pads)

    Walker Vest w/ No Cape

    Tank Vest (The vest and extra armor the Los Extranjeros Armored units wear, with the arm armor, collar and groin guard)

    Assault Vest (Similar to the vest on Heavy S.W.A.T from Payday 2)

    Assault Vest w/ Ammo Belt (Ammo pouches from the Judge Plate)

    Helmet:

    Covered Ops-Core FAST Helmet w/ Mandible (Ops-Core Mandible-Sentry)

    Covered Crye Airframe Helmet

    Crye Airframe w/ Face Net (Danish Frogmen net)

    ACH w/ Rails

    Sentinel Mk.2 Heavy Helmet w/Mandible

    Covered Team Wendy EXFIL Carbon w/ Mandible (EXFIL Ballistic Mandible)

    K6-3

    Shirt:

    UF Pro Striker Shirt

    Command Shirt (Shirt seen in the Sacred Land Pack image)

    G3 Combat Shirt w/ Rolled Sleeves

    Assault Shirt (Command Shirt with a kevlar sleeve on the right)

    Heavy Armored Shirt (T-shirt with kevlar sleeves with elbow pads on both arms)

    Fleece Jacket (From Wildlands)

    Bomber Jacket (From Wildlands)

    M65 Jacket

    Pants:

    UF Pro Striker Pants

    Armored Sentinel Pants (Sentinel Kneepad pants with armor on the thighs, like a plain version of the Judge Pants)

    Tank Pants (The pants the Los Extranjeros Armored units wear, though with similar styled armor added to the thighs)

    Tactical Baggy Pants (Baggy Pants with Hill's Pants knee pads, a knife on the right, and Hill's Pants holster on the left)

    Gloves:

    SecPro Riot Gloves

    Kevlar Gloves (From Wildlands)

    Fingerless Kevlar Gloves

    Mechanix Gloves

    Mask:

    Shemagh (A looser one)

    Armored Collar (Plain version of the collar on the Judge Mask)

    Armored Shemagh (Plain version of the throat guard on the Golem Mask)

    Ballistic Mask

    2/3 Ballistic Mask

    Skull Balaclava

    Patches:

    IR versions of every flag patch in-game.

    Rectangle versions of every flag patch in-game.

    Camos:

    Additional shades of green

    Additional shades of black

    Additional shades of brown

    Various Kryptek patterns

    Various Tiger Stripe patterns

    Various CADPAT patterns

    EMR

    NWU Type 1

    Desert Night Camouflage

    Skell Tech:

    These will be new skills. They will be at the end of the branch that fits them best. Each of them can be toggled on and off, and will unlock a cosmetic based on it. They will each cost 5 skill points.

    Hybrid Vision: Removes standard thermals and night vision. Adds Hybrid Vision. Unlocks Cross Com glasses. Hybrid Vision will be like Sonar Vision but with slightly dimmer signatures, constant enemy spotting, and no drone disruption, and unable to see through walls.

    Optical Camo: Activates when crouched or prone. Will decrease your detection range and rate. Firing an unsuppressed weapon will disable it for 5 seconds. Unlocks Optical Gloves, which will be Blackhawk Solag Gloves with tech built-in to them.

    Reactive Armor: When taking damage from a bullet, there is a 10% chance for it to do no damage. 5 second cooldown after blocking damage. Unlocks a Talos set of armor, adding multiple pieces resembling the Kinetic Operations Suit.

    Braced Boots: +5% boost to agility. Slight decrease to fall damage and injury chance from falling. Unlocks Braced Boots, which will look like reinforced Combat Boots.

    Drone Detector: This will automatically spot drones within 150 meters. Unlocks Drone Backpack, which will be a Crye AVS 1000 with a DroneShield RfPatrol Mkll attached to the side and an antenna coming out the top.

    New Class: Striker.

    Technique: Override. Makes all drones within 100 meters go haywire. They start targeting other drones, enemies, and empty vehicles for 15 seconds, with reduced accuracy, and will overheat and take small amounts of damage.

    Recharge:

    Kills and damage dealt to drones.

    Stealth kills.

    Headshot kills.

    Item: Jammer

    When used, disables all lights, drones, and radios within 50 meters for 20 seconds.

    Perks:

    +50 Health.

    +10% Agility.

    +35 mobility with Assault Rifles and Pistols.

    Level 10 Weapon: Mk20 SSR

    What are your thoughts on these? There are a lot of things, but even feedback on a few would be great. If you'd like something clarified if it wasn't clear, I'd be glad to do so. Any other suggestions you would add I will add on to the list. Any typos pointed out I will fix.

    submitted by /u/FTFxHailstorm
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    Rainy Day

    Posted: 05 Aug 2020 08:13 PM PDT

    Shadow company was sent to auroa by Shepard

    Posted: 05 Aug 2020 07:45 PM PDT

    The world of ghost recon dlc for anyone interested

    Posted: 05 Aug 2020 06:24 AM PDT

    Memories of a better time

    Posted: 04 Aug 2020 09:19 PM PDT

    Season 5 modern warfare

    Posted: 05 Aug 2020 12:30 PM PDT

    I feel like the mil sim skins from modern warfare season 5 were just made to troll the hell out of us ghost recon breakpoint players. Its truly frustrating

    submitted by /u/Fox281r6D
    [link] [comments]

    Suggestion for the Devs: Let us buy raid/PvP rewards using extra skillpoints

    Posted: 05 Aug 2020 03:54 AM PDT

    I think we all know that there are quite a bit more skillpoints in this game than we could ever use.

    I also think we all know that there are a lot of solo/immersive mode players that will never get a lot of the rewards in the game due to the game modes they are locked behind.

    My suggestion is to simply let us purchase the cosmetics/weapons from the game using skillpoints. This way all players can access the rewards in the game regardless of playstyle.

    The cost could be like 5 skillpoints for cosmetics and 10 skillpoints for weapons.

    Also when players reach level 30 they could still keep getting xp and getting a new skill point every time they "level up".

    I think this would please the userbase, and still keep some of the "grind" in the game that the Ubsioft leadership want, since it leads to players simply spending more time in the game trying to get these rewards.

    No RNG/lootbox BS. Players choose the rewards they wish to unlock for the skillpoints they spend.

    How does this sound to the rest of you guys?

    submitted by /u/mange667
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    [Photomode] Breakpoint • The Squad is out for fishing and ready to kill =)

    Posted: 05 Aug 2020 03:52 PM PDT

    Golem Island exploration

    Posted: 05 Aug 2020 02:56 PM PDT

    Please Ubi. Let players explore Golem island even if raid rewards cannot be earned. All I would like to see is a way to explore the 3 sectors and " create" my own scenarios. There is a significant amount of content on the island such as unique installations and architecture. I can't be the only one hoping for this... It would be a simple thing to do.

    submitted by /u/Th3Pr0fessional
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    Do you guys ever use your sidearm? Other than encouraging Sentinel soldiers to be "cooperative"?

    Posted: 05 Aug 2020 03:57 PM PDT

    Vehicle Interdiction Tactics

    Posted: 05 Aug 2020 09:58 AM PDT

    Has anyone attempted to try a vehicle interdiction? I'm writing an op for my group and I to run and i was thinking of adding a part where we would conduct a VIT on one of the money bag men that always squirts when a compound raid goes south, thoughts? Anyways I was thinking either 1 ground & 1 air, 2 ground & 1 air, or just 2 ground vehicles.

    For those of you who are unfamiliar to VIT, its basically forcing a HVI's vehicle into a choke point where you have at least 2 friendly force vehicles pinching it, taking out any enemy security guards, and extracting the HVI. Once choked, the whole process usually takes less than 60 secs if done properly. The whole subject matter is pretty broad and covers things like vehicle bailouts, stationary interdiction, large vehicle assaults, vehicle breaches, etc.

    Anyways i haven't yet done any sort of testing if anyone has exp doing a VIT let me know how it went and what you'd do to tweak it so it seems realistic.

    Thanks for hearing me out.

    submitted by /u/Cybaba07
    [link] [comments]

    Controlled Breaches

    Posted: 05 Aug 2020 08:24 PM PDT

    Remember the network stations back in wildlands and how you'd have to prep a c4 for a initial breach. Obviously c4 isn't the first choice for operators to use when conducting a loud and controlled breach, but ubi should include sections where the door will not open without planting a breach charge in all the large compounds in Auroa. Better yet use the breach torch that we use for fences to conduct a quiet and controlled breach to the same doors. You could even allow this mechanism to work for the locked doors in which you need to spend a whole hour picking up a dead bad guy (honestly the "carry" mechanics needs a redo) and "use his palm" to open the door. I'd personally prefer an explosion to breach especially since you can throw a banger in and handle business afterward. The devs have already done the work to design a breach charge. Just render the one from R6S and give it a small explosion radius enough to open the door. Realistically that charge is meant for soft walls, wood, and windows, but who cares you saved money from having to hire an artist to make a new one for you.

    Thanks for hearing me out.

    submitted by /u/Cybaba07
    [link] [comments]

    Token diversity characters

    Posted: 05 Aug 2020 08:14 PM PDT

    Why is it that Fury in Breakpoint feels like such a forced, diversity character but my girl Jennifer Burke and Alicia Diaz (not to mention a whole heap of specialists from the original GR) feel like natural characters who fit into the game?

    submitted by /u/JayHaych1304
    [link] [comments]

    Fighting for the rebels cause

    Posted: 05 Aug 2020 08:12 PM PDT

    There are 82 total items that are locked behind the Multiplayer modes. Do you play them?

    Posted: 05 Aug 2020 08:06 PM PDT

    4 tattoos, 7 face paints, 1 helmet, 9 vests, 7 gloves, 7 pants, 1 headset, 6 glasses, 1 backpack, 10 tops, 10 facemasks, 3 Assault Rifles, 3 LMGS, 3 shotguns, 3 SMGs, 3 DMRs, 1 scope, 1 suppressor, 2 underbarrel attachments.

    Do you play the multiplayer modes in Breakpoint?

    View Poll

    submitted by /u/-destination_unknown
    [link] [comments]

    100% achievements...its the first game I have ever completed 100% in all my years of gaming. I am still having fun even though I wish it was more realistic.

    Posted: 05 Aug 2020 09:31 AM PDT

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