Ghost Recon - Please sir, I want some more outfit slots. 5 just isn't enough... ten would be great. |
- Please sir, I want some more outfit slots. 5 just isn't enough... ten would be great.
- Anyone felt same? :( I hope you like my mem'! xD
- I tried the guerilla mode again in wildlands, shame it keeps crashing all the time
- Rate My Papa Smurf
- Bug: Vasily pants have a "spike" coming out of one leg. It happens quite a lot.
- Just started playing wildlands yesterday and I’m liking it so far
- A long list of things that would be great additions to Breakpoint.
- Rainy Day
- Shadow company was sent to auroa by Shepard
- The world of ghost recon dlc for anyone interested
- Memories of a better time
- Season 5 modern warfare
- Suggestion for the Devs: Let us buy raid/PvP rewards using extra skillpoints
- [Photomode] Breakpoint • The Squad is out for fishing and ready to kill =)
- Golem Island exploration
- Do you guys ever use your sidearm? Other than encouraging Sentinel soldiers to be "cooperative"?
- Vehicle Interdiction Tactics
- Controlled Breaches
- Token diversity characters
- Fighting for the rebels cause
- There are 82 total items that are locked behind the Multiplayer modes. Do you play them?
- 100% achievements...its the first game I have ever completed 100% in all my years of gaming. I am still having fun even though I wish it was more realistic.
Please sir, I want some more outfit slots. 5 just isn't enough... ten would be great. Posted: 05 Aug 2020 02:40 PM PDT
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Anyone felt same? :( I hope you like my mem'! xD Posted: 05 Aug 2020 03:52 AM PDT
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I tried the guerilla mode again in wildlands, shame it keeps crashing all the time Posted: 05 Aug 2020 02:12 PM PDT
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Posted: 05 Aug 2020 01:38 PM PDT
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Bug: Vasily pants have a "spike" coming out of one leg. It happens quite a lot. Posted: 05 Aug 2020 03:18 PM PDT
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Just started playing wildlands yesterday and I’m liking it so far Posted: 05 Aug 2020 02:51 PM PDT
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A long list of things that would be great additions to Breakpoint. Posted: 05 Aug 2020 07:27 AM PDT What I have made here is a very long list of every weapon, skill, attachment, and cosmetic I could think of that would be great additions to the game, as well as a few other gameplay items. Some of these are my own, but I have also added some frequently requested things I have seen in the community. I have been working on this for a while, so that is a part of the reason for the length. WeaponsAssault Rifle:XCR-M HK443 SC 4000 AK107 SR-3M G3A3A1 Groza XM8 XM29 MSBS Grot ASh-12.7 REC7 Famas G2 Mk16 ACR LVOA-C Mk18 MCX Virtus FN FAL M16A4 Shotgun:M590A1 DP-12 590 Shockwave 590M Origin 12 AA-12 Submachine Gun:PP-19 FMG 9 MX4 APC9 MP5SD Light Machine Gun:M240 Lima CETME Ameli HK21 Mk46 M60E6 IMI Negev MG3 MG 6.8 LWMMG MG4 LSAT Designated Marksman Rifle:Mk20 SSR L129A1 SR-25 WA 2000 Mk12 OTs-03 SVU Sniper Rifle:M200 Intervention Orsis T-5000 MRAD AXMC DSR-1 JNG-90 Omen Match 3.0 Steyr Scout M40A5 XM109 MSR SV-98 700 Tactical Tormentum V CS5 Steyr SSG M1 Sidearm:MP17 Model 686 Plus P226 PL-14 MP443 Skorpion UCP PP2000 PMM Uzi DroneGun MkIII (Will shut down the drone for 5 seconds and deal low damage. Can shut down generators from range without explosion) Explosive:LG5/QLU-11 XM25 M320 M79 AT4 FIM-92 Stinger RPG-7 Mk 153 SMAW FGM-148 Javelin Special Weapon:MCX SpearTraits: 30 round magazine Takes 6.8x51mm ammo, with a 250 round carry capacity. Very high mobility, 700 rpm, stable recoil, and above average power. Equipped with this, and will have a 2-6x toggle zoom. Sight will have a rangefinder, with a small UI telling you the range your reticle is pointed at. Mk Upgrade Perks: Mk 1: +15 Accuracy Mk 2: +3% Movement Speed Mk 3: +20 Mobility Ability:
Unlock: To counter the rifle being very powerful, it will be very hard to unlock the blueprint for. The challenge will go as follows. 1). Get each class to rank 5. 2). Kill 5 Behemoths with each class. 3). Get 100 kills with each class. After those are completed, you will be given 3 side missions. Each one will have you infiltrating a heavily defended base, getting to a computer for intel, and going to a random Skell tech location with the crashed shipping container. Upon completing those 3 missions, the blueprint will be available to purchase for 50,000 Skell Credits, and will cost 1,400 to craft. Attachments:Sierra 3 BDX (8x scope) Trijicon MG Optic (5x with reflex sight on top) Romeo H8 (1.5x optic) Tango 6T (2-4.5x scope) RMR Type 2 (Pistol reflex sight) Razor AMG UH-1 (1.5x zoom optic) Razor AMG UH-1 w/ Magnifier (1.5-3.5x toggle optic) REAP-IR (4-6x scope) Strikefire ll (2x optic) Strikefire ll w/ Micro 3x (2-3.5x toggle optic) D-EVO (1.5-4.5x optic) ATN ThOR (4.5x optic) SLX w/ Canted Sight (5x optic with canted red dot) ThermoSight R-Series (2-4x optic) TA31H w/ Reflex Sight (4x optic with reflex sight on top) Pulsar Helion XP (5.5x scope) BRAVO4 (4x optic) Razor HD (4.5-7.5x scope) ACSS w/ Canted Sight (4x optic with canted red dot) Mark 4 HAMR (4x optic with reflex sight on top) Leupold Mk6 (1-3.5-6x scope) Leupold Mk6 w/ Canted Sight (6x scope with canted red dot) Spitfire 3x Prism (3x zoom optic) 552 w/ G33 (1.5-3.5x toggle optic) MGRS (1.5x optic with a wide view MGRS w/ Magnifier (1.5-3x toggle optic) NGAL w/ Flashlight PEQ-15 w/ Flashlight Covered Suppressor AMTAC Suppressor (Overbarrel Suppressor) Daniel Defense Vertical Grip Coupled Magazines General Weapon changes:There will be an ammo type for every caliber, even if only 1 gun takes it. This will allow for more weapon combos that don't pull from the same ammo pull, and will add a fair bit of needed realism. Increase muzzle velocity on all guns. Many guns have to be lead on moving targets even at close range, which should never be the case. Remove the "after a kill" Mk upgrade perks. It puts guns that have them at disadvantages over those that have bonuses that are active more often. Allow for elite traits to roll on Signature weapons. They are very limited by not being able to have traits like added mobility or handling. Increase mobility for all guns. A buff of +40-60 depending on the weapon. The movement while ADS is very slow, even when using everything to increase it. Fix magazine capacities. The DMRs should have 20 round mags as standard, many of the pistol capacities are too low, and the Mk17 and ARX200 should have 20 round mags as standard, with 30 in extended mags. Improve attachment stats. Two attachments in particular are the RVG Vertical Foregrip and PEQ-15. The RVG has its pros vastly outweighed by its cons and the PEQ-15 only has 1 very weak stat and is beat out by the other attachments in the slot. New Skills:+15% Drone Evasion +20 Mobility +10 Handling +10% Injury Resistance +15% Drone Damage Increased convoy loot Faster bandaging speed Increased body pick up speed Improved spotting efficiency and zoom with binoculars Increased Pistol draw speed Longer combat roll (Improved distance and time to recover) New Perks:Add two additional perk slot skills, allowing for 5 to be equipped. New: Sentry: +15% damage resistance; +20% injury resistance; +20% ammo capacity. New: Stalker: +35% speed and +40 stealth while crawling. New: E.O.D: +35% Explosive Resistance; +30% injury resistance from explosives. New: Breacher: +40 Mobility and +15% Reload Speed with shotguns; +30% flashbang radius. Buff: Increase "Close and Personal" to +35 mobility. Buff: Increase "Sensor Hack" to +15% damage to drones. Buff: Increase "Explosives Expert" to +30% AoE. Items:Separate Mk2 skills for every item. When Mk2 item perks are unlocked, the Mk1 item will be replaced. Increase Mk2 carry capacity to Mk1 carry capacity. Breaching Tool will not need to be equipped. When applicable, the prompt and number carried will appear. Mk2 Breaching Tools will be able to cut open doors locked behind enemy scanners. Mk2 Binoculars will have a much higher zoom, spotting efficiency and area, rangefinder, and a clearer view. It will resemble an Oscar5 HDX Spotter Scope. The Rocket Launcher will be a weapon and not an item. Cosmetics:Vest:First Spear M.A.S.S. Spartan Armor Sentinel Legion XL (w/ side plates) Atlas T7 Extended Coverage Safe Life Defense FRAS FirstSpear Strandhogg (w/ side plates) FirstSpear Strandhogg w/ Hoplite Shoulder Plates (w/ side plates) IBA (From Wildlands) Heavy IBA (IBA with shoulder armor) Armored IBA (Heavy IBA with groin guard) Armored Wolf Vest (Wolf Armor with shoulder pads) Walker Vest w/ No Cape Tank Vest (The vest and extra armor the Los Extranjeros Armored units wear, with the arm armor, collar and groin guard) Assault Vest (Similar to the vest on Heavy S.W.A.T from Payday 2) Assault Vest w/ Ammo Belt (Ammo pouches from the Judge Plate) Helmet:Covered Ops-Core FAST Helmet w/ Mandible (Ops-Core Mandible-Sentry) Covered Crye Airframe Helmet Crye Airframe w/ Face Net (Danish Frogmen net) ACH w/ Rails Sentinel Mk.2 Heavy Helmet w/Mandible Covered Team Wendy EXFIL Carbon w/ Mandible (EXFIL Ballistic Mandible) K6-3 Shirt:UF Pro Striker Shirt Command Shirt (Shirt seen in the Sacred Land Pack image) G3 Combat Shirt w/ Rolled Sleeves Assault Shirt (Command Shirt with a kevlar sleeve on the right) Heavy Armored Shirt (T-shirt with kevlar sleeves with elbow pads on both arms) Fleece Jacket (From Wildlands) Bomber Jacket (From Wildlands) M65 Jacket Pants:UF Pro Striker Pants Armored Sentinel Pants (Sentinel Kneepad pants with armor on the thighs, like a plain version of the Judge Pants) Tank Pants (The pants the Los Extranjeros Armored units wear, though with similar styled armor added to the thighs) Tactical Baggy Pants (Baggy Pants with Hill's Pants knee pads, a knife on the right, and Hill's Pants holster on the left) Gloves:SecPro Riot Gloves Kevlar Gloves (From Wildlands) Fingerless Kevlar Gloves Mechanix Gloves Mask:Shemagh (A looser one) Armored Collar (Plain version of the collar on the Judge Mask) Armored Shemagh (Plain version of the throat guard on the Golem Mask) Ballistic Mask 2/3 Ballistic Mask Skull Balaclava Patches:IR versions of every flag patch in-game. Rectangle versions of every flag patch in-game. Camos:Additional shades of green Additional shades of black Additional shades of brown Various Kryptek patterns Various Tiger Stripe patterns Various CADPAT patterns EMR NWU Type 1 Desert Night Camouflage Skell Tech:These will be new skills. They will be at the end of the branch that fits them best. Each of them can be toggled on and off, and will unlock a cosmetic based on it. They will each cost 5 skill points. Hybrid Vision: Removes standard thermals and night vision. Adds Hybrid Vision. Unlocks Cross Com glasses. Hybrid Vision will be like Sonar Vision but with slightly dimmer signatures, constant enemy spotting, and no drone disruption, and unable to see through walls. Optical Camo: Activates when crouched or prone. Will decrease your detection range and rate. Firing an unsuppressed weapon will disable it for 5 seconds. Unlocks Optical Gloves, which will be Blackhawk Solag Gloves with tech built-in to them. Reactive Armor: When taking damage from a bullet, there is a 10% chance for it to do no damage. 5 second cooldown after blocking damage. Unlocks a Talos set of armor, adding multiple pieces resembling the Kinetic Operations Suit. Braced Boots: +5% boost to agility. Slight decrease to fall damage and injury chance from falling. Unlocks Braced Boots, which will look like reinforced Combat Boots. Drone Detector: This will automatically spot drones within 150 meters. Unlocks Drone Backpack, which will be a Crye AVS 1000 with a DroneShield RfPatrol Mkll attached to the side and an antenna coming out the top. New Class: Striker.Technique: Override. Makes all drones within 100 meters go haywire. They start targeting other drones, enemies, and empty vehicles for 15 seconds, with reduced accuracy, and will overheat and take small amounts of damage. Recharge: Kills and damage dealt to drones. Stealth kills. Headshot kills. Item: Jammer When used, disables all lights, drones, and radios within 50 meters for 20 seconds. Perks: +50 Health. +10% Agility. +35 mobility with Assault Rifles and Pistols. Level 10 Weapon: Mk20 SSR What are your thoughts on these? There are a lot of things, but even feedback on a few would be great. If you'd like something clarified if it wasn't clear, I'd be glad to do so. Any other suggestions you would add I will add on to the list. Any typos pointed out I will fix. [link] [comments] | ||
Posted: 05 Aug 2020 08:13 PM PDT
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Shadow company was sent to auroa by Shepard Posted: 05 Aug 2020 07:45 PM PDT
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The world of ghost recon dlc for anyone interested Posted: 05 Aug 2020 06:24 AM PDT
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Posted: 04 Aug 2020 09:19 PM PDT
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Posted: 05 Aug 2020 12:30 PM PDT I feel like the mil sim skins from modern warfare season 5 were just made to troll the hell out of us ghost recon breakpoint players. Its truly frustrating [link] [comments] | ||
Suggestion for the Devs: Let us buy raid/PvP rewards using extra skillpoints Posted: 05 Aug 2020 03:54 AM PDT I think we all know that there are quite a bit more skillpoints in this game than we could ever use. I also think we all know that there are a lot of solo/immersive mode players that will never get a lot of the rewards in the game due to the game modes they are locked behind. My suggestion is to simply let us purchase the cosmetics/weapons from the game using skillpoints. This way all players can access the rewards in the game regardless of playstyle. The cost could be like 5 skillpoints for cosmetics and 10 skillpoints for weapons. Also when players reach level 30 they could still keep getting xp and getting a new skill point every time they "level up". I think this would please the userbase, and still keep some of the "grind" in the game that the Ubsioft leadership want, since it leads to players simply spending more time in the game trying to get these rewards. No RNG/lootbox BS. Players choose the rewards they wish to unlock for the skillpoints they spend. How does this sound to the rest of you guys? [link] [comments] | ||
[Photomode] Breakpoint • The Squad is out for fishing and ready to kill =) Posted: 05 Aug 2020 03:52 PM PDT
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Posted: 05 Aug 2020 02:56 PM PDT Please Ubi. Let players explore Golem island even if raid rewards cannot be earned. All I would like to see is a way to explore the 3 sectors and " create" my own scenarios. There is a significant amount of content on the island such as unique installations and architecture. I can't be the only one hoping for this... It would be a simple thing to do. [link] [comments] | ||
Do you guys ever use your sidearm? Other than encouraging Sentinel soldiers to be "cooperative"? Posted: 05 Aug 2020 03:57 PM PDT | ||
Posted: 05 Aug 2020 09:58 AM PDT Has anyone attempted to try a vehicle interdiction? I'm writing an op for my group and I to run and i was thinking of adding a part where we would conduct a VIT on one of the money bag men that always squirts when a compound raid goes south, thoughts? Anyways I was thinking either 1 ground & 1 air, 2 ground & 1 air, or just 2 ground vehicles. For those of you who are unfamiliar to VIT, its basically forcing a HVI's vehicle into a choke point where you have at least 2 friendly force vehicles pinching it, taking out any enemy security guards, and extracting the HVI. Once choked, the whole process usually takes less than 60 secs if done properly. The whole subject matter is pretty broad and covers things like vehicle bailouts, stationary interdiction, large vehicle assaults, vehicle breaches, etc. Anyways i haven't yet done any sort of testing if anyone has exp doing a VIT let me know how it went and what you'd do to tweak it so it seems realistic. Thanks for hearing me out. [link] [comments] | ||
Posted: 05 Aug 2020 08:24 PM PDT Remember the network stations back in wildlands and how you'd have to prep a c4 for a initial breach. Obviously c4 isn't the first choice for operators to use when conducting a loud and controlled breach, but ubi should include sections where the door will not open without planting a breach charge in all the large compounds in Auroa. Better yet use the breach torch that we use for fences to conduct a quiet and controlled breach to the same doors. You could even allow this mechanism to work for the locked doors in which you need to spend a whole hour picking up a dead bad guy (honestly the "carry" mechanics needs a redo) and "use his palm" to open the door. I'd personally prefer an explosion to breach especially since you can throw a banger in and handle business afterward. The devs have already done the work to design a breach charge. Just render the one from R6S and give it a small explosion radius enough to open the door. Realistically that charge is meant for soft walls, wood, and windows, but who cares you saved money from having to hire an artist to make a new one for you. Thanks for hearing me out. [link] [comments] | ||
Posted: 05 Aug 2020 08:14 PM PDT Why is it that Fury in Breakpoint feels like such a forced, diversity character but my girl Jennifer Burke and Alicia Diaz (not to mention a whole heap of specialists from the original GR) feel like natural characters who fit into the game? [link] [comments] | ||
Posted: 05 Aug 2020 08:12 PM PDT
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There are 82 total items that are locked behind the Multiplayer modes. Do you play them? Posted: 05 Aug 2020 08:06 PM PDT 4 tattoos, 7 face paints, 1 helmet, 9 vests, 7 gloves, 7 pants, 1 headset, 6 glasses, 1 backpack, 10 tops, 10 facemasks, 3 Assault Rifles, 3 LMGS, 3 shotguns, 3 SMGs, 3 DMRs, 1 scope, 1 suppressor, 2 underbarrel attachments. Do you play the multiplayer modes in Breakpoint? [link] [comments] | ||
Posted: 05 Aug 2020 09:31 AM PDT
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