Ghost Recon - I remember this was posted a few days after launch of Brokepoint and felt it needed attention again. Even if they fixed some of this stuff since, it needs work. |
- I remember this was posted a few days after launch of Brokepoint and felt it needed attention again. Even if they fixed some of this stuff since, it needs work.
- Took and edited this photo completely within Wildlands
- ”Breach, breach, breach!”
- March 21st 2020. Stuck in a 14 day quarantine. I take a trip back to yesteryear. To a time that was good. A time rich with teammates, and camera filters, and drunk sicario's singing santa blanca. The time or Wildlands. Here are a few photos from my photo shoot.
- I am not a big skins person, but this is a beautiful weapon...
- Meeting my past self
- A new Ghost joined the team
- Alright boys listen up
- Love the new backpack gun update, it really gives you a ton more gameplay options!
- Ghost War can get a a lot better and here’s how: I propose Ubi adds a new, 20v20 (or more) PvP game mode, with vehicles and points to capture and hold, like Modern Warfare or Battlefield. They already have the vehicles, and could use existing map locations like the Auroa downtown area.
- Some looks just work out
- Haven't played since the beta, liking it so far! Here's my team.
- Ghost Recon Breakpoint Really needs an overhaul to Gun Handling, Additional Mechanics and Gun Style
- One thing I do have to give Breakpoint's story. [SPOILERS I guess?]
- It'd be great if we had 4 slots for different patches (vest, top, headwear, backpack) instead of 1 duplicated in multiple locations.
- No kills run...so far so good.
- Is it me or is the AI sometimes better than actual human players...
- Pulling out the SMG Erewhon
- Scope Zoom and FOV Feedback & Suggestion
- So that was a fucking lie
- Just trying to get exposure in the community
- I did it bois, got platinum in this hell of a game.(Played as Tyler/Chris Hemsworth from Extraction) Can't decide if I should buy breakpoint.
- Why would i pick up a teammate?
- Go home gravity. You're drunk!
Posted: 28 Jul 2020 04:19 AM PDT
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Took and edited this photo completely within Wildlands Posted: 28 Jul 2020 10:32 AM PDT
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Posted: 28 Jul 2020 10:56 AM PDT
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Posted: 28 Jul 2020 06:27 PM PDT
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I am not a big skins person, but this is a beautiful weapon... Posted: 28 Jul 2020 03:39 PM PDT
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Posted: 28 Jul 2020 06:39 AM PDT
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Posted: 28 Jul 2020 06:31 PM PDT
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Posted: 28 Jul 2020 06:13 PM PDT We all want the same thing right, a new ghost recon that's actually fuckin good. So we gotta give the feedback to tell ubi what we want and help them make it. Luckily u/MCBillyin has got every possible idea you can think of written down in some way, so all we need to do is get that man some attention with a few upvotes and we'll be on our way All mockups and ideas can be found on his page as well as on google docs, drop a upvote for the boys u/MCBillyin [link] [comments] | ||
Love the new backpack gun update, it really gives you a ton more gameplay options! Posted: 28 Jul 2020 02:28 AM PDT
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Posted: 28 Jul 2020 12:15 PM PDT
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Posted: 28 Jul 2020 03:43 PM PDT
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Haven't played since the beta, liking it so far! Here's my team. Posted: 28 Jul 2020 03:56 PM PDT
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Ghost Recon Breakpoint Really needs an overhaul to Gun Handling, Additional Mechanics and Gun Style Posted: 28 Jul 2020 09:30 AM PDT
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One thing I do have to give Breakpoint's story. [SPOILERS I guess?] Posted: 28 Jul 2020 02:46 PM PDT I was talking with another user about the way Ubi decided to handle "progression" in this game, and I remembered something I actually rather liked. -SPOILER BREAK- When you're dealing with the wolves, you collect those pieces of paper that have fragments of a message on them. You partly need these fragments in order to find the secret base that Hill is inside, where you go for what's supposed to he your climactic battle with another member of your team who betrayed you. I thought this was a neat approach. The wolves are someone you're probably going to kill anyway, at least in the hopes of a boss fight. Having these slips of paper on their bodies to lead you to a "final boss" type of encounter was a nice mechanic, in my opinion. I wish there had been some more "organic", stuff like this overall. Non-guided mode made looking for actually hidden things very fun. I wish the story had been told better through more moments like these, where you're shown what's going on, instead of being told there's something happening and then having to read through a million different lore entries. [link] [comments] | ||
Posted: 28 Jul 2020 04:56 PM PDT Then we could use those blood type patches without having them replicated on hats and bags or we could do custom hat/bag emblems while still using a country flag on our chest. [link] [comments] | ||
No kills run...so far so good. Posted: 28 Jul 2020 06:30 AM PDT
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Is it me or is the AI sometimes better than actual human players... Posted: 28 Jul 2020 07:48 AM PDT
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Posted: 28 Jul 2020 01:07 PM PDT
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Scope Zoom and FOV Feedback & Suggestion Posted: 28 Jul 2020 04:07 AM PDT
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Posted: 28 Jul 2020 01:20 PM PDT
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Just trying to get exposure in the community Posted: 28 Jul 2020 05:30 PM PDT
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Posted: 27 Jul 2020 11:45 PM PDT
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Why would i pick up a teammate? Posted: 28 Jul 2020 11:29 AM PDT Revive seems almost as slow as carry a body. Why would i carry someone if i can simply revive him. [link] [comments] | ||
Go home gravity. You're drunk! Posted: 28 Jul 2020 08:20 AM PDT
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