Ghost Recon - There's no reason these animations should only activate on very specific conditions |
- There's no reason these animations should only activate on very specific conditions
- Is this where Ubisoft took the cursor menu from?
- Takin' a break at Sunset
- Saw an interesting backpack model while resting at a bivouac...
- “Oh no you didn’t.” Recreation of the characters from Mercenaries 1 and 2. One of my favorite childhood games.
- Literally unplayable smh...
- This really went smooth
- The game is 10 years old but still better intro thant BP
- Azraël Drone hits a Swarm launcher on it's way down.
- sniper in the snow
- Never clear a building alone.... but this is a video game so it’s ok.
- Thought the lighting was pretty cool here so figured I’d share it
- Hey reddit, Im playing wildlands again on ps4, and want to get the lone wolf outfit, that is unlocked by playing mercenaries, but it has been like 30minutes and nothing has happened, do you guys have any info if anyone plays this anymore?
- Instead of Terminators it could have been... (Kind of a missed opportunity I feel)
- Loved the Honey Badger in ghost recon wildlands, So I use the M4A1 Tactical instead.
- raid assist
- Is it just me, or do the drones in Breakpoint behave unrealistically?
- What do you do to make the game more fun?
- Just did my first ever Raid this week after getting the game. Rocking some new cosmetics!
- More Guns or more Gear?
- Residential area in breakpoint feels so disappointing, so much swimming pool but all empty,sport courts but no one will ever use them. Beds never will have anyone sleeping, food never eaten.A lifeless island, compared to other Ubi games this is the worst immersive world ever.
- Inside The Golem Island Caldera
There's no reason these animations should only activate on very specific conditions Posted: 09 May 2020 04:16 AM PDT
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Is this where Ubisoft took the cursor menu from? Posted: 09 May 2020 04:50 AM PDT
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Posted: 09 May 2020 03:27 PM PDT
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Saw an interesting backpack model while resting at a bivouac... Posted: 09 May 2020 05:47 PM PDT
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Posted: 09 May 2020 01:46 AM PDT
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Posted: 09 May 2020 07:18 PM PDT
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Posted: 09 May 2020 10:14 AM PDT
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The game is 10 years old but still better intro thant BP Posted: 09 May 2020 02:15 PM PDT
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Azraël Drone hits a Swarm launcher on it's way down. Posted: 09 May 2020 06:48 PM PDT
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Posted: 09 May 2020 12:49 PM PDT
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Never clear a building alone.... but this is a video game so it’s ok. Posted: 09 May 2020 09:02 AM PDT
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Thought the lighting was pretty cool here so figured I’d share it Posted: 09 May 2020 06:40 AM PDT
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Posted: 09 May 2020 03:46 AM PDT
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Instead of Terminators it could have been... (Kind of a missed opportunity I feel) Posted: 08 May 2020 11:10 PM PDT
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Loved the Honey Badger in ghost recon wildlands, So I use the M4A1 Tactical instead. Posted: 09 May 2020 12:42 PM PDT
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Posted: 09 May 2020 08:49 PM PDT was wondering if someone/s to assist me in the raid? whenever i try to do it the people im with cant seem to follow instructions on the quantum computer fight [link] [comments] | ||
Is it just me, or do the drones in Breakpoint behave unrealistically? Posted: 08 May 2020 10:35 PM PDT I'm not saying that the concepts of a highly maneuverable drone and those rolly-wheel things that allow omnidirectional control are unrealistic. What I mean is that the way the drones actually fly/drive is animated in such a way that they just ignore physics and don't work the way I would expect those drones to after having researched the same concepts and working prototypes, competitive racer drones, etc. The Stolas drones, for example, appear to rubberband around the screen faster than the average human reaction time and sometimes even my computer's framerate. This is the same problem that I think helicopters have. The aircraft move as though they're reacting to inputs before they can actually animate, which makes for movements that are about fifty percent more precise than they should be and utterly ignore things like mass and velocity. Behemoths and the ground drones are anothwr example. They have basically no friction and can maneuver several tons or several dozen tons of armor and hardware in three dimensions (in mud!) with no drag or resistance from the ground they tread in. They look like figure skaters in a multiplayer game with really shitty packet loss. I want to like these concepts because I think they're really cool, and implemented appropriately they can be very challenging (rather than overly punishing) and fun to fight, but it really breaks my immersion and enjoyment to watch a Stolas drone just ignore physics and whip around in front of me in ways that its real world conceptual counterpart (competitive racing drones) actually can't. Does anyone else think so? [link] [comments] | ||
What do you do to make the game more fun? Posted: 09 May 2020 01:02 PM PDT I'm playing immersive and I like it but had some questions. What do you guys tweak in settings or restrict yourself to do in the game? [link] [comments] | ||
Just did my first ever Raid this week after getting the game. Rocking some new cosmetics! Posted: 09 May 2020 07:46 PM PDT
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Posted: 09 May 2020 02:47 PM PDT | ||
Posted: 09 May 2020 08:33 AM PDT
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Inside The Golem Island Caldera Posted: 09 May 2020 05:30 PM PDT
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