• Breaking News

    Tuesday, February 25, 2020

    Ghost Recon - If you're more upset about the lack of communication upvote this post, if it's due to the delay down vote this post. Comment down below with which you chose.

    Ghost Recon - If you're more upset about the lack of communication upvote this post, if it's due to the delay down vote this post. Comment down below with which you chose.


    If you're more upset about the lack of communication upvote this post, if it's due to the delay down vote this post. Comment down below with which you chose.

    Posted: 25 Feb 2020 02:28 PM PST

    As the title states, a few more upset about the lack of communication upvote this post. If you're more upset about the delay down vote this post. I'd like to communicate down below about what you chose and why.

    submitted by /u/cptmuricah
    [link] [comments]

    mfw ubisoft only tell us about the delay a day before the update was due

    Posted: 25 Feb 2020 07:27 AM PST

    GUNSMITH EVOLVED

    Posted: 25 Feb 2020 05:21 PM PST

    GUNSMITH EVOLVED

    Gunsmith Evolved

    Hello again Ghosts! Things have certainly shaken up on the subreddit, eh? Time to fix Breakpoint again.

    Gunsmith is one of the biggest letdowns in Breakpoint. It has devolved ever since it was first introduced in Future Soldier so now I'm going to take it to the next level.

    Gearscore. Gone.

    Tiered Loot. Gone.

    Weapon Marks. Gone.

    Limitations. Gone.

    This ambitious project has 5 goals to evolve Ghost Recon while not forgetting its roots.

    1. No more Gearscore or Tiered Loot
    2. Keep loot in an immersive way
    3. Reward players for using different weapons without forcing them
    4. Allow for players to create their own signature weapons that they can form a connection with throughout the game
    5. Maintain the tactical survival fantasy over the RPG fantasy while being accessible

    Over the weeks of designing and drafting the UI and mechanics, I maintained three pillars to keep the system grounded:

    1. Proficiency - XP based weapon progression and rewards
    2. Perks - Personalize weapon performance
    3. Conversions - Overhaul weapon capability

    GUNSMITH

    Gunsmith

    Create your own signature weapon that evolves with you!

    • More options than ever before
      • Stock (all compatible stocks, none) [Gunsmith Slots 2]
        • Option to toggle extended or collapsed like blousing boots
      • Barrel (long, standard, short) [Gunsmith Slots 2]
      • Handguard (affects number of rails) [Gunsmith Slots 2]
      • Muzzle (Suppressors, flash hiders, compensators, muzzle brakes, choke, etc)
        • Suppressors do not affect damage or velocity.
        • Suppressors cause increased weapon wear per shot*
        • Default suppressor can be changed
      • Optic (reflex sights, red dots, holo sights, scopes)
      • Gas System (undergassed, standard, overgassed) [Gunsmith Slots 3]
        • Overgassing increases weapon wear per shot*
      • Side Rail (flashlights, lasers, range finder, rail cover)
        • Side Rail 2 [Rails 2]
      • Top Rail (lasers, canted sights including irons and red dots, rangefinder, rail cover)
        • Top Rail 2 [Rails 2]
      • Underbarrel (grips, flashlights, rangefinder, lasers, bipods, launchers, rail cover)
        • Underbarrel 2 [Rails 2]
        • Option to toggle collapsible foregrips
      • Magazine (size and type, PMag, Stanag, straight, drum)
      • Ammo (AP, HP, Explosive, etc)
      • Receiver (change caliber) [Gunsmith Slots 3]
        • 5.56 NATO, 7.62 NATO, 5.45 Soviet, 7.62 Soviet, 9mm Para, 300 BO, etc.
      • Pistol Grip (grip cover, stipple grip, grip tape, guards)
        • Pistol Grip 2 (option to completely change grip and add grip cover) [Gunsmith Slots 2]
      • Trigger (hair trigger, heavy trigger, match trigger) [Gunsmith Slots 3]
      • Slide (affects top rail) [Gunsmith Slots 2] [Pistol Only]
      • Frame (affects bottom rail) [Gunsmith Slots 2] [Pistol Only]
      • Skins (Changes weapon appearance beyond camo, changes attachment appearance)
        • Commando - Worn appearance, stock and grips taped
        • Wolves - Harsher angles, adds magwell grip if applicable, adds bungee cord to handguard
        • Ghillie Wrap - Adds ghillie wrap, completely covers snipers and DMRs
        • Skell Tech - Futuristic prototype, changes attachment appearance, adds powered lights, similar to the Mk14 - Termination
        • Survival - More worn down, parts taped, exposed parts, changes attachment appearance

    All weapons that are capable of Semi, Burst, and Full Auto fire can toggle between them without the need for equipping a new trigger. For the weapons that don't have a Burst option, a perk can be taken to add it.

    It is made to work with my Weight and Balance system, replacing Gearscore with something far more immersive.

    Weapons will start off simple, with only the ability to change a handful of attachments, but as you use it more and level your Proficiency (the new weapon progression system to replace Weapon Marks), you unlock more slots, camos, and skins. You can even unlock the ability to put multiple attachments on each rail!

    Upper customization

    CATEGORIES

    • Upper
      • Handguard
        • Handguard
        • Top Rail 1 & 2
        • Side Rail 1 & 2
        • Underbarrel 1 & 2
      • Barrel
        • Barrel
        • Muzzle
      • Receiver
        • Receiver
        • Gas System
    • Lower
      • Stock
      • Pistol Grip 1 & 2
      • Trigger
    • Magazine
      • Magazine
      • Ammunition
    • Optic
    • Skin

    COLORS

    • Color Preset
    • Upper Receiver/Slide
    • Lower Receiver/Frame
    • Barrel
    • Muzzle
    • Magazine
    • Top Rail
    • Top Rail 2 (Only appears when a second top rail option is equipped)
    • Side Rail
    • Side Rail 2 (Same as Top Rail 2)
    • Underbarrel
    • Underbarrel 2 (Same as Top Rail 2)
    • Optic
    • Pistol Grip (Grip covers are black only)
    • Stock
    • Skin (Only appears when a skin is equipped)
      • Commando - Tape color
      • Wolves - Bungee cord color
      • Ghillie - Ghillie color
      • Skell Tech - Light color
      • Survival - Tape color

    AR and AK platform rifles are more modular than their counterparts but that doesn't mean you can't add your own personal touches.

    RENAME YOUR WEAPONS

    Personalize your weapon further with a name! Weapon names are structured as "[Weapon Name] - [Custom Name]"

    For example, my personal rifle is called the "416 - Raider SBR"

    BLUEPRINTS

    Find a blueprint of a 516? You just unlocked it's handguard, pistol grip, BUIS, and other unique parts for any compatible rifle! The same goes for all weapons, allowing you to progressively gain more and more options just for playing the game!

    ATTACHMENTS

    Attachments are limited in quantity and can be looted in the world, taken off of enemy weapons, and crafted by Maria in exchange for Skell Credits and materials.*

    Special ammo like AP and HP are more rare and can be bought from Maria.

    PERKS

    Instead of arbitrary perks that change Nomad's stats, Weapon Perks are equippable perks that change how the weapon handles and performs, complete with new animations. Some act as "catch alls" allowing you to have specific combinations without cluttering up the menu.

    Perks are unlocked by completing challenges and missions. They are not weapon specific, Nomad will not need to relearn how to hold two mags in one hand just because he's using a 416 instead of a 516.

    • Fast Melee - changes melee animation to a faster one involving the weapon, similar to melees from Wildlands, Future Soldier, and Splinter Cell Conviction
      • slightly damages weapon*
    • Fast Reload - adds assist to mag if applicable, revolvers use speedloader, changes reload animation to a faster version, uses bolt catch over charging handles, not as fast as a speedload (see my Immersive Mode doc for details)
    • Accurized Barrel - increases range, increases accuracy, increases recoil
    • C-Clamp Grip - reduces recoil, increases accuracy, changes grip animation [Rifle Only]
    • Center Axis Relock - faster hipfire speed, higher hipfire accuracy, faster aim speed, changes grip animation [Pistol Only]
    • Tracker - increased marking distance, targets stay marked longer in Ghost War, adds module to left rail or grip
    • Pointman - trained to move at full speed while keeping weapon on target
    • Burst Fire - Replaces Full Auto option with Burst on rifles that don't have a burst option [Rifle Only]
    • Steady Hands - Reduces the effects of suppression, reduced idle sway, shoot while sliding
    • Discipline - Increased hold breath time, reduced flinch when shot

    You can unlock two perk slots per weapon as you increase your Proficiency.

    PROFICIENCY

    Instead of shoving metal parts into your gun to aim better, Proficiency allows your weapon to grow alongside you. Gain XP for kills, range, headshots, undetected kills, chain kills, assists, and more! Each weapon follows a similar Proficiency progression.

    • Proficiency (PF)
      • Replaces Weapon Marks
      • XP gains with a weapon go into proficiency
        • Can be earned in Ghost War
      • Provides small stat bonuses, doesn't increase damage. Damage is decided by caliber, barrel, and ammo. PF10 stats match Mk3 stats.
      • Unlocks Perk slots
      • Weapon condition degrades slightly slower*
      • There are 10 levels of Proficiency
        • PF1 - Starting level, Gunsmith Slots 1 (Default), Rails 1 (Default)
        • PF2 - Gunsmith Slots 2
        • PF3 - Perk Slot 1, [Weapon Name] Adept title
        • PF4 - Commando weapon skin
        • PF5 - Gunsmith Slots 3, [Weapon Name] Elite emblem
        • PF6 - [Weapon Name] Expert Title, [Weapon Name] Elite banner
        • PF7 - Wolves weapon skin
        • PF8 - Ghillie Wrap weapon skin, Rails 2
        • PF9 - Platinum [Weapon Name] camo, Skell Tech weapon skin
        • PF10 - Perk Slot 2, [Weapon Name] Master title, Survival weapon skin
      • Proficiency XP after PF10 gets transferred into Battle Points (Battle Rewards Overhaul)

    Default XP widget

    Every time you get a kill, this new UI appears onscreen. It details the kind of kill and distance, and is completely modular. Like the tier system from Wildlands, the widget gets more flair as you level up your PF.

    The XP breakdown can be moved below the crosshair

    The kill widget can be disabled

    The XP breakdown can be disabled

    The Proficiency bar can be disabled. It will look like this at PF10 as well.

    Not a fan of the widget? Disable it! Disable part of it! Completely customize your experience. Wildlands and Breakpoint are about player freedom, no?

    Kills and skilled gunplay have more weight, and with it a progression system that is true to Ghost Recon.

    CONDITION\*

    No place for the weak or the wounded here!

    For those who want a greater survival challenge (or those who want to deepen their personal bond with their weapon). Just remember not to knock your rifle into any doorways.

    • Weapons can no longer be crafted by Maria
    • Weapons are at peak performance at >80% condition
      • At 80% and above, weapons only need to be cleaned to be maintained. Cleaning has no resource cost.
      • Takes a lot of work to go below 80%. You'd only ever have a gun below that if you find one or at the start of the game
      • Weapons receive minor wear from firing, more wear from prone camo and the environment, a lot of wear from being shot, blown up, or being on the receiving end of impacts. It is highly unlikely that someone would wear their gun out from just shooting.
    • Can be maintained with weapon parts when below 80%
    • Can be maintained by Maria for Skell credits
    • Cleaning and maintaining come with animations but the animations don't prevent you from choosing options and attachments and only play in the background, like in my AID menu.
    • See my Immersive Mode post for more details
    • Can be disabled if you're a coward

    POSSIBILITIES

    Don't take my word for it, see the possibilities yourself and the highlights of what's added:

    416 - Raider SBR

    416 - Raider SBR, my personal rifle

    • Commando skin
      • More worn appearance, taped stock and foregrip
    • RVG foregrip
    • MOE stock
    • 516 pistol grip
    • Grip cover
    • Fast Reload perk
    • Surefire flashlight side rail
    • Rail Cover side rail
    • Short Barrel
    • Stanag

    \"True\" Koblin

    516 - Koblin

    • Fast Reload perk
    • MOE Stock
    • Short barrel
    • Pmag

    416 - Wolves

    416 - Wolves

    • PDW stock (collapsed)
    • Wolves skin
      • Adds bungee cord to the handguard and a magwell grip
    • Canted red dot sight
    • Underbarrel flashlight
    • RVG foregrip
    • Pmag

    M4... WTF?

    M4 Super 90 - Abomination of God

    • Sniper scope
    • Russian Molot foregrip
    • A bipod?
    • Quadrail handguard
    • Adjustable stock (collapsed)
    • Isn't real and can't hurt you

    516 - 7.62 Soviet Conversion

    516 - Communist

    • 7.62 Soviet conversion
    • M4A1 carry handle iron sight
    • Short barrel
    • RVG foregrip
    • Bipod
    • Suppressed freedoms
    • Starving

    AK74 - Alfa Inspired

    AK-74 - Alfa Inspired

    • AK-12 handguard
    • MOE stock (collapsed)
    • Shoots better boolet

    AK-47 - DMR Conversion

    AK-47 - DMR

    • 5.45 Soviet conversion
    • Dragunov handguard
    • Long range scope

    416 - CAG

    416 - CAG

    • Unique MOE CAG stock, comes with a Garmin GPS
    • Short barrel
    • Fast Reload perk
    • Geiselle handguard
    • PEQ-15 in Top Rail slot 2, placing it further on the rail

    M4A1 - 9mm conversion

    M4A1 - 9mm

    • 9mm Parabellum conversion
    • Guarded pistol grip
    • PDW stock
    • Geiselle handguard

    Mk14 - EBR

    Mk14 - EBR

    • Short barrel
    • Extended Top Rail handguard
    • Extended stock

    416 - 417 Ghillie conversion

    416 - 417 Ghillie

    • 7.62 NATO conversion
    • G28 handguard
    • Ghillie skin

    Mk17 - Mk16 conversion

    Mk17 - Mk16

    • 5.56 NATO conversion
    • Pmag
    • Short barrel
    • SCAR-L handguard
    • SCAR stock
    • Called the Mk17 even though it is technically a Mk16. If a Mk16 was added, it could be converted into a Mk17 but it would still be called a Mk16... if that makes any sense.

    UNIQUE ATTACHMENTS

    This system also opens the possibility for having unique attachments (such as the Skulls Suppressor, MOE CAG stock, and more) added to the world and for purchase in the store, Battle Rewards, and Maria's shop.

    Hope you guys enjoyed! Let me know what you think! All feedback is appreciated and you guys know I communicate.

    I've almost remade the entire game at this point. I don't know how to feel. Sometimes I think I should make my own game to out-Ghost-Recon Ghost Recon.

    *Immersive mode/toggle only (assuming the rumors are true and the Immersive Mode is a bunch of optional toggles)

    submitted by /u/MCBillyin
    [link] [comments]

    Can we get a petition going for a refund or some form of compensation for this crap ? Ecspecially for season pass/ultimate edition etc. Purchasers. Didn't folks get a refund for fallout being garbage like this ?

    Posted: 25 Feb 2020 02:06 AM PST

    Nothing to add. Everything is in the title.

    submitted by /u/fignwing
    [link] [comments]

    Thank you Ghost Recon Subreddit! I purchased Wildlands instead of Breakpoint.

    Posted: 25 Feb 2020 06:30 AM PST

    3 days ago i got Ghost Recon Breakpoint on the Xbox One. While its installed i came here to read upon the game, i thought its fine after 5 months, but nope! Everyone said its not in a good state and there will be an update at the end of the month which can fix the issues (which was delayed yesterday, egh).

    I read so many bad things about the game here i just cancelled my install and asked the support for a refund. Xbox has a great support so with the reason called "I heard the game is still buggy as hell" they just refunded it. Got Wildlands Ultimate Edition instead and im having a blast!

    submitted by /u/t1Rabbit
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    COD Modern Warfare had a big title update and season 2 two weeks ago and today another bug fixing patch. And Breakpoint which really need as much fixes as possible had nothing this month or December.

    Posted: 25 Feb 2020 04:52 PM PST

    I understand that the immersive mode could be more complicated as expected. I am more angry that they waited to the last minute to announce the delay. But at least they could have made some tweeks and bug fixes or more stable connectivity etc.

    I stopped playing and waited for the immersive mode. I looked forward to play again if the mode is awesome and maybe even have an offline mode.

    Or at least let us know what the fuck it is. Why do they let us wait another fucking week for answers? It's embarissing. They are the reason Ubisoft had to delay all their games and even cancel some. The company is not fit for investment officially. So they are even the reason that Ubisoft might go down completely. Let that sink in. I want to love GRB but they make it hard for me.

    P.S. always online sucks.

    submitted by /u/wulv8022
    [link] [comments]

    Fallen Ghosts is a better breakpoint than breakpoint, and the Los Extranjeros are better wolves than the wolves...

    Posted: 25 Feb 2020 05:09 AM PST

    Just like the Titel, I think the fallen ghost dlc of GR wildlands is even a much better game than breakpoint... Fallen ghosts gives you much more the feeling about "behind enemy lines" and "hunted"... The Los Extranjeros are atmospheric much more like a hunter than the wolves, that only looks cool, but are like 7 years old children playing war... That's my statement and position... An I think, they can copie more things from wildlands. becouse, even wildlands was not perfect, it was much better in the way it was than breakpoint...

    submitted by /u/AbuHopeful
    [link] [comments]

    Thought this video was relevant again

    Posted: 25 Feb 2020 11:18 AM PST

    Some hooded attire would be nice! Maybe with a hood down/up option similar to the blouse boots?

    Posted: 25 Feb 2020 05:52 AM PST

    Okay we're not getting the immersive update, but can we get at least some sort of bug update before that?

    Posted: 25 Feb 2020 04:11 PM PST

    There is still a bunch of annoying bugs in the game like the belt colours not matching and the dmr glitch is still in the game. As frustrated as we are at you ubisoft, we understand and appreciate the extra time you are giving to the new additions. But that's another month away and even then that date isn't assured. The state of the game is not the greatest at the moment. Can you at least give us something to help us stick it out till then?

    submitted by /u/SeanathonRankilius
    [link] [comments]

    Ok, one more

    Posted: 24 Feb 2020 11:11 PM PST

    Ubi Paris I beg you please don’t ever work on a Splinter Cell game in the future.

    Posted: 25 Feb 2020 12:37 AM PST

    When immersive update got delayed...

    Posted: 25 Feb 2020 08:11 PM PST

    Ubisoft is the IE of devs...

    Posted: 25 Feb 2020 02:09 PM PST

    All the people that are shocked that Ubi let them down once again - LOL They have literally given no indication that they were even competent enough to "do right by us." #staywoke

    Posted: 25 Feb 2020 01:18 PM PST

    As a fan of ghost recon but also Star Wars Battlefront it is sad to see a game that is 3 years old get content updates of this size every few months, while over on this sub the most we hear is the delay of the update in the last possible second.

    Posted: 25 Feb 2020 08:48 PM PST

    Dear UbiParis,If you really abandoned this game, please at least let us play offline.

    Posted: 24 Feb 2020 07:38 PM PST

    This will also reduce your server expenses.isn't it?

    submitted by /u/SuperM3e46
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    Can you tell us some details about update? Where is season pass content? Where is communication from community managers? Ubisoft Paris:

    Posted: 25 Feb 2020 10:06 AM PST

    Bobbin and weavin...they just can't keep up!

    Posted: 25 Feb 2020 10:44 AM PST

    Gee I wonder what was announced at that time. Sadly it was only 1%...

    Posted: 25 Feb 2020 12:05 AM PST

    Watching the sunset

    Posted: 25 Feb 2020 12:17 PM PST

    Explain

    Posted: 25 Feb 2020 08:38 PM PST

    I do not have ghost recon wildlands but I do have ghost recon breakpoint so can someone possibly explain why and in what ways wildlands is better than breakpoint. Also in what ways is wildlands still shiting on breakpoint, and should I buy the division 2 and/or wildlands?

    submitted by /u/Thiccmemer666
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