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    Friday, June 11, 2021

    Ghost Recon - So I wouldn't say no to finding an XM4/Car15 in one of the old militsry bases - how about you guys?

    Ghost Recon - So I wouldn't say no to finding an XM4/Car15 in one of the old militsry bases - how about you guys?


    So I wouldn't say no to finding an XM4/Car15 in one of the old militsry bases - how about you guys?

    Posted: 11 Jun 2021 06:35 PM PDT

    "So he's about this tall, big guy, lots of muscle, likes to wear a very old red t-shirt. Oh, and he's got an inner ear problem so he can't balance on an incline. Does that ring a bell? We're a little concerned for him."

    Posted: 11 Jun 2021 04:36 AM PDT

    Why the Resistance ASR ironsights are messed up after latest update?

    Posted: 11 Jun 2021 04:31 PM PDT

    "Sometimes it's just nice to walk" someone once said

    Posted: 11 Jun 2021 06:51 AM PDT

    Finally reached the „Club 20“

    Posted: 11 Jun 2021 03:58 PM PDT

    Ubi can you make the Wolves more dangerous? Perhaps a Notoriety meter like Unidad had?

    Posted: 11 Jun 2021 06:14 PM PDT

    The whole trailer made the Wolves to be some badass enemies specially trained to kill us. In game? They are literally just armoured Sentinels. We're supposed to be on their island yet the most we get outside of bases when the Azrael spots us is 6 with some drones or a helicopter

    What should be changed?

    They should make it once we're spotted we have to kill them within like a minute (lower for higher difficulties) or else we get our location spotted. After this the music kicks in and now the Wolves are coming to break our legs. The Notoriety meter should be in 3 stages

    Stage 1- should just be foot soldiers with Minigun trucks

    Stage 2- should be Drone Operators and helicopters with multiple more Wolves

    Stage 3 should be where shit starts going down- you now have minigun helicopters and multiple Sentinels coming in like the 5 man squads in Golem island. Additional drones like those RCXD things and the Murmurs come to turn you into paste

    I would say Behemoths start spawning but that would crash the game

    Wolves need to be a threat, they're not hard to kill

    submitted by /u/RogueYautja
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    Breakpoint: Unsuppressed Weapons "Shot Heard" Distances

    Posted: 11 Jun 2021 04:24 AM PDT

    FYI when running with unsuppressed weapons the "shot heard" distance for weapon types are as follows:

    Weapon Type Max. Distance for "Shot Heard"
    HDG 105m
    M4A1 Assault 127m
    SMG & STG 135m
    ASR 150m
    LMG & 416 Assault 165m
    DMR 195m
    SNR 202m

    Note: Other than the peculiar M4A1 Assault and 416 Assault, weapon variants of a different type to their "base" designation aurally function as said designation. For examples:

    • Scorpio Scout (DMR) is audible as a Scorpio (SNR - 202m)
    • MK17 Scout (DMR) is audible as a MK17 (ASR - 150m)
    submitted by /u/The__Kiwi
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    Can we please have the ability to toggle the tac belt visibility off? It ruins a lot of outfits especially ones that cost ghost coins.

    Posted: 11 Jun 2021 10:09 AM PDT

    It is an eyesore of a diaper belt

    submitted by /u/GodsOlderCousin
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    Cool outfit - but some things are strange like the pouch on the bag, its like rubber, do u think the y will fix it?

    Posted: 11 Jun 2021 03:37 PM PDT

    Taking down my first Wolves outpost!

    Posted: 11 Jun 2021 04:22 PM PDT

    Ghost Recon Wildlands in open world games bundle for cheap

    Posted: 11 Jun 2021 01:19 PM PDT

    thanks for the intel Mr. Goat

    Posted: 11 Jun 2021 06:10 AM PDT

    I need a new playstyle

    Posted: 11 Jun 2021 06:43 PM PDT

    I've been playing simple quiet sniper and assault tactics anything new?

    submitted by /u/No_Contest419
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    Looking for a Sniper Rifle from one of the Cinematic Trailers for Ghost Recon: Wildlands

    Posted: 11 Jun 2021 02:41 PM PDT

    Anyone know what Sniper Rifle this is? https://youtu.be/cuYD8jeEN30?t=33 I couldn't find the original trailer, so this video had to do.

    submitted by /u/LordBaneThePlayer
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    Stargazer

    Posted: 11 Jun 2021 02:39 PM PDT

    Meadow Lands

    Posted: 11 Jun 2021 07:22 AM PDT

    I need outfit ideas

    Posted: 11 Jun 2021 09:17 PM PDT

    I'm bored and want to play tactical Barbie and don't have any ideas. Right now I have 3 outfits of just a jacket and pants in multicam with a bookie hat and black vest and bag and another that swaps the hat for a helmet with nvgs and then a 3rd with multicam Arctic and a beanie instead of the helmet and I feel like my stuff is generic is there any cool real life military stuff I could do or atleast something interesting to look at that I could make?

    submitted by /u/wanderingstalker
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    Sentinel are just really bland

    Posted: 11 Jun 2021 07:20 AM PDT

    It's been two long years and I still cant get over how ridiculous the sentinels gear looks!

    Everyone wears blue Jean's - seriously a black ops group of mercenaries that wears Levi's into combat? Even Santa blanca had clothing variation and so did unidad.

    submitted by /u/Pengyzin
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    Nomads plate carrier?

    Posted: 11 Jun 2021 11:13 AM PDT

    Am i the boys only one who is lowkey annoyed ubi Keeps flexing nomads plate carrier on in game skill show case, update trailers and ofc the first e3 gameplay, and still nowhere to get it... Come on ubi its in the game.. I want shotgun shells, flashbang pouches, radio, utility and ofc ammo pouches on My rig like u been flexing ever since before launch!!! 😡😡😡

    submitted by /u/Sir_Dankalot_1582
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    Venturing into the heart of darkness

    Posted: 11 Jun 2021 07:02 AM PDT

    Nomad's equipment

    Posted: 11 Jun 2021 07:09 PM PDT

    I think instead of having just some mags depending on your main weapon, its a better inmersive and cosmetic way that every vest that the player use got the nomad's equipment and depending on the weapons you use, change the mags and the shotgun shells or at least the option to use the nomads vest with that stuff

    submitted by /u/Jiuston64
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    Suppressors Research

    Posted: 11 Jun 2021 05:21 PM PDT

    So I just did a LITTLE bit of research, not a huge amount, and guess what I learned?!

    Ubisoft apparently didn't do ANY research before deciding the pros and cons of suppressors.

    Suppressors should NOT reduce damage at all. They should reduce sound, and reduce accuracy and handling. That is a realistic gameplay equivalent to real life! If they had done this, they could have given us a variety of suppressors and also made it more interesting to build a gun in gun smith.

    Oh and barrel length absolutely should have been the piece that adjusted damage, shorter barrels reducing damage and range, but increasing handling and movement while aiming speed. How can these people seriously make a game without doing any research?!

    Real world based game mechanics are more fun in the long run, than purely creative mechanics that have no basis in reality.

    submitted by /u/Dr_Mikaeru
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