Ghost Recon - Caveira Style On Golem Island |
- Caveira Style On Golem Island
- Auroan Day Ops
- Enough GhostRecon wiki for today...
- Pathfinder thermals in Darkest Night are amazing
- Sound on
- “Say again last! Say again last!”...
- Bruh how
- Very beautiful game
- Camped out Northeast of Moon Lake, Good Hope Mountain. Waiting for nightfall. Target is Silverback.
- The Fire and The Fury
- Delta and SAS operators, gotta love special forces
- "And somewhere , in the shadows , can send us in to find them." - Captain Price
- Clipping Issue - Architect's top, left Arm
- "Do you hear somethi.... SH!T"
- Heli seesaw !
- Which one is better?
- Big Boss and Soap lead a nighttime operation on Golem Island
- Viper's Roadtrip Pics
- Second before disaster
- Fix the way you move players and bodies
- Texture Issue - Tactical Dry Top / red stripes
- Just picked up Wildlands today! Here's my ghillie squad
- What are your Top 5 Additions to Breakpoint so far?
- A very interesting title
- three mean four....right?
Posted: 22 Nov 2020 11:19 AM PST
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Posted: 22 Nov 2020 06:57 AM PST
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Enough GhostRecon wiki for today... Posted: 22 Nov 2020 06:38 AM PST
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Pathfinder thermals in Darkest Night are amazing Posted: 21 Nov 2020 08:45 PM PST
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Posted: 22 Nov 2020 02:24 PM PST
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“Say again last! Say again last!”... Posted: 22 Nov 2020 12:22 PM PST
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Posted: 22 Nov 2020 08:50 AM PST
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Posted: 22 Nov 2020 11:27 AM PST
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Camped out Northeast of Moon Lake, Good Hope Mountain. Waiting for nightfall. Target is Silverback. Posted: 22 Nov 2020 07:02 PM PST
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Posted: 22 Nov 2020 06:55 PM PST
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Delta and SAS operators, gotta love special forces Posted: 22 Nov 2020 08:16 AM PST
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"And somewhere , in the shadows , can send us in to find them." - Captain Price Posted: 22 Nov 2020 02:16 PM PST
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Clipping Issue - Architect's top, left Arm Posted: 22 Nov 2020 03:14 PM PST
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"Do you hear somethi.... SH!T" Posted: 22 Nov 2020 03:43 PM PST
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Posted: 22 Nov 2020 02:54 PM PST
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Posted: 22 Nov 2020 06:28 AM PST
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Big Boss and Soap lead a nighttime operation on Golem Island Posted: 22 Nov 2020 07:55 PM PST
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Posted: 22 Nov 2020 07:01 AM PST
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Posted: 22 Nov 2020 09:34 AM PST
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Fix the way you move players and bodies Posted: 22 Nov 2020 02:54 AM PST Tell me when was it better to pick up your buddy during a firefight rather than just reviving them? Even as the medic class, picking someone up is just slower and more exposing. The issues: 1) you cant cancel or stop the act of picking someone up 2) you stand up the whole time as opposed to being crouched when reviving. 3) in general its just not viable and so you rarely see it in tactical gameplay bc your locked in a slow ass animation This also applies to moving dead bodies out of sight; its janky af. These few issues render the whole feature about as useful as the breach tool(more on that in a later post) How to fix it: I propose a new way to move people and bodies. A complete overhaul. Dragging. Say like you grab the back of the vest or shirt collar of the player or body that you wish to move. A short and to the point animation that takes about 2 secs still allowing you to use your pistol. You will be lower to the ground then just standing but not really crouched either. You could quickly run out grab your buddy, and drag them to a safer area. The key word here is quickly. You don't spend your time slowly picking someone up while your being shot at, you grab and go. You can let go in 1 sec and be ready to fight with your primary almost right after. I feel that this would be used a LOT more in all types of situations. To better visualize it, think about Army of Two. Thats just my take on the issue though. [link] [comments] | ||
Texture Issue - Tactical Dry Top / red stripes Posted: 22 Nov 2020 03:52 PM PST
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Just picked up Wildlands today! Here's my ghillie squad Posted: 21 Nov 2020 10:19 PM PST
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What are your Top 5 Additions to Breakpoint so far? Posted: 22 Nov 2020 04:23 AM PST
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Posted: 22 Nov 2020 06:37 AM PST
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Posted: 22 Nov 2020 08:46 PM PST
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