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    Sunday, November 22, 2020

    Ghost Recon - Caveira Style On Golem Island

    Ghost Recon - Caveira Style On Golem Island


    Caveira Style On Golem Island

    Posted: 22 Nov 2020 11:19 AM PST

    Auroan Day Ops

    Posted: 22 Nov 2020 06:57 AM PST

    Enough GhostRecon wiki for today...

    Posted: 22 Nov 2020 06:38 AM PST

    Pathfinder thermals in Darkest Night are amazing

    Posted: 21 Nov 2020 08:45 PM PST

    Sound on��

    Posted: 22 Nov 2020 02:24 PM PST

    “Say again last! Say again last!”...

    Posted: 22 Nov 2020 12:22 PM PST

    Bruh how

    Posted: 22 Nov 2020 08:50 AM PST

    Very beautiful game

    Posted: 22 Nov 2020 11:27 AM PST

    Camped out Northeast of Moon Lake, Good Hope Mountain. Waiting for nightfall. Target is Silverback.

    Posted: 22 Nov 2020 07:02 PM PST

    The Fire and The Fury

    Posted: 22 Nov 2020 06:55 PM PST

    Delta and SAS operators, gotta love special forces

    Posted: 22 Nov 2020 08:16 AM PST

    "And somewhere , in the shadows , can send us in to find them." - Captain Price

    Posted: 22 Nov 2020 02:16 PM PST

    Clipping Issue - Architect's top, left Arm

    Posted: 22 Nov 2020 03:14 PM PST

    "Do you hear somethi.... SH!T"

    Posted: 22 Nov 2020 03:43 PM PST

    Heli seesaw !

    Posted: 22 Nov 2020 02:54 PM PST

    Which one is better?

    Posted: 22 Nov 2020 06:28 AM PST

    Big Boss and Soap lead a nighttime operation on Golem Island

    Posted: 22 Nov 2020 07:55 PM PST

    Viper's Roadtrip Pics

    Posted: 22 Nov 2020 07:01 AM PST

    Second before disaster

    Posted: 22 Nov 2020 09:34 AM PST

    Fix the way you move players and bodies

    Posted: 22 Nov 2020 02:54 AM PST

    Tell me when was it better to pick up your buddy during a firefight rather than just reviving them? Even as the medic class, picking someone up is just slower and more exposing.

    The issues: 1) you cant cancel or stop the act of picking someone up 2) you stand up the whole time as opposed to being crouched when reviving. 3) in general its just not viable and so you rarely see it in tactical gameplay bc your locked in a slow ass animation

    This also applies to moving dead bodies out of sight; its janky af. These few issues render the whole feature about as useful as the breach tool(more on that in a later post)

    How to fix it: I propose a new way to move people and bodies. A complete overhaul.

    Dragging.

    Say like you grab the back of the vest or shirt collar of the player or body that you wish to move. A short and to the point animation that takes about 2 secs still allowing you to use your pistol. You will be lower to the ground then just standing but not really crouched either.

    You could quickly run out grab your buddy, and drag them to a safer area. The key word here is quickly. You don't spend your time slowly picking someone up while your being shot at, you grab and go.

    You can let go in 1 sec and be ready to fight with your primary almost right after.

    I feel that this would be used a LOT more in all types of situations.

    To better visualize it, think about Army of Two.

    Thats just my take on the issue though.

    submitted by /u/SpartanDown7735
    [link] [comments]

    Texture Issue - Tactical Dry Top / red stripes

    Posted: 22 Nov 2020 03:52 PM PST

    Just picked up Wildlands today! Here's my ghillie squad

    Posted: 21 Nov 2020 10:19 PM PST

    What are your Top 5 Additions to Breakpoint so far?

    Posted: 22 Nov 2020 04:23 AM PST

    A very interesting title

    Posted: 22 Nov 2020 06:37 AM PST

    three mean four....right?

    Posted: 22 Nov 2020 08:46 PM PST

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