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    Friday, August 14, 2020

    Ghost Recon - Got otter’s urban sas outfit goin from MW2019

    Ghost Recon - Got otter’s urban sas outfit goin from MW2019


    Got otter’s urban sas outfit goin from MW2019

    Posted: 14 Aug 2020 07:45 AM PDT

    Decided to create a couple new Splinter Cell inspired outfits.

    Posted: 14 Aug 2020 07:11 AM PDT

    I Need Skull Balaclava! In Breakpoint!!!

    Posted: 14 Aug 2020 09:14 AM PDT

    Can I get a real MacMillan Tac50

    Posted: 14 Aug 2020 10:19 AM PDT

    I believe i can fly.

    Posted: 14 Aug 2020 08:11 AM PDT

    Tactical Team 186: A Ghost Recon prequel in Vietnam

    Posted: 14 Aug 2020 11:43 AM PDT

    It would be a prequel with SOG personel and their experience would bring about the Ghost Recon unit. This could bring the GR franchise back to a more squad tactics-focused gameplay, more realism to the weapons and equipment, and for it to have a better story with better characters. Given Ghost Recon's insignia was directly inspired in the SOG one, and lore tracing GR to 5th SFG (the inheritor of SOG's battle honors#Unit_honors)), this would sediment the origins even more firmly.

    A first phase serving as a prologue could follow a French GCMA unit (groupement de commandos mixtes aéroportés, and precursor to the SOG/SF concept) operating in the jungle borders and interdicting enemy lines of communication. One of the Frenchmen of the GCMA, playable in order to teach the controls, could then move on to serve as a CIA advisor to the SOG unit controlled by the player later on. The unit could be named Tactical Team 186 "Tiger Team" and, due to their efficiency in attacking out of nowhere, dubbed "Jungle Ghosts" by the enemy.

    This new unit would be a strategic strike force with deeper operational use, be it regarding geographical depth (like striking way deeper into North Vietnam) or in scope of collaboration with allied units. Having more freedom of action over the theater of operations, this unit would give the upper echelon of MACV-SOG more space of maneuver in its planning; operating where they weren't supposed to (whether in Cambodia or China proper) or somewhere they could be posing as different units.

    Both the GCMA and SOG rellied on local fighters to create liberated areas ("to irradiate" safe zones in the enemy's rear). Those fighters were Méo (meaning "Savage" in Vietnamese) from mainly Thai, Hmong, Nung and Laotian tribes; commonly known as "Montagnards" (French for mountaineers, people from the mountains).

    Operation D (for "Desperado") led by Colonel Sassi with Hmongs and Laotians, and with the objective of assisting soldiers that evaded the Dien Bien Phu camp retranchée is quite illustrative of this kind of operation (click on the CC for captions). These tribal soldiers could act like the rebels in Wildlands (but please, make them more intelligent).

    Missions could involve not only both combantants East-West but also the criminal triads and the sects (like the apocalyptic Hoa Hao). The player could be able to interact with them like in the game Mercenaries: Playground of Destruction; working with or against the player depending on each other's agenda at a particular time.

    Enemies could range from the VPA (VC/NVA), to Chinese and Soviet advisors. Those three could have a mixed hunter killer unit like Bodark, operating in those "illegal" terrains Tiger Team would be "not" operating.

    Other Warsaw Pact countries also sent advisors, like Poland and East Germany. Cuba sent 30 military engineers and heavy equipment to help improve the Ho Chi Minh Trail. Especially of note is the creation of an oil pipeline in order to supply the tanks used in the massive Soviet-style offensives of 1972 and 1975. Those could be included in missions.

    The story could revolve around interdicting the Ho Chi Minh Trail, interacting with regular and spec ops units of the ARVN, ROK, ANZAC and the Royal Thai military (only fighting when its own interests were at stake). Taking part in pseudo operations in Laos and Cambodia against VPA armour while the player's squad only has man-portable AT weapons.

    The squad could search for intelligence in rural villages and city bars (with those scooters running around). Support regular forces jumping for conventional assaults, securing or aiding ARVN's landing zones (LZ) - they where the "Angels in Red Hats" after all - or help in guiding armoured advances.

    The player could also be supported by the SF-trained MIKE force, composed of montagnards trained as "strikers" - and labelled by the Communist propaganda as mercenaries - and those strikers could form blocking forces to buy you time (the guys fight for some time and then retreat for another hit).

    Young Navy SEAL John Clark could make a cameo somewhere.

    Vietnamese women are very assertive and they could be part of local reinforcements for the Tiger Team (it wouldn't be a first in the series). Of course, this would be true for both sides, ARVN and VPA.

    Money from the opium trade was important to financing military operations since the French times and both the French and US secret services sought to control it - and this means even expanding it to do so. Missions could feature fighting Viet Minh/VPA troops transporting large cargoes of opium.

    The Spanish had a medical mission in South Vietnam, so the operators could be treated by them or defend their hospital at some point (as long as people learn something new).

    For "high-tech" stuff in the Vietnam period, the first thing that comes to mind is the Night Vision technology of the period, with both infra-red and Starlight systems. Another gadget could be the death cards placed on dead VC (this could give some sort of bonus). Some missions could feature the placement of those small megaphones to broadcast fake VC ghosts in the jungle to scare the communist guerrillas. Weapon gunsmithing was also a thing in Vietnam, like with those crazy customizations people did with silencers, grenade launchers and cutting the length of weapons (the ANZAC 'Bitch' comes to mind).

    Military banter! This has a huge potential for a Vietnam themed game. They should be more on the "Snake Eater" type, rough and tough. The recruitment of Green Berets and other SOF was quite different, and many times they got ex-convict military personnel their original units wanted to get rid of.

    After the defeat in Vietnam in 1975 (the US pulled back in 1973 and the reds took Saigon in 1975), the US military entered a reevaluation phase with the full reestructuring of force dispostions. "Big Army" (and navy/marines for that matter) also got reestructered focusing in technology, technology and more technology - mainly armoured - based on what the Americans understood of the Israeli experience in the Yom Kippur War (mostly drawn by Colonel Harry G. Summers' work On Strategy/American Strategy in Vietnam).

    The special ops forces were reestructred (rather punished) and the new units would be first tested in Grenada in 1983 and in Panama in 1989 (with very mixed results); and the catastrophe of Operation Eagle Claw (a time when US SOF lacked a unified command) would not make the SOF plight any favors. And this problem would persist into Mogadishu, in 1993.

    The Gulf War would be fought and won through Summers' conclusion of this study (mostly done in 1983), which became the Air-Land Battle thought out to fight the Soviets but that ended being used against the Iraqis in 1991 and 2003. It didn't matter that much in 1991 (with command being very hostile to special units), but it was catastrophic in 2003; units were lacking even basic accompanying infantry to walk the streets beside the tanks and transports.

    So my idea came from the scenario of some Green Beret officer in those study-meetings, veteran of Tiger Team in Vietnam, getting up and saying: "Yah know, I was part of a unit way back in Nam that operated in such-and-such manner, so we can have a small, highly-trained infantry unit to give more options outside big-unit warfare everybody here is betting all our chips on". (a video for those not acquainted with military decision making.)

    And this would lead to the creation of Ghost Recon in 1994.

    submitted by /u/FilipeREP
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    When is the next update dropping

    Posted: 14 Aug 2020 07:04 PM PDT

    I'm excited

    submitted by /u/king2173
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    Big shemaghs

    Posted: 14 Aug 2020 01:40 PM PDT

    This reminded me of Erewhon

    Posted: 14 Aug 2020 02:04 AM PDT

    How tall is Nomad in Breakpoint?

    Posted: 14 Aug 2020 05:18 PM PDT

    I cannot for the life of me find an article that states Nomad's height in breakpoint. I found one that says that Nomad is 5,7" in Wildlands which doesn't sound right as he is quite tall and broad. Not 5,7", I was thinking 6,0". Does anyone know Nomad's actual height?

    submitted by /u/_Out_Of_Order_
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    Which game has a better open world/map, Wildlands or Breakpoint?

    Posted: 14 Aug 2020 05:17 PM PDT

    Title says all, I'm strictly talking about the open world and the amount of things you can do outside of missions.

    My take is that although Wildlands has more diversity (in terms of biomes and such), I do like the addition of urban environments in Breakpoint, since it adds a new flair to combat.

    submitted by /u/Turbojet0
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    Price from clean house in his urban night raider setup. Breakpoint doesn’t have his headset or decked out helmet Etc. So I improvised from MW 2019

    Posted: 14 Aug 2020 09:18 AM PDT

    The last mission from a Ghost is haunting the evil

    Posted: 14 Aug 2020 04:43 AM PDT

    How exactly am I supposed to aim with this? Because my shots was just seem to go off wherever.

    Posted: 14 Aug 2020 03:58 PM PDT

    AI is stuck reviving me :(

    Posted: 14 Aug 2020 06:06 PM PDT

    Is the M4A1 Assault just a SOPMOD Block 2?

    Posted: 14 Aug 2020 09:48 AM PDT

    It looks like one so I'm just wondering.

    submitted by /u/jdmking1234
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    nomad (kinda) does the high ready position when finishing reloading on wildlands.

    Posted: 14 Aug 2020 12:34 PM PDT

    “Imagine the fun we’re gonna have” - me to my friend right after taking this image.

    Posted: 14 Aug 2020 05:03 PM PDT

    A gallery of sniper cinematics.

    Posted: 14 Aug 2020 04:56 PM PDT

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