Ghost Recon - Super cool+ immersive scrapped map concept |
- Super cool+ immersive scrapped map concept
- The Perfect Operators
- Same concept as the wrist map
- More Fun Than Ghost War
- Send Help (unidads here)
- Oh my sweet Flycatcher, Care to dance?
- Double "Gibson's M9" ?
- In Honour of Valhalla They Should Add This Class:
- Peaceful stroll through a rain forest
- Jim Milton Rides Again... Again.
- Enemy reappearing bug?
- Arcturus Ghillie Suit
- Black Box Locations
- GR Breakpoint Gear and Clothing Sheet
- BP Tips - Flashbang
- To add on to the "Base Clear Mode" we mentioned yesterday, the biggest problem i have with free roam is the lack of enemies and objectives in the base compared to playing on missions. Wildlands has good side missions, why the stepdown? Bring back the cool side missions!
- Shout out to the audio design team on breakpoint.
- Finally some bad Ai squad mates!
- SUGGESTION FOR FUTURE DLC - Ghost Recon Breakpoint
- Easy way to gain tiers in wildlands
- Anyone notice the mud improvements? Other improvements?
Super cool+ immersive scrapped map concept Posted: 06 May 2020 08:13 AM PDT
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Posted: 06 May 2020 06:39 AM PDT
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Posted: 06 May 2020 12:15 PM PDT
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Posted: 06 May 2020 02:10 PM PDT
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Posted: 06 May 2020 09:41 AM PDT
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Oh my sweet Flycatcher, Care to dance? Posted: 06 May 2020 12:11 PM PDT
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Posted: 06 May 2020 12:15 PM PDT
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In Honour of Valhalla They Should Add This Class: Posted: 06 May 2020 06:49 PM PDT The Assassin. Who is proficient with stealth, and mobility, and has a passive ability that sees mele take downs perform much faster than any other class. The class technique is called the Assassin's Adrenaline which boosts the players movement speed drastically and removes stamina consumption while active. Could be a cool new class to see when Valhalla drops. [link] [comments] | ||
Peaceful stroll through a rain forest Posted: 06 May 2020 09:14 AM PDT
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Jim Milton Rides Again... Again. Posted: 06 May 2020 06:47 AM PDT
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Posted: 06 May 2020 08:06 PM PDT Have you ever seen an enemy reappearing in place you cleared or even been there? Happened to me twice today. Clearing a ancient's fortress in Liberty Province with sentinel guardians happened that after moving from the position I was I heard one (thanks ubi for the conversation between them, now I now sentinel increased their salary) that was exactly where I was standing before... And later I was below a sniper tower in red tiger camp and killed a couple of wolves and when I moved a wolf I presume appeared on the other side of the tower... In both cases I presume this is what happened because if they have get there walking from other side they would instantly see the dead bodies in the place so, for me, there is a bug that reappears the enemies [link] [comments] | ||
Posted: 06 May 2020 07:22 PM PDT A while ago, I bought the Arcturus Ghillie Suit and I can't find the pants anywhere. Anybody know where I can find it? [link] [comments] | ||
Posted: 06 May 2020 03:25 PM PDT They change each week. I found one in the caves, under the heliport, under the satellite dish, no man's land, and the mine below the bivouac that is right of the Ceberus lift. Thats 5. Am i missing 1? I thought there were 6 per week. [link] [comments] | ||
GR Breakpoint Gear and Clothing Sheet Posted: 06 May 2020 03:12 PM PDT Well it's almost finished, missed the odd thing but I think ive done alright, feedback is more than welcome for the whole thing, Please Read the INFORMATION part of the sheet if you're confused Thanks, Happy Hunting https://docs.google.com/spreadsheets/d/1d7s6lMfc8FPxwNiKNI3XoEJcR5gTfuYTUhek_MdXeiA/edit?usp=sharing [link] [comments] | ||
Posted: 06 May 2020 01:54 PM PDT
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Posted: 06 May 2020 08:47 AM PDT
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Shout out to the audio design team on breakpoint. Posted: 06 May 2020 01:31 PM PDT I really really enjoy the sound design and ambient soundscape of this game. With headphones on it's amazing. After a few hundred hours I turned the music off even though I really like it it was just getting repetitive. But the sounds of nature, the echo of the gun effects, the rain etc. is really really well done. Does anyone know what engine this is? It's not the division engine is it? Because it seems like they are calculating rain sound the same way the division 2 does, where each individual hit of the rain on say, a car next to you, exists in 3-D space. So when you're panning your camera round you hear all these super authentic raindrops sounds hitting different surfaces nearby. I'm also really impressed with all the gradient detail in nomads grunting and breathing sounds based on his injury/stamina status. You don't need meters, you can just listen and look at the character and it tells you everything you need to know about how tired he is. Great work. [link] [comments] | ||
Finally some bad Ai squad mates! Posted: 06 May 2020 02:25 AM PDT I really can not wait to finally have some. I truly expect them to be the same, feature wise, as the squad from Wildlands.. can't see how they could make them worse ...unless they release them with no ability to customize....again. What are some features you ghost would like to see added? I personally always wanted the ability to change their load outs, more tactical options like; ordering them to use equipment, individually position each member, etc. I also have always wanted them to be able to drive.. for Holt's sake.. and always believe that making them more like Future Soldier's squad, because I felt like they watched my back as well. [link] [comments] | ||
SUGGESTION FOR FUTURE DLC - Ghost Recon Breakpoint Posted: 06 May 2020 04:58 AM PDT I would be very interested in having a retro story going back to the sandbox to relive the Walker / Nomad story in Afghanistan, but presented in true Ghost Recon form. By this I mean, Lt. Col. Walker would be the commander, so we do not see him in actual missions (exception that one snipe mission, where he attends personally), but he is in many cut scenes in between them giving the orders for the next mission and story elements. I really would like to further explore some of the starting signs of cracks in Walkers values and if Nomad should have caught on but didn't and how that influenced the out comes that resulted in Breakpoint. Also, I really want to delve deeper into the psychology of treason that led Walker to turn from his oath and murder his own Ghosts in BP. Also want much more of the story behind Josiah Hill and how he fell under Walkers treasonous spell when he was suppose to be your teams 2i/c as a Sgt Major. I thought that the Walker character was exceptionally well done (voice top notch), but we didn't get enough of him in BP and we need more to understand how he cracked and fell from grace! It would be very good if this DLC could re-introduce traditional Ghost Recon principles, such as mission planning with defined objectives that have been assigned by Walker, then insertion and exfil once completed. It would be good if there are multiple operators to choose from, given specialties and specialty gear, but that one consistent would be Hill (assault), whose loyalty we should start to question. This DLC would not need to be huge, but enough to fill the story gaps that got us from Wildlands to Breakpoint with the Walker / Nomad relationship. Food for thought! [link] [comments] | ||
Easy way to gain tiers in wildlands Posted: 06 May 2020 09:37 AM PDT | ||
Anyone notice the mud improvements? Other improvements? Posted: 06 May 2020 01:02 PM PDT I might be crazy but I think the mud sticking on your character when you crawl around has been improved. It looks like it only sticks to the side that you lay down on, and has improvement in how it looks and fades. Was snow falling and settling on to your characters cloths a thing before? Like in the division? I noticed that about a month ago or so. Maybe it was happening all along and I was just now noticing it (shrug) I've noticed what I think are a few new animations: nomad lets his gun rest on his side sometimes when he walks and runs now? A couple of other small partial animations that he does as he's moving around in the world fidgeting etc. Also I might be crazy, but are enemies getting stunned by bullet hits now? I was playing really late last night and I could've sworn that when I was hitting enemies they were pausing and doing a little bit of a motion with their hands like they were getting stopped by the bullet a little bit as they approached. This might of been a bug since they were kind of far away and I couldn't see it totally clearly. Can anyone confirm? [link] [comments] |
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